Oh! And Caleb, I forgot to tell you what your perception roll came out to.....which was not a lot really. You see a bunch of trees, some large hills here and there, but not much else.
Also, if you use the rollv, to see your total, you can still add in your bonus to your roll, and it will still show you what you rolled, as well as the total. In fact, I would prefer it if you did, but if you don't want to that's fine.
Like so: (1d20+5)[13](18)
I know you had said you like to see the outcome, just letting you know that you can eliminate that extra step of having to roll, then go back and edit that roll after seeing what you got, and totaling it up.
Before we get further DM intervention, I'm all for surprising these guys. Dak can sense that there is dark magic and summoning afoot, and by getting a few surprise shots on them, it might work to soften them up.
And for what it's worth, he can shoot from 40 squares away (aka no penalty for long-range) and ignores cover/superior cover.
Anyone else on board?
Edit: I GUESS SO! haha
Last edited by Great Dane : 07-26-2012 at 06:15 PM.
Ok, so, there are going to be "groups" in the initiative order. They will be separated as .1, .2, and .3 after their names. Just wanted to give you guys a heads up. It will be easier on me that way to group them like this.
Retry Infectious Curse
Attack: (1d20+21)[16](37)
Damage: (2d12+10)[3][7](20), can slide 3 squares, Target is affected with Infectious Curse (Save ends)
Any enemies that start their turn next the the target are cursed
Yeah that's too bad. I don't like blowing dailies in the first round against a "multitude" of enemies just because of that...but hindsight, and all that jazz
Evalie's bow should be super-powered now though. Go striker go! And Mai should have some fun going all minion-clearing too...Got any area burst 2 or 3's?
Celtic, feel free to add me to the "OOC Table" whenever you want
One final edit, I promise: My character has three immediate interrupts. Since I can only use one per round, I hope to have them all used in the first 3-4 rounds. The two for allies focus on damage prevention -- I'll try to spread the love around. The other is a defense boost that can negate attack(s) for myself.
Last edited by Great Dane : 07-27-2012 at 09:10 AM.
I suspect that all the x.x creatures are minons but Celtic's damage calculator is not saying that.
Celtic?
Yes, you are correct, my formula just had the wrong cell to take the HP's from, instead it was taking the total form their names. so you would have been hacking on the for forever!
Quote:
Originally Posted by Great Dane
Celtic, feel free to add me to the "OOC Table" whenever you want
I dunno......its such a hassle
Also, ongoing 10 damage for Lucius with the Crit from the minion. Too bad the crit was just a minion
EDIT: Also, those of you that have been clawed thus far, feel a little bit odd. Nothing seems to be affecting you, but you feel a little feverish and any joy you may have seems to seep out of you.
EDIT 2: Caleb, Lucius can make 1 MBA I believe on them. But, I guess, it doesn't really matter since you killed them anyway.
Actually, I will let Lucius roll that, Cabel. Because he can decide not to take the opportunity attack. And it is generally better to let the player who is making the attack, make the roll, just like you would in RL. In some cases, like warlords or DM intervention, others can make the roll for another player, but usually I like to keep it whoever is attacking, makes the roll.
And it isn't an immediate interrupt. You can take as many opportunity actions as you want per round, but only one per combatant's turn. So on your turn, he can take one opportunity attack.