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Old 07-21-2012, 09:50 PM   Top  -  End  -  #361
TaiLiu
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Quote:
Originally Posted by Archmage1 View Post
:) should make it be more interesting

Malrath Arkenea is now complete. A nerdish Prankster, more or less banished by his family
A Prankster Nerd? "...Should make it be more interesting."

Last edited by TaiLiu : 07-21-2012 at 09:53 PM. Reason: Added a :smallsmile:.
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Old 07-21-2012, 10:00 PM   Top  -  End  -  #362
Archmage1
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

I am hoping so.
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Old 07-21-2012, 10:07 PM   Top  -  End  -  #363
Doomboy911
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Sorry about the delay folks we're still waiting on two people to show up dm wise and one of them is currently moving so I'm stuck waiting on them. The only way we can speed things along is if anyone knows someone who can be a replacement dm.
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Old 07-21-2012, 10:32 PM   Top  -  End  -  #364
TaiLiu
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Once I am thrown into a group, I may change my limited Spell Selection around to fit the needs of said group.
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Old 07-22-2012, 03:40 AM   Top  -  End  -  #365
Jivundus
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Quote:
Originally Posted by TaiLiu View Post
Once I am thrown into a group, I may change my limited Spell Selection around to fit the needs of said group.
Me too. Currently Mor'itar is a walking nuclear device, but I can swap that around if something else is needed for the group.
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Old 07-27-2012, 02:19 PM   Top  -  End  -  #366
Doomboy911
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Right I've still heard no word from most of the Dms I'm going to start this back up in a week but more organized look for it we'll get things right this time.
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Old 07-27-2012, 03:57 PM   Top  -  End  -  #367
LaughingGnoll
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Still waiting and ready to roll out at any time.
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Old 07-27-2012, 05:40 PM   Top  -  End  -  #368
Ryu_Bonkosi
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

I'm still ready to do this when it's ready to start.
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Old 07-27-2012, 08:22 PM   Top  -  End  -  #369
OMG PONIES
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Same here, ready to play Alistair.
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Old 07-27-2012, 09:00 PM   Top  -  End  -  #370
Electrobolt
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Hey Doomboy, would you say there's still at least one room for a curious player? I was considering making a duskblade character, if it isn't too late to potentially join. Also, if I am able, 4d6b3 6 times for stats, correct?
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Old 07-29-2012, 03:49 AM   Top  -  End  -  #371
Jivundus
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

I'm good to go.
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Old 07-30-2012, 02:39 PM   Top  -  End  -  #372
Nightpenguin
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It's my dungeon! MINE!
Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Also ready.
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Old 07-30-2012, 02:48 PM   Top  -  End  -  #373
Archmage1
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

waiting patiently. I may make some changes to my character sheet though. as is, level 10 with 3rd level spells.
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Old 07-30-2012, 06:26 PM   Top  -  End  -  #374
McDougal
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Hmmm, registering interest with a student. Thinking nerdy, introverted, smart diviner. Never thinks of using scrying to cheat. I don't care if age is an issue, just roll with it plz.

(4d6b3)[16]
(4d6b3)[12]
(4d6b3)[13]
(4d6b3)[8]
(4d6b3)[17]
(4d6b3)[8]

EDIT: Wow. 2 8's, a 16 and a 17? Never seen such weird rolls. Oh well, fits right in. 8 STR 8 CON wizard coming up!

EDIT 2: Never mind. School's starting again, so I can't do this.
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Old 07-30-2012, 09:59 PM   Top  -  End  -  #375
TaiLiu
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Once I'm thrown into a group, I'll be ready as well.
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Old 07-31-2012, 10:11 AM   Top  -  End  -  #376
blade artist
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

I can roll out whenever you want
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Old 07-31-2012, 11:51 AM   Top  -  End  -  #377
PersonMan
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

I'm ready when you are.
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Old 07-31-2012, 04:06 PM   Top  -  End  -  #378
blade artist
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

So, at least nine people are still here and ready.
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Old 07-31-2012, 04:35 PM   Top  -  End  -  #379
jojolagger
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

I'm here too, making 10.
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Old 08-01-2012, 12:49 AM   Top  -  End  -  #380
Vixsor Lumin
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

id be interested as a player if theres room id like to try a mailman build, but depending on what groups need what, im not tied to any particular build.

im assuming the kobold dragon tricks are off the table? id assume so, so if i use the mailman, ill use a silverbrow human

(4d6b3)[12]
(4d6b3)[12]
(4d6b3)[15]
(4d6b3)[17]
(4d6b3)[16]
(4d6b3)[13]

im very happy with those rolls not a sigle negative modifier
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Last edited by Vixsor Lumin : 08-01-2012 at 12:50 AM.
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Old 08-01-2012, 05:18 AM   Top  -  End  -  #381
Jivundus
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Quote:
Originally Posted by Vixsor Lumin View Post
id be interested as a player if theres room id like to try a mailman build, but depending on what groups need what, im not tied to any particular build.

im assuming the kobold dragon tricks are off the table? id assume so, so if i use the mailman, ill use a silverbrow human

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

im very happy with those rolls not a sigle negative modifier
...awkward, I've kinda already grabbed the mailman build
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Old 08-01-2012, 08:37 AM   Top  -  End  -  #382
blade artist
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Well then, we could have wars to find out who is the better mailman.
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Old 08-01-2012, 08:49 AM   Top  -  End  -  #383
Doomboy911
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Going postal eh?

Well the moment stands that we're looking for the dm's to respond. So yeah still going to start things up soon.
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Old 08-01-2012, 05:56 PM   Top  -  End  -  #384
Vixsor Lumin
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Oops well then ill find something else haha what's the general optimization level of the players? Just so I know if I should build a doom machine or a concept character
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Old 08-01-2012, 07:09 PM   Top  -  End  -  #385
Ryu_Bonkosi
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Quote:
Originally Posted by Vixsor Lumin View Post
Oops well then ill find something else haha what's the general optimization level of the players? Just so I know if I should build a doom machine or a concept character
Quote:
Originally Posted by jojolagger View Post
New and improved player list.
Spoiler
I think that was the most up-to-date list. Just look through for yourself.
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Old 08-01-2012, 07:20 PM   Top  -  End  -  #386
HZ514
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Can I get in on this?

If so, stats!

Adventuring School: 4D6+3 = [1, 1, 6, 1]+3 = 12
4D6+3 = [3, 4, 2, 4]+3 = 16
4D6+3 = [4, 5, 1, 5]+3 = 18
4D6+3 = [5, 1, 2, 6]+3 = 17
4D6+3 = [3, 4, 6, 3]+3 = 19
4D6+3 = [2, 6, 6, 1]+3 = 18


Newb question: how do I make one of those fancy character sheets?
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Old 08-01-2012, 07:37 PM   Top  -  End  -  #387
jojolagger
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Quote:
Originally Posted by Vixsor Lumin View Post
Oops well then ill find something else haha what's the general optimization level of the players? Just so I know if I should build a doom machine or a concept character
The two most optimized characters are Mor'itar Runyanosse (due to Celerity + Arcane fusion), and Tom (due to massive stats from templates, and me spending several days selecting items).

Also, HZ514, those fancy sheets are made on myth-weavers, and it's 4d6 best 3, not +3.
this forum has it's own roller, which is explained in depth here.
However, copy pasting the stuff below in the spoiler below will get you proper stat rolls if you want to do that first.
Spoiler

* post roll count doesn't match database
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Last edited by jojolagger : 08-01-2012 at 07:38 PM.
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Old 08-01-2012, 10:15 PM   Top  -  End  -  #388
OMG PONIES
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Not to toot my own horn, but because I'd like to discuss our tactics and optimization levels throughout the group:

Alistair is built for two things--huge summons and all-day stamina. In terms of all-day stamina, he's got two main options:
  • Acidic Splatter + Knowledge Devotion: With his current spell loadout, Alistair can toss orbs of acid up to 20 ft as a ranged touch attack. His attack is anywhere between +8 and +12, and the damage is 4d6 plus anywhere between 1 and 5. Not groundbreaking, but decent for an at-will ability. If he needs to nova acid damage, he can always pop off Orb of Acid instead, but loses his battery for the reserve feat. As he levels, the damage will increase as higher-level spells become available.
  • Summon Elemental + Augment Summoning/Rapid Summoning: as a standard action, Alistair can summon his choice of buffed elementals at will (one at a time). It's only small elementals now, but they'll get bigger as we gain access to higher-level spells.

When it comes to summoning, all of Alistair's summon spells are standard actions that summon invisible, twinned evil creatures with +2 to attacks, +4 damage, and +4 HP/HD for double the normal duration. Alternatively, he can summon them with max HP if he's willing for them to last only the normal duration. As we level, his summons will also gain bonus HP equal to his caster level and fast healing. His summons and basic battlefield control spells all have a caster level bonus, and they'll also be harder to dispel. As a capstone, he'll be able to cast any of them as swift actions 3/day without changing their level.

He's a bit of a one-trick pony, but he tries to be pretty good at that trick . Combat will often see him starting with a huge summon or two, then turning to battlefield control to keep the foes locked in combat with his invisible summons, and resorting to acidic splatters only if cornered. Out of combat, he serves as a bit of a knowledge monkey. His ranks in Spellcraft and artificer's monocle can help identify spells and magic items, while his ranks in Bluff could come into handy should he find himself in a social situation for some reason beyond his control.
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Old 08-02-2012, 02:39 AM   Top  -  End  -  #389
Ryu_Bonkosi
Barbarian in the Playground
 
 
Join Date: Apr 2010
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The depths of my insanity
Gender: Male
Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Quote:
Originally Posted by jojolagger View Post
The two most optimized characters are Mor'itar Runyanosse (due to Celerity + Arcane fusion), and Tom (due to massive stats from templates, and me spending several days selecting items).
Katherine is pretty good when you take into account all the buffs she has up and the ones she can put on her entire party.
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Old 08-02-2012, 05:19 AM   Top  -  End  -  #390
Vixsor Lumin
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Join Date: Nov 2011
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Chandler AZ
Gender: Male
Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Hmmm so it looks like the highish end of Mid OP. I've been dying to play a bard lately, but I don't know what tricks I could pull without ToB.... ill try to come up with something thats is social and doesn't suck in combat, but if not expect a hulking hurler type build or a toned back übercharger.

Actually, after looking at sheets again it looks like everything is covered at least twice over haha. Hmmmm lvl 10...... I think I'm going to make a raptoran archer. I've been obssessed with raptorans lately, but I haven't tried one out with full flight yet. Does a cleric zen archer sound good?
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I see you're dressed in black with a bow.
http://www.youtube.com/watch?v=Iy4iQvJo24U
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