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Old 07-07-2012, 08:30 PM   Top  -  End  -  #271
jojolagger
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Did we ever get an answer to the age question. I'm seeing characters from age 10 to age 115.

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Originally Posted by Azoth View Post
There is a heavy crossbow in the A&E that redraws itself so you don't have to waste actions or have free hands to draw it. I wanted to couple that with the self loading property on a pistol since most DMG ones are single action revolvers. So I would only ever need to reload my gun's once every 100 shots...so mostly out of combat.
Quick Loading was altered in the Magic item compendium. I works the same, and now is only worth a +1 bonus.
Why not just get a +1 quick loading automatic pistol? 8000 gp + however much a masterwork pistol costs, 15 round magazine, change magazines as a free action.

Heck, the DMG bit on guns points to the d20 modern book, so Weapons Locker might be allowed. this gives options like the the Browning Hi-Power (2d6 damage, semi-auto, 13 round magazine), or the colt M1911A1 (2d6 damage, semi-auto, 7 round magazine).
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Old 07-07-2012, 09:01 PM   Top  -  End  -  #272
Azoth
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Would definitely be a cheaper route if allowed.

By the way...recreating some of Dante's antics in D&D mechanics is a royal pain.

Though, I can't help but love the idea of playing a school studen't who runs around with dual pistols and a bastard sword. Pulling all kinds of high flying acrobatics and trash talking whenever he gets the chance.

Now to figure out the costs of use activated items of blood wind and whirling blade.

Already figured out Air Hike. Move action jump + sudden leap maneuver.
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Old 07-07-2012, 09:41 PM   Top  -  End  -  #273
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

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Originally Posted by jojolagger View Post
Did we ever get an answer to the age question. I'm seeing characters from age 10 to age 115.
Adventurers of all ages baby.
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Old 07-07-2012, 10:10 PM   Top  -  End  -  #274
jojolagger
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Adventurers of all ages baby.
So we will actually have a 115 year old going to school with a 10 year old? Now to decide on a age for tom...
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Old 07-07-2012, 10:27 PM   Top  -  End  -  #275
Doomboy911
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So we will actually have a 115 year old going to school with a 10 year old? Now to decide on a age for tom...
My thinking on this is that the school is teaching a craft that doesn't discriminate age wise and thus it doesn't either. If an old man decides he wants to master magic and see the world they won't stop him. If a little lost kid wants to be strong and save people they'll teach him.
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Old 07-07-2012, 10:44 PM   Top  -  End  -  #276
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Any more room for a student? I have some ideas...


Spear master (Some sort of fighter)

Gish (Sorc?)

Monk (If allowed, I have a fix by someone Itp
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Old 07-08-2012, 01:54 AM   Top  -  End  -  #277
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

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Originally Posted by jojolagger View Post
And the giant and incredibly strong guy she's likely hiding from just pretends to not see her.
120 ft. blindsight makes it rather hard to hide from me.

Speaking of my blindsight, disguise self doesn't cover sounds, so my sound based blindsight will see clear through your disguise.
We can be blindsight buddies!

Although yours is of longer range than mine...being able to turn into a tentacle monster is worth 60' less of blindsight, though.

Luckily, being Half-Farspawn (with a bunch of Aberrant feats) brings enough changes of anatomy that I could probably bluff my way through potential problems.

(Oh, I have gills, too, just not very pronounced ones because I haven't taken Waterspawn yet.)
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Old 07-08-2012, 03:39 AM   Top  -  End  -  #278
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

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So we will actually have a 115 year old going to school with a 10 year old? Now to decide on a age for tom...
Irian is 68. According to Table: Random Starting Ages, this is still much younger than adulthood for an elf.
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Old 07-08-2012, 03:47 AM   Top  -  End  -  #279
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We can be blindsight buddies!
Yeah! Blindsight!
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Originally Posted by PersonMan View Post
Although yours is of longer range than mine...being able to turn into a tentacle monster is worth 60' less of blindsight, though.
Maybe, but you only have 1 template. I have 5. Also, I might still have more limbs than you between my extra arms and my tail.
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Luckily, being Half-Farspawn (with a bunch of Aberrant feats) brings enough changes of anatomy that I could probably bluff my way through potential problems.
Sounds like that would create more problems than it solves.
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(Oh, I have gills, too, just not very pronounced ones because I haven't taken Waterspawn yet.)
That's actually one bit where you have me solidly beat. I just got a really high time limit. I can last about 28 minutes without breathing safely, after that I begin to risk drowning.
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Old 07-08-2012, 03:51 AM   Top  -  End  -  #280
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Maybe, but you only have 1 template. I have 5. Also, I might still have more limbs than you between my extra arms and my tail.
I have 5 tails, 2 arms, 2 legs and a pair of wings. So 9 or 11, depending on whether or not you count them.

Or I can take a standard action and have an arbitrary number of "limbs".

Quote:
Sounds like that would create more problems than it solves.
Maybe. We'll see.

Quote:
That's actually one bit where you have me solidly beat. I just got a really high time limit. I can last about 28 minutes without breathing safely, after that I begin to risk drowning.
Well, until I actually take the feat I can't breathe underwater.

I can camp on the summit of a mountain in swimwear without problem, though.
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Old 07-08-2012, 04:17 AM   Top  -  End  -  #281
jojolagger
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I have 5 tails, 2 arms, 2 legs and a pair of wings. So 9 or 11, depending on whether or not you count them.

Or I can take a standard action and have an arbitrary number of "limbs".
6 arms, 2 legs, 1 tail, totaling 9. However, my limbs grow back.

Quote:
Originally Posted by PersonMan View Post
I can camp on the summit of a mountain in swimwear without problem, though.
I wouldn't need to be in swimwear. Tom carries 7 changes of clothes and a rather large tent at all times. He carries 560 lbs. of gear, and for him doing so is be equivalent to the average person carrying 4.3 lbs.

Quote:
Originally Posted by Nightpenguin View Post
Irian is 68. According to Table: Random Starting Ages, this is still much younger than adulthood for an elf.
Mor'itar is 115, and has fought in the American civil war, WWI, and WWII, meaning he started fighting in war by at least the age of 35, which, as a human, would be about 6 or 7. The books never address whether elves take longer to physically age, but there is still a distinct child soldier vibe.
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Old 07-08-2012, 04:19 AM   Top  -  End  -  #282
PersonMan
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I wouldn't need to be in swimwear. Tom carries 7 changes of clothes and a rather large tent at all times. He carries 560 lbs. of gear, and for him doing so is be equivalent to the average person carrying 4.3 lbs.
Well, to be honest I wouldn't need any wear, since unless the temperature is below -50 F I could just ignore it entirely due to my resistance to cold.

I can't carry that much, though, especially if I want to fly, but then again I could just convince some other people to do it for me.
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Old 07-08-2012, 09:17 AM   Top  -  End  -  #283
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Somewhat random, but are dromites allowed in this school?
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Old 07-08-2012, 10:04 AM   Top  -  End  -  #284
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Somewhat random, but are dromites allowed in this school?
I think all psionic stuff is banned.
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Old 07-08-2012, 01:01 PM   Top  -  End  -  #285
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what about dopplegangers?
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Old 07-08-2012, 03:33 PM   Top  -  End  -  #286
Doomboy911
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Dopplegangers are cool. Psionics ain't.
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Old 07-08-2012, 03:41 PM   Top  -  End  -  #287
Soliloquy
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I meant because they are both genderless. Is it an all boys school or a no girls school
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Old 07-08-2012, 04:18 PM   Top  -  End  -  #288
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Can one take 10 on a Disguise check?
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Old 07-08-2012, 04:27 PM   Top  -  End  -  #289
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Can one take 10 on a Disguise check?
Yes, if you aren't in a stressful situation.

I'm not sure if 'disguising yourself as a boy in an all-boys school when you're a girl' is stressful enough to make taking 10 impossible.
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Old 07-08-2012, 06:21 PM   Top  -  End  -  #290
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

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Originally Posted by jojolagger View Post
Mor'itar is 115, and has fought in the American civil war, WWI, and WWII, meaning he started fighting in war by at least the age of 35, which, as a human, would be about 6 or 7. The books never address whether elves take longer to physically age, but there is still a distinct child soldier vibe.
Elves are physically mature between 18-25. Society doesn't consider them emotionally mature until around 100. That's why there's still such a rift between Mor'itar and his father. He went and got himself involved in a war he had no business being involved in, when his society considered him to still be a child.

This involvement with war has changed him quite a bit, which makes him potentially more mature than most elves his age
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Old 07-08-2012, 10:59 PM   Top  -  End  -  #291
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Originally Posted by Jivundus View Post
This involvement with war has changed him quite a bit, which makes him potentially more mature than most elves his age
Meaning he'll fit in perfectly with the teens and pre-teens that seem to dominate the enrollment.

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Originally Posted by PersonMan View Post
Yes, if you aren't in a stressful situation.

I'm not sure if 'disguising yourself as a boy in an all-boys school when you're a girl' is stressful enough to make taking 10 impossible.
The actual wording is Threatened or distracted, so as long as someone isn't hammering on the door while they're putting their make-up on, taking ten should be fine.
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Old 07-08-2012, 11:11 PM   Top  -  End  -  #292
Doomboy911
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Well folks here comes the hard part. Buddy up parties of five no more no less.
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Old 07-08-2012, 11:19 PM   Top  -  End  -  #293
Azoth
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

What I have so far for my char

http://www.myth-weavers.com/sheetvie...sheetid=420323

Also I need a price for firearms.
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Old 07-08-2012, 11:21 PM   Top  -  End  -  #294
Azoth
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

(2d12)[20]
(5d10)[22]
(2d8)[7]

Health rolls
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Old 07-08-2012, 11:29 PM   Top  -  End  -  #295
TaiLiu
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Originally Posted by Doomboy911 View Post
Well folks here comes the hard part. Buddy up parties of five no more no less.
Okay.

Who wants the Wu Jen to join their group!?
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Old 07-08-2012, 11:54 PM   Top  -  End  -  #296
Azoth
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I am the agile semi-rounded guy. Decent at mele and ranged. He is loud, flashy, daring, trash talks like a champ...and can easily be smacked and killed if caught alone.

Heh Heh. Closest I could do for ECL 10.
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Old 07-09-2012, 12:11 AM   Top  -  End  -  #297
jojolagger
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

New and improved player list.
Spoiler


Quote:
Originally Posted by Doomboy911 View Post
Well folks here comes the hard part. Buddy up parties of five no more no less.
We currently have 14 sheets available to view, only 9 of which have ages. If we're having 4 classes, groups limited to 4 might be a wiser idea.

I'm going to suggest the little kids stick together.
The class I suggest is
UserCharacterInfoNotesAgePost
OMG PONIESAlistair TenpennyMale Human Malconvoker 9224
JojolaggerYu-kiang (Tom)Male Antro-whale Fighter1 Class Level1456
CardrianEtienne RadcliffMale Half-Dragon GishMinion (Baron)10198
NightpenguinIrianFemale Elf IllusionistMinion (Elia)74(13)239
All young for their race, lacking in healing but fairly well balanced abilities otherwise. Between Irian's sneaking and Tom's trapfinding by hit points, we almost have a rouge.
Also only takes 1 of the girls, so we get the intrigue without stealing it from other groups.
P.S. @ Cardrian, How do you have d4 hit dice? Half-dragon raises all HD by 1 size (max of d12).
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Old 07-09-2012, 01:21 AM   Top  -  End  -  #298
PersonMan
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P.S. @ Cardrian, How do you have d4 hit dice? Half-dragon raises all HD by 1 size (max of d12).
It only raises RHD, at least as far as I know.
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Old 07-09-2012, 01:23 AM   Top  -  End  -  #299
jojolagger
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It only raises RHD, at least as far as I know.
wow. I must need sleep more than I thought. It says racial right there in the template and I missed it.
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Old 07-09-2012, 01:44 AM   Top  -  End  -  #300
PersonMan
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Seeing as we have 14 people, two groups of 5 + 1 group of four could work. Otherwise we'd have 3 of 4 and 1 of 2.
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