a) Posting: Posting is expected at least once a day, Monday-Through Friday (hopefully weekends to but we will see) . During combat, single posting is expected but outside combat, multiple RP posting is encouraged. If someone does not post for one day without prior notice, I will likely keep the character idle or try my best guest at NPC during a fight. This is to keep the pace of the game going at a fast pace.
If someone does not post for a two-week period without letting the group knows, the character will be removed.
b) Internal conflicts: I expect each of the characters to get along. You might not be a band of brothers or lifelong friends at the beginning, but you have a taste for adventure in common and you need to respect each other. If a character does not openly like a character, I need a in game reason (e.g. my family was killed by drows and one character is a half-drow) and I expect the relationship to evolve over time, as the prejudice will have to face reality. I will NOT (repeat NOT) tolerate, players feeling overtaking characters feelings (i.e. Player A does not like how Player B plays, so his character hates her character) or a character developing a dislike for another character without in-game reasons.
c) Mistakes: I will make mistake as a DM so live with it. In the long run, these mistakes will cancel each other. Point it to me privately and move on. I will not do a make-up call but will pay more attention to the rule. A lot of rules are subject to interpretation so please remember that. Sometimes a rule might be overlooked for the good of the game. Trust me on those calls.
d) Limits: If there is a concept or idea to want to explore, run it by me and see if it will fly. I am very open minded, as long as it makes in-game sense and fit the arc storyline. However, please remember that they are rules and laws in the world and that you are subject to them. Each action will have its consequences to a certain level.
e) Communication: This is a time consuming hobby that we are doing for fun. If the game is not working for you, please let me know. If you think of improvements, let me know. Any feeback and comments are ALWAYS ( repeat ALWAYS) welcome. I want you all to have a great time playing the game. So let's keep the communication channels open!
f) Rolls: Please use the roll function on this site, as a spoiler in your post. I will roll of my DM rolls on the OOC. I want the game to be as transparent as possible and making the DM rolls public helps. To keep the game moving, I will roll AoO that I provoke, saves if needed and counter skill checks. This is why keeping your character sheet up to date is critical.
g) Post: Please post spoken word in bold and thoughts in italic in the color you choose for your character. As the DM, I will use black.
In combat, please post move and standard actions (or double move or full round actions if applicable) separately. Also, I would appreciate if you could indicates AC, HP and spells left and level in addition to move and action information. This is important if you get temporary enhancement to your HP or AC.
__________________ ------------------------------------------------------ "Never toss a Dwarf... Halflings are much lighter."
Oh, could I use green air bramble? A mainly flavorful item that can survive like cabbage; It is hardy and long lived, able to survive on just 6 hrs of moist soil a week. Sadly, it dies when near poisons...
Oh, could I use green air bramble? A mainly flavorful item that can survive like cabbage; It is hardy and long lived, able to survive on just 6 hrs of moist soil a week. Sadly, it dies when near poisons...
so far i don't see no reason not to allow it. So instead of wood it is more like a long cucumber.
__________________ ------------------------------------------------------ "Never toss a Dwarf... Halflings are much lighter."
I'm not sure if I will be able to post this weekend but I'll try. This is also my first time playing this so if I post short replies it's because I don't really know what to do. but I like it so far. :)