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Old 06-30-2012, 08:54 AM   Top  -  End  -  #91
TaiLiu
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Quote:
Originally Posted by Doomboy911 View Post
Get a building.
Spoiler
You may ignore this; I just altered a few things to make it easier for me to see.


Quote:
Originally Posted by Nightpenguin View Post
Oops, Hit points:
Spoiler


Also: How exactly does wealth by level work? I have the table, but I'm not quite sure how to interpret it. What kinds of magic items etc. am I allowed to buy?
Nothing from Tome of Battle or any psionic items, I presume.

Correct me if I'm incorrect.

Last edited by TaiLiu : 06-30-2012 at 08:59 AM. Reason: Added an answer to a question.
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Old 06-30-2012, 10:18 AM   Top  -  End  -  #92
blade artist
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

You buy whatever is in the budget from the allowed books. So, you could buy a really, really expensive item for our level and have basic equipment otherwise, or you could buy more lower costing items and have more of them.
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Old 06-30-2012, 10:21 AM   Top  -  End  -  #93
LaughingGnoll
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Quote:
Originally Posted by LaughingGnoll View Post

Question; since guns are allowed in the campaign, can rangers apply the Archery Combat track to guns?

I.E Rapid Shot --> Lightning Shot ; Manyshot --> Double Tap ?

And then Improved Precise Shot can remain as it is.
Bumping question.
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Old 06-30-2012, 11:07 AM   Top  -  End  -  #94
Doomboy911
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Yeah feats for arrows can count for guns since I doubt anyone will use guns but bullets will be dished out by the teachers (can't let them run around with live ammo) and if all four DMs are here I'll get to showing you how to dm this game.
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Old 06-30-2012, 12:33 PM   Top  -  End  -  #95
TaiLiu
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Quote:
Originally Posted by TaiLiu View Post
Question: XP is not used. How does this react with feats or spells that require the use of XP? What happens if a familiar is killed?
Bumping question.
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Old 06-30-2012, 01:22 PM   Top  -  End  -  #96
Doomboy911
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Quote:
Originally Posted by TaiLiu View Post
Bumping question.
Drat thought I got all the questions. We'll dish out experience but it won't be used for leveling alright?
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Old 06-30-2012, 01:39 PM   Top  -  End  -  #97
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Do we get max hp at 1st level?
Also, I'm going to be without internet for about a week, so if the game starts before then, pretty please reserve a spot for me?
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Old 06-30-2012, 02:29 PM   Top  -  End  -  #98
Doomboy911
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Yeah max hp folks. Anyone questions please post them as soon as possible.
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Old 06-30-2012, 02:30 PM   Top  -  End  -  #99
TaiLiu
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Quote:
Originally Posted by Doomboy911 View Post
Drat thought I got all the questions. We'll dish out experience but it won't be used for leveling alright?
Huh. So, basically, we get XP that we can, in theory, use for free, correct?

It doesn't influence our levels; we can use them for XP costing spells and crafting...

Sounds interesting.


Quote:
Originally Posted by Doomboy911 View Post
Yeah max hp folks. Anyone questions please post them as soon as possible.
Ah. I suppose I should re-roll.

[roll]9d4[/roll]

I shall add an additional 10 Hit Points for my CON modifier, and an additional 4 because of maximum Hit Points at Level 1.

Change: Gah! I'll try to fix the dice roll later。

Last edited by TaiLiu : 06-30-2012 at 03:02 PM.
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Old 06-30-2012, 03:03 PM   Top  -  End  -  #100
TaiLiu
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Rolling for Hit Points:

(9d4)[24]

Add 10 additional Hit Points for CON modifier; add 4 additional Hit Points for maximized Hit Points at Level One.

Ow. Can I just keep my current Hit Point roll (The one without the maximized Hit Points)?

Question: If a creature places a Bag of Holding into a Portable Hole, both items are lost forever. If a creature places a Portable Hole into a Bag of Holding, both items are lost forever. A Bag of Holding placed into a Handy Haversack does not cause any ill effects, correct?

Last edited by TaiLiu : 06-30-2012 at 05:13 PM.
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Old 06-30-2012, 06:36 PM   Top  -  End  -  #101
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

How are you dealing with setting-specific content?

Last edited by Jivundus : 07-01-2012 at 10:03 PM.
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Old 06-30-2012, 07:15 PM   Top  -  End  -  #102
Doomboy911
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Quote:
Originally Posted by Jivundus View Post
How are you dealing with setting-specific content?
Such as what? The war? The state of the countries?
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Old 06-30-2012, 07:23 PM   Top  -  End  -  #103
Jivundus
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Quote:
Originally Posted by Doomboy911 View Post
Such as what? The war? The state of the countries?
Are we able to have stuff that's technically from Eberron or Forgotten Realms or whatever and just come up with a story of how we came by it?
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Old 06-30-2012, 07:56 PM   Top  -  End  -  #104
TaiLiu
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Quote:
Originally Posted by Doomboy911 View Post
Such as what? The war? The state of the countries?
Oh, I would be very interested to learn more about your altered Earth.

Very, very interested.


Examples of details that I would love to learn:
Spoiler


Quote:
Originally Posted by TaiLiu View Post
Rolling for Hit Points:

[roll0]

Add 10 additional Hit Points for CON modifier; add 4 additional Hit Points for maximized Hit Points at Level One.

Ow. Can I just keep my current Hit Point roll (The one without the maximized Hit Points)?

Question: If a creature places a Bag of Holding into a Portable Hole, both items are lost forever. If a creature places a Portable Hole into a Bag of Holding, both items are lost forever. A Bag of Holding placed into a Handy Haversack does not cause any ill effects, correct?
Also, my original questions still stand.

Last edited by TaiLiu : 06-30-2012 at 07:59 PM.
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Old 07-01-2012, 12:32 AM   Top  -  End  -  #105
Doomboy911
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

How do the other humanoid races fit into all of this? Did they rule any countries? Were humans the dominate race?

Oh humans were certainly not the dominate in the beginning that fell to giants, elves and dragons were each dominate.The giants saw differences amongst each other and could not take it they warred amongst themselves too much and have become scattered. The elves moved slowly acted slowly and bred slowly and the dragons they never really stopped being dominant but the humans they spread like wild fire using whatever intelligence they had to overcome all obstacles and the dwarves only helped them in their endeavour. The dwarves and the men they do not fight. Halfing have always intrigued men but have never warred with each other. Most humanoids can be found across the world from German Dwarves to Australian Halflings to Canadian Elves. (Feel free to ask more questions)

How advanced would you say your Earth's technology is? Giving a time frame would help, as well as comparing it to a certain place.

Like I said technology hasn't advanced that much with every development one race makes time is wasted ensuring that it works for everyone. The phone when created had to be made so fire elementals and goblins and mind flayers and than massive ones for giants and tiny ones for fairies . (Feel free to ask more questions I hope this answers some questions)

Are all monsters assimilated into human culture? Are there any monsters that refuse to or are unable to?

Most monsters that are chaotic evil avoid human culture but it's not unheard for some to simply become one with it. The more xenophobic avoid human and others. Neutral creatures and good creatures have joined humans some aren't well met like Otyugh but still humans allow it. Strength in numbers is what got them to be dominate after all.

What has changed due to the powers of magic and psionics? Are there any spells/powers that are not allowed to be cast? Do they ban Fireball because it kills or Dominate Person because it controls?

Wizards are commonly seen on the battlefield, world war 2 lasted two extra years because the nazi regime's plans worked summoning hordes of monsters to do their business. Wizards and Clerics have fought for as long as government has existed for their right to have magic as of late licenses are being distributed monitoring magic use. Those wishing to use dangerous spells have to follow the proper channels and might get drafted for work such as a dragon awakening. Any attempts to pull off high level spells are issued a retainer who will monitor their every action and should they die by the caster's hand than the caster is going to meet all kinds of pain. Any one trying to use a wish spell is issued a horde of lawyers to ensure the universe doesn't end. Some are even put through speech classes to guarantee proper pronunciation.


With the existence of Clerics and Favored Souls, people know that there are gods. Does this change religion in any way? Does everyone believe in the existence of gods?


Yeah they know the gods are there doesn't mean they have to follow them.

Do Clerics and other Divine spellcasters change how we expect our Earth to work. Are Hospitals replaced by Churches? Are pharmacies replaced by Potion shops? Is the world overpopulated because of Raise Dead, healing spells, etc?

No the world hasn't overpopulated most people will come back say their goodbyes and maybe get some work done than they'll leave. Also a great deal of people prefer science and medicine over some guy reeking of frankencense rubbing your arm hoping it'll feel better. Potions and churches are like new age healing not everyone subscribes but a good deal do.

Your Earth uses the typical D&D system of coins in gold, silver, copper, and platinum pieces. Does this alter the economy in any way? How much does a typical worker earn in a day?

The value of a certain coin might move from time to time depending on the supply on the rarest occasions copper could be worth more than platinum. In some villages copper is worth more since it's more useful. In some places ruled by dragons the worth of coins is dictated by them. The average worker will usually go home with thirty gold in his pocket for the week on a part time job a hundred on a full time.

How common are magic items? Are they used often? Are there Magic Shops to purchase these items?


The less expensive the more common. They are quite reliable but science is still in effect for every magic filtering sponge there's a normal filter behind it just in case. Yes magic shops exist they're like radio shack and a car dealership combined.

Any more questions?

* post roll count doesn't match database
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Last edited by Doomboy911 : 07-01-2012 at 12:34 AM.
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Old 07-01-2012, 03:25 AM   Top  -  End  -  #106
Jivundus
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Quote:
Originally Posted by Doomboy911 View Post
How do the other humanoid races fit into all of this? Did they rule any countries? Were humans the dominate race?

Oh humans were certainly not the dominate in the beginning that fell to giants, elves and dragons were each dominate.The giants saw differences amongst each other and could not take it they warred amongst themselves too much and have become scattered. The elves moved slowly acted slowly and bred slowly and the dragons they never really stopped being dominant but the humans they spread like wild fire using whatever intelligence they had to overcome all obstacles and the dwarves only helped them in their endeavour. The dwarves and the men they do not fight. Halfing have always intrigued men but have never warred with each other. Most humanoids can be found across the world from German Dwarves to Australian Halflings to Canadian Elves. (Feel free to ask more questions)
This would imply, then, that most demi-humans are parallel in behaviour to humans of their locality. For example, German elves would be considered more industrious, practical, and logical than French elves, or am I misunderstanding?

Also, the school is based in the US, correct?

Quote:
Originally Posted by Doomboy911 View Post
How advanced would you say your Earth's technology is? Giving a time frame would help, as well as comparing it to a certain place.

Like I said technology hasn't advanced that much with every development one race makes time is wasted ensuring that it works for everyone. The phone when created had to be made so fire elementals and goblins and mind flayers and than massive ones for giants and tiny ones for fairies . (Feel free to ask more questions I hope this answers some questions)
So generally 1945-era technology? Or earlier than that?

Quote:
Originally Posted by Doomboy911 View Post
Are all monsters assimilated into human culture? Are there any monsters that refuse to or are unable to?

Most monsters that are chaotic evil avoid human culture but it's not unheard for some to simply become one with it. The more xenophobic avoid human and others. Neutral creatures and good creatures have joined humans some aren't well met like Otyugh but still humans allow it. Strength in numbers is what got them to be dominate after all.
So are there some places where the monstrous species are considered "sub-human", for want of a better term, or is everywhere that monsters and humanoids live together peaceful and equal?

Quote:
Originally Posted by Doomboy911 View Post
What has changed due to the powers of magic and psionics? Are there any spells/powers that are not allowed to be cast? Do they ban Fireball because it kills or Dominate Person because it controls?

Wizards are commonly seen on the battlefield, world war 2 lasted two extra years because the nazi regime's plans worked summoning hordes of monsters to do their business. Wizards and Clerics have fought for as long as government has existed for their right to have magic as of late licenses are being distributed monitoring magic use. Those wishing to use dangerous spells have to follow the proper channels and might get drafted for work such as a dragon awakening. Any attempts to pull off high level spells are issued a retainer who will monitor their every action and should they die by the caster's hand than the caster is going to meet all kinds of pain. Any one trying to use a wish spell is issued a horde of lawyers to ensure the universe doesn't end. Some are even put through speech classes to guarantee proper pronunciation.
So let me get this straight:
Magic-users require permits to cast spells, and I'm assuming there are different grades of permit.
Dangerous spells (combat spells in general, I'm assuming) require a special secondary license.
High-level (7th and above?) spell users are followed by an official observer to make sure none of the rules are broken.
Wish is pretty much off limits unless you have a law degree.

Questions that follow:
Is there a black market when it comes to these permits?
Are there magic users who have gone rogue and cast spells illegally?
Would there be people professionally dedicated to hunting these people down?
How exactly is this all policed? Is it through extensive divination or are there literal magic police wandering around checking for permits and arresting wrong-doers?
Just much much more about how magic works in general.


Quote:
Originally Posted by Doomboy911 View Post
Your Earth uses the typical D&D system of coins in gold, silver, copper, and platinum pieces. Does this alter the economy in any way? How much does a typical worker earn in a day?

The value of a certain coin might move from time to time depending on the supply on the rarest occasions copper could be worth more than platinum. In some villages copper is worth more since it's more useful. In some places ruled by dragons the worth of coins is dictated by them. The average worker will usually go home with thirty gold in his pocket for the week on a part time job a hundred on a full time.
Is there a stock-market and is the world still based on a Laissez-faire economic system, or has the coinage system changed things? Does paper money exist?
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Old 07-01-2012, 05:19 AM   Top  -  End  -  #107
PersonMan
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Interested, potentially doubling up as a teacher and a student in different classes.

Early in the thread you mentioned Tome of Magic and Magic of Incarnum, but I can't tell if you meant to say that they are banned (listed w/ToB) or if they're available (unlike ToB).

Stats:

Spoiler


EDIT: Would the Aberrant feats from Lords of Madness be allowed? I'm considering going for the Half-Farspawn template; if that's alright, could I still take Aberrant feats even though I technically no longer qualify? Class would be Warlock, fluffing it as powers gained from being able to partially dip into the Far Realm.

Last edited by PersonMan : 07-01-2012 at 05:40 AM.
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Old 07-01-2012, 05:41 AM   Top  -  End  -  #108
PersonMan
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

I'm loath to double post, but:

HP: 6 + (5d6)[19] + 24
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Old 07-01-2012, 05:54 AM   Top  -  End  -  #109
Ryu_Bonkosi
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

I have interest as a player.

(4d6b3)[13]
(4d6b3)[13]
(4d6b3)[15]
(4d6b3)[14]
(4d6b3)[16]
(4d6b3)[10]

Spoiler
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Old 07-01-2012, 07:40 AM   Top  -  End  -  #110
blade artist
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

@PersonMan: You can't be a teacher and student, there will be class switching later in the game. Also, it seems that we have all the teachers we need.

@Ryu: Is that avatar that mage from Fire Embelem: Path of Radiance?fddbbgb
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Old 07-01-2012, 08:01 AM   Top  -  End  -  #111
PersonMan
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Ah, I see. Well, that's good, I was primarily hoping to play.

Speaking of which, my sheet is all but finished, assuming the things I asked for are accepted (I went ahead and built the character because without these I'd make an entirely different one anyways). Link.
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Old 07-01-2012, 08:33 AM   Top  -  End  -  #112
Lonewolfe208
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Alright doom, I'm sure I want to be the teacher of monsters. >:)
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Old 07-01-2012, 09:00 AM   Top  -  End  -  #113
TaiLiu
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Additional question:

Is there a dress code in the school?
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Old 07-01-2012, 09:15 AM   Top  -  End  -  #114
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

The dress code: one hat of disguise
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Old 07-01-2012, 10:20 AM   Top  -  End  -  #115
TaiLiu
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Quote:
Originally Posted by Soliloquy View Post
The dress code: one hat of disguise
Darn it; that takes the same body slot as my Blindfold of True Darkness...
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Old 07-01-2012, 10:23 AM   Top  -  End  -  #116
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Quote:
Originally Posted by TaiLiu View Post
Darn it; that takes the same body slot as my Blindfold of True Darkness...
Wouldn't a blindfold be a face slot? The hat is a... um... hat slot.
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Old 07-01-2012, 10:25 AM   Top  -  End  -  #117
PersonMan
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Quote:
Originally Posted by Morcleon View Post
Wouldn't a blindfold be a face slot? The hat is a... um... hat slot.
Nope. There's a single head slot. Hands are the big exception, as you can both wear rings and hold magical stuff with them, but your head isn't divided up at all (unless you count the neck as part of the head).
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Old 07-01-2012, 10:31 AM   Top  -  End  -  #118
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Quote:
Originally Posted by PersonMan View Post
Nope. There's a single head slot. Hands are the big exception, as you can both wear rings and hold magical stuff with them, but your head isn't divided up at all (unless you count the neck as part of the head).
Quote:
Originally Posted by d20srd.org
One headband, hat, helmet, or phylactery on the head

One pair of eye lenses or goggles on or over the eyes
There's a head slot and a face slot.
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Old 07-01-2012, 10:36 AM   Top  -  End  -  #119
TaiLiu
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

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Originally Posted by Morcleon View Post
Ah. Okay, then: Hat of Disguise!

Well, either that or something that boosts my INT...

Last edited by TaiLiu : 07-01-2012 at 10:38 AM.
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Old 07-01-2012, 11:13 AM   Top  -  End  -  #120
PersonMan
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

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Originally Posted by Morcleon View Post
I have no idea what I was talking about.

I guess it's because I've never had a character who wore a had and a mask, or something similar.

EDIT: If they're allowed, you could use the Custom Magic Item rules to make yourself a Hat of Diguised +X Int.

Last edited by PersonMan : 07-01-2012 at 11:14 AM.
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