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Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)
Quote:
Originally Posted by Doomboy911
Get a building.
Spoiler
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)? 3.5 2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)? Lets say a few years after world war 2 most kids are in boarding schools. Magic and monsters exist with the world 3. How many Players are you looking for? Will you be taking alternates, and if so, how many? 4 dms who will make characters I'll message you the level and 20 students five for each dm the dms will talk amongst themselves as to which group they want. The students make your own groups and the dm picks them. 4. What's the gaming medium (OOTS, chat, e-mail etc.)? OOTS 5. What is the characters' starting status (i.e. experience level)? Level 10 6. How much gold or other starting funds will the characters begin with? WBL 7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes? No psions or homebrewed. 8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species? All is good try to keep it simple unless your a teacher. 9. By what method should Players generate their attributes/ability scores and Hit Points? Roll them up here. 10. Does your game use alignment? What are your restrictions, if so? Play your alignment right and try to stay in groups of that. Try to be good because I might have some bad guys come in. 11. Do you allow multi-classing, or have any particular rules in regards to it? Go nuts with it. Although multiclassing means your character goes to some classes on the subject. 12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them? Players roll but dms roll their own thing. 13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules. I will hunt you down like a fish if you sneak any homebrewing past me. 14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)? Tell me why you're in school what you're studying for an give us some information. 15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above? A little of each. 16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters? No tome of battle or psions.
You may ignore this; I just altered a few things to make it easier for me to see.
Quote:
Originally Posted by Nightpenguin
Oops, Hit points:
Spoiler
[roll0]
+ 4 if max at 1st level
+ [roll1] if rolling normally for 1st level
Also: How exactly does wealth by level work? I have the table, but I'm not quite sure how to interpret it. What kinds of magic items etc. am I allowed to buy?
Nothing from Tome of Battle or any psionic items, I presume.
Correct me if I'm incorrect.
Last edited by TaiLiu : 06-30-2012 at 08:59 AM.
Reason: Added an answer to a question.
Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)
You buy whatever is in the budget from the allowed books. So, you could buy a really, really expensive item for our level and have basic equipment otherwise, or you could buy more lower costing items and have more of them.
__________________
its not that I thrash around with them, I simply draw them in their elegance.
Necromancer's Tower
Spoiler
Festav and his soulmelds
-lifebond vestements (3)
-mantle of flame (3)
-armguards of disruption
-lucky dice [bound to hands]
Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)
Yeah feats for arrows can count for guns since I doubt anyone will use guns but bullets will be dished out by the teachers (can't let them run around with live ammo) and if all four DMs are here I'll get to showing you how to dm this game.
__________________
Quote:
This is horrifying beyond anything Lovecraft ever wrote or Giger ever drew.
Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)
Do we get max hp at 1st level?
Also, I'm going to be without internet for about a week, so if the game starts before then, pretty please reserve a spot for me?
Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)
Rolling for Hit Points:
(9d4)[24]
Add 10 additional Hit Points for CON modifier; add 4 additional Hit Points for maximized Hit Points at Level One.
Ow. Can I just keep my current Hit Point roll (The one without the maximized Hit Points)?
Question: If a creature places a Bag of Holding into a Portable Hole, both items are lost forever. If a creature places a Portable Hole into a Bag of Holding, both items are lost forever. A Bag of Holding placed into a Handy Haversack does not cause any ill effects, correct?
Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)
Quote:
Originally Posted by Doomboy911
Such as what? The war? The state of the countries?
Oh, I would be very interested to learn more about your altered Earth.
Very, very interested.
Examples of details that I would love to learn:
Spoiler
How do the other humanoid races fit into all of this? Did they rule any countries? Were humans the dominate race?
How advanced would you say your Earth's technology is? Giving a time frame would help, as well as comparing it to a certain place.
Are all monsters assimilated into human culture? Are there any monsters that refuse to or are unable to?
What has changed due to the powers of magic and psionics? Are there any spells/powers that are not allowed to be cast? Do they ban Fireball because it kills or Dominate Person because it controls?
With the existence of Clerics and Favored Souls, people know that there are gods. Does this change religion in any way? Does everyone believe in the existence of gods?
Do Clerics and other Divine spellcasters change how we expect our Earth to work. Are Hospitals replaced by Churches? Are pharmacies replaced by Potion shops? Is the world overpopulated because of Raise Dead, healing spells, etc?
Your Earth uses the typical D&D system of coins in gold, silver, copper, and platinum pieces. Does this alter the economy in any way? How much does a typical worker earn in a day?
How common are magic items? Are they used often? Are there Magic Shops to purchase these items?
Quote:
Originally Posted by TaiLiu
Rolling for Hit Points:
[roll0]
Add 10 additional Hit Points for CON modifier; add 4 additional Hit Points for maximized Hit Points at Level One.
Ow. Can I just keep my current Hit Point roll (The one without the maximized Hit Points)?
Question: If a creature places a Bag of Holding into a Portable Hole, both items are lost forever. If a creature places a Portable Hole into a Bag of Holding, both items are lost forever. A Bag of Holding placed into a Handy Haversack does not cause any ill effects, correct?
Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)
How do the other humanoid races fit into all of this? Did they rule any countries? Were humans the dominate race?
Oh humans were certainly not the dominate in the beginning that fell to giants, elves and dragons were each dominate.The giants saw differences amongst each other and could not take it they warred amongst themselves too much and have become scattered. The elves moved slowly acted slowly and bred slowly and the dragons they never really stopped being dominant but the humans they spread like wild fire using whatever intelligence they had to overcome all obstacles and the dwarves only helped them in their endeavour. The dwarves and the men they do not fight. Halfing have always intrigued men but have never warred with each other. Most humanoids can be found across the world from German Dwarves to Australian Halflings to Canadian Elves. (Feel free to ask more questions)
How advanced would you say your Earth's technology is? Giving a time frame would help, as well as comparing it to a certain place.
Like I said technology hasn't advanced that much with every development one race makes time is wasted ensuring that it works for everyone. The phone when created had to be made so fire elementals and goblins and mind flayers and than massive ones for giants and tiny ones for fairies . (Feel free to ask more questions I hope this answers some questions)
Are all monsters assimilated into human culture? Are there any monsters that refuse to or are unable to?
Most monsters that are chaotic evil avoid human culture but it's not unheard for some to simply become one with it. The more xenophobic avoid human and others. Neutral creatures and good creatures have joined humans some aren't well met like Otyugh but still humans allow it. Strength in numbers is what got them to be dominate after all.
What has changed due to the powers of magic and psionics? Are there any spells/powers that are not allowed to be cast? Do they ban Fireball because it kills or Dominate Person because it controls?
Wizards are commonly seen on the battlefield, world war 2 lasted two extra years because the nazi regime's plans worked summoning hordes of monsters to do their business. Wizards and Clerics have fought for as long as government has existed for their right to have magic as of late licenses are being distributed monitoring magic use. Those wishing to use dangerous spells have to follow the proper channels and might get drafted for work such as a dragon awakening. Any attempts to pull off high level spells are issued a retainer who will monitor their every action and should they die by the caster's hand than the caster is going to meet all kinds of pain. Any one trying to use a wish spell is issued a horde of lawyers to ensure the universe doesn't end. Some are even put through speech classes to guarantee proper pronunciation.
With the existence of Clerics and Favored Souls, people know that there are gods. Does this change religion in any way? Does everyone believe in the existence of gods?
Yeah they know the gods are there doesn't mean they have to follow them.
Do Clerics and other Divine spellcasters change how we expect our Earth to work. Are Hospitals replaced by Churches? Are pharmacies replaced by Potion shops? Is the world overpopulated because of Raise Dead, healing spells, etc?
No the world hasn't overpopulated most people will come back say their goodbyes and maybe get some work done than they'll leave. Also a great deal of people prefer science and medicine over some guy reeking of frankencense rubbing your arm hoping it'll feel better. Potions and churches are like new age healing not everyone subscribes but a good deal do.
Your Earth uses the typical D&D system of coins in gold, silver, copper, and platinum pieces. Does this alter the economy in any way? How much does a typical worker earn in a day?
The value of a certain coin might move from time to time depending on the supply on the rarest occasions copper could be worth more than platinum. In some villages copper is worth more since it's more useful. In some places ruled by dragons the worth of coins is dictated by them. The average worker will usually go home with thirty gold in his pocket for the week on a part time job a hundred on a full time.
How common are magic items? Are they used often? Are there Magic Shops to purchase these items?
The less expensive the more common. They are quite reliable but science is still in effect for every magic filtering sponge there's a normal filter behind it just in case. Yes magic shops exist they're like radio shack and a car dealership combined.
Any more questions?
* post roll count doesn't match database
__________________
Quote:
This is horrifying beyond anything Lovecraft ever wrote or Giger ever drew.
Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)
Quote:
Originally Posted by Doomboy911
How do the other humanoid races fit into all of this? Did they rule any countries? Were humans the dominate race?
Oh humans were certainly not the dominate in the beginning that fell to giants, elves and dragons were each dominate.The giants saw differences amongst each other and could not take it they warred amongst themselves too much and have become scattered. The elves moved slowly acted slowly and bred slowly and the dragons they never really stopped being dominant but the humans they spread like wild fire using whatever intelligence they had to overcome all obstacles and the dwarves only helped them in their endeavour. The dwarves and the men they do not fight. Halfing have always intrigued men but have never warred with each other. Most humanoids can be found across the world from German Dwarves to Australian Halflings to Canadian Elves. (Feel free to ask more questions)
This would imply, then, that most demi-humans are parallel in behaviour to humans of their locality. For example, German elves would be considered more industrious, practical, and logical than French elves, or am I misunderstanding?
Also, the school is based in the US, correct?
Quote:
Originally Posted by Doomboy911
How advanced would you say your Earth's technology is? Giving a time frame would help, as well as comparing it to a certain place.
Like I said technology hasn't advanced that much with every development one race makes time is wasted ensuring that it works for everyone. The phone when created had to be made so fire elementals and goblins and mind flayers and than massive ones for giants and tiny ones for fairies . (Feel free to ask more questions I hope this answers some questions)
So generally 1945-era technology? Or earlier than that?
Quote:
Originally Posted by Doomboy911
Are all monsters assimilated into human culture? Are there any monsters that refuse to or are unable to?
Most monsters that are chaotic evil avoid human culture but it's not unheard for some to simply become one with it. The more xenophobic avoid human and others. Neutral creatures and good creatures have joined humans some aren't well met like Otyugh but still humans allow it. Strength in numbers is what got them to be dominate after all.
So are there some places where the monstrous species are considered "sub-human", for want of a better term, or is everywhere that monsters and humanoids live together peaceful and equal?
Quote:
Originally Posted by Doomboy911
What has changed due to the powers of magic and psionics? Are there any spells/powers that are not allowed to be cast? Do they ban Fireball because it kills or Dominate Person because it controls?
Wizards are commonly seen on the battlefield, world war 2 lasted two extra years because the nazi regime's plans worked summoning hordes of monsters to do their business. Wizards and Clerics have fought for as long as government has existed for their right to have magic as of late licenses are being distributed monitoring magic use. Those wishing to use dangerous spells have to follow the proper channels and might get drafted for work such as a dragon awakening. Any attempts to pull off high level spells are issued a retainer who will monitor their every action and should they die by the caster's hand than the caster is going to meet all kinds of pain. Any one trying to use a wish spell is issued a horde of lawyers to ensure the universe doesn't end. Some are even put through speech classes to guarantee proper pronunciation.
So let me get this straight:
Magic-users require permits to cast spells, and I'm assuming there are different grades of permit.
Dangerous spells (combat spells in general, I'm assuming) require a special secondary license.
High-level (7th and above?) spell users are followed by an official observer to make sure none of the rules are broken.
Wish is pretty much off limits unless you have a law degree.
Questions that follow:
Is there a black market when it comes to these permits?
Are there magic users who have gone rogue and cast spells illegally?
Would there be people professionally dedicated to hunting these people down?
How exactly is this all policed? Is it through extensive divination or are there literal magic police wandering around checking for permits and arresting wrong-doers?
Just much much more about how magic works in general.
Quote:
Originally Posted by Doomboy911
Your Earth uses the typical D&D system of coins in gold, silver, copper, and platinum pieces. Does this alter the economy in any way? How much does a typical worker earn in a day?
The value of a certain coin might move from time to time depending on the supply on the rarest occasions copper could be worth more than platinum. In some villages copper is worth more since it's more useful. In some places ruled by dragons the worth of coins is dictated by them. The average worker will usually go home with thirty gold in his pocket for the week on a part time job a hundred on a full time.
Is there a stock-market and is the world still based on a Laissez-faire economic system, or has the coinage system changed things? Does paper money exist?
Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)
Interested, potentially doubling up as a teacher and a student in different classes.
Early in the thread you mentioned Tome of Magic and Magic of Incarnum, but I can't tell if you meant to say that they are banned (listed w/ToB) or if they're available (unlike ToB).
EDIT: Would the Aberrant feats from Lords of Madness be allowed? I'm considering going for the Half-Farspawn template; if that's alright, could I still take Aberrant feats even though I technically no longer qualify? Class would be Warlock, fluffing it as powers gained from being able to partially dip into the Far Realm.
Last edited by PersonMan : 07-01-2012 at 05:40 AM.
Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)
Ah, I see. Well, that's good, I was primarily hoping to play.
Speaking of which, my sheet is all but finished, assuming the things I asked for are accepted (I went ahead and built the character because without these I'd make an entirely different one anyways). Link.
Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)
Quote:
Originally Posted by Morcleon
Wouldn't a blindfold be a face slot? The hat is a... um... hat slot.
Nope. There's a single head slot. Hands are the big exception, as you can both wear rings and hold magical stuff with them, but your head isn't divided up at all (unless you count the neck as part of the head).
Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)
Quote:
Originally Posted by PersonMan
Nope. There's a single head slot. Hands are the big exception, as you can both wear rings and hold magical stuff with them, but your head isn't divided up at all (unless you count the neck as part of the head).
Quote:
Originally Posted by d20srd.org
One headband, hat, helmet, or phylactery on the head
One pair of eye lenses or goggles on or over the eyes