2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Gaming (Other)
Register FAQ Members List Mark Forums Read End

Gaming (Other) For the discussion of video games, board games, war games, LARPs, kick-the-can, etc.

Reply
 
Thread Tools
Old 07-26-2012, 06:39 PM   Top  -  End  -  #181
Calemyr
Ogre in the Playground
 
 
Join Date: Feb 2007
Location: 
Land of Stone and Stars
Default Re: Baldur's Gate Enhanced Edition

Quote:
Originally Posted by Johnny Blade View Post
That Black Pits thing sounds lame to me, though. Really, getting a magic invitation/teleport scroll to some super-special Drow arena in...ooohh!...the Underdark, a place we have never seen before in a game, sounds like a mod done by a teenager. Still, there are professionals behind this, and I've played Icewind Dale with its silly expansions more than once, so it's not like this kind of uninspired background is a dealbreaker for me if the fights are fun.

Plus, there are some other new areas, so I'm not really complaining. Still, I would have hoped for something different.
Actually, the way the description was written, it sounded like it's an alternate mode, not a simple side quest. It sounded rather like one of those tacked-on multi-player modes, for people who want to enjoy the engine without the plot. The focus on being able to create an entire part of custom characters is my primary reason for thinking so.
__________________
Ah, yes. "Art", an abstract term capable of turning products corrupted by laziness and arrogance into masterpieces that are not merely immutable, but inherently justified.

We have dismissed that claim.
Calemyr is offline   Reply With Quote
Old 07-26-2012, 06:53 PM   Top  -  End  -  #182
hobbitkniver
Bugbear in the Playground
 
 
Join Date: Feb 2009
Location: 
USA
Gender: Male
Default Re: Baldur's Gate Enhanced Edition

Quote:
Originally Posted by Calemyr View Post
Actually, the way the description was written, it sounded like it's an alternate mode, not a simple side quest. It sounded rather like one of those tacked-on multi-player modes, for people who want to enjoy the engine without the plot. The focus on being able to create an entire part of custom characters is my primary reason for thinking so.
It specifically said it was a stand alone adventure if that's what you mean. I doubt you even can use your party from the actual game.
hobbitkniver is offline   Reply With Quote
Old 07-26-2012, 06:54 PM   Top  -  End  -  #183
arguskos
Titan in the Playground
 
 
Join Date: Jul 2008
Gender: Male
Default Re: Baldur's Gate Enhanced Edition

Quote:
Originally Posted by Johnny Blade View Post
And now once more, functioning multiplayer alone makes it worth it. By the way, if anyone's up for some misadventures across the Sword Coast when it comes out, we could maybe do that. It'll be released right when I should by all means have a lot of free time for at least a few weeks, so if anyone's interested, I sure am.
YES I MEAN YES GOOD LORD

Quote:
As for the new content, I'm really quite interested in the NPCs. More fighter types are nice, given that it's BG1, although I question the viability of monks in BG1 unless the class is changed (no idea if they are even allowed to do that) or there are some items to help them out (expecting this).
Wild Mage is cool, too. I mean, the only non-evil mages are part of an NPC pair or, well, Xan, which I could never stomach for long. I've used Xzar for more than one good-aligned playthrough, and not only because I like what the NPC Project made of him and Monty.
Plus, wild magic. Can't wait to accidentally let a demon loose in the bandit camp or something like that.
I'm excited for the Wild Mage and the Monk, but honestly, a Blackguard?

Not excited at *all* for that one.

Quote:
That Black Pits thing sounds lame to me, though. Really, getting a magic invitation/teleport scroll to some super-special Drow arena in...ooohh!...the Underdark, a place we have never seen before in a game, sounds like a mod done by a teenager. Still, there are professionals behind this, and I've played Icewind Dale with its silly expansions more than once, so it's not like this kind of uninspired background is a dealbreaker for me if the fights are fun.

Plus, there are some other new areas, so I'm not really complaining. Still, I would have hoped for something different.
Eh, sounds like it'll be a good time for just smashing some heads, which I'm not against from time to time. I do hope that you can visit it with your normal party and that your NPCs have opinions about it. If not, well, eh. I'll play it a few times anyhow. Wonder if you can solo it?
__________________
Lovely Thaxos, Elder Serpent avatar by... someone! I've forgotten in the years, sorry! Please, let me know so I can credit you!

Sig Below!
Spoiler
Io sono un fantasma
arguskos is offline   Reply With Quote
Old 07-26-2012, 06:56 PM   Top  -  End  -  #184
Johnny Blade
Troll in the Playground
 
 
Join Date: Aug 2007
Default Re: Baldur's Gate Enhanced Edition

Quote:
Originally Posted by Calemyr View Post
Actually, the way the description was written, it sounded like it's an alternate mode, not a simple side quest. It sounded rather like one of those tacked-on multi-player modes, for people who want to enjoy the engine without the plot. The focus on being able to create an entire part of custom characters is my primary reason for thinking so.
You're right, I think.

I didn't pay much attention to the details, I guess.
After re-reading the description and especially looking at the screenshots, it might even allow PvP? That could be kind of nice. Although I would expect that to be announced somewhere.

Anyway, still not exactly the first thing on my wish list, but maybe a more interesting addition than I first thought.

Quote:
Originally Posted by arguskos View Post
YES I MEAN YES GOOD LORD


I'm excited for the Wild Mage and the Monk, but honestly, a Blackguard?

Not excited at *all* for that one.
Well, he's the one I care for the least, and, really, there already are two very usable evil melee characters. But I don't particularly mind having a Blackguard. Kagain and Shar-Teel are fairly mundane characters, so it's a change of pace, which isn't bad in my book.
Going off the new guys' biographies, I'm definitely looking forward to the monk the most, reservations about the class' strength or not.
The Wild Mage girl, well, she could be a really nice character if they don't play up her tragic past and need to get her life fixed by Charname's love. (As we all know, Sexual Healing on endless repeat is the true BG2 soundtrack, and I very much don't need to see that in BG1. Not that I wouldn't like some shadows in a character's past, but stiff upper lip, please.)

Quote:
Eh, sounds like it'll be a good time for just smashing some heads, which I'm not against from time to time. I do hope that you can visit it with your normal party and that your NPCs have opinions about it. If not, well, eh. I'll play it a few times anyhow.
Sure, I'll give it a spin. When I said it looks lame to me I was mainly referring to the story blurb. I mean, really, if it's such a special place, why not give it, I don't know, a Planescape-like background, for example. There's enough interplanar traveling going on in the series and it would (probably) allow for more varied arenas. But no, it's the Underdark. Again.
I mean, I'll survive, but it still seems a bit uninspired.

Also, already looking forward to some multiplayer sessions, then.

Last edited by Johnny Blade : 07-26-2012 at 07:19 PM. Reason: Thread moves faster than my brain and fingers.
Johnny Blade is offline   Reply With Quote
Old 07-26-2012, 09:58 PM   Top  -  End  -  #185
ThiagoMartell
Banned
 
 
Join Date: May 2012
Location: 
Brazil
Gender: Male
Default Re: Baldur's Gate Enhanced Edition

OK, now I only need a time machine so I can get to September 18th
ThiagoMartell is offline   Reply With Quote
Old 07-26-2012, 10:19 PM   Top  -  End  -  #186
Calemyr
Ogre in the Playground
 
 
Join Date: Feb 2007
Location: 
Land of Stone and Stars
Default Re: Baldur's Gate Enhanced Edition

So... anyone have a take on who they'll be playing or their first party yet?
__________________
Ah, yes. "Art", an abstract term capable of turning products corrupted by laziness and arrogance into masterpieces that are not merely immutable, but inherently justified.

We have dismissed that claim.
Calemyr is offline   Reply With Quote
Old 07-26-2012, 11:18 PM   Top  -  End  -  #187
Starbuck_II
Titan in the Playground
 
 
Join Date: May 2004
Location: 
Enterprise, Alabama
Gender: Male
Default Re: Baldur's Gate Enhanced Edition

Quote:
Originally Posted by arguskos View Post

I'm excited for the Wild Mage and the Monk, but honestly, a Blackguard?
Agreed, I'd perfer a Githyanki Anti-Paladin. Why hasn't there ben a mod for that yet?

Last edited by Starbuck_II : 07-26-2012 at 11:19 PM.
Starbuck_II is offline   Reply With Quote
Old 07-26-2012, 11:28 PM   Top  -  End  -  #188
ThiagoMartell
Banned
 
 
Join Date: May 2012
Location: 
Brazil
Gender: Male
Default Re: Baldur's Gate Enhanced Edition

Quote:
Originally Posted by Calemyr View Post
So... anyone have a take on who they'll be playing or their first party yet?
The three new guys, of course.
I need to know if the old NPCs will have kits of their own before I make choices, though.
Probably playing an elf Stalker as the protagonist.
ThiagoMartell is offline   Reply With Quote
Old 07-26-2012, 11:31 PM   Top  -  End  -  #189
ThiagoMartell
Banned
 
 
Join Date: May 2012
Location: 
Brazil
Gender: Male
Default Re: Baldur's Gate Enhanced Edition

Quote:
Originally Posted by Calemyr View Post
So... anyone have a take on who they'll be playing or their first party yet?
The three new guys, of course.
I need to know if the old NPCs will have kits of their own before I make choices, though.
Probably playing an elf Stalker as the protagonist.
ThiagoMartell is offline   Reply With Quote
Old 07-27-2012, 02:20 AM   Top  -  End  -  #190
Daremonai
Dwarf in the Playground
 
 
Join Date: Sep 2009
Location: 
UK
Default Re: Baldur's Gate Enhanced Edition

If they implement dual-classing properly in EE, going Stalker >> Wizard would be tempting. It's the route I always wanted Valygar to take in BG2 (if his stats and the engine allowed it)
__________________
"Ia! Ia! Cthulhu Ftagn!" said the cultist.
"Oh bother," said Pooh.
Daremonai is offline   Reply With Quote
Old 07-27-2012, 02:43 AM   Top  -  End  -  #191
Morty
Titan in the Playground
 
 
Join Date: Jun 2006
Location: 
Poland
Gender: Male
Default Re: Baldur's Gate Enhanced Edition

I might be interested in some multiplayer. And I'll definetly start a new singleplayer campaign if I buy the Enchanced Edition... possibly with that Lawful Evil/Lawful Neutral Fighter I've been planning.
__________________
My FFRP characters. Avatar by Kid Kris. Sigatars by Gulaghar, Kid Kris, Zefir and billtodamax, respectively.
Morty is online now   Reply With Quote
Old 07-27-2012, 02:58 AM   Top  -  End  -  #192
bluntpencil
Ogre in the Playground
 
PaladinGuy
 
Join Date: Oct 2011
Location: 
Scotland
Gender: Male
Default Re: Baldur's Gate Enhanced Edition

Has nobody noticed that the Blackguard has the surname 'Il-Khan'?

The Bhaalspawn ruling Saradush in Throne of Bhaal's surname is also Il-Khan, and is also a Half-Orc. I'm predicting family. He may be a Bhaalspawn himself (unlikely), or the brother of one.

Last edited by bluntpencil : 07-27-2012 at 02:59 AM.
bluntpencil is offline   Reply With Quote
Old 07-27-2012, 03:40 AM   Top  -  End  -  #193
ThiagoMartell
Banned
 
 
Join Date: May 2012
Location: 
Brazil
Gender: Male
Default Re: Baldur's Gate Enhanced Edition

Quote:
Originally Posted by Daremonai View Post
If they implement dual-classing properly in EE, going Stalker >> Wizard would be tempting. It's the route I always wanted Valygar to take in BG2 (if his stats and the engine allowed it)
Isn't that a bit out of character for Valygar?


Quote:
Originally Posted by bluntpencil View Post
Has nobody noticed that the Blackguard has the surname 'Il-Khan'?

The Bhaalspawn ruling Saradush in Throne of Bhaal's surname is also Il-Khan, and is also a Half-Orc. I'm predicting family. He may be a Bhaalspawn himself (unlikely), or the brother of one.
I thought about this, but I don't know if they are going to make any connections to Gromnir, since he is based on a real person and all.
ThiagoMartell is offline   Reply With Quote
Old 07-27-2012, 04:12 AM   Top  -  End  -  #194
Daremonai
Dwarf in the Playground
 
 
Join Date: Sep 2009
Location: 
UK
Default Re: Baldur's Gate Enhanced Edition

Quote:
Originally Posted by ThiagoMartell View Post
Isn't that a bit out of character for Valygar?
.
Not after his questline, necessarily. Before then, it would be totally out of character.
__________________
"Ia! Ia! Cthulhu Ftagn!" said the cultist.
"Oh bother," said Pooh.
Daremonai is offline   Reply With Quote
Old 07-27-2012, 05:33 AM   Top  -  End  -  #195
dianakingston
Halfling in the Playground
 
Join Date: Jul 2009
Default Re: Baldur's Gate Enhanced Edition

Quote:
Originally Posted by Calemyr View Post
So... anyone have a take on who they'll be playing or their first party yet?
An excuse to get my Fighting Furies back together? Yes please! :)

The first time I played BG1, I used an evil female PC with Jaheira, Shar-Teel, Imoen, Viconia and Edwin-with-a-Girdle-of-Gender. It was tremendous fun, especially since I was playing blind and had no idea that most of my team would be coming back in the second game. :)

But I might mix things up a bit with the Enhanced Edition. The creators have confirmed that Dorn can be romanced, and that's something I didn't get to do the first time around (because seriously, Anomen? NO.) So I could swap Shar-Teel out for him and have him be the token male in the group. Neera is another "maybe" depending on her alignment (Imoen's already my Token Bleeding Heart) and whether she can outperform Edwin. Doubt I'd have much use for Rasaad, though...

I wonder whether these NPCs will also be recurring in BG2:EE? Dorn having a connection to Gromnir doesn't make much sense unless you can actually take him to Saradush during ToB...
dianakingston is offline   Reply With Quote
Old 07-27-2012, 06:19 AM   Top  -  End  -  #196
Johnny Blade
Troll in the Playground
 
 
Join Date: Aug 2007
Default Re: Baldur's Gate Enhanced Edition

Quote:
Originally Posted by Calemyr View Post
So... anyone have a take on who they'll be playing or their first party yet?
I'll definitely take Rasaad and Neera along with me.

Imoen will be there and do her usual dual-class routine or be turned into a bard, so the magic department is pretty much full, which restricts further options somewhat (no Minsc/Dynaheir, no Xzar/Monty).

But apart from that, I'll make up my mind about Charname and the rest of the party when I see the new kits and if some NPCs got kits in EE.
(EDIT: Or rather, if there are nice kits that fit some of the old NPCs. I assume editing this with Near Infinity will still be possible, although not being able to just make little changes like that with Shadow Keeper will feel odd.)

Ho annoying I find Dorn's high-rep feedback lines might play a role concerning his place in the group, too.

Last edited by Johnny Blade : 07-27-2012 at 06:27 AM.
Johnny Blade is offline   Reply With Quote
Old 07-27-2012, 06:23 AM   Top  -  End  -  #197
Morty
Titan in the Playground
 
 
Join Date: Jun 2006
Location: 
Poland
Gender: Male
Default Re: Baldur's Gate Enhanced Edition

Speaking of reputation, I would welcome it if it was easier to keep a neutral or low reputation. In BG2 at least, you need to flat-out ignore some quests and even then it's hard if you don't bring Viconia along. But I doubt it'll happen - it's the kind of feature they can't implement, I think.
__________________
My FFRP characters. Avatar by Kid Kris. Sigatars by Gulaghar, Kid Kris, Zefir and billtodamax, respectively.
Morty is online now   Reply With Quote
Old 07-27-2012, 06:36 AM   Top  -  End  -  #198
dianakingston
Halfling in the Playground
 
Join Date: Jul 2009
Default Re: Baldur's Gate Enhanced Edition

Quote:
Originally Posted by Morty View Post
Speaking of reputation, I would welcome it if it was easier to keep a neutral or low reputation. In BG2 at least, you need to flat-out ignore some quests and even then it's hard if you don't bring Viconia along. But I doubt it'll happen - it's the kind of feature they can't implement, I think.
Actually, that was always something I appreciated about the BG series: there's no question that an evil/low reputation playthrough is more difficult (because you get less XP and can't use weapons like Carsomyr or Drizzt's +5 scimitar), but that was balanced by the fact that evil NPCs like Korgan, Edwin and Viconia are the best of their respective classes. So it's a different kind of challenge. :)
dianakingston is offline   Reply With Quote
Old 07-27-2012, 06:37 AM   Top  -  End  -  #199
Johnny Blade
Troll in the Playground
 
 
Join Date: Aug 2007
Default Re: Baldur's Gate Enhanced Edition

Kivan isn't evil, though.

Quote:
Originally Posted by Morty View Post
Speaking of reputation, I would welcome it if it was easier to keep a neutral or low reputation. In BG2 at least, you need to flat-out ignore some quests and even then it's hard if you don't bring Viconia along. But I doubt it'll happen - it's the kind of feature they can't implement, I think.
Well, there are some places that could give you a rep hit in BG1 that don't currently do so.
Picking a fight with those Amnian nobles you run into somewhere in the southern areas might not be fondly regarded when everyone's concerned about an impending war, assuming someone sees it.
Screwing over that guy in Nashkel who thinks you're Greywolf coming to collect a bounty could also lower reputation.
Or working with Ramazith in Baldur's Gate (I think that might do it already, actually), stuff like that.

Of course, that won't solve the issue of there simply not being a lot of evil quests and even neutral behavior leading you up to 20 reputation by the middle of the game, and I doubt that's high on their list of priorities, too.

Last edited by Johnny Blade : 07-27-2012 at 06:40 AM.
Johnny Blade is offline   Reply With Quote
Old 07-27-2012, 06:40 AM   Top  -  End  -  #200
Morty
Titan in the Playground
 
 
Join Date: Jun 2006
Location: 
Poland
Gender: Male
Default Re: Baldur's Gate Enhanced Edition

Quote:
Originally Posted by dianakingston View Post
Actually, that was always something I appreciated about the BG series: there's no question that an evil/low reputation playthrough is more difficult (because you get less XP and can't use weapons like Carsomyr or Drizzt's +5 scimitar), but that was balanced by the fact that evil NPCs like Korgan, Edwin and Viconia are the best of their respective classes. So it's a different kind of challenge. :)
I'm not talking about it being difficult, I'm talking about it being hard or impossible to keep a non-positive reputation at all.

Quote:
Originally Posted by Johnny Blade View Post
Well, there are some places that could give you a rep hit in BG1 that don't currently do so.
Picking a fight with those Amnian nobles you run into somewhere in the southern areas might not be fondly regarded when everyone's concerned about an impending war, assuming someone sees it.
Screwing over that guy in Nashkel who thinks you're Greywolf coming to collect a bounty could also lower reputation.
Or working with Ramazith in Baldur's Gate, stuff like that.

Of course, that won't solve the issue of there simply being not a lot of evil quests and even neutral behavior leading you up to 20 reputation by the middle of the game, and I doubt that's high on their list of priorities, too.
Probably not, yes. More opportunities to take a Rep hit wouldn't hurt, though. This way you could offset the gains you get left and right.
__________________
My FFRP characters. Avatar by Kid Kris. Sigatars by Gulaghar, Kid Kris, Zefir and billtodamax, respectively.
Morty is online now   Reply With Quote
Old 07-27-2012, 06:45 AM   Top  -  End  -  #201
dianakingston
Halfling in the Playground
 
Join Date: Jul 2009
Default Re: Baldur's Gate Enhanced Edition

Quote:
Originally Posted by Morty View Post
I'm not talking about it being difficult, I'm talking about it being hard or impossible to keep a non-positive reputation at all.
I... honestly didn't have that problem? I mean, when you say "non-positive" I'm assuming you mean low enough to get the evil "Dream" powers but not enough for city guards to constantly attack you?

I do remember there was a mod that added bards to various taverns, and they worked like temple donations but in reverse: you pay them a sum of money and they spread tales of your evil reputation, causing it to drop two or three points at a time. Never had a reason to use it myself, though...
dianakingston is offline   Reply With Quote
Old 07-27-2012, 06:36 PM   Top  -  End  -  #202
Jeivar
Bugbear in the Playground
 
RangerGuy
 
Join Date: May 2008
Location: 
Iceland
Gender: Male
Default Re: Baldur's Gate Enhanced Edition

So, does anyone now if these new NPC's will be carried over into the BG2:EE? Has there been any word on that?

Man, the crazy story purist in me badly wants to just pick the canon squad to go along with BG2's opening. But I also feel I kind of HAVE to try these new guysl

And just what is the point in having a Blackguard kit? Pretty much all the enemies are either neutral beasties or evil, so why specialize in killing good guys?
__________________
"Is this 'cause I killed the hippie? Is that even illegal?"
Jeivar is online now   Reply With Quote
Old 07-27-2012, 06:42 PM   Top  -  End  -  #203
karpik777
Orc in the Playground
 
NecromancerGuy
 
Join Date: Nov 2009
Default Re: Baldur's Gate Enhanced Edition

Quote:
Originally Posted by Jeivar View Post
So, does anyone now if these new NPC's will be carried over into the BG2:EE? Has there been any word on that?
Yes, on Twitter
Quote:
Plan is to have the new characters continue into BG2EE
From the same source
Quote:
Dorn is one pretty awesome tank.
All three characters are romanceable.
I think Rasaad will be a much better option than Anomen for female romance. Dorn too.
Quote:
And just what is the point in having a Blackguard kit? Pretty much all the enemies are either neutral beasties or evil, so why specialize in killing good guys?
Why not? For all we know, the kit might have abilities working all the time, just "flavored" to be evil.

Sketch for one of the new areas

Last edited by karpik777 : 07-27-2012 at 06:44 PM.
karpik777 is offline   Reply With Quote
Old 07-27-2012, 06:47 PM   Top  -  End  -  #204
dianakingston
Halfling in the Playground
 
Join Date: Jul 2009
Default Re: Baldur's Gate Enhanced Edition

Quote:
Originally Posted by Jeivar View Post
And just what is the point in having a Blackguard kit? Pretty much all the enemies are either neutral beasties or evil, so why specialize in killing good guys?
Because if your party is evil enough to accommodate a Blackguard in the first place, you're probably going to do things like fight Drizzt and Balthazar, and you can use all the help you can get. ;)

Last edited by dianakingston : 07-27-2012 at 06:48 PM.
dianakingston is offline   Reply With Quote
Old 07-27-2012, 06:54 PM   Top  -  End  -  #205
Avaris
Orc in the Playground
 
 
Join Date: Mar 2007
Location: 
The New Castle
Gender: Male
Default Re: Baldur's Gate Enhanced Edition

Quote:
Originally Posted by Johnny Blade View Post
That Black Pits thing sounds lame to me, though. Really, getting a magic invitation/teleport scroll to some super-special Drow arena in...ooohh!...the Underdark, a place we have never seen before in a game, sounds like a mod done by a teenager. Still, there are professionals behind this, and I've played Icewind Dale with its silly expansions more than once, so it's not like this kind of uninspired background is a dealbreaker for me if the fights are fun.
My reading of it was actually to assume that you weren't going to be invited guest, but rather part of the entertainment and have to fight your way out...
__________________
Evil round every corner, careful not to step in any.
Avaris is offline   Reply With Quote
Old 07-27-2012, 07:43 PM   Top  -  End  -  #206
Calemyr
Ogre in the Playground
 
 
Join Date: Feb 2007
Location: 
Land of Stone and Stars
Default Re: Baldur's Gate Enhanced Edition

Quote:
Originally Posted by karpik777 View Post
Why not? For all we know, the kit might have abilities working all the time, just "flavored" to be evil.
Absolutely. It could easily be like the Assassin kit - very powerful, but only available to evil people. That's kinda how it works in BG2 anyway, all the best people you can recruit are evil. It's the fact that they're evil (and how that limits your play options) that balances out their advantages.
__________________
Ah, yes. "Art", an abstract term capable of turning products corrupted by laziness and arrogance into masterpieces that are not merely immutable, but inherently justified.

We have dismissed that claim.
Calemyr is offline   Reply With Quote
Old 07-27-2012, 08:11 PM   Top  -  End  -  #207
GloatingSwine
Bugbear in the Playground
 
Join Date: Apr 2011
Default Re: Baldur's Gate Enhanced Edition

Quote:
Originally Posted by Morty View Post
Probably not, yes. More opportunities to take a Rep hit wouldn't hurt, though. This way you could offset the gains you get left and right.
An important thing to do here is to delink rep and store prices, having roleplaying options which are actively punished by gameplay mechanics is not a clever or useful design (and Bioware have never really gotten their heads around that, witness the inevitable lack of recognition of neutrality or, in fact, anything but absolute extremes on whatever spurious moral axis they're using today).
GloatingSwine is offline   Reply With Quote
Old 07-27-2012, 11:31 PM   Top  -  End  -  #208
Seharvepernfan
Bugbear in the Playground
 
 
Join Date: Mar 2011
Location: 
Cydonia
Default Re: Baldur's Gate Enhanced Edition

In BG2, turning into the Slayer lowers your rep by 2 each time.
__________________
Think that magic is broken in 3.5? Might I suggest this?
(It's a PDF, give it a sec to load. Despite the title, it is not psionics; it's the magic system you know and love, changed to use spell points instead of slots. Also, every caster is a spontaneous caster, every spell has been rebalanced and many are meshed together.)

My Houserules My 3.5 Fix
Seharvepernfan is offline   Reply With Quote
Old 07-28-2012, 04:21 AM   Top  -  End  -  #209
dianakingston
Halfling in the Playground
 
Join Date: Jul 2009
Default Re: Baldur's Gate Enhanced Edition

Quote:
Originally Posted by GloatingSwine View Post
An important thing to do here is to delink rep and store prices, having roleplaying options which are actively punished by gameplay mechanics is not a clever or useful design (and Bioware have never really gotten their heads around that, witness the inevitable lack of recognition of neutrality or, in fact, anything but absolute extremes on whatever spurious moral axis they're using today).
On the contrary, it's both more of a challenge and more in line with what a low reputation actually means - for example, having an evil party requires you to be more economic with your equipment and gold, but it also means you'll spend a lot of time pickpocketing and stealing, which is exactly what an evil party would do anyway. :) Add to that the fact that you can sell stolen goods to black market buyers in BG2 and then steal them back, and it lines up perfectly with NE or CE roleplaying.
dianakingston is offline   Reply With Quote
Old 07-28-2012, 04:35 AM   Top  -  End  -  #210
GloatingSwine
Bugbear in the Playground
 
Join Date: Apr 2011
Default Re: Baldur's Gate Enhanced Edition

Quote:
Originally Posted by dianakingston View Post
On the contrary, it's both more of a challenge and more in line with what a low reputation actually means - for example, having an evil party requires you to be more economic with your equipment and gold, but it also means you'll spend a lot of time pickpocketing and stealing, which is exactly what an evil party would do anyway. :) Add to that the fact that you can sell stolen goods to black market buyers in BG2 and then steal them back, and it lines up perfectly with NE or CE roleplaying.
I dunno, something in the shopkeeper logic "Ah, this man is known to bite the heads off babies for smiling at him, I can get away with charging him extra!" doesn't work for me.
GloatingSwine is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 02:00 PM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.