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Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)
Did we ever get an answer to the age question. I'm seeing characters from age 10 to age 115.
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Originally Posted by Azoth
There is a heavy crossbow in the A&E that redraws itself so you don't have to waste actions or have free hands to draw it. I wanted to couple that with the self loading property on a pistol since most DMG ones are single action revolvers. So I would only ever need to reload my gun's once every 100 shots...so mostly out of combat.
Quick Loading was altered in the Magic item compendium. I works the same, and now is only worth a +1 bonus.
Why not just get a +1 quick loading automatic pistol? 8000 gp + however much a masterwork pistol costs, 15 round magazine, change magazines as a free action.
Heck, the DMG bit on guns points to the d20 modern book, so Weapons Locker might be allowed. this gives options like the the Browning Hi-Power (2d6 damage, semi-auto, 13 round magazine), or the colt M1911A1 (2d6 damage, semi-auto, 7 round magazine).
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Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)
Would definitely be a cheaper route if allowed.
By the way...recreating some of Dante's antics in D&D mechanics is a royal pain.
Though, I can't help but love the idea of playing a school studen't who runs around with dual pistols and a bastard sword. Pulling all kinds of high flying acrobatics and trash talking whenever he gets the chance.
Now to figure out the costs of use activated items of blood wind and whirling blade.
Already figured out Air Hike. Move action jump + sudden leap maneuver.
Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)
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Originally Posted by jojolagger
So we will actually have a 115 year old going to school with a 10 year old? Now to decide on a age for tom...
My thinking on this is that the school is teaching a craft that doesn't discriminate age wise and thus it doesn't either. If an old man decides he wants to master magic and see the world they won't stop him. If a little lost kid wants to be strong and save people they'll teach him.
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This is horrifying beyond anything Lovecraft ever wrote or Giger ever drew.
Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)
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Originally Posted by jojolagger
And the giant and incredibly strong guy she's likely hiding from just pretends to not see her.
120 ft. blindsight makes it rather hard to hide from me.
Speaking of my blindsight, disguise self doesn't cover sounds, so my sound based blindsight will see clear through your disguise.
We can be blindsight buddies!
Although yours is of longer range than mine...being able to turn into a tentacle monster is worth 60' less of blindsight, though.
Luckily, being Half-Farspawn (with a bunch of Aberrant feats) brings enough changes of anatomy that I could probably bluff my way through potential problems.
(Oh, I have gills, too, just not very pronounced ones because I haven't taken Waterspawn yet.)
Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)
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Originally Posted by PersonMan
We can be blindsight buddies!
Yeah! Blindsight!
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Originally Posted by PersonMan
Although yours is of longer range than mine...being able to turn into a tentacle monster is worth 60' less of blindsight, though.
Maybe, but you only have 1 template. I have 5. Also, I might still have more limbs than you between my extra arms and my tail.
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Originally Posted by PersonMan
Luckily, being Half-Farspawn (with a bunch of Aberrant feats) brings enough changes of anatomy that I could probably bluff my way through potential problems.
Sounds like that would create more problems than it solves.
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Originally Posted by PersonMan
(Oh, I have gills, too, just not very pronounced ones because I haven't taken Waterspawn yet.)
That's actually one bit where you have me solidly beat. I just got a really high time limit. I can last about 28 minutes without breathing safely, after that I begin to risk drowning.
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Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)
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Originally Posted by jojolagger
Maybe, but you only have 1 template. I have 5. Also, I might still have more limbs than you between my extra arms and my tail.
I have 5 tails, 2 arms, 2 legs and a pair of wings. So 9 or 11, depending on whether or not you count them.
Or I can take a standard action and have an arbitrary number of "limbs".
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Sounds like that would create more problems than it solves.
Maybe. We'll see.
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That's actually one bit where you have me solidly beat. I just got a really high time limit. I can last about 28 minutes without breathing safely, after that I begin to risk drowning.
Well, until I actually take the feat I can't breathe underwater.
I can camp on the summit of a mountain in swimwear without problem, though.
Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)
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Originally Posted by PersonMan
I have 5 tails, 2 arms, 2 legs and a pair of wings. So 9 or 11, depending on whether or not you count them.
Or I can take a standard action and have an arbitrary number of "limbs".
6 arms, 2 legs, 1 tail, totaling 9. However, my limbs grow back.
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Originally Posted by PersonMan
I can camp on the summit of a mountain in swimwear without problem, though.
I wouldn't need to be in swimwear. Tom carries 7 changes of clothes and a rather large tent at all times. He carries 560 lbs. of gear, and for him doing so is be equivalent to the average person carrying 4.3 lbs.
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Originally Posted by Nightpenguin
Irian is 68. According to Table: Random Starting Ages, this is still much younger than adulthood for an elf.
Mor'itar is 115, and has fought in the American civil war, WWI, and WWII, meaning he started fighting in war by at least the age of 35, which, as a human, would be about 6 or 7. The books never address whether elves take longer to physically age, but there is still a distinct child soldier vibe.
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Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)
Quote:
Originally Posted by jojolagger
I wouldn't need to be in swimwear. Tom carries 7 changes of clothes and a rather large tent at all times. He carries 560 lbs. of gear, and for him doing so is be equivalent to the average person carrying 4.3 lbs.
Well, to be honest I wouldn't need any wear, since unless the temperature is below -50 F I could just ignore it entirely due to my resistance to cold.
I can't carry that much, though, especially if I want to fly, but then again I could just convince some other people to do it for me.
Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)
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Originally Posted by jojolagger
Mor'itar is 115, and has fought in the American civil war, WWI, and WWII, meaning he started fighting in war by at least the age of 35, which, as a human, would be about 6 or 7. The books never address whether elves take longer to physically age, but there is still a distinct child soldier vibe.
Elves are physically mature between 18-25. Society doesn't consider them emotionally mature until around 100. That's why there's still such a rift between Mor'itar and his father. He went and got himself involved in a war he had no business being involved in, when his society considered him to still be a child.
This involvement with war has changed him quite a bit, which makes him potentially more mature than most elves his age
Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)
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Originally Posted by Jivundus
This involvement with war has changed him quite a bit, which makes him potentially more mature than most elves his age
Meaning he'll fit in perfectly with the teens and pre-teens that seem to dominate the enrollment.
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Originally Posted by PersonMan
Yes, if you aren't in a stressful situation.
I'm not sure if 'disguising yourself as a boy in an all-boys school when you're a girl' is stressful enough to make taking 10 impossible.
The actual wording is Threatened or distracted, so as long as someone isn't hammering on the door while they're putting their make-up on, taking ten should be fine.
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Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)
I am the agile semi-rounded guy. Decent at mele and ranged. He is loud, flashy, daring, trash talks like a champ...and can easily be smacked and killed if caught alone.
All young for their race, lacking in healing but fairly well balanced abilities otherwise. Between Irian's sneaking and Tom's trapfinding by hit points, we almost have a rouge.
Also only takes 1 of the girls, so we get the intrigue without stealing it from other groups.
P.S. @ Cardrian, How do you have d4 hit dice? Half-dragon raises all HD by 1 size (max of d12).
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