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Old 06-21-2012, 12:28 AM   Top  -  End  -  #31
jojolagger
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Quote:
Originally Posted by Doomboy911 View Post
Sorry champ I really despise tome of battle fighters got to learn how to fight smart not just be more powerful.
How about an answer to my questions?

Quote:
Originally Posted by jojolagger View Post
would you allow improved toughness to count as toughness for qualifying for stuff?
Arms and Equipment Guide?
Also, would allow a Primary natural attack that gets +11/2 Str to damage to be treated as a Two-handed Weapon?
So many feats I want, so few feat slots...


Also, Regarding the mermaid Car
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Old 06-21-2012, 01:34 AM   Top  -  End  -  #32
Demidos
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Interest. I wasnt clear on whether homebrew was allowed or not. The whole sneaking comment made me think that it was acceptable if it was clearly stated (instead of hidden?).

Regardless
Rolls:
(4d6b3)[9]
(4d6b3)[14]
(4d6b3)[14]
(4d6b3)[10]
(4d6b3)[12]
(4d6b3)[11]

Spoiler


Edit: Hm....pretty bad rolls. How about a Ghost 5/Spellthief or Binder 5?
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Last edited by Demidos : 06-21-2012 at 01:51 AM.
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Old 06-21-2012, 06:10 AM   Top  -  End  -  #33
OMG PONIES
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

I can simply make a male character instead of Petunia. Is a conjurer 3/master specialist 2/malconvoker 5 okay with the DM?
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Old 06-21-2012, 06:18 AM   Top  -  End  -  #34
Doomboy911
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Well as I said before no homebrew is allowed and all books are cool except for psionics and tome of battle so yes arms and equipment is cool.
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Old 06-21-2012, 11:54 AM   Top  -  End  -  #35
Squark
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

I could see myself playing a rather ditzy warlock as one of the students. Just to be clear, what country are we talking about, and how long has the school been established (Is it possible an anscestor of mine could have studied there and made the original pact with the fey my character now derives their power from).

Rolling

(4d6b3)[10]
(4d6b3)[17]
(4d6b3)[16]
(4d6b3)[10]
(4d6b3)[14]
(4d6b3)[16]

In case of hopeless character
Spoiler


EDIT: Just to be clear, should we factor in reduced size and/or abilities for being around 10 years old? Also, is it okay if I use the wild cohort feat from the old Random Encounters Article on the old WotC website (Think leadership that just gets you a weaker animal companion. All I want is a magebread Riding Dog Faerie touched Irish Setter (I'd be fine with the template subracting 3 from my effective level)
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Old 06-21-2012, 12:48 PM   Top  -  End  -  #36
OMG PONIES
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

So instead of Petunia Periwinkle, I will be Alistair Tenpenny, British recluse and all-around nerd. Much unlike other nerds, Ali happens to dabble in the dark arts and call forth the very demons of Hell itself, because if he can command them to do his bidding then he can have friends, right? He's still going to be a conjurer 3/master specialist 2/malconvoker 5, and I'm thinking of the following feats for him:

1. Quicken Spell
B. Augment Summons (replaces Scribe Scroll via Enhanced Summoning ACF from Unearthed Arcana)
H. Spell Focus: Conjuration
3. Invisible Spell
6. Fiery Burst [Reserve] or Acidic Splatter [Reserve], can't decide...
9. Summon Elemental [Reserve]

Would those feats be okay? Additionally, I feel dirty asking, but I haven't seen the topic brought up: how does our DM feel about traits & flaws (found in Unearthed Arcana)? Same question about fractional BAB and saves (from the same source).
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Old 06-21-2012, 01:29 PM   Top  -  End  -  #37
Squark
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Another question; Action Points, are we using them?
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Old 06-21-2012, 08:27 PM   Top  -  End  -  #38
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Interest posted. I'll be running a Duskblade. Haven't decided on race yet, either human or lesser tiefling...

Questions!
1. Can I change ghoul touch to wraithstrike in the Necromantic Bloodline feat? It says that, with DM permission, you can switch around the spells granted.

2. Can I get a will-o-wisp via the Improved Familiar feat? If not, perhaps a wraith or a shadow?

3. Can I switch around my stats as if using point buy? Or, failing that, actually use a point buy?

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Old 06-21-2012, 10:02 PM   Top  -  End  -  #39
Doomboy911
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

A lot lof people have already rolled so no point buy but everyone is allowed another roll. Yes will O'wisp and yes you can have the wraith thing. No action points because they're not neccesary. Feats and flaws are cool no fractional stuff because I'm going to avoid the unknown in this experiment. I need some dms . Each Dm will run his own thread and for five players to play in. Leveling will not be done by experience but when the dean feels the students have learned the required material.
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Old 06-21-2012, 10:33 PM   Top  -  End  -  #40
Morcleon
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Yay, rerolls! Let's hope I do better on this one...

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Old 06-21-2012, 10:56 PM   Top  -  End  -  #41
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

(4d6b3)[14]
(4d6b3)[9]
(4d6b3)[15]
(4d6b3)[10]
(4d6b3)[15]
(4d6b3)[13]
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Old 06-21-2012, 11:32 PM   Top  -  End  -  #42
Squark
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Hmm... Would having people play as both a player and a DM (in different classes, obviously) work? I had an idea for an Arcana teacher, but I'd prefer to play (I've switched over to druid with the character, so they wouldn't be in the same class).
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Old 06-22-2012, 12:32 AM   Top  -  End  -  #43
Doggie_arf
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Mmm, nice. Rerolling time.

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Old 06-22-2012, 10:54 AM   Top  -  End  -  #44
Squark
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Any cap on traits/flaws? Also, is it ok if I voluntarily drop my strength and dexterity by 2 each (not for any particular bonus, just because it fits my character better)

HP [roll0]
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Old 06-22-2012, 10:56 AM   Top  -  End  -  #45
Squark
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Stupid post system eating my rolls

(8d8)[34]
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Old 06-22-2012, 01:27 PM   Top  -  End  -  #46
Demidos
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Rerolls! /sobs in relief
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Edit: /sobs in hatred of the world

Double Edit: Now considering a Cloistered Cleric 2/Dread Necro 1/Master of Shrouds 7
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Last edited by Demidos : 06-22-2012 at 02:48 PM.
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Old 06-23-2012, 01:56 PM   Top  -  End  -  #47
Doomboy911
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Alright so how many players and how many DMs do we have?
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Old 06-23-2012, 02:59 PM   Top  -  End  -  #48
blade artist
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

I'm baaaack!

(4d6b3)[18]
(4d6b3)[11]
(4d6b3)[7]
(4d6b3)[13]
(4d6b3)[12]
(4d6b3)[12]

re-roll, if necessary
Spoiler


edit: The first set was okay, but the second set was better... Is it all right that I have a cursed item that turns me into a guy? (it is one the curse properties for magic items)
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Old 06-23-2012, 06:02 PM   Top  -  End  -  #49
Doomboy911
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Yeah that's alright weird but alright.
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Old 06-23-2012, 09:38 PM   Top  -  End  -  #50
blade artist
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Righto! I'll have the sheet up tomorrow! Now, I also have to draw him/her in both genders. She'll act girly even when she's a guy. Then, all we need is gender confusion and such for all that silliness. He he he...
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Old 06-23-2012, 11:19 PM   Top  -  End  -  #51
THEChanger
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

I was going to DM.

I have not recieved the rules for teacher generation, however.
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Old 06-24-2012, 10:35 AM   Top  -  End  -  #52
Doomboy911
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

I'm going to leave the DM bit as a surprise I'll message you and the other three DMs the details when they start existing. I still need a list of all people playing and I don't know how to do that table thing.
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Old 06-24-2012, 06:57 PM   Top  -  End  -  #53
blade artist
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

HP (6d8)[35]+(1d10)[6]

All's I need now is equipment & background
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Old 06-24-2012, 08:35 PM   Top  -  End  -  #54
blade artist
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Character so far (still need some fluff)

http://www.myth-weavers.com/sheetvie...sheetid=389476

edit: I would like to know if shifter clawbracers and wild armor would be able to be used with the alternate form ability (animal form). When I turn turn into the animal form, I drop all my other equipment, though.

I fixed the sheet. It was originally for a turned dow charcter, so I shut it off.
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Old 06-24-2012, 08:52 PM   Top  -  End  -  #55
Demidos
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Interest:
DMs:
Doomboy
Squark
Demidos (depending on how DMing works)
The Changer
Players:
Jojangler BSF
OMGPONIES conjurer 3/master specialist 2/Malconvoker 5.
Squark Druid
Morcleon Duskblade
Demidos Master of Shrouds
Blade Artist (Note, your sheet is private)
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Other stuff
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Old 06-24-2012, 11:23 PM   Top  -  End  -  #56
jojolagger
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Quote:
Originally Posted by Demidos View Post
Interest:
DMs:
Doomboy
Squark
Demidos (depending on how DMing works)
The Changer
Players:
Jojangler BSF
OMGPONIES conjurer 3/master specialist 2/Malconvoker 5.
Squark Druid
Morcleon Duskblade
Demidos Master of Shrouds
Blade Artist (Note, your sheet is private)
Suddenly, Tables, Tables everywhere.

DMs
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Players
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Old 06-25-2012, 03:02 PM   Top  -  End  -  #57
Soliloquy
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

I am interested in playing a spellthief or bard/dirgesinger.
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Old 06-25-2012, 09:31 PM   Top  -  End  -  #58
blade artist
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

I'm going to try to switch the sheet to public again tomorrow morning. My laptop can't do it at all for some reason and the wii just flat out lied to me on the switch over.
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Old 06-26-2012, 11:30 AM   Top  -  End  -  #59
Morcleon
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Kurai, Duskblade

Mechanics are done, just need to finish up the fluff/background stuff.

Also, my role would be... hmm... probably gish or damage-dealer.
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Don't worry, I like my characters the way I like my coffee: Strong, but with no cheese in it.
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-Hanyuu

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Last edited by Morcleon : 06-26-2012 at 11:32 AM.
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Old 06-26-2012, 11:35 AM   Top  -  End  -  #60
OMG PONIES
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

When do the students need completed sheets by?
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