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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 06-12-2012, 02:54 PM   Top  -  End  -  #1
Welknair
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Default MUHA Chat Thread I

MUHA I: Power has a Price
-Winner: Temotei's Chronoshifter

First competition thread is up! It isn't open for another two days as to allow me to make tweaks to the rules and descriptions as needed.
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Old 06-12-2012, 03:44 PM   Top  -  End  -  #2
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Default Re: MUHA Chat Thread I

Yay! I'll get a rough draft of my idea together and start posting. how long do we have till judging starts?
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Old 06-12-2012, 03:46 PM   Top  -  End  -  #3
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Yay! I'll get a rough draft of my idea together and start posting. how long do we have till judging starts?
I haven't had the degree of conversation with the other judges that I would have liked, so I'm asking that nothing be submitted for at least another two days (Which really ought not be a problem). The submission period is listed in the contest thread, as June 14th through July 14th, after which the thread will be closed for judging.
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Old 06-12-2012, 03:48 PM   Top  -  End  -  #4
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Default Re: MUHA Chat Thread I

> . > I've never officially home brewed on a thread. I've made some custom things in D & D and implemented them...however none stick out as the uniqueness you're looking for. Let me see what I can think up...it's been awhile .
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Old 06-12-2012, 04:12 PM   Top  -  End  -  #5
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Default Re: MUHA Chat Thread I

Alright missed the period of the contest in the op. That gives me an idea of how much I'll be able to crank out though. I'll be able to get the basic mechanic's together and hopefully two of the three base classes that will be needed to work with the mechanics. I already know that this is going to be something that will recieve a gratuitous amount of work even after the start to work out bugs and whatnot. I'm already excited.
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Old 06-12-2012, 06:15 PM   Top  -  End  -  #6
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Default Re: MUHA Chat Thread I

migh pull a true hell fire warlock base class... could be silly fun...
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Old 06-12-2012, 07:29 PM   Top  -  End  -  #7
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Default Re: MUHA Chat Thread I

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migh pull a true hell fire warlock base class... could be silly fun...
CURSES! When I read the contest idea, that was my first thought. Hm... Now to other ideas...
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Old 06-12-2012, 09:56 PM   Top  -  End  -  #8
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Default Re: MUHA Chat Thread I

I was just wondering if your class must be already balanced and have the perfect explication (like perfectlly right how SR must be written) or it can be rewrite after you win. If yes will I be disqualified because of this? I'm not really good with my spelling (english is not my main language and in D&D terms).

Thank you in advance and have a nice day
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Old 06-12-2012, 10:01 PM   Top  -  End  -  #9
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I was just wondering if your class must be already balanced and have the perfect explication (like perfectlly right how SR must be written) or it can be rewrite after you win. If yes will I be disqualified because of this? I'm not really good with my spelling (english is not my main language and in D&D terms).

Thank you in advance and have a nice day
As per the competition thread, "Balance" is one of the four scoring criteria and thus the balance of your work will indeed be a factor in your overall score. Once the competition is over, contestants are free to create separate threads for their submissions to further flesh out their ideas and iron out the kinks.
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Old 06-12-2012, 10:19 PM   Top  -  End  -  #10
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Default Re: MUHA Chat Thread I

I hope that we get a good number of entries. Power always should have a price.
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Old 06-12-2012, 10:26 PM   Top  -  End  -  #11
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I hope that we get a good number of entries. Power always should have a price.
I quite agree. I'd like to see at least 15 entries.

Before I forget: If you have any suggestions on changes to be made, please send me a PM. Ditto goes for Owthro. This is why posting isn't open for another two days - to allow the judges to give me input on potential problems with rule setups, etc. etc.

I'm quite curious to see what people come up with!
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Old 06-12-2012, 10:48 PM   Top  -  End  -  #12
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Default Re: MUHA Chat Thread I

can a work use other hombrew? like, if I made a TWF based class, could I refrance some TWF fix as what the class used? this is just hypothetical, the warlock will probably mostly be blaster v5...
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Old 06-12-2012, 10:51 PM   Top  -  End  -  #13
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can a work use other hombrew? like, if I made a TWF based class, could I refrance some TWF fix as what the class used? this is just hypothetical, the warlock will probably mostly be blaster v5...
Submissions ought to be self-contained. I suppose I should make a rule to that effect. They may reference non-core material, but no other homebrew. One option for a much later competition is one where you must build upon a previous submissions, but if we ever do that, it'll be much later.
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Old 06-12-2012, 10:54 PM   Top  -  End  -  #14
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Default Re: MUHA Chat Thread I

Hm. I might be actually motivated to finish my ritual casting system. Or as finished as it will ever be, rather. It's sort of open-ended.
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Old 06-12-2012, 11:04 PM   Top  -  End  -  #15
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Default Re: MUHA Chat Thread I

If we take similar fluff, but completely different crunch, is that acceptable?
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Old 06-12-2012, 11:18 PM   Top  -  End  -  #16
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If we take similar fluff, but completely different crunch, is that acceptable?
Similar to previously created works? Or to other contestants? Some amount of fluff overlap is alright, but on the whole, try to keep things original. Hence the "Originality" scoring criterion.
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Old 06-12-2012, 11:19 PM   Top  -  End  -  #17
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Default Re: MUHA Chat Thread I

Hm. I'm not sure how original my Ritual system actually is. THe basic principle is taking core spells that have a relatively large effect on the world and rewriting them so that they can not really be cast in combat, while simultaneously giving them possible drawbacks and making them available to non-casters. However, at the basis they are still the same core spells.
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Old 06-12-2012, 11:19 PM   Top  -  End  -  #18
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Default Re: MUHA Chat Thread I

Hurry up and open submissons lol I've almost got my rough draft done.
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Old 06-12-2012, 11:26 PM   Top  -  End  -  #19
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Hm. I'm not sure how original my Ritual system actually is. THe basic principle is taking core spells that have a relatively large effect on the world and rewriting them so that they can not really be cast in combat, while simultaneously giving them possible drawbacks and making them available to non-casters. However, at the basis they are still the same core spells.
I suppose it really would depend on execution. Some embellishments (A new ritual-centric base-class or rewrites of old casting classes) would probably help.

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Hurry up and open submissons lol I've almost got my rough draft done.
Patience! I'm still making some tweaks to the rules, and still need to talk with other judges. It'll be open soon enough.
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Old 06-12-2012, 11:28 PM   Top  -  End  -  #20
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Default Re: MUHA Chat Thread I

My rewrites of old casting classes do exist, but they are already posted. So, that doesn't really work.

Hrm. If this contest went online two days earlier, I would have posted my sorcerer here instead of my other thread

I'll see if I can think of anything else. I don't think so, really.
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Old 06-12-2012, 11:36 PM   Top  -  End  -  #21
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Default Re: MUHA Chat Thread I

Ok, have an idea. Going to attempt a Cleric fix. With a new way for healing spells to work.
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Old 06-12-2012, 11:37 PM   Top  -  End  -  #22
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I'll see if I can think of anything else. I don't think so, really.
Nothing else? You could make a base class that allowed individuals to be extremely strong, but risk personal injury or debilitation. You could make a chain of feats to aid any individual in a narrow area, but hinder them elsewhere. You could create a a group of "Dark Magic" spells that were very powerful, but would slowly corrupt the user (Admittedly something like this already comes from BoVD, but hey). There's tons of other options.
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Old 06-12-2012, 11:39 PM   Top  -  End  -  #23
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Default Re: MUHA Chat Thread I

Yeah, but I'm really bad at writing mechanics. The two ideas I had have been lying around in my notes for months. I can't just pull mechanics out of my hat in just over a month.
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Old 06-12-2012, 11:41 PM   Top  -  End  -  #24
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Yeah, but I'm really bad at writing mechanics. The two ideas I had have been lying around in my notes for months. I can't just pull mechanics out of my hat in just over a month.
Have you tried? If you can't, you can't, but I do think it would be very cool if you entered something.
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Old 06-12-2012, 11:45 PM   Top  -  End  -  #25
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Default Re: MUHA Chat Thread I

The last three hours or so? I have an open notebook here. It now contains two ugly pencil sketches (a wizard exploding into small chunks and some kind of alchemical diagram), three unconnected paragraphs of fluff, two silly character names, a pun I will use in my next chat game and a line of question marks with a heading saying "mechanics".
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“Not a promise, not an oath, or a malediction or a curse,” I said, sounding calm, probably inaudible in the midst of the screaming. “Inevitable. Wasn’t that how she put it? I told them. Warned them.”
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Old 06-12-2012, 11:50 PM   Top  -  End  -  #26
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The last three hours or so? I have an open notebook here. It now contains two ugly pencil sketches (a wizard exploding into small chunks and some kind of alchemical diagram), three unconnected paragraphs of fluff, two silly character names and a line of question marks with a heading saying "mechanics".
I've actually been meaning to make a meta-brew thread about creative processes. If it helps, my best ideas come to me in flashes when I am A) Supposed to be doing something else and B) Very sleep-deprived. That's how I got Fourthland!

Perhaps take a more sequential approach? Do you know what sort of thing you want to make? A single base class? Feats? A mechanics rewrite? Once you get that chosen, I'd imagine the next step (Actually deciding where to go with that medium) would be a bit easier.

Side note: I don't think Judges are supposed to advise contestants, but I'm just nudging you towards a starting point, so I think it's alright.
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Old 06-12-2012, 11:51 PM   Top  -  End  -  #27
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Default Re: MUHA Chat Thread I

Actually, writing that up got me an idea for a rewrite to the alchemy mechanics. So I suppose that's something.

As for doing this sort of thing... I usually write the fluff first, then begin to worry about how to make mechanics out of it.
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“Not a promise, not an oath, or a malediction or a curse,” I said, sounding calm, probably inaudible in the midst of the screaming. “Inevitable. Wasn’t that how she put it? I told them. Warned them.”
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Old 06-12-2012, 11:53 PM   Top  -  End  -  #28
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Default Re: MUHA Chat Thread I

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Actually, writing that up got me an idea for a rewrite to the alchemy mechanics. So I suppose that's something.

As for doing this sort of thing... I usually write the fluff first, then begin to worry about how to make mechanics out of it.
Glad to hear it!

I think I'll go make that creative-process thread now, as I want to talk about it but don't want to derail the thread.
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Old 06-12-2012, 11:55 PM   Top  -  End  -  #29
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Default Re: MUHA Chat Thread I

Well, I suppose I can enter the contest and post something, too.

My submission probably won't be a hgh scorer on creativity, since "blood mage" isn't exactly a "never thought about that!" concept...
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Old 06-12-2012, 11:59 PM   Top  -  End  -  #30
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My submission probably won't be a hgh scorer on creativity, since "blood mage" isn't exactly a "never thought about that!" concept...
Useful note: Originality encompasses both originality of fluff and originality of mechanics. It's entirely possible to take an age-old theme and remake it in a novel way.
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