We've all looked at many (some possibly hundreds or more) of Homebrews. Maybe some you have even made yourself. Some "play nicely" with other homebrews and/or the mechanics of the games they are made for. Others go completely against the grain, causing vast sections of mechanics to go up in flames, and be replaced with some other crunchy goodness. Regardless, each Homebrew appeals to different people for different reasons. This could be based on the quality of the Homebrew, but then, that's what PEACH is for, right? Others could be based off a game that does not entertain your interest. Perhaps the concept is too hard to grasp. Maybe you just don't like the idea. Or maybe you do!
I have two challenges for you.
One: List one of your favorite Homebrews (a link to it would be wonderful). It can be yours, it can be someone else's. Heck, it could be something your Grandmother came up with (in which case, you have the best Grandmother in existance). It can be more than one, but only after you've completed the second challenge...
Two: Why? Why is it your favorite? Detail why. Because I don't just want to see good Homebrew. I want to see what qualifies as good Homebrew for you. What appeals to you about this Homebrew?
No. not because it's mine.
I wish I could take credit for everything in it.
As far as originality goes, the idea of customizing the class with Warcraft is purely mine. Everything else is a mash of dozens of previously failed attempts and ideas from hundreds of homebrew Fighter fixes I saw. My homebrew codex started long ago with attempting to fix the Fighter and ended with applying the final finishes to my Warrior.
The reasons I like it so much are:
1. It fixes everything that needs fixing in the core Fighter and doesn't fix anything that doesn't need fixing.
2. It was by far my greatest challenge and I consider it my greatest success. It's powerful, confined to its role, versatile, customizable, it virtually allows a successful creation of any martial character a can think of, and it's better than any core martial class at what it does - and yet, I've managed to keep it mundane in terms of no supernatural or magical powers.
3. It has what almost no other martial class has: mechanics that actually require battle planning, where gaining certain benefits comes at the expense of others. The really cool stuff requires dropping your defenses, so the challenge is when to drop them.
The biggest reason is that my first and favorite homebrew was heavily influenced by the Ebon Inititate (The Servitor). The Ebon Initiate proved that a Warlock chassis could be greatly expanded to cover other flavors, which I tried to capture in the Servitor. I also took many other bits and pieces of inspiration from the many other Warlock fixes but the initial design (which has undergone a few changes now) was mostly thanks to the Ebon Initiate.
My favorite would be [url=http://www.giantitp.com/forums/showthread.php?t=157493]Midnight Occultist[url]
Reasons: I love theurge style classes and find both binders and incarnum interesting and it combines them both in a non-arcane theurge. I also like how the vestige binds had the feeling of taking the vestige into yourself more fully and it seemed to make sense that the two would be synergistic both mechanically and fluff-wise.
Peanut Dracolich avatar by Emperor Ing.