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Old 06-17-2012, 12:32 PM   Top  -  End  -  #1
Hircine
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Default [D&D 4E] Adventures in the Nentir Vale (OOC)

Welcome to the out of character thread players for the Adventures in the Nentir Vale game. Before we begin, I would like to get a few things out of the way:

- The name of your group
- How you all met
- Final tweaks and links to your character sheets
- Character speech color. I will be claiming Red, Black, and Royal Blue.

IC Thread: Adventures in the Nentir Vale

Google Spreadsheet: Link

Players
CharacterPlayerClassRoleRace
RexLocklearFighterDefenderHuman
Eldon KenningsdariathalonArdentLeaderHuman
Kerem Gale'dronArranis Thelmos Sorcerer (Chaos)StrikerDrow
Rolan BerelainDakaran PsionControllerHuman
SamaelIrish MusicianAvengerStrikerHalf-Elf

Alternates
CharacterPlayerClassRoleRace
Valzt Barri'anaCeltic_D&Der RogueStrikerDrow

Lost Players
CharacterPlayerClassRoleRace
Arthur GraysonArillius PaladinDefenderHuman
MatildaSelinia RogueStrikerDrow
Wrenndel RingleCalebRobertsBardLeaderGnome
Lo-kagStorm VerminWarden (Wildblood)DefenderGoliath

1. Posting Frequency

I know it's not always possible but it would be great if everyone, myself included could get a post per day during the week. Of course I'm well aware this won't always be possible, just please try to post when you are able.

2. Moving Things Along

In order to keep the game flowing smoothly when your turn comes up in combat please try to post within 24 hours. If you are unable to post or don't reply in the allotted time I will take your turn to keep things going. Most likely this will consist of using an at-will power against the target of you previous attack.

I will wait at least 48 hours before taking action for a character outside of combat.

After two or more weeks of inactivity I will send out a PM to see if you're still in the game. If a timely response is not received then most likely your character will be removed from the game and an alternate brought in.

If there is a foreseeable stretch of time where you will be unable to post please send a PM or post here in the OOC thread.

3. Initiative

I've been thinking it over and come to the realization that I would be able to set up combat encounters if I rolled for every player and monster at the same time. I understand this might be problematic for some players so I wanted to get your take on the matter.

4. Combat

When you post for combat please include your damage roll and whatever effects your power had.

5. Tracking Stuff

Other than hit points and status effects I'm leaving it up to you to keep track of everything else.

6. Communication

If you have a problem, feel free to post it here or send me a PM. Waiting on me to move things along, to many combat encounters in a row, too much roleplaying, etc. How am I going to know if there’s a problem if no one says anything.

I want everyone involved to have fun in this game and I'll do all I can to ensure that.
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Quote:
Originally Posted by Creed View Post
EXACTLY 12 NOON.
Like a boss, Hircine, like a boss.
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Last edited by Hircine : 05-15-2013 at 04:13 PM.
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Old 06-17-2012, 12:58 PM   Top  -  End  -  #2
CalebRoberts
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Default Re: [D&D 4E] Adventures in the Nentir Vale (OOC)

Say hello to ...

Wrenndel Ringle

Background
Spoiler

Appearence & Personality
Spoiler

Summary
Spoiler

iPlay4e Link

Last edited by CalebRoberts : 06-17-2012 at 01:13 PM.
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Old 06-17-2012, 01:01 PM   Top  -  End  -  #3
Hircine
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Default Re: [D&D 4E] Adventures in the Nentir Vale (OOC)

Quote:
Originally Posted by CalebRoberts View Post
Say hello to ...

Wrenndel Ringle
Spoiler
Spoiler


Caleb could you please convert your sheet to mythweavers or some other medium that hosts character sheets?
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Adventures in the Nentir Vale: IC OOC GS

Threats to the Nentir Vale: IC OOC GS

Currently Playing:

Lo-Kag Rockhide
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Quote:
Originally Posted by Creed View Post
EXACTLY 12 NOON.
Like a boss, Hircine, like a boss.
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Old 06-17-2012, 01:14 PM   Top  -  End  -  #4
CalebRoberts
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Default Re: [D&D 4E] Adventures in the Nentir Vale (OOC)

Quote:
Originally Posted by Hircine View Post
[/spoiler]

Caleb could you please convert your sheet to mythweavers or some other medium that hosts character sheets?
Done, iPlay4e link at the bottom of my post.
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Old 06-17-2012, 03:09 PM   Top  -  End  -  #5
Arillius
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Default Re: [D&D 4E] Adventures in the Nentir Vale (OOC)

Hello everyone! My guy is Arthur and I'll be claiming this color, the closest legible grey to silver that I can do. XD

For Arthur, he's pretty easy for how you guys met him. However it was, you also met his Paladin master Leonard Arlington, a Dragonborn who focused very heavily on defense and attack. Leonard was killed by the bandits that attacked the town we were just at, a stray arrow shot from a feeling bandit.

So you can form your characters opinions of the two, Arthur is reserved, quiet and insightful. He's very kind and is always quick to help with injuries. Leonard was the opposite in most ways. He was loud, his presence was commanding even if he wasn't, and he was quicker to offer a shield in defense or a sword to a good cause then a helping hand for healing.

I notice that we have two leaders in the group along with my guy. Since my guy is a heal/tank, focusing on healing himself and marking (though he can heal anyone), I think we'll never be lacking even if neither of the leaders actually focus on healing.

@The DM: I will be tweaking Arthur a little with his feats. The feat, Initiate of Faith, is going to be replaced with the paladin feat, Virtuous Recovery. We got a lot of healing going, even if no one actually focuses on it, so I'll wait until second level to see if taking the feat would even be worth it.
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Last edited by Arillius : 06-17-2012 at 03:23 PM.
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Old 06-17-2012, 03:23 PM   Top  -  End  -  #6
dariathalon
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Default Re: [D&D 4E] Adventures in the Nentir Vale (OOC)

First, thanks for selecting Eldon. I'm looking forward to this game.

Now to handle the things that you requested.

Quote:
Originally Posted by Hircine View Post
- The name of your group
I'm not normally big on naming adventuring groups, so I'll mostly leave that up to someone else. To be a team player, though here's something that I noticed that might get the ball rolling. We've all got fairly high cha scores, maybe something that references that (though of course not in a meta-gamey sort of way). Maybe a reference to something people like, a precious metal or something? I don't know, I'm just trying to brainstorm, but only getting a brain-sprinkle.

Quote:
Originally Posted by Hircine View Post
- How you all met
Okay, now I'm on a brain-drought. Perhaps we were all hired by someone to take on some sort of mission, then when that was done we realized that we worked well together.

Or we can work out ways to meet in small groups of two or threes and then have the entire group meet. Whatever works for me.

Quote:
Originally Posted by Hircine View Post
- Final tweaks and links to your character sheets
Glancing over the sheets, I'm seeing quite a bit of overlap in skills. Of course that's not always a bad thing, but I think we've got a lot of gaps because of it. I also notice that both of the leaders have MBA granting abilities (Wrenndel as an at will, Eldon as a daily), but nobody really has a very good MBA. Somehow we might want to address that.

Quote:
Originally Posted by Hircine View Post
- Character speech color. I will be claiming Red, Black, and Royal Blue
I guess Eldon will be using olive.
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Old 06-17-2012, 03:29 PM   Top  -  End  -  #7
Arillius
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Default Re: [D&D 4E] Adventures in the Nentir Vale (OOC)

Name: Whatever is cool with you guys. Considering Arthur is a Paladin, things about profit and slaying might not go over well with him though. XD

How we met: Arthur and Leonard definitely do jobs for free, so if you guys were hired for something they were volunteers.
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To all games that are waiting on my response, I apologize. Recently I've stepped up my efforts to find a job and have started spending 12-15 hours a day walking around any town or city the bus can reach applying to everything under the sun. It doesn't leave much time for anything else.
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Old 06-17-2012, 04:12 PM   Top  -  End  -  #8
Hircine
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Default Re: [D&D 4E] Adventures in the Nentir Vale (OOC)

Just an update to tell you all that I'm still working on the intro post. I had planned to have it finished by now but we had to do some electrical work around the house which will set me back a little. I'm also going to have to help with bathroom repairs.
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Currently DMing:

Adventures in the Nentir Vale: IC OOC GS

Threats to the Nentir Vale: IC OOC GS

Currently Playing:

Lo-Kag Rockhide
- Goliath Monk


Quote:
Originally Posted by Creed View Post
EXACTLY 12 NOON.
Like a boss, Hircine, like a boss.
Avatar by Bradakhan

Last edited by Hircine : 06-17-2012 at 04:14 PM.
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Old 06-17-2012, 04:28 PM   Top  -  End  -  #9
Arillius
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Default Re: [D&D 4E] Adventures in the Nentir Vale (OOC)

No worries. RL before games man.
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Old 06-17-2012, 04:52 PM   Top  -  End  -  #10
Dakaran
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Default Re: [D&D 4E] Adventures in the Nentir Vale (OOC)

No worries. What Arillius said. Real life priorities come first.

- The name of your group
Don't know off-hand. Maybe locking down a group background will help with the brainstorming.

- How you all met
I looked over the backgrounds again and I have a possible chain of events that lead to our group's full formation and exploits as listed in Hircine's Big 16. Let me know what you guys think.

1. Arthur and Leonard begin their work to train Arthur as a Paladin.
2. Being trained as warrior of light to fight against evil, Arthur's training leads him and Leonard to a place to combat evil in the north. There the lands are often plagued by necromancers and their terrible creations. It is there that they stumble upon a recent escapee of the nearby Fort Terror, a young drow girl named Matilda. Leonard and Arthur helped her complete her flight from Fort Terror and learning of her personal vendetta with the necromancers they decided to continue travelling together.
3. In their travels Arthur, Leonard, and Matilda cross paths with a band of brigands accosting a gnome, Wrenndel, and robing him. Rushing to his aid they turn the tide on the thieves and defeating them. The grateful gnome, showing great bravery and appreciation decides to join the others in their travelling and training.
4. Rolan, after being betrayed by one of his commanders in the Royal Inquisitors fled to a nearby town to seek aid in bringing down a secret cult of Vecna that was bent on controlling the Royal Inquisitors. Rolan's psychic powers drew him first to a young soul named Eldon, who also seemed to have a strong psionic power surging within. Rolan convinces Eldon to join him as he believed that having another with psychic powers would help to root out Vecna's acolytes. Rolan knew that they would yet need even more help if they were to succeed. Rolan and Eldon used the power of their minds to find others that were strong of spirit, strong of power, and strong of character that could help. Their searching led them to find Arthur, Leonard, Matilda, and Wrenndel and convinced them to help them with their quest.
5. From there the rest is history as you say with the group defeating the cult of Vecna and going on to expose a corrupt trader in Fallcrest, liberating a family of halflings from slavers, and saving the hamlet of Ashen Oaks.

- Final tweaks and links to your character sheets
I've got a PDF from the Wizards character builder shared on Google Docs. I made a tiny.cc link for it (http://tiny.cc/r8zufw) so that I can just adjust the tiny.cc link to point to updated PDFs as needed. If you'd prefer another form of my sheet on something like myth-weaver just let me know and I'll throw it on there.

- Character speech color. I will be claiming Red, Black, and Royal Blue.
I think I'll claim Navy Blue, unless Hircine you feel it's too close to Royal Blue.
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Old 06-17-2012, 05:07 PM   Top  -  End  -  #11
Arillius
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Default Re: [D&D 4E] Adventures in the Nentir Vale (OOC)

That sounds pretty fricking cool to be honest.
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Old 06-17-2012, 08:42 PM   Top  -  End  -  #12
Selinia
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Default Re: [D&D 4E] Adventures in the Nentir Vale (OOC)

Matilda will be speaking in this lovely shade of pixie-intestine green, because I pretty much always match my font color to my characters' eye colors. Though... with this particular hue, I think I'm going to have to keep it bolded to stay readable.

With mechanics, I'm going to echo the concern about basic-attack granting in a group with no good melee basic attacks (though Matti has a pretty good ranged basic attack, not many things grant those), but it isn't a huge deal. In any case, Matilda is going to be taking all the healing you guys have to give her, as she is very much a glass cannon. Lowest AC in the party, lousy HP and crummy surges - her only solid defense is Reflex, to be honest.

She does do the damage though, particularly since we seem to have a good melee presence in this party. Matilda is likely to be able to get CA pretty much whenever she wants, and she has Darkfire for when she can't get that. She can't really do anything multi-target, but she's perfectly capable of dropping priority targets and her attacks are very reliable. If she has CA, she'll be clocking in at +11 to-hit with her bread-and-butter At-Will, and targeting reflex to boot. Later on she'll pick up more debuffs and nova-enablers, but right now she's just a pretty steady outpouring of stabs. I'm still tempted to tweak up her durability, but with three healers I think she'll manage - and it's hard to deny offensive stats on that level.

As for how we all met, Dakaran gives a pretty good explanation.
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Old 06-17-2012, 08:55 PM   Top  -  End  -  #13
Arillius
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Default Re: [D&D 4E] Adventures in the Nentir Vale (OOC)

Being a glass cannon shouldn't be too much of a problem with all the healing. That, and Arthur is going to be a marking machine. Next level he'll be able to mark everything within 3 squares twice an encounter, and continually mark 1-2 enemies every turn otherwise.
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Old 06-18-2012, 12:52 AM   Top  -  End  -  #14
CalebRoberts
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Default Re: [D&D 4E] Adventures in the Nentir Vale (OOC)

With 2 leaders Arthur could actually dump Lay on Hands entirely.

He could take Virtues Touch. It is still a leader style power, just not healing. Truthfully we are vastly overkill on healing. We need to diversify.

Virtue's Touch
Daily * Divine
Minor Action * Melee touch
Target: One creature
Effect: You remove one condition from the target: blinded, dazed, deafened, slowed, stunned, or weakened.
Special: You can use this power a number of times per day equal to your Wisdom modifier (minimum 1), but only once per round.

I highly recommend Arthur takes the above power. It replaces Lay on Hands and has the exact same usage requierments. This way Arthur can grant saves and takes that issue away from the leaders.

With two leaders we can have one focus on Attack and one on Defense.

Is Eldon should be able to handle the defense buff side b/c he is a Wis Ardent. Wrenndle can handle the attack side of things.

Can Matilda take the Durable feat? If she is the only stiker and is in melee a lot we will burn through her surges quickly. If she had 2 more it woud be really handy

Wrenndel can take a different at-will then Staggering note but I would rather not. Maybe over the next 3 levels the melee characters can take the Melee Training feat. This will give them effective melee attacks. Virtuous Strike is also a good option for Arthur. It is an at-will that is also a CHA based basic attack. It is from Divine Power.

Everyone: With our damage output looking rather low, everyone needs to be able to contribute. Granting MBAs is a really good way to make up this difference. Please consider this when making any final character adjustments.

Side Note: Wrenndel will speak in Orange

Last edited by CalebRoberts : 06-18-2012 at 12:54 AM.
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Old 06-18-2012, 01:00 AM   Top  -  End  -  #15
dariathalon
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Default Re: [D&D 4E] Adventures in the Nentir Vale (OOC)

Your suggestion sounds good to me, Dakaran. The only footnote I would add is that Eldon really doesn't fully understand his powers. His psionics is very much a natural talent for him. He doesn't really choose to use them (at least not yet), they just come out, usually as flashes of emotion as he swings his halberd. Rolan may very well be the first person who was able to put a name to the power Eldon wields. Eldon would then probably look up to him a little bit as someone who can control his psionic abilities and he might be able to learn from, even though he is still uncertain if Rolan is righat about the source of his power.

I'm glad to hear you're planning to do a lot of marking, Arillius. I devoted both of Eldon's feats to his defenses and still I feel that they're a bit low for a front-line character.

I did a little more looking into the party's skills. Nobody is trained in Nature or Dungeoneering, and only one person is trained in Perception (generally considered a very important skill). I thought about changing Eldon's Diplomacy to one of those (since 4/5 of us are trained in Diplomacy), but none of the missing skills are class skills for him. From a character standpoint, the only one of those that really makes as much sense as Diplomacy for him would have been Nature anyway. If anybody sees a way to help cover those gaps it would probably be good.

I think I'll be swapping out Implanted Suggestion for Battleborn Acuity because of the party's current MBA situation. I've put them both in the spoiler below in case anybody has feedback for me on that decision.

Spoiler
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Old 06-18-2012, 01:04 AM   Top  -  End  -  #16
CalebRoberts
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Default Re: [D&D 4E] Adventures in the Nentir Vale (OOC)

Wrenndel's next feat will be Bard of all trades. He will then be at +4 to untrained skills and +5 to trained skills. Bards are skill monkeys even more then Rogues.
Wrenndel should be able to excel at all CHA based skills.

Battleborn acuity is a really good power. Especially if you team up with the defender and striker a lot.
I have alot of experience with Ardents. They are a very fun and very effective class.

Last edited by CalebRoberts : 06-18-2012 at 01:07 AM.
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Old 06-18-2012, 01:21 AM   Top  -  End  -  #17
dariathalon
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Default Re: [D&D 4E] Adventures in the Nentir Vale (OOC)

Quote:
Originally Posted by CalebRoberts View Post
With two leaders we can have one focus on Attack and one on Defense.

Is Eldon should be able to handle the defense buff side b/c he is a Wis Ardent. Wrenndle can handle the attack side of things.
Actually Eldon is a Euphoric (Con) Ardent. They primarily focus on attack boosting. Eldon's three at-wills are Energizing Strike (grants temp hp and actual healing through augments), Demoralizing Strike (gives target defense penalties), and Focusing Strike (grants a save, human bonus so no augments).

It doesn't look like we'll be able to cut things down the offensive/defensive line without a pretty big rebuild on either of our parts (which I don't think either of us really wants to do). We'll just have to make sure that we aren't stepping on each other's toes too much.

Quote:
Originally Posted by CalebRoberts View Post
Wrenndel can take a different at-will then Staggering note but I would rather not. Maybe over the next 3 levels the melee characters can take the Melee Training feat. This will give them effective melee attacks. Virtuous Strike is also a good option for Arthur. It is an at-will that is also a CHA based basic attack. It is from Divine Power.
Yeah, I think melee training would be a good plan for many of us. Virtuous Strike is also a good option for Arthur. Unless anyone decides to do that now though, you might consider swapping out Staggering Note for at least a little while until someone takes something to boost their MBAs. Then you can retrain into it at the same time somebody picks something up to make it worthwhile. I'll probably be picking up Implanted Suggestion again sometime for the same reason.

Quote:
Originally Posted by CalebRoberts View Post
Everyone: With our damage output looking rather low, everyone needs to be able to contribute. Granting MBAs is a really good way to make up this difference. Please consider this when making any final character adjustments.
Very good point, I agree.

Last edited by dariathalon : 06-18-2012 at 01:27 AM.
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Old 06-18-2012, 01:33 AM   Top  -  End  -  #18
dariathalon
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Default Re: [D&D 4E] Adventures in the Nentir Vale (OOC)

Quote:
Originally Posted by CalebRoberts View Post
Wrenndel's next feat will be Bard of all trades. He will then be at +4 to untrained skills and +5 to trained skills. Bards are skill monkeys even more then Rogues.
Wrenndel should be able to excel at all CHA based skills.
Actually CHA based skills are about the least of our concerns. Everyone in the party has CHA as either primary or secondary attribute. Most of us have trained in at least one or two of them already. Eldon grants bonuses to Diplomacy and Intimidate to allies too. Not saying you shouldn't take it, ultimately your call, but I thought I'd point out what I'd noticed in looking over our skills.
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Old 06-18-2012, 01:38 AM   Top  -  End  -  #19
CalebRoberts
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Default Re: [D&D 4E] Adventures in the Nentir Vale (OOC)

Wrenndel is going to take the feat. It is not for his CHA based skills but for all of them in general.

Wrenndle can go the control route for Bards. This is mainly an enemy debuff strategy which is a roundabout way to give greater defenses. He is going to remain primarily ranged anyways. I might stick with staggering note anyways. It is goo forced movement, even if the MBA is likely to miss.

Con Ardents are the Sh*t by the way. Nice choice.
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Old 06-18-2012, 08:38 AM   Top  -  End  -  #20
Dakaran
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Default Re: [D&D 4E] Adventures in the Nentir Vale (OOC)

Quote:
Originally Posted by dariathalon View Post
Your suggestion sounds good to me, Dakaran. The only footnote I would add is that Eldon really doesn't fully understand his powers. His psionics is very much a natural talent for him. He doesn't really choose to use them (at least not yet), they just come out, usually as flashes of emotion as he swings his halberd. Rolan may very well be the first person who was able to put a name to the power Eldon wields. Eldon would then probably look up to him a little bit as someone who can control his psionic abilities and he might be able to learn from, even though he is still uncertain if Rolan is righat about the source of his power.
That's a good thought. I had almost put something like that in there, but didn't know if your character was looking for a mentor or not. Rolan has definitely been trained from a young age over the past decade or so to use his psionic abilities so he could fill that roll for Eldon as someone who can help him understand and focus his power.

I know several of you are doing a little tweaking with your sheets. Unless there's something that one of sees that I've overlooked I'll probably be leaving mine as is. I'll be trying to keep Rolan out of combat since he is terrible at melee, which hopefully will mean that Rolan won't need too much healing. That's why I went with the unarmored agility feat instead of toughness or durability.
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Old 06-18-2012, 10:14 AM   Top  -  End  -  #21
Arillius
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Default Re: [D&D 4E] Adventures in the Nentir Vale (OOC)

I'll actually be keeping lay on hands. The new feat I picked up, Virtuous Recovery, gives Arthur Damage Resistance All equal to his Cha modifier whenever he spends a healing surge. Besides which, my channel divinity is an encounter power that covers saves.

As for the low damage group thing, we are but having more MBA's for a group that can't hit with them is only going to annoy anyone who took those powers for that reason.
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Old 06-18-2012, 04:04 PM   Top  -  End  -  #22
Selinia
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Default Re: [D&D 4E] Adventures in the Nentir Vale (OOC)

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Originally Posted by CalebRoberts View Post
Can Matilda take the Durable feat? If she is the only stiker and is in melee a lot we will burn through her surges quickly. If she had 2 more it woud be really handy
I'm not entirely sure about Durable. Given the generally low DPR of the team, I can't help but feel that Matilda ought to be piling on every damage booster she can get her hands on. Still, by the time we reach level 2 we'll have a much better idea of how the group works in practice - and whether our hyper-defensive setup is enough to keep her on her feet by itself.

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Originally Posted by dariathalon View Post
Yeah, I think melee training would be a good plan for many of us. Virtuous Strike is also a good option for Arthur. Unless anyone decides to do that now though, you might consider swapping out Staggering Note for at least a little while until someone takes something to boost their MBAs. Then you can retrain into it at the same time somebody picks something up to make it worthwhile. I'll probably be picking up Implanted Suggestion again sometime for the same reason.
On the subject of MBAs, my biggest source of hesitation is that we seem to be half in the water here. Making MBA-granting powers useful is going to take some serious investment, likely by multiple members of the team. Now if we had a Warlord, or someone else who could let us spam them left and right, I'd say go for it... but I'm not sure that the party is served well to spend multiple feats on a couple encounter or daily powers. There are a lot of good powers out there, and there have to be some that a less costly to get rolling.

By the way, for the DM: Would you by any chance allow Light Blade Expertise, from Heroes of the Fallen Lands? It's one of the best melee rogue feats in print, period. You've said that Essentials stuff is on a case-by-case basis, and I don't intend to dither about asking for this and that, but this particular feat is just perfect.

Feat text:
Spoiler


If you approve it, that will probably be my level 2 feat. Otherwise I'm torn between Nimble Blade, Weapon Focus (Light Blade), and the aforementioned Durable. There are a lot of good feats for rogues though, so at least I'll never want for options.
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Old 06-18-2012, 05:54 PM   Top  -  End  -  #23
Arillius
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Default Re: [D&D 4E] Adventures in the Nentir Vale (OOC)

I agree with Selinia. Think it's a bit of an overhaul to rework it for leaders that don't really focus on MBA's.
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Old 06-18-2012, 06:46 PM   Top  -  End  -  #24
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Default Re: [D&D 4E] Adventures in the Nentir Vale (OOC)

Sorry for the delay I fell asleep right before I finished the intro post. Anyway here is the link to the IC thread.
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Old 06-18-2012, 07:20 PM   Top  -  End  -  #25
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Default Re: [D&D 4E] Adventures in the Nentir Vale (OOC)

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Originally Posted by Selinia View Post
I'm not entirely sure about Durable. Given the generally low DPR of the team, I can't help but feel that Matilda ought to be piling on every damage booster she can get her hands on. Still, by the time we reach level 2 we'll have a much better idea of how the group works in practice - and whether our hyper-defensive setup is enough to keep her on her feet by itself.



On the subject of MBAs, my biggest source of hesitation is that we seem to be half in the water here. Making MBA-granting powers useful is going to take some serious investment, likely by multiple members of the team. Now if we had a Warlord, or someone else who could let us spam them left and right, I'd say go for it... but I'm not sure that the party is served well to spend multiple feats on a couple encounter or daily powers. There are a lot of good powers out there, and there have to be some that a less costly to get rolling.

By the way, for the DM: Would you by any chance allow Light Blade Expertise, from Heroes of the Fallen Lands? It's one of the best melee rogue feats in print, period. You've said that Essentials stuff is on a case-by-case basis, and I don't intend to dither about asking for this and that, but this particular feat is just perfect.

Feat text:
Spoiler


If you approve it, that will probably be my level 2 feat. Otherwise I'm torn between Nimble Blade, Weapon Focus (Light Blade), and the aforementioned Durable. There are a lot of good feats for rogues though, so at least I'll never want for options.
I will allow Expertise feats from HotFL and HotFK.
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Old 06-18-2012, 07:25 PM   Top  -  End  -  #26
CalebRoberts
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Default Re: [D&D 4E] Adventures in the Nentir Vale (OOC)

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On the subject of MBAs, my biggest source of hesitation is that we seem to be half in the water here. Making MBA-granting powers useful is going to take some serious investment, likely by multiple members of the team.
Wrenndel's power is At-Will but he is not built around it by any means. All I was saying was to take a feat EVENTUALY (by level 6) that gives you decent shot at hitting with an MBA. The point is to hit and do some damage often. It doesn't have to be a ton to add up.

Please do not re-work anything to get an MBA now.
-----
This party is just so odd. 2 leaders for 5 players is really weird.
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Old 06-18-2012, 07:38 PM   Top  -  End  -  #27
Hircine
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Default Re: [D&D 4E] Adventures in the Nentir Vale (OOC)

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Originally Posted by CalebRoberts View Post
Wrenndel's power is At-Will but he is not built around it by any means. All I was saying was to take a feat EVENTUALY (by level 6) that gives you decent shot at hitting with an MBA. The point is to hit and do some damage often. It doesn't have to be a ton to add up.

Please do not re-work anything to get an MBA now.
-----
This party is just so odd. 2 leaders for 5 players is really weird.
It's not that odd I was in a 5 person party that had two leaders before, though it also had two strikers.
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EXACTLY 12 NOON.
Like a boss, Hircine, like a boss.
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Old 06-18-2012, 07:41 PM   Top  -  End  -  #28
CalebRoberts
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Default Re: [D&D 4E] Adventures in the Nentir Vale (OOC)

No complaints here, just an observation. I am sure we will figure the whole thing out after a little while.
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Old 06-18-2012, 07:50 PM   Top  -  End  -  #29
Selinia
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Default Re: [D&D 4E] Adventures in the Nentir Vale (OOC)

You can build a group out of pretty much anything in 4E. One of my favorites, mechanically, was when my group decided to do a gimmick run of five Taclords - The Atomic Daisychain.

Solid durability, but more importantly everyone was acting through everyone else like some sort of freak gestalt hive-mind. And that was before we got one of our Enabler Wheels going, with everyone dogpiling an enemy with target-designator abilities for everyone else. Was it optimized? No. But it was hilarious. A bunch of prancy fairy elves all shouting at each other to attack.
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Old 06-18-2012, 07:52 PM   Top  -  End  -  #30
CalebRoberts
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Default Re: [D&D 4E] Adventures in the Nentir Vale (OOC)

That sounds like a meatgrinder based on paper cuts. Everything dies when it loses enough blood.
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