I'm not sure if characters should refer to Ceraphina as a cleric. Yes, she is a cleric but that is a bit of meta-gaming to refer to her as one. She is a librarian, a failed wizard, maybe even calling her a medic might be alright, but I don't think cleric, priest, or anything religious is the right monicker.
And...that should kill Gurlin time as they wait for Chaff to return.
We can carry on once he gets back, right?
Anyway, removing 3 rods off Gurlin's sheet.
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Freebiewitz: assume basic spices with your kitchen. Rations may be used as cooking ingredients, they're mostly dry stuff.
Stinky's Bardic lore check calls to mind stories about dangerous and devouring purple worms and ankhegs.
When hiding the rods, use a Hide check modified by INT, not DEX. No racial or size mods apply.
If it's not apparent by now, you will not get a map from me. If you want a map, you'll need to draw one yourselves.
I'm assuming you'll follow Chappe. So when he says you'll go somewhere, I move everyone. Make sure to say if you don't want to follow.
Edit: I've been in touch with Needle, and Lyta is with you. Just don't assume any post very soon. She's just following at this time. If needed, she'll follow Chappe's orders.
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1st commemorative BEAST award, for displaying BEASTLY qualities in overcoming tricksy obstacles.
Sampi, is the hide check you mentioned rolled separately for each rod, or do I have to roll a hide check whenever actively burying rods?
Effective rod hiding seems impossible for Gurlin with the former, but still generally fair as it can be pointed out by the rest of the group the it's sloppy work.
Fair or not fair, I anyway need to know how many hide check(s) to roll.
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I think I'll be taking 10 on two of them(left and right) and roll for the middle one to minimize odds, I'll be using Chaff's modifer(5=4ranks+1INT), but I'll do this tomorrow, it'll give a chance to get aid another and do it all on a fresher mindset as I naturally restore the daily WIS damage from a hard day.
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Since we're moving on to the next scene I'll roll the Hide check:
Spoiler
Middle rod: (1d20+5)[17]
EDIT:seems nice, is it enough for the 3?
FURTHER EDIT: forget I said anything, We'll find out when te time is right, I guess.
Also, I'm having an unstable net, Will post further with Gurlin once the Internet(and the site, according to thr news update) would both run smoothly having only one of those good will not cut it.
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I apologize. Work is insane, and I won't get to post today. DM, please control me until tomorrow. Thank you!
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GM's of my games: I am available to post from 9am to 5pm EST weekdays, and usually not available other times. I follow the games from my phone, so if you need me, let me know. I won't be around at all Wed July 4th.
So... Will the combat initiative be standing in for the regular post frequency(as in, we'd all have to wait for X on his turn)?
If not, how is Initiative going to work here?
I'm asking since I'm generally used to the minute-long time out where everyone rolls D20's, and the GM writes them on the edge of the whiteboard. And since that's not really an option on Forums, it makes me feel I should have asked this sooner...
Compiled Initiative In Descending Order: (COMPLETED - for now)
Stinky (16)
Chappe (16)
Judit (14)
Niko (13)
Lyta (10)
Chaff (7)
Gurlin (5)
Ceraphina (4)
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Gonna be posting a bit more sporadically then usual (which was already sporadic) since I'm over seas on holidays wi-fi hoping.
I should be able to post at the very latest three to five times a week so it isn't too bad.
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Can we write outside order? I may not be able to write when my turn comes.
Since Everyone had a turn and a new round has already begun, You're up according to the order.
Frankly, I think it would be much easier and orderly to post in order, it makes things easier and would prevent situations like turn confusion. Long story short it should pay off to wait for each other to perform their action IMHO.
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