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Old 07-06-2012, 12:19 PM   Top  -  End  -  #241
Norad906
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Backstory... backstory... writer's block!
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Old 07-06-2012, 12:37 PM   Top  -  End  -  #242
blade artist
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Hey! can I get some sort of emblem for the school or some sort of maskot? I need something to base the uniforms off of.
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Old 07-06-2012, 01:04 PM   Top  -  End  -  #243
somethingrandom
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

I am sorry I am not in the right frame of mind for choosing spells and equipment for a high level wizard. And I don't know if I will have time to do so tomorrow even if I am in the right frame of mind.
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Old 07-06-2012, 02:57 PM   Top  -  End  -  #244
TaiLiu
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Quote:
Originally Posted by blade artist View Post
Hey! can I get some sort of emblem for the school or some sort of maskot? I need something to base the uniforms off of.
Oo! I suggest the Rust Monster as a mascot.
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Old 07-06-2012, 03:16 PM   Top  -  End  -  #245
Ryu_Bonkosi
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

How about a Justicator from MMIII for the mascot? It resembles the strength and wisdom that the school bestows upon its pupils.
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Old 07-06-2012, 07:08 PM   Top  -  End  -  #246
Jivundus
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

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Originally Posted by blade artist View Post
Hey! can I get some sort of emblem for the school or some sort of maskot? I need something to base the uniforms off of.
Something along the lines of "a posse ad esse (from possibility to actuality)" as the motto, and whatever that inspires as a crest.

Also, how many girls do we have masquerading as boys in this school now?
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Old 07-06-2012, 07:29 PM   Top  -  End  -  #247
Norad906
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

how about "potentia moles, magicae, et mentis". (power of might, magic, and mind.)
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Old 07-06-2012, 09:46 PM   Top  -  End  -  #248
TaiLiu
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Quote:
Originally Posted by Jivundus View Post
Something along the lines of "a posse ad esse (from possibility to actuality)" as the motto, and whatever that inspires as a crest.

Also, how many girls do we have masquerading as boys in this school now?
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how about "potentia moles, magicae, et mentis". (power of might, magic, and mind.)
Why is everyone using Latin?
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Old 07-06-2012, 10:00 PM   Top  -  End  -  #249
Norad906
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

because upper class schools always have latin mottos.
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Old 07-06-2012, 10:05 PM   Top  -  End  -  #250
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Draconic would make more sense.
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Old 07-06-2012, 10:32 PM   Top  -  End  -  #251
TaiLiu
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

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Draconic would make more sense.
I concur.

[Unless this Earth history is different,] Latin has died out; there was nothing said about Draconic.

Draconic mottoes for everyone!
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Old 07-06-2012, 11:08 PM   Top  -  End  -  #252
Doomboy911
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Latin draconic potato potato. How does "Qui volunt vivere" sound for a school motto. "For those who wish to live". If that one doesn't do it for you. Qui errare "for those who wander"
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Old 07-07-2012, 01:57 AM   Top  -  End  -  #253
PersonMan
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

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Also, how many girls do we have masquerading as boys in this school now?
I think we have:

-Xlethia
-Irene
-that one other person who I can't remember the name of
-one other person who I don't think was mentioned by name in the thread yet
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Old 07-07-2012, 04:46 AM   Top  -  End  -  #254
Ryu_Bonkosi
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

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I think we have:

-Xlethia
-Irene
-that one other person who I can't remember the name of
-one other person who I don't think was mentioned by name in the thread yet
I am playing Katherine Blackthorne who is masquerading as Carter Ashwood.
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Old 07-07-2012, 04:59 AM   Top  -  End  -  #255
Jivundus
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Quote:
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I concur.

[Unless this Earth history is different,] Latin has died out; there was nothing said about Draconic.

Draconic mottoes for everyone!
Latin is still being studied in school, however. Along with grammar, etiquette and the classics.

But if you want draconic the translations are:

For those who wish to live - Ihk nomenes svaust huven ekess waph
For those who wander - Ihk nomenes svaust ossalur
From possibility to actuality -De wer nomagqe ekess wer gewjtok
The power of might, magic, and mind. -Wer vers di janik, arcaniss, vur ricin
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Old 07-07-2012, 06:21 AM   Top  -  End  -  #256
Nightpenguin
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

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Originally Posted by Doomboy911 View Post
Latin draconic potato potato. How does "Qui volunt vivere" sound for a school motto. "For those who wish to live". If that one doesn't do it for you. Qui errare "for those who wander"
Shouldn't those be "Eis qui volunt vivere" and "Eis qui errāre" respectively?
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Old 07-07-2012, 08:00 AM   Top  -  End  -  #257
Soliloquy
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Quote:
Originally Posted by Jivundus View Post
Latin is still being studied in school, however. Along with grammar, etiquette and the classics.

But if you want draconic the translations are:

For those who wish to live - Ihk nomenes svaust huven ekess waph
For those who wander - Ihk nomenes svaust ossalur
From possibility to actuality -De wer nomagqe ekess wer gewjtok
The power of might, magic, and mind. -Wer vers di janik, arcaniss, vur ricin
well, twilightrealm is useful, but it doesn't only used D&D draconic, but rather rather a pidgen draconic using many different systems and references.
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Old 07-07-2012, 10:02 AM   Top  -  End  -  #258
blade artist
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Question, isn't this actually up to the DMs for decision?
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Old 07-07-2012, 10:44 AM   Top  -  End  -  #259
TaiLiu
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

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Question, isn't this actually up to the DMs for decision?
Answer: Yes.
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Old 07-07-2012, 12:41 PM   Top  -  End  -  #260
Doomboy911
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

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Shouldn't those be "Eis qui volunt vivere" and "Eis qui errāre" respectively?
Most likely I just punched something in google translate.
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Old 07-07-2012, 12:56 PM   Top  -  End  -  #261
TaiLiu
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

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Most likely I just punched something in google translate.
So, when does the game start?
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Old 07-07-2012, 01:31 PM   Top  -  End  -  #262
Doomboy911
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

My apologies school work is a time devouring demon. We`re also waiting on that final student to arrive if I`m not mistaken. I`ll inform each of the teachers the guidelines on character creation on sunday where I`ll be free to work I`ll also submit a map for them on monday when a scanner will be available.
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Old 07-07-2012, 02:47 PM   Top  -  End  -  #263
jojolagger
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Quote:
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I've also changed her character a little: she is now the shy one. The very shy one. As in, Invisibility all around before she is sure that she trusts you shy.
And the giant and incredibly strong guy she's likely hiding from just pretends to not see her.
120 ft. blindsight makes it rather hard to hide from me.
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I wasn't going to say either, but Irian is also a girl, in the habit of using Disguise Self to hide the fact.
Speaking of my blindsight, disguise self doesn't cover sounds, so my sound based blindsight will see clear through your disguise.

Also, I have a very short version of my backstory up, and plan to expound on it a bit later.
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Old 07-07-2012, 04:30 PM   Top  -  End  -  #264
Nightpenguin
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

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And the giant and incredibly strong guy she's likely hiding from just pretends to not see her.
120 ft. blindsight makes it rather hard to hide from me.

...

Speaking of my blindsight, disguise self doesn't cover sounds, so my sound based blindsight will see clear through your disguise.
Please don't traumatise my character by explaining this too quickly.
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Old 07-07-2012, 05:37 PM   Top  -  End  -  #265
Azoth
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

So...if this is still open...I would like to give a shot at build idea I had for fun. Though, it does require the ability to extrapolate abilities from unique magic items, and the ability to enhance unique magic items further.
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Old 07-07-2012, 05:40 PM   Top  -  End  -  #266
Azoth
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Rolls if I am allowed to jump in.
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Old 07-07-2012, 05:58 PM   Top  -  End  -  #267
Jivundus
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Quote:
Originally Posted by Soliloquy View Post
well, twilightrealm is useful, but it doesn't only used D&D draconic, but rather rather a pidgin draconic using many different systems and references.
It was a draconic translation. I didn't say it was a good or accurate one, but I did notice a fair few Elder Scrolls words in the vocab.

Quote:
Originally Posted by blade artist
Question, isn't this actually up to the DMs for decision?
Yeah, we're just speculating.

Also, I will be unavailable for posting until 14/07 AEST, but my bio will be up today.

Last edited by Jivundus : 07-07-2012 at 06:01 PM.
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Old 07-07-2012, 06:01 PM   Top  -  End  -  #268
jojolagger
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

Quote:
Originally Posted by Nightpenguin View Post
Please don't traumatise my character by explaining this too quickly.
Traumatize? Your character is that shy?
But yeah, my character probably wouldn't even mention it. Maybe subtly help you hide it, but never mention it or call you out on it.

Quote:
Originally Posted by Azoth View Post
Though, it does require the ability to extrapolate abilities from unique magic items, and the ability to enhance unique magic items further.
Might I ask which magic item? A build based around 1 magic item seems interesting.
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Old 07-07-2012, 06:45 PM   Top  -  End  -  #269
Azoth
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

There is a heavy crossbow in the A&E that redraws itself so you don't have to waste actions or have free hands to draw it. I wanted to couple that with the self loading property on a pistol since most DMG ones are single action revolvers. So I would only ever need to reload my gun's once every 100 shots...so mostly out of combat.

I also wanted to be able to further enhance the Expedition to Castle Ravenloft version of the Sunblade. That wat I could either 2 hand it or 1 hand it without wasting a feat.

So for those who haven't guessed my build inspiration yet...we have a lesser Tiefling running around with dual pistols and a Bastard Sword. Let's add in some trash talking and a red trench coat.

Thinking something along the lines of barb1/swash3/ftr4/ss2
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Old 07-07-2012, 08:21 PM   Top  -  End  -  #270
Jivundus
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Default Re: [D&D3.5] Adventuring School (4 DMs & 20 players wanted)

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