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Old 07-02-2012, 07:40 AM   Top  -  End  -  #61
sonofzeal
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Oops. Well, the Third Eye Freedom and Scout's Headband are cheap, so replacing them should be pretty easy.
I ended up dropping Gauntlets of the Talon as well, since I expect her to be throwing out single massive hits rather than full attacking. And I traded up Armbands of Might for Strongarm Bracers, since they end up adding almost twice the damage (+3.5 as opposed to 2), and more consistently (every attack, not just power attacks), for only a 50% increase in price. Plus, I didn't want Thorne having a bigger sword than her.

Hmm... Armbands of Mighty Strongarm.... not enough spare gold, but still a nice thought. ^^
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Old 07-02-2012, 07:46 AM   Top  -  End  -  #62
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No problem. It's your gear, so do what you want with it.

Is that everyone settled, then? If so, I'll start up the IC thread.
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Old 07-02-2012, 08:00 AM   Top  -  End  -  #63
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No problem. It's your gear, so do what you want with it.

Is that everyone settled, then? If so, I'll start up the IC thread.
Yep, I think we're good to go! I might do a couple small updates of mundane adventuring gear - can't forget rope, if you don't have it you'll want it! - but yeah, create that IC any time you're ready.
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Old 07-02-2012, 08:01 AM   Top  -  End  -  #64
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Just mark off 200 gp or whatever for miscellaneous adventuring gear; if you want it, pull it out of the pool and subtract the price. You're 12th level, I think you'd have remembered rope by now.
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Old 07-02-2012, 08:11 AM   Top  -  End  -  #65
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Have at ye!

Oh, and in case you missed it before, Destined Hero.
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Old 07-02-2012, 08:33 AM   Top  -  End  -  #66
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Have at ye!

Oh, and in case you missed it before, Destined Hero.
HO, HAHA, GUARD, TURN, PARRY, DODGE, SPIN, HA, THRUST!!!


And, I passed that link off to the fellow I mentioned. It's a bit late for me, I'll be heading off momentarily, but I'll check it out... tomorrow, probably.
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Old 07-02-2012, 07:02 PM   Top  -  End  -  #67
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Any thoughts on Crystal of Arrow Deflection?
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Old 07-02-2012, 07:15 PM   Top  -  End  -  #68
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Thoughts in thread. IC update coming shortly.
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Old 07-02-2012, 07:27 PM   Top  -  End  -  #69
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Thoughts in thread. IC update coming shortly.
So we're yes on it applying against weaponlikes? I think it works RAW, but RAI is a little inscrutable.

I'm off to work now, but I'll post when I can.
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Old 07-02-2012, 07:45 PM   Top  -  End  -  #70
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So we're yes on it applying against weaponlikes? I think it works RAW, but RAI is a little inscrutable.
Yes.

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I'm off to work now, but I'll post when I can.
Alright. The bloodbath will start resume when you return.

Edit: By the way, Aylandra should have 30 more PP from her Charisma score. I have her down as 118 maximum PP on my end.
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Old 07-03-2012, 01:18 AM   Top  -  End  -  #71
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Reflex for Aylandra: (1d20+6)[15] Normally +7, but Enlarge reduces Dex.

(edit) Ouch. Not unexpected though. At least she had that Shared Vigor up! I'll take the actual actions when I get home this evening. Let the glorious counterattack commence!
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Old 07-03-2012, 09:00 AM   Top  -  End  -  #72
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If I ever offer to run four characters at the same time again?

Just shoot me. It'll be more merciful.
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Old 07-03-2012, 09:18 AM   Top  -  End  -  #73
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If I ever offer to run four characters at the same time again?

Just shoot me. It'll be more merciful.
If you're not comfortable with it, I can still take one or two off your hands. You don't have to torture yourself just because you said you would.
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Old 07-03-2012, 09:23 AM   Top  -  End  -  #74
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Oh, I need a DC 28 Will save from Theo (Supernatural ability, Spellgrace applies). Enlarge Person does increase reach, yes. Bladesurge does not provoke.

Opposed Disarm: (1d20+26)[44]
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Old 07-03-2012, 09:26 AM   Top  -  End  -  #75
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Herp derp Shadow Dash Will save: (1d20+15)[25]
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Old 07-03-2012, 09:27 AM   Top  -  End  -  #76
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DC.... 28?!? Where do you FIND these things?!?

Will (1d20+16)[20]. If it's a 1, it's a 20 instead. And if it's still a fail... well, (Su), so Banshee's doesn't apply, right?
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Old 07-03-2012, 09:28 AM   Top  -  End  -  #77
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Actually, hey! Okay so he failed the Will. But if he still gets the attack in, he can turn THAT into a critical threat, with (1d20+16)[35] to confirm against touch AC.
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Old 07-03-2012, 09:29 AM   Top  -  End  -  #78
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DC.... 28?!? Where do you FIND these things?!?
In my most favoritest Monster Manual ever.

It's the Fleshraker of CR 14.

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And if it's still a fail... well, (Su), so Banshee's doesn't apply, right?
That's right.

Fort save vs. Equilibrium Strike (forgot it was made into a touch attack): (1d20+13)[22]

Edit: Well, that confirms, obviously. Crit damage prz.
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Old 07-03-2012, 09:37 AM   Top  -  End  -  #79
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That's an extra.... (1d4+14)[15]

And I thiiiiink I found your monster. And if so... dayum. This thing isn't the Fleshraker of CR 14, it's the That Damn Crab of CR 14. Fleshraker is comparatively fine until the Druid casts Venomfire on it. This guy though... Theo's flubbed save might cause... uh.... issues.
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Old 07-03-2012, 09:38 AM   Top  -  End  -  #80
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Okay, updating round now. Note that Aylandra's second bladesurge doesn't actually happen, since to refresh instantly it has to hit and kill, not just hit.

Still, tons o damage.

Back in ten or so with a new map!
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Old 07-03-2012, 09:42 AM   Top  -  End  -  #81
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Okay, updating round now. Note that Aylandra's second bladesurge doesn't actually happen, since to refresh instantly it has to hit and kill, not just hit.

Still, tons o damage.

Back in ten or so with a new map!
I have to head off to sleep. I'll try to post something, but given the effort involved in some of these we may be looking at 1/day only for the big stuff. We'll see.
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Old 07-03-2012, 09:53 AM   Top  -  End  -  #82
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Aylandra Will vs Frenzy: (1d20+11)[14]
Thorne Will vs Frenzy: (1d20+17)[35]
Magus Will vs Frenzy: (1d20+10)[11]

...I feel the sudden need to point out that Thorne can cast Dominate Person.
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Old 07-03-2012, 10:45 AM   Top  -  End  -  #83
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And because I am so good at keeping track of things, Theo's CL check vs. SR for his Ray of Enfeeblement: (1d20+7)[13] (fizzle)

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I have to head off to sleep. I'll try to post something, but given the effort involved in some of these we may be looking at 1/day only for the big stuff. We'll see.
If it starts to feel overwhelming, just let me know. I'd rather work something out than have you burn yourself out trying to do something you don't want to.
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Old 07-03-2012, 07:03 PM   Top  -  End  -  #84
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And because I am so good at keeping track of things, Theo's CL check vs. SR for his Ray of Enfeeblement: [roll0] (fizzle)



If it starts to feel overwhelming, just let me know. I'd rather work something out than have you burn yourself out trying to do something you don't want to.
I'll keep with it for now. Winging aside, I do want enough stuff going on to keep me busy, and the other campaigns I'm in aren't managing that.



For the purposes of not causing a TPK, do you think I could convince you to treat Induce Blood Frenzy as a Charm/Compulsion effect? Barring that, I could try arguing semantic about coming within 10', since "coming" implies PC movement and "within" implies <10' instead of <=10'... but that's a bit nitpicky even for me, whereas the effect seems very obviously to fall under the Charm/Compulsion heading.

Otherwise... it doesn't prevent item use or use of abilities, does it? So basically 75% of my party is nova-ing at eachother in the middle of Walls of Blades. Yeeeesh.

Less nitpicky - didn't Theo steal Wall of Fire, preventing it from using it? And how did it hurt Aylandra, centered like that?


(edit the final) Did you check against Theo's Goad? I didn't see the roll. It's gotta roll a 3 or under, but that might prevent it from doing... well, quite as effectively as it did.
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Old 07-03-2012, 07:39 PM   Top  -  End  -  #85
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Herp derp Shadow Dash Will save: [roll0]
It passed.

No to charm/compulsion. You can override the effects of the ability with a compulsion of your own if you wish. It's clearly a morale effect, like a Barabarian's Rage, if you ask me.

Ignore the Wall of Fire; I derped on that. I'm so good at remembering the abilities of my own classes, huh?

That being said, Wall of Fire damages anyone within 20 feet of its damaging side (inward, in this case) upon creation. You also take significantly more damage if you pass through it from either direction.

I doubt this will end in a TPK. I suspect at least one party member will survive. Play it out, since you aren't running on a single set of 'lives' for this. The exact number is hidden for each floor, but suffice it to say I accounted for the possibility of team deaths.

Edit, re: items: The only actions you're required to take each round are melee attacks to the best of your capability. A full attack if possible, a charge if not, movement + standard attack if even that fails.
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Old 07-03-2012, 09:12 PM   Top  -  End  -  #86
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It passed.

No to charm/compulsion. You can override the effects of the ability with a compulsion of your own if you wish. It's clearly a morale effect, like a Barabarian's Rage, if you ask me.
I was thinking more like Rage, which is a compulsion effect. Hmm. Going literally, even if I Dominate them aren't they still under the effect of the ability and hence required to follow its effects?

And... I don't see a caveat about not getting affected after you save once.

Quote:
Ignore the Wall of Fire; I derped on that. I'm so good at remembering the abilities of my own classes, huh?

That being said, Wall of Fire damages anyone within 20 feet of its damaging side (inward, in this case) upon creation. You also take significantly more damage if you pass through it from either direction.

I doubt this will end in a TPK. I suspect at least one party member will survive. Play it out, since you aren't running on a single set of 'lives' for this. The exact number is hidden for each floor, but suffice it to say I accounted for the possibility of team deaths.

Edit, re: items: The only actions you're required to take each round are melee attacks to the best of your capability. A full attack if possible, a charge if not, movement + standard attack if even that fails.
So... Aylandra could male a single melee attack against the nearest thing, and then act out the rest of her turn unrestricted? That seems counter to the intention. OTOH, forcing you to blow big 1/day resources against your allies gets a little ridiculous, as if it wasn't already.
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Old 07-03-2012, 09:16 PM   Top  -  End  -  #87
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I was thinking more like Rage, which is a compulsion effect. Hmm. Going literally, even if I Dominate them aren't they still under the effect of the ability and hence required to follow its effects?
The way I've always seen it played is that you can dominate them into altering the function of their rage, basically retargeting their focus. They still have the effect of the rage, the more powerful domination is just overriding the "MUST KILL ALLIES" part.

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And... I don't see a caveat about not getting affected after you save once.
Well, that's stupid. It's being played as an "affected once, immune 24 hours" ability here. With a save DC like that, there's no way a Ragewalker is CR 14 if it forces saves every round.

Quote:
So... Aylandra could male a single melee attack against the nearest thing, and then act out the rest of her turn unrestricted? That seems counter to the intention. OTOH, forcing you to blow big 1/day resources against your allies gets a little ridiculous, as if it wasn't already.
That wasn't the intent I was trying to get across. I was saying that you have to take the most effective melee attacks you can, but I'm not going to make you activate your amulet or whatever (since it's a near-mindless rage).
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Old 07-03-2012, 11:44 PM   Top  -  End  -  #88
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Oh right, Will of the Blades's Ionian Fervor should have kicked in against that, at a 10% chance since if the Ragewalker is close enough to trigger then he's within her threatened area. It covers spells, SLAs, and Su's, so that should work. Off chance I know, but...

(1d100)[7] - if 91-100, she's unaffected.
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Feat Point System fix (in progress)

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Old 07-04-2012, 06:23 AM   Top  -  End  -  #89
sonofzeal
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Default Re: In which the illustrious sonofzeal valiantly playtests homebrew.

That last swing of Thorne's is a crit threat.

Confirm: (1d20+16)[17], bonus damage (2d6+15)[21]



And, since the rolls were so good, it seems likely you'll need these too:

Magus Will save (1d20+10)[24]
Theo Will save (1d20+16)[36]
Aylandra Will save (1d20+11)[14]
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Feat Point System fix (in progress)

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Old 07-04-2012, 06:40 AM   Top  -  End  -  #90
Jarian
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Default Re: In which the illustrious sonofzeal valiantly playtests homebrew.

Thorne downs the creature with the first set of attacks. Continue.
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