...Really? When I just read that thread it said the opposite.
(To be clear, I see one person saying, '"berserk, the character cannot be stopped", so I imagine general stun, fear, domination immunity.
don't know if this goes without saying, so I'll say it anyway ;) it also gives a hit point boost, which is lost when the berserk ends (yes also killing the character if it takes him below 1 hit point).
also remember that Korgan has this ability, so he also makes for a good demi-lich killer.'
So, one person who is imagining based on a description, quite possibly the description of Korgan's Enrage since s/he apparently thinks Minsc and Korgan have the same ability.
And I see one person saying, "I can tell you with certainty that Minsc's berserk *did not* protect against imprisonment when I fought Kangaxx. I don't know why, because I even have Baldurdash installed, but I watched as poor Minsc and Boo disappeared into the ground. "
So, one person who actually tested whether Minsc's Berserk conveys immunity to Imprisonment, and got the answer No.)
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"You are what you do. Choose again, and change." --Miles Vorkosigan
"The really unforgivable acts are committed by calm men in beautiful green silk rooms, who deal death wholesale, by the shipload, without lust, or anger, or desire, or any redeeming emotion to excuse them but cold fear of some pretended future. But the crimes they hope to prevent in the future are imaginary. The ones they commit in the present--they are real." --Aral Vorkosigan
Say, there's one thing I've forgotten to check up on: Will the EE use the weapon proficiency system from BG2? And if so, will they be adding more magical weapons to make all the proficiencies viable?
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They are using the Throne of Bhaal engine, correcting problems in the code, improving graphics, fixing typos and adding extra content.
Old content is not going to be altered. So yeah, it will use proficiencies. We will certainly get new magical weapons in the extra quests.
Hm. The Twitter message says "new kits". I guess it means there will be more new kits other than the Blackguard. I hope they're good.
Don't think so. They mentioned 'new subraces' as well, but have already said in the forums it's only the half-orc.
When they say 'new kits', I think it's because BG1 has no kits. The only confirmed kit is Antipaladin and I don't think we'll be seeing any other.
I hope they don't bloat the game with even more items. If they remove some to add in more, that's one thing, but just adding more would cause problems, I think.
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Think that magic is broken in 3.5? Might I suggest this?
(It's a PDF, give it a sec to load. Despite the title, it is not psionics; it's the magic system you know and love, changed to use spell points instead of slots. Also, every caster is a spontaneous caster, every spell has been rebalanced and many are meshed together.)
I hope they don't bloat the game with even more items. If they remove some to add in more, that's one thing, but just adding more would cause problems, I think.
BG1's items tend not to be particularly high-power (with a couple of exceptions) so as long as it's just making sure there are some magic weapons of all classes available I doubt it would be much of a problem.
If they add the weapon proficiencies of BG2 to make the transition more seamless, they have to add at least a few options for characters that specialize in those weapons. How much would it suck to pick a proficiency during creation only to discover that there's not a single weapon of that type in the game? Katanas may have been the only actually new weapon to be added, but I recall a lot of other groups from the original game being split up into different categories, and there will be a lot of underrepresented categories unless they put in some new things.
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Quote:
Originally Posted by Recaiden
This is Demon King Mangosta talking. Of course he's harsh.
If they add the weapon proficiencies of BG2 to make the transition more seamless, they have to add at least a few options for characters that specialize in those weapons. How much would it suck to pick a proficiency during creation only to discover that there's not a single weapon of that type in the game? Katanas may have been the only actually new weapon to be added, but I recall a lot of other groups from the original game being split up into different categories, and there will be a lot of underrepresented categories unless they put in some new things.
Wakizashi and Ninja-to were also added in BG2. Scimitars were brought in with Tales of the Sword Coast, but I don't think they gained their own profficiency until BG2 (so the small number of them in TotSC wasn't that major at the time).
Scimitars were brought in with Tales of the Sword Coast
Tales of the Sword Coast added Drizzt to a wilderness area nowhere near the TotSC areas?
I'm skeptical.
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"You are what you do. Choose again, and change." --Miles Vorkosigan
"The really unforgivable acts are committed by calm men in beautiful green silk rooms, who deal death wholesale, by the shipload, without lust, or anger, or desire, or any redeeming emotion to excuse them but cold fear of some pretended future. But the crimes they hope to prevent in the future are imaginary. The ones they commit in the present--they are real." --Aral Vorkosigan
Since they're stated plenty of times that they are using the engine from Throne of Bhaal, I'm convinced it will use those weapon proficiencies instead of the ones in BG1.
I hope they don't bloat the game with even more items. If they remove some to add in more, that's one thing, but just adding more would cause problems, I think.
Well, they're also adding specialized equipment for kits BG1 didn't have, ie: headbands for monks, things like that.
Right, but they use the same proficiency as scimitars, don't they? I suppose I should have worded it better - I meant new weapon types that didn't have a preexisting proficiency in BG1 when I mentioned katana.
Quote:
Originally Posted by Mr.Silver
Scimitars were brought in with Tales of the Sword Coast, but I don't think they gained their own profficiency until BG2 (so the small number of them in TotSC wasn't that major at the time).
I thought that I'd played a game of BG before getting TotSC installed at one point, but I know that Winthrop has always had scimitars available... OTOH, that explains the dearth of magical scimitars until really late in the game (unless you kill Drizzt)...
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Delightfully abrasive in more ways than one
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Quote:
Originally Posted by Recaiden
This is Demon King Mangosta talking. Of course he's harsh.
Right, but they use the same proficiency as scimitars, don't they? I suppose I should have worded it better - I meant new weapon types that didn't have a preexisting proficiency in BG1 when I mentioned katana.
Katanas in BG1 would go under Large Sword with the other bigger-than-a-short-sword sword-shaped weapons.
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"You are what you do. Choose again, and change." --Miles Vorkosigan
"The really unforgivable acts are committed by calm men in beautiful green silk rooms, who deal death wholesale, by the shipload, without lust, or anger, or desire, or any redeeming emotion to excuse them but cold fear of some pretended future. But the crimes they hope to prevent in the future are imaginary. The ones they commit in the present--they are real." --Aral Vorkosigan
it's just a shame they didn't want to re-write the entire game to use Icewind Dale 2's version of d&d... I enjoyed feats and those few skills. Made it interesting, yet manageable. And then there was NWN and sequel which just blew it all out of proportion killing any fun I could've had with it... although I suppose not having 6 characters and not being able to summon 5 demons played a hand in that as well. I guess I'm just picky.
Maybe this'll kick up more interest in completing the IWG mod!
it's just a shame they didn't want to re-write the entire game to use Icewind Dale 2's version of d&d... I enjoyed feats and those few skills. Made it interesting, yet manageable. And then there was NWN and sequel which just blew it all out of proportion killing any fun I could've had with it... although I suppose not having 6 characters and not being able to summon 5 demons played a hand in that as well. I guess I'm just picky.
Maybe this'll kick up more interest in completing the IWG mod!
I think Icewind Dale used 3.0 whereas Baldurs Gate was AD&D. I personally much prefer the rulesets employed in the Baldurs Gate Series, but it's just personal preference. I also don't quite understand what you mean by blowing it out of proportion. I think Neverwinter Nights had a weak story and too much hack and slash that just didn't keep me entertained. I thoroughly enjoyed Neverwinter Nights 2 though 3.5 is my favorite in Pencil and Paper so I might be a bit biased.
I think Icewind Dale used 3.0 whereas Baldurs Gate was AD&D. I personally much prefer the rulesets employed in the Baldurs Gate Series, but it's just personal preference. I also don't quite understand what you mean by blowing it out of proportion. I think Neverwinter Nights had a weak story and too much hack and slash that just didn't keep me entertained. I thoroughly enjoyed Neverwinter Nights 2 though 3.5 is my favorite in Pencil and Paper so I might be a bit biased.
Didn't nwn have a lot more skills to choose where to put points into, and a lot more feats and such? I was just thinking it got needlessly complicated at that point, whereas the AD&D of BG was too simple (literally all you chose was weapon proficiencies and spells if your character had them). IWD2 was a good in-between I thought, although maybe I'm remembering it wrong... it's been a while since I tried nwn. At any rate, I was just trying to say I wished they'd have used IWD2's ruleset.
I guess I'll just have to console myself with attempting to roll the highest stats possible in BG's attribute allocation setup...
Yes, you can all safely ignore my opinions, for I am a powerplayer (and because I only ever knew D&D through Baldur's Gate, which actually makes almost every technical joke in oots accessible to non-table-top players)
Did you guys see the details on the new Blackguard kit?
Fighter kit
Must be evil.
Immune to level drain and fear.
Can specialize in any weapon (2 slots)
Can use any armor, wear any armor
Absorb Health (Level 1) ability to heal self quickly: Absorbs 2hp from enemy per level of Blackguard. Save vs Magic.
Can Turn Undead (Rebuke) as Paladin of same level.
Can use poison weapon 1x every 5 levels.
Can use Aura of Despair. Once per day ability that varies with level: 2nd: Gives enemies -1 to hit, -1 to damage, +2 AC 6th: Gives enemies -2 to hit, -2 to damage, +2 to AC 15th: Gives enemies -4 to hit, -4 to damage, +4 to AC, causes Fear in enemies level 8 or below. 20th: Gives enemies -4 to hit, -4 to damage, +4 to AC, causes Fear in enemies level 18 or below.
EDIT: Also, D&D 3.5 is my favorite game so I tried very hard to like NWN2. Couldn't. It sucks.
Last edited by ThiagoMartell : 08-31-2012 at 08:19 PM.
Personally, I prefer AD&D over 3rd edition D&D. Besides, out of the 3e D&D video games I've played, one was alright - Icewind Dale 2 - and the other ones were to a varying degree catastrophic - ToEE and the NWN games.
As for the Blackguard kit, I'm not sure if not being able to achieve mastery and grandmastery in weaons is a fair trade for those perks...
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TOEE has everything to be an awesome game. Good engine, good graphics, iconic adventure... and they managed to screw it up.
It's been quite a few years since I tried liking that game before giving up in disgust, but I remember thinking it had seriously the worst voice acting I had ever heard. Even worse than Resident Evil.
Resident Evil.
Also, my Paladin fell from grace because I had her make romantic passes at an unmarried NPC who responded positively. So apparently someone got it in their head that paladins are catholic monks. I know it's hardly the worst problem with ToEE, but that one really really stuck in my mind.
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"Is this 'cause I killed the hippie? Is that even illegal?"
It's been quite a few years since I tried liking that game before giving up in disgust, but I remember thinking it had seriously the worst voice acting I had ever heard. Even worse than Resident Evil.
Resident Evil.
Also, my Paladin fell from grace because I had her make romantic passes at an unmarried NPC who responded positively. So apparently someone got it in their head that paladins are catholic monks. I know it's hardly the worst problem with ToEE, but that one really really stuck in my mind.
To be fair, that is taken from Gygax's original adventure. In it, drinking alcohol (poison) made you fall (so no drinking contest) and being non-chaste did too.
It's still rather stupid. I've never had a paladin in my party in ToEE but from what I've heard, the game really goes out of the way to make them fall, and not even in legitimate ways but in the "HAHA! I bet you didn't know this NPC was evil! Gotcha!" style.
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