Linguz, yer in the plus category again, feel free to act.
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Chairman of Zinc Saucier. Currently judging made-from-scratch Whisperknives.
Quote:
Originally Posted by Kazyan
Nah, the material component of that spell is a Mindraped Ice Assassin of a Rudimentary Intelligence Shadesteel Golem with a Craft Contingent Shapechange on it. Not worth the trouble.
Spoiler
Characters: Grath - Southern Comfort Campaign
Prizes: Eglath - 2nd Place Iron Chef XXXII
Noted and erased my previous post. Though, would standing up + picking up weapon = full round? If so, that'd be his full round. Or can he stand up and pick the rapier up in 1 move action...
Stand Up
Standing up from a prone position requires a move action and provokes attacks of opportunity.
Quote:
Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item.
If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.
Emphasis mine, so yes, you technically could draw a weapon and stand up as a move action, but would provoke an attack of opportunity where you would still be considered prone so +4 to hit you.
I know my business, I would've waited to heal if the beast was still active, choosing to attack it myself.
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Avatar by Derjuin, sing her praises to Elysium. Adopt an Avatar today.
Chairman of Zinc Saucier. Currently judging made-from-scratch Whisperknives.
Quote:
Originally Posted by Kazyan
Nah, the material component of that spell is a Mindraped Ice Assassin of a Rudimentary Intelligence Shadesteel Golem with a Craft Contingent Shapechange on it. Not worth the trouble.
Spoiler
Characters: Grath - Southern Comfort Campaign
Prizes: Eglath - 2nd Place Iron Chef XXXII
Made for a funny desciption thought. No update today (Or yesterday for most of you guys I guess), sorry for the delay. Will try tomorrow (today), if I can't tomorrow, there will be one on Sunday for sure.
Thank god we aren't using fumble tables. I lost my last IRL character to one of those.
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I am an
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INTP Myers-Briggs Personality Type
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The Introverted Intuitive mind typically creates a unique vision and arrives at unique insights about things, phenomena, or people. It strives to discover the essence of things and fill in the missing pieces of a puzzle.
Because sometimes, saying that you are a 3rd level CG Elf Wizards doesn't say anything at all
Sometimes, just sometimes, i really wish "I hit it again" was a viable option in real life.
And now, time to take advantage of all that health Leif has. No more playing it safe.
Also, to be specific, what are your rules for damaging ones self?
__________________
I am an
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INTP Myers-Briggs Personality Type
Spoiler
The Introverted Intuitive mind typically creates a unique vision and arrives at unique insights about things, phenomena, or people. It strives to discover the essence of things and fill in the missing pieces of a puzzle.
Because sometimes, saying that you are a 3rd level CG Elf Wizards doesn't say anything at all
Sometimes, just sometimes, i really wish "I hit it again" was a viable option in real life.
And that's what i get for being clever. A natural 20 on the will save and 17 damage. Figures.
Just one question. Attacks of opportunity only allow one attack. What were all those other dice for?
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I am an
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INTP Myers-Briggs Personality Type
Spoiler
The Introverted Intuitive mind typically creates a unique vision and arrives at unique insights about things, phenomena, or people. It strives to discover the essence of things and fill in the missing pieces of a puzzle.
Because sometimes, saying that you are a 3rd level CG Elf Wizards doesn't say anything at all
Sometimes, just sometimes, i really wish "I hit it again" was a viable option in real life.
Doesn't really matter much, we all just post in any order, then TheDon does our combatants and the description of events and effects.
Incidentally I'll be posting in a few hours
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Avatar by Derjuin, sing her praises to Elysium. Adopt an Avatar today.
Chairman of Zinc Saucier. Currently judging made-from-scratch Whisperknives.
Quote:
Originally Posted by Kazyan
Nah, the material component of that spell is a Mindraped Ice Assassin of a Rudimentary Intelligence Shadesteel Golem with a Craft Contingent Shapechange on it. Not worth the trouble.
Spoiler
Characters: Grath - Southern Comfort Campaign
Prizes: Eglath - 2nd Place Iron Chef XXXII
Yeah, I find that initiative works great for table top to give players some time to think and give them a clear order of who's next.
In the PbP thought it's a different matter. Player already have plenty of time to think and you want to speed things up so a grouping everyone together is much faster. I'll just do an average of enemy initiatives, who ever beats it gets an extra round in front of them, then everyone will just act together after their turns. Any readied actions will also take part of that.
Hey guy's I've been talking to the DM about a little project I've been trying, and if you are all up for it, he is considering utilizing it in this game... so I'm here to run it by you all.
Here is the information I have sent the dm in short so I don't have to write it again.
Spoiler
Basically I am in the middle of creating a huge campaign setting and have recently created a "Divine Gifts" table, that players may roll on occasionally in games to gain additional power, or, if their patron deity dislikes them, penalties. Now I am currently looking to give it a minor playtest but have no other game to try it on as I am currently in London town working on what to do with the Olympic village after the games with a few other designers and would like to know if you would mind a little test in this game?
Each character first off selects which god they would like to petition for aid, or more precisely what alignment. They then pick an action or thing they have done in that gods name; for example, building a temple or leading a crusade.
Then dependent on the gods individual view on said act they award a score to that character ranging from -30 to +30, the higher, the more recognition the god (or power that be) has given to that player.
Next each player rolls a D100, adding or subtractiong subtracting the number the God allocated them from their total.
After rolling you consult the a table with about 60+ results, and gain that appropriate bonus or penalty (as expected higher is better) many of the bonus's are left to DM's alteration (e.g. one gives the character a natural weapon, so the DM dictates what type how it works etc.). There are however other inclusions.
Firstly, if your alignment matches that of your gods, you may re-roll once on the table. If your alignment is opposed to that of the god, your roll is halved. Secondly dependent on your God's alignment, the roll can be affected as follows:
A Good Deity will allow a character to pick a blessing that is within 5 of it's roll (e.g. a Character who rolls a 50 could pick between 45-55)
A neutral deity will never give a penalty or bonus higher than 20.
An evil Deity will discount any roll's bonuses their base roll is under 30, they will however discount any penalties if the base roll is higher than 80.
In addition, there is a chance of rolling a "Vice or Virtue" Ability, which requires a secondary roll of a D6. When rolling on the Vice or Virtue table, the DM picks a characters chief Virtue (If good aligned) or Vice (If evil aligned) a neutral character may have either.
The Virtues are: Humility, Kindness, Patience, Diligence, Charity, Temperance, Chastity.
The Vices are: Envy, Pride, Gluttony, Greed, Sloth, Lust, Wrath.
Finally, the Gods power's have a tendency to test those who receive it. Whenever a Character receives a blessing they must pass a Will or Fortitude check (whichever is higher) Equal to 10+ 5 per blessing. If the Check passes, the character maintains the blessing, if they fail however, the blessing remains, but takes a heavy toll on the character, permanently reducing the characters Con score (If a fortitude save was taken) or Wis score (if a will save was taken) by D12. If this kills or drive's the character insane, oh well, the God's have other champions.
I would write the abilities, but there are roughly 60 and I don't really have time here.
But due to the setting, it could be re-written as one of the following things
1: Rather than gods, as we re-awake the residual magic in the world it affects our very being, each of us differently, due to a fair few spells having alignments, just remove the bonuses of the gods, or make each bonus or penalty completely random.
2: If it's a slow walk into godhood it would require a staging area, somewhere it begins and we start to unlock our abilities;but you could keep everything the same and rather than the bonuses coming from the gods, they could come from the belief of mortals fueling our own power.
In short if your interested lemme know and we can do a little fake test on this board, but it is ultimately TheDon's choice, I just thought it may be fun
Now, how to keep Verak alive...
__________________ After a long Hiatus due to the birth of my daughter and the remaking of the entirety of the bone structure in my right arm, I return, sorry to all the games I disrupted with my absence.
You can move 5 feet in any round when you don’t perform any other kind of movement. Taking this 5-foot step never provokes an attack of opportunity. You can’t take more than one 5-foot step in a round, and you can’t take a 5-foot step in the same round when you move any distance.
And then there's the problem with the charge...
Quote:
Originally Posted by Charge
Movement During a Charge
You must move before your attack, not after. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent. You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). Here’s what it means to have a clear path. First, you must move to the closest space from which you can attack the opponent. (If this space is occupied or otherwise blocked, you can’t charge.) Second, if any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can’t charge. (Helpless creatures don’t stop a charge.)
The cliff sides slow movement...
[EDIT: Come to think about it, the cliffside might not slow movement across or down it... but that'd be Don's saying, which would make a straight charge possible, but provoke 2 attacks.]
On the other hand, if you wish, you could Withdraw, preventing AoO but not letting attacks happen to you from the first square you move out of.
Quote:
Originally Posted by Withdraw
Withdrawing from melee combat is a full-round action. When you withdraw, you can move up to double your speed. The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square. (Invisible enemies still get attacks of opportunity against you, and you can’t withdraw from combat if you’re blinded.) You can’t take a 5-foot step during the same round in which you withdraw.
If, during the process of withdrawing, you move out of a threatened square (other than the one you started in), enemies get attacks of opportunity as normal.
Of course, not attacking might be against Verak's nature...
Fair enough thanks for pointing it out I will have to rethink my plan then I'll delete the post in a little while, in the meantime, what are the thoughts on the other thing?
__________________ After a long Hiatus due to the birth of my daughter and the remaking of the entirety of the bone structure in my right arm, I return, sorry to all the games I disrupted with my absence.
Again, sorry. I hate to use the rules and all that.
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On the other hand, I think it's an interesting idea, but what happens to those who don't follow a god? Or those who follow devoutly (Paladin/Cleric)? Do they get a bonus/penalty to bonuses/penalties?
That's fine I'd rather you tell me than I get it wrong
And, due to the setting here, the gods and alignment are not to important, buuuut I can answer.
If you don't follow a god, you are unlikely to ever ask a god for help, ergo the chances of receiving a blessing are lessened. However this does not mean the gods would not bless you happen to be furthering a cause they believe in and feel the need to reward you. Remember, you may not believe in the gods, but they believe in you.
As for the extremely devout, the blessings do not depend on your strength of belief but your actions, for example;
A monk who devoutly follows a God sit's in a temple for years studying his teachings but doing nothing to advance that god's causes petitions for a blessing and gains no particular bonuses due to being devout due to his lack of efforts for that god.
However, a similar monk who pays passing tribute to the same god travels the world, healing those who he meets, helping those who need his help. Eventually he finds himself paying a minor tribute to his god and is blessed with a significant bonus due to his actions.
So it's not so much based around one's belief's as one's actions, so even non-believers may be blessed, which makes it a slightly fairer system to hardcore RPGer's who choose their characters to not follow gods.
__________________ After a long Hiatus due to the birth of my daughter and the remaking of the entirety of the bone structure in my right arm, I return, sorry to all the games I disrupted with my absence.
__________________ After a long Hiatus due to the birth of my daughter and the remaking of the entirety of the bone structure in my right arm, I return, sorry to all the games I disrupted with my absence.
Well, the fluff would have to be completely be rewritten so as not to include Gods.
I do have concerns, D12 wisdom or constitution lost by a bad roll is basically a death sentence for one of you (if not 2). So that would probably have to be rewritten. Like the_listener said, I'd be willing to give it a try in the OOC forum.
I will not include it in the game however unless everyone is in agreement. A simple PM with "I'm not confortable with this" from anyone, is enough to Veto this. I don't want to put anyone in a bad position and since it wasn't disclosed ahead of time I'm not wanting to force it on anyone.
Quote:
[EDIT: Come to think about it, the cliffside might not slow movement across or down it... but that'd be Don's saying, which would make a straight charge possible, but provoke 2 attacks.]
Nah, it still slow movement, running down a fine sand hill without falling is pretty hard.
Initially the failed save was a simple "decrease that score by 4" but I was unsure of what to do... but hey anything works
__________________ After a long Hiatus due to the birth of my daughter and the remaking of the entirety of the bone structure in my right arm, I return, sorry to all the games I disrupted with my absence.
Why not kinda 'reverse' the effect that they gained for a duration of time before it leaves? Of course, some of these things would have other effects.
Example: You gain a natural claw attack. Later, you keep it, but your strength is drained by 2. Then a bit later, both it and the drain go away. Think of it as payment that the god takes.
Sounds good actually, i'll have to think....
Would you like a quick test?
__________________ After a long Hiatus due to the birth of my daughter and the remaking of the entirety of the bone structure in my right arm, I return, sorry to all the games I disrupted with my absence.