I think that one key to it might be limiting immediate reactions per player for a PbP game.
Also, have any of you read or heard of the Sly Flourish's Running Epic Tier D&D Games ebook?
I bought it for ~ 4.99 on amazon for Kindle. It is full of great advice for how to actually make an epic game not bog down and for how to actually challenge your players.
Immediate reactions and interrupts are always troublesome. Maybe have the players state their default course so the DM can resolve it (For instance, Kadaith uses his immediate reaction attacks on the first non-minion enemies that trigger it)? The DM gets more work, but it's less troublesome than repeated retcons.
__________________
Spoiler
Do you want this dollar
Yes Sir, I do
Then sever your arm, and you can have the dollar
No Sir, I cannot live without my arm
Then remove a finger, and you can have the dollar
No Sir, my finger is dearer than the dollar
Then cry me a cup of tears, and you can have the dollar
No Sir, I cannot cry. Not for a dollar
Then shoot the man yonder, and you can have the dollar
I gots one more reroll for this round, so silver, reroll that other save for Dom.
I generally like the player who you grant a throw to, to actually make the throw, just for future saves. That one was fine, but just for the future
EDIT: Will get monster's turns done in the morning. Oh and Caleb, you don't have to make a post about getting the THP's from your boon. As long as they get transferred to the Character Status' on the map.
Oh and Caleb, you don't have to make a post about getting the THP's from your boon. As long as they get transferred to the Character Status' on the map.
Minor Action Close burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally in the burst
Effect: The target gains a +1 power bonus to AC until the end of the encounter, and you expend an infusion crafted with your Healing Infusion class feature. The target can end the bonus as a free action to gain temporary hit points equal to its healing surge value + your Constitution modifier.
Made a small correction to Initiative -- Infernion has not gone this round, yet he has an X by his name as if he has. Nevermind just saw he was on the previous page.
Looks like Infernion is up and then TW1, TW2, and Devil to close the round.
Last edited by Great Dane : 10-18-2012 at 11:46 AM.
No problem on the Second Wind, it's not strictly RAW but with a glass cannon under its command it only makes sense. Of course, I do believe I'm entitled to a saving throw:
(1d20)[16]
And the reroll, in case of success: (1d20)[4]
SONOFA
I couldn't have rolled one 10 on my Dice of Auspicious Fortune for the day, just one?
All this time I forgot Mai has 7 points of fire resistance. No idea how much health that would've saved her over the course of these fights, but I'm sure it would've helped at least some.
Regardless, this has turned into a pretty tight battle. So if the strikers are doing too much damage, turn them on the party, eh? Well played, Celtic, well played.
Forgot about about that. I don't think it matters that much though thanks to the resist from the dragonfire, unless there are followups that require the ongoing damage.
__________________
Spoiler
Do you want this dollar
Yes Sir, I do
Then sever your arm, and you can have the dollar
No Sir, I cannot live without my arm
Then remove a finger, and you can have the dollar
No Sir, my finger is dearer than the dollar
Then cry me a cup of tears, and you can have the dollar
No Sir, I cannot cry. Not for a dollar
Then shoot the man yonder, and you can have the dollar