Ongoing Games (In-Character)Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.
Dardiana's hit lightly singes the archer at U9, distracting him from passing on some possible useful info to the maroons.
Swordswomen at S14 takes a swing at the badger.
Now the Maroons are at a slight disadvantage because they don't know what Bethlen can do. The redcloaks know, having met her on the Fall earlier today, but they haven't been eager to report that she chased them off in some confusion. So the Maroons focus their attention upon the large man on fire running at them.
S9 maroon 5-foots to T10
U8 maroon 5-foots to V8
T8 maroon 5-foots to U7
T10 Maroon says "All right men, chap on fire. Five rounds rapid."
3 arrows at Thorwalt:
((And I hope nobody minds that I'm running all the low-initiative scorers together to save time))
Bethlen moves to T12, where the bundle on the ground is now pretty obviously a human wrapped in an empty packsaddle, just starting to struggle frantically. She makes that odd middle-fingers-together gesture again, but doesn't bother with words.
The swarm of corvids descend on all three remaining maroons, plus the U9 archer.
U9:Damage:(1d6)Fort save:(1d20+3)-bleeding, nauseated, 5 total damage
V8:Damage:(1d6)Fort save:(1d20+2)-bleeding, nauseated, 7 total damage
U7:Damage:(1d6)Fort save:(1d20+2)-bleeding, 4 total damage
T10:Damage:(1d6)Fort save:(1d20+2)-bleeding, 1 total damage
Waiting on Grath, Horbin, Marn (mostly for his badger), and Delphi.
Delphi darts around the edge of the battle, attempting to keep up a barrage of unpleasantly spiky ordinance without putting herself into the line of fire. She weaves through the trees with practiced ease, and she just pokes out of the treeline to make a rapid attack against one of the outline bandits. The javelin whips out, her aim true and clean, and strikes the man firmly.
Move to O6.
Attack T8 (Unless he's already unconscious or something) with a javelin: (1d20+7)
Damage: (1d4+1) + (1d6)
Thank you to Akrim.elf for my beautiful avatar.
Last edited by RaggedAngel : 07-05-2012 at 10:52 PM.
Uh....they're dead. Dead dead deadski. They are so dead it's not funny. The ravens think it's overkill. There are microscopic pieces of baterial life on doomed planetoids circling the drain round the event horizon of a supermassive black hole currently turning to each other and saying "well, we're dead. But at least we're not as dead as THOSE two.".
All right I had said where I was moving before I forgot which square but you said the badger so I'll just make his rolls. I'll edit this post with Marn's action once I go back and reread what I did last time and look at the map
The Marron leader is looking at Grath, and the red ruins of those around him. "Percy!", he shouts in a cracked voice. Then, "You killed my son, you blue bas-". Then Gregor's javelin hit him in the side. He staggers but remains erect, bringing up his bow.((No action, just colour))
U18 takes 1 hp damage (total 5) takes a dc10 heal check to stop bleeding: (1d20)
R16 takes a 5-foot step south, to R17, and fires PAST Horbin at Bethlen.
Bethlen takes the shot in the arm, but there's not nearly as much damage as there should be.
Horbin (now I've found his initiative roll) and Dardiana are up.
Updated map as requested
No more bolding because my internet access is not great and it doubles the amount of time this takes. I am presuming the Marn's badger has left the building.
The javelin thunks into the archer's throat with a terminal sound. He collapses.
The sun is descending to the west, filling the sky with redness that should, but in defiance of poetry doesn't quite, match the blood splattered on the white rocks.
Bethlen's black-winged summonings, invocations, sendings, conjurings or whatever they are flutter past her in a shrieking squall, ascending into the sky and scattering. She roughly heaves the ginger-haired girl upright, embraces her, and, with a certain mercurial flash, slaps her across the face. "Where is it?" she growls.
Grath feels the pressure on the haft of his axe recede. And for a moment hears a voice speaking Orcish in his head. "Thank you, friend. You have avenged me with my own steel."
Spike the mule comes wandering out of the trees, looking like he regrets being left behind.
It's been an exciting day.
((And I think we've done enough for a mellow puff:
Marn Ortul: 400+100 bonus (you're collecting clues. Might need to make some connections)
Horbin: 400+75 bonus (sorry, needs to talk more)
Thorwalt: 400+50 bonus (sorry again, this is your sleeping-in penalty
So, search checks? Heal checks if you're feeling insanely nice?
If anyone cares, the redcloaks were standard array warriors with Toughness, except the leader who was Elite array. The Maroons were Elite array Experts with same))
Not sure if the team is in the mood to take prisoners, Gregor immediately began applying his mediocre medical skills to fallen opponents, attempting a time-critical task of keeping some alive, starting with whoever looks more promising in this regard. After all, it's easier to kill a guy after you decide he is of no use than do it other way around.
First aid: (1d20+1)(1d20+1)(1d20+1)(1d20+1)(1d20+1)(1d20+1) etc.
Delphi glides forward to the bodies, her mouth set in a thin line and her hands moving swiftly, going over and through the belongings of each man on the ground. She is respectful but thorough, and she takes special care to recollect her javelins, cleaning the blood and other fluids off of them by wiping them on the cloaks of the man they struck. She tucks them away on her belt, returning to her slow and steady search of each man. "I'm going to take my time with this, guys," she mutters as she inspects for hidden pockets on a redcloak, "because it would be foolish to rush searching them only to miss something important. Feel free to help if you wish; I can still make mistakes."
She's taking 20 on each man for a 26; might as well do this right the first time.