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Old 08-02-2012, 05:09 PM   Top  -  End  -  #211
TheDon
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Default Re: Rebirth of Magic OoC

Quote:
+2 Charisma, -2 Charisma
o_O

We'll see if you die, from the sound of it, someone's pretty confident you won't die :P
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Old 08-02-2012, 05:10 PM   Top  -  End  -  #212
Linguz
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Default Re: Rebirth of Magic OoC

*Derped*

+2 Cha, -2 Con*

And yea, we'll see.
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Old 08-02-2012, 05:24 PM   Top  -  End  -  #213
mattie_p
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Default Re: Rebirth of Magic OoC

Linguz, yer in the plus category again, feel free to act.
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Quote:
Originally Posted by Kazyan View Post
Nah, the material component of that spell is a Mindraped Ice Assassin of a Rudimentary Intelligence Shadesteel Golem with a Craft Contingent Shapechange on it. Not worth the trouble.
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Old 08-02-2012, 05:25 PM   Top  -  End  -  #214
Linguz
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Default Re: Rebirth of Magic OoC

Noted and erased my previous post. Though, would standing up + picking up weapon = full round? If so, that'd be his full round. Or can he stand up and pick the rapier up in 1 move action...
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Old 08-02-2012, 05:32 PM   Top  -  End  -  #215
TheDon
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Default Re: Rebirth of Magic OoC

Quote:
Stand Up
Standing up from a prone position requires a move action and provokes attacks of opportunity.
Quote:
Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item.

If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.
Emphasis mine, so yes, you technically could draw a weapon and stand up as a move action, but would provoke an attack of opportunity where you would still be considered prone so +4 to hit you.

Are you sure you want to do that?
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Old 08-02-2012, 05:34 PM   Top  -  End  -  #216
Linguz
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Default Re: Rebirth of Magic OoC

They're dazed/held, aren't they?
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Old 08-02-2012, 05:37 PM   Top  -  End  -  #217
TheDon
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Default Re: Rebirth of Magic OoC

I stand corrected

Edit : I just noticed the pun

Last edited by TheDon : 08-02-2012 at 05:47 PM.
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Old 08-02-2012, 06:27 PM   Top  -  End  -  #218
mattie_p
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Default Re: Rebirth of Magic OoC

I know my business, I would've waited to heal if the beast was still active, choosing to attack it myself.
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Originally Posted by Kazyan View Post
Nah, the material component of that spell is a Mindraped Ice Assassin of a Rudimentary Intelligence Shadesteel Golem with a Craft Contingent Shapechange on it. Not worth the trouble.
Spoiler
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Old 08-03-2012, 09:29 AM   Top  -  End  -  #219
Halberd
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Default Re: Rebirth of Magic OoC

Natural 1. Ouch.
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Old 08-04-2012, 01:31 AM   Top  -  End  -  #220
TheDon
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Default Re: Rebirth of Magic OoC

Made for a funny desciption thought. No update today (Or yesterday for most of you guys I guess), sorry for the delay. Will try tomorrow (today), if I can't tomorrow, there will be one on Sunday for sure.
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Old 08-04-2012, 01:49 PM   Top  -  End  -  #221
OracleofSilence
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Default Re: Rebirth of Magic OoC

Thank god we aren't using fumble tables. I lost my last IRL character to one of those.
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Sometimes, just sometimes, i really wish "I hit it again" was a viable option in real life.

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Old 08-06-2012, 08:39 AM   Top  -  End  -  #222
TheDon
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Default Re: Rebirth of Magic OoC

Alright, sorry for the longer delay then expected, ready for an update. Missing OracleofSilence's turn thought.
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Old 08-06-2012, 10:28 AM   Top  -  End  -  #223
OracleofSilence
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Default Re: Rebirth of Magic OoC

And now, time to take advantage of all that health Leif has. No more playing it safe.

Also, to be specific, what are your rules for damaging ones self?
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Old 08-07-2012, 03:39 AM   Top  -  End  -  #224
OracleofSilence
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Default Re: Rebirth of Magic OoC

And that's what i get for being clever. A natural 20 on the will save and 17 damage. Figures.

Just one question. Attacks of opportunity only allow one attack. What were all those other dice for?
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Old 08-07-2012, 03:45 AM   Top  -  End  -  #225
TheDon
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Default Re: Rebirth of Magic OoC

Quote:
Just one question. Attacks of opportunity only allow one attack. What were all those other dice for?
Quills, whenever they attack, there's a chance one or two quills will also damage.

Quote:
Also, to be specific, what are your rules for damaging ones self?
Unless someone can provide me with a RAW mechanic, you automaticly deal yourself weapon damage.

Last edited by TheDon : 08-07-2012 at 03:46 AM.
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Old 08-07-2012, 04:17 PM   Top  -  End  -  #226
TheDon
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Default Re: Rebirth of Magic OoC

Forgot to mention, your turn :P
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Old 08-07-2012, 04:51 PM   Top  -  End  -  #227
Halberd
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Default Re: Rebirth of Magic OoC

Whose turn is it, anyway? The initiative rolls were a bit screwed up, so...
Is it mine? If so, I'll post in the IC shortly.
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Old 08-07-2012, 05:07 PM   Top  -  End  -  #228
mattie_p
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Default Re: Rebirth of Magic OoC

Doesn't really matter much, we all just post in any order, then TheDon does our combatants and the description of events and effects.

Incidentally I'll be posting in a few hours
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Quote:
Originally Posted by Kazyan View Post
Nah, the material component of that spell is a Mindraped Ice Assassin of a Rudimentary Intelligence Shadesteel Golem with a Craft Contingent Shapechange on it. Not worth the trouble.
Spoiler

Last edited by mattie_p : 08-07-2012 at 05:07 PM.
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Old 08-08-2012, 03:29 AM   Top  -  End  -  #229
TheDon
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Default Re: Rebirth of Magic OoC

Yeah, I find that initiative works great for table top to give players some time to think and give them a clear order of who's next.

In the PbP thought it's a different matter. Player already have plenty of time to think and you want to speed things up so a grouping everyone together is much faster. I'll just do an average of enemy initiatives, who ever beats it gets an extra round in front of them, then everyone will just act together after their turns. Any readied actions will also take part of that.
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Old 08-08-2012, 11:15 AM   Top  -  End  -  #230
The_listener
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Default Re: Rebirth of Magic OoC

Hey guy's I've been talking to the DM about a little project I've been trying, and if you are all up for it, he is considering utilizing it in this game... so I'm here to run it by you all.

Here is the information I have sent the dm in short so I don't have to write it again.
Spoiler


In short if your interested lemme know and we can do a little fake test on this board, but it is ultimately TheDon's choice, I just thought it may be fun

Now, how to keep Verak alive...
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Old 08-08-2012, 12:34 PM   Top  -  End  -  #231
Linguz
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Default Re: Rebirth of Magic OoC

Quote:
Originally Posted by The_listener View Post
Make free 5 foot step to Q15, then charge to R4.
Sorry about this, but that's impossible. :/

Quote:
Originally Posted by 5 foot step
You can move 5 feet in any round when you don’t perform any other kind of movement. Taking this 5-foot step never provokes an attack of opportunity. You can’t take more than one 5-foot step in a round, and you can’t take a 5-foot step in the same round when you move any distance.
And then there's the problem with the charge...

Quote:
Originally Posted by Charge
Movement During a Charge
You must move before your attack, not after. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent.
You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). Here’s what it means to have a clear path. First, you must move to the closest space from which you can attack the opponent. (If this space is occupied or otherwise blocked, you can’t charge.) Second, if any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can’t charge. (Helpless creatures don’t stop a charge.)
The cliff sides slow movement...

[EDIT: Come to think about it, the cliffside might not slow movement across or down it... but that'd be Don's saying, which would make a straight charge possible, but provoke 2 attacks.]

On the other hand, if you wish, you could Withdraw, preventing AoO but not letting attacks happen to you from the first square you move out of.

Quote:
Originally Posted by Withdraw
Withdrawing from melee combat is a full-round action. When you withdraw, you can move up to double your speed. The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square. (Invisible enemies still get attacks of opportunity against you, and you can’t withdraw from combat if you’re blinded.) You can’t take a 5-foot step during the same round in which you withdraw.
If, during the process of withdrawing, you move out of a threatened square (other than the one you started in), enemies get attacks of opportunity as normal.
Of course, not attacking might be against Verak's nature...
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Last edited by Linguz : 08-08-2012 at 12:35 PM.
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Old 08-08-2012, 12:40 PM   Top  -  End  -  #232
The_listener
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Default Re: Rebirth of Magic OoC

Fair enough thanks for pointing it out I will have to rethink my plan then I'll delete the post in a little while, in the meantime, what are the thoughts on the other thing?
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After a long Hiatus due to the birth of my daughter and the remaking of the entirety of the bone structure in my right arm, I return, sorry to all the games I disrupted with my absence.

The Listener brought to glorious life by Cerkia

My Homebrew
Planeswalkers: A work in evergrowing progress
The Wielder of the Darkness: Reach out and mutilate somebody
Host of the Angelus: Light Incarnate


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Old 08-08-2012, 12:43 PM   Top  -  End  -  #233
Linguz
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Default Re: Rebirth of Magic OoC

Again, sorry. I hate to use the rules and all that.

-----

On the other hand, I think it's an interesting idea, but what happens to those who don't follow a god? Or those who follow devoutly (Paladin/Cleric)? Do they get a bonus/penalty to bonuses/penalties?
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Old 08-08-2012, 01:36 PM   Top  -  End  -  #234
The_listener
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Default Re: Rebirth of Magic OoC

That's fine I'd rather you tell me than I get it wrong

And, due to the setting here, the gods and alignment are not to important, buuuut I can answer.
If you don't follow a god, you are unlikely to ever ask a god for help, ergo the chances of receiving a blessing are lessened. However this does not mean the gods would not bless you happen to be furthering a cause they believe in and feel the need to reward you. Remember, you may not believe in the gods, but they believe in you.

As for the extremely devout, the blessings do not depend on your strength of belief but your actions, for example;
A monk who devoutly follows a God sit's in a temple for years studying his teachings but doing nothing to advance that god's causes petitions for a blessing and gains no particular bonuses due to being devout due to his lack of efforts for that god.
However, a similar monk who pays passing tribute to the same god travels the world, healing those who he meets, helping those who need his help. Eventually he finds himself paying a minor tribute to his god and is blessed with a significant bonus due to his actions.

So it's not so much based around one's belief's as one's actions, so even non-believers may be blessed, which makes it a slightly fairer system to hardcore RPGer's who choose their characters to not follow gods.
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After a long Hiatus due to the birth of my daughter and the remaking of the entirety of the bone structure in my right arm, I return, sorry to all the games I disrupted with my absence.

The Listener brought to glorious life by Cerkia

My Homebrew
Planeswalkers: A work in evergrowing progress
The Wielder of the Darkness: Reach out and mutilate somebody
Host of the Angelus: Light Incarnate


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Old 08-08-2012, 01:47 PM   Top  -  End  -  #235
Linguz
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Default Re: Rebirth of Magic OoC

Alright. I'm fine with the idea. As long as Rick gets a tail.

Not really. Though, neither of us (Rick nor I) would mind.
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Old 08-08-2012, 01:50 PM   Top  -  End  -  #236
The_listener
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Default Re: Rebirth of Magic OoC

I'll be honest, a tail is a possibility
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After a long Hiatus due to the birth of my daughter and the remaking of the entirety of the bone structure in my right arm, I return, sorry to all the games I disrupted with my absence.

The Listener brought to glorious life by Cerkia

My Homebrew
Planeswalkers: A work in evergrowing progress
The Wielder of the Darkness: Reach out and mutilate somebody
Host of the Angelus: Light Incarnate


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Old 08-08-2012, 01:56 PM   Top  -  End  -  #237
TheDon
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Default Re: Rebirth of Magic OoC

Well, the fluff would have to be completely be rewritten so as not to include Gods.

I do have concerns, D12 wisdom or constitution lost by a bad roll is basically a death sentence for one of you (if not 2). So that would probably have to be rewritten. Like the_listener said, I'd be willing to give it a try in the OOC forum.

I will not include it in the game however unless everyone is in agreement. A simple PM with "I'm not confortable with this" from anyone, is enough to Veto this. I don't want to put anyone in a bad position and since it wasn't disclosed ahead of time I'm not wanting to force it on anyone.

Quote:
[EDIT: Come to think about it, the cliffside might not slow movement across or down it... but that'd be Don's saying, which would make a straight charge possible, but provoke 2 attacks.]
Nah, it still slow movement, running down a fine sand hill without falling is pretty hard.
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Old 08-08-2012, 03:11 PM   Top  -  End  -  #238
The_listener
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Default Re: Rebirth of Magic OoC

Initially the failed save was a simple "decrease that score by 4" but I was unsure of what to do... but hey anything works
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After a long Hiatus due to the birth of my daughter and the remaking of the entirety of the bone structure in my right arm, I return, sorry to all the games I disrupted with my absence.

The Listener brought to glorious life by Cerkia

My Homebrew
Planeswalkers: A work in evergrowing progress
The Wielder of the Darkness: Reach out and mutilate somebody
Host of the Angelus: Light Incarnate


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Old 08-08-2012, 03:14 PM   Top  -  End  -  #239
Linguz
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Default Re: Rebirth of Magic OoC

Why not kinda 'reverse' the effect that they gained for a duration of time before it leaves? Of course, some of these things would have other effects.

Example: You gain a natural claw attack. Later, you keep it, but your strength is drained by 2. Then a bit later, both it and the drain go away. Think of it as payment that the god takes.
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Old 08-08-2012, 03:20 PM   Top  -  End  -  #240
The_listener
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Default Re: Rebirth of Magic OoC

Sounds good actually, i'll have to think....
Would you like a quick test?
__________________
After a long Hiatus due to the birth of my daughter and the remaking of the entirety of the bone structure in my right arm, I return, sorry to all the games I disrupted with my absence.

The Listener brought to glorious life by Cerkia

My Homebrew
Planeswalkers: A work in evergrowing progress
The Wielder of the Darkness: Reach out and mutilate somebody
Host of the Angelus: Light Incarnate



Last edited by The_listener : 08-08-2012 at 03:23 PM.
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