Yeah, but Lirael's tools and skills are designed specifically to counter magical undead, so I've got you covered on that aspect.
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"Pause you who read this, and think for a moment of the long chain of iron or gold, of thorns or flowers, that would never have bound you, but for the formation of the first link on one memorable day" --Charles Dickens
Well, just saying, if I'm there, there won't be a crowd of them. Saraneth+Kibeth, the combo I used against those 4 earlier troops, would work against thousands of Dead Hands, which would be your basic reanimated bodies paired with a fished-out soul. That is, if Lirael is using them. Kibeth (the Walker, which forces motion or death) is strongest with Lirael, while another bell user might have a special connection to another bell.
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"Pause you who read this, and think for a moment of the long chain of iron or gold, of thorns or flowers, that would never have bound you, but for the formation of the first link on one memorable day" --Charles Dickens
Can we talk for a moment about power level? I appreciate that we want to be badasses from all of our favorite media, but I was under the impression that we were trying to keep power levels, I dunno, reasonable? Pit Fiends, for any who don't know (I would think everyone would), are Challenge Rating 20, meaning that 1 of them is appropriate as a boss for 4 level 20 D&D characters. 6 of them attacked us. I took out 1, sustaining heavy damage with a sword designed to kill magical demons, landing on the floor unable to continue to fight. Everyone else seems to be wheeling out the hurt with what seems like impunity. I don't know if that's how we want to play (in which case I guess I'll just make my guy more of an awesomesauce magic-y fighter), but if we want enemies to have more of a force and a presence, I think we need to designate one of the Co-DMs Fight Coordinator. They would respond to player actions with appropriate actions from enemies, such as the Pit Fiends regenerating, turning invisible, or blocking attacks with their claws. I think that, in a freeform RPG, it would make combat more flavorful, difficult, and intense. But let me know iff that is what we want or not.
TL;DR: I think errbodie's too powerful, but its just my opinion.
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"Pause you who read this, and think for a moment of the long chain of iron or gold, of thorns or flowers, that would never have bound you, but for the formation of the first link on one memorable day" --Charles Dickens
I was going to suggest the same thing to everyone actually. However Majiin Bu is Uber, as is most people's Personae. :)
Also, it is noteworthy that even some high level monsters are supposedly less powerful than they mechanically when it comes to D&D novels, or so I've heard.
Not in the case of the Pit Fiends, if these really are Pit Fiends. In the EU, I think there are only a few, and they are way more powerful than their stats would suggest. I was going on the "Lords of Hell" model for how I had mine attack me. The only reason I was able to destroy it was because Nehima was specifically modified to kill Orannis, a huge Devil-God himself. In fact, I'm pretty sure they should be regenning right now unless you used a "good-aligned" weapon (or equivalent White Magicy thing) or some thing made out of silver to attack them.
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"Pause you who read this, and think for a moment of the long chain of iron or gold, of thorns or flowers, that would never have bound you, but for the formation of the first link on one memorable day" --Charles Dickens
Not in the case of the Pit Fiends, if these really are Pit Fiends. In the EU, I think there are only a few, and they are way more powerful than their stats would suggest. I was going on the "Lords of Hell" model for how I had mine attack me. The only reason I was able to destroy it was because Nehima was specifically modified to kill Orannis, a huge Devil-God himself. In fact, I'm pretty sure they should be regenning right now unless you used a "good-aligned" weapon (or equivalent White Magicy thing) or some thing made out of silver to attack them.
I think there's actually quite a few of these "Pit-Fiends". It's just that the Uber Pitfiends are actually low-numbered. I could be wrong though, I"m not much of a D&D buff.
Anyway, don't worry, their about to amp the difficulty level up quite a bit.
Everyone, no more God-Moding. :/
1: No, I didn't know that about Pit Fiends. Haven't played much DnD.
2: It hardly makes a difference. Most of us have past selves that are (I guess) more-or-less equivalent to a high level DnD character, at teh absolute least. And when I say absolute least, I mean it. And we each have FOUR OF THEM.
3: We aren't making teh fights. Armin is. I'm trying to keep it fairly reasonable, which is part of why I keep mentioning that it hasn't been very long; I haven't busted out teh Saber's bike or Excalibur's full power, Rei's Evangelion or full scale ATF, or Yu's higher level....stuff, and yet I am, quite reasonably compared to some of teh others, stomping f*****s. Basically, if we want good challenges, it's up to Armin. And we just started, so he probably hasn't found his groove quite yet.
4: I like this "fight coordinator" idea. I don't wanna do it - I'm too biased - but someone needs to be watching this, keeping things fair and balanced.
And Excalibur definitely counts as "good-aligned" here, for teh record.
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78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
I was actually planning on letting mine burst out from the silly little "prison" I made for him in my next post. I don't think it should be killed by being tripped and then baked in mud...
1: No, I didn't know that about Pit Fiends. Haven't played much DnD.
2: It hardly makes a difference. Most of us have past selves that are (I guess) more-or-less equivalent to a high level DnD character, at teh absolute least. And when I say absolute least, I mean it. And we each have FOUR OF THEM.
3: We aren't making teh fights. Armin is. I'm trying to keep it fairly reasonable, which is part of why I keep mentioning that it hasn't been very long; I haven't busted out teh Saber's bike or Excalibur's full power, Rei's Evangelion or full scale ATF, or Yu's higher level....stuff, and yet I am, quite reasonably compared to some of teh others, stomping f*****s. Basically, if we want good challenges, it's up to Armin. And we just started, so he probably hasn't found his groove quite yet.
4: I like this "fight coordinator" idea. I don't wanna do it - I'm too biased - but someone needs to be watching this, keeping things fair and balanced.
And Excalibur definitely counts as "good-aligned" here, for teh record.
Technically, there are 8 Pitfiends total, not 4 each. :) But still, they are no walk in the park.
I toned it down with this fight but I will tone it down a little more.
I don't know exactly what pit fiends are, however I assumed they would be the equivalent of Demon Princess from Warhammer and 40k, and at least one of my characters can kill them with little difficulty as soon as it can see them. And one of the other combat characters is a level thirty (Maximum NwN2, not that I ever ended up finishing the campaign) so....
Wonder when the Master Chief fits on the scheme of things.
To avoid harming the sanity of the DM I can no longer:
* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
Eh, I just know of the power level of Pit Fiends from D&D, and I knew that you should under no circumstances charge them. I get that some characters would try it (character personality is always king in freeforms), but it didn't strike me as something you could succeed at.
And I, in the other way around, don't know anything of Warhammer's power level, but I'm telling you right now, Pit Fiends can't be killed in a single stroke by anything non-magical that I know of, including being dropped from orbit. And even if it is magical, it has to be specific magic that works basically just against them.
EDIT: I could take Fight coordinator instead of Redcat san, if that was okay with everyone.
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"Pause you who read this, and think for a moment of the long chain of iron or gold, of thorns or flowers, that would never have bound you, but for the formation of the first link on one memorable day" --Charles Dickens
Eh, I just know of the power level of Pit Fiends from D&D, and I knew that you should under no circumstances charge them. I get that some characters would try it (character personality is always king in freeforms), but it didn't strike me as something you could succeed at.
And I, in the other way around, don't know anything of Warhammer's power level, but I'm telling you right now, Pit Fiends can't be killed in a single stroke by anything non-magical that I know of, including being dropped from orbit. And even if it is magical, it has to be specific magic that works basically just against them.
There's some upgrade Pit-Fiends that fall under those rules of not being smart to charge at I"m about to introduce.
Well, in that case, I bow to the full-DM's decision.
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"Pause you who read this, and think for a moment of the long chain of iron or gold, of thorns or flowers, that would never have bound you, but for the formation of the first link on one memorable day" --Charles Dickens
CONOR77 Leveled up! CONOR77 Rose to the rank of FIGHT COORDINATOR!
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"Pause you who read this, and think for a moment of the long chain of iron or gold, of thorns or flowers, that would never have bound you, but for the formation of the first link on one memorable day" --Charles Dickens
You shouldn't charge Demon Princes unless your of = power and then it is always ify, and almost nothing can kill them outright in either game. What I just pulled was an instant save or be teleported to hell to be tortured by demons more powerful then you and then be eaten, succeed be stunned for a couple of minutes spell (Epic spell Damnation), so I thought it would be worth a shot.
What I'm trying now should have about a 50/50 chance of killing one of said demons, or giving him a terrible migraine.
To avoid harming the sanity of the DM I can no longer:
* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
Ah, the ol' Save-or-get-teleported-to-hell-to-be-tortured-by-demons-more-powerful-than-you-and-then-eaten. I remember when we just had Save or Sucks. Those were the days...
Edit: Sounds like they are similar in power, though I'd still say Pit Fiends are more powerful. Its just a matter of the Pit Fiends being intended as a kind of campaign boss, along with the other CR 20 stuff like some of the Elder Dragons, the Tarrasque, Balors, Death Slaads. They have one for almost every alignment/campaign type. Idk though, some of the stuff you see in Warhammer just makes me go o.O
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"Pause you who read this, and think for a moment of the long chain of iron or gold, of thorns or flowers, that would never have bound you, but for the formation of the first link on one memorable day" --Charles Dickens
Yeah, the difference between fluff and tabletop can be awesome. Part of the reason is that the games have to be playable...
But yea, Demon Princes are supposed to make armies poop them selves in some fluff, be slayed by powerful heroes, be god like, rule planets (40k ones at least), and yet can be killed by elite infantry or a stray cannon or a well equipped but minor hero.
And then, the greater demons of the deity which are manifestations of the gods will are supposed to be as/more powerful, yet some mortal humans (the weaklings of the setting, this ones a story from 40k) can get the demon to try and poses them and then out-will the demon, subjugating it.
So they range somewhere from level 40 to level 20 I would guess. And considering that one of my characters is as powerful as an army (at least, that's how I imagine John's Fluff (The Spartan), One is potent enough to kill greater demons with their mind (Eldrad) and another faces a god at the end of the campaign and wins (Aleandrea, a level 30. Will have to actually read how the campaign end though, beyond snippets... I should stat her as well, at least, spell and feat wise).
Really, Alric is almost non-existent on their power radar, except his knowledge of runes and the ability to create extremely potent items means that he will be an extremely potent force multiplier given a few days...
To avoid harming the sanity of the DM I can no longer:
* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
I had my attack as basically that ZEUS was overcocky. Manhattan had Hunters that look remarkably like Pit Fiends and not long after they're introduced you are slaughtering them by the dozens.
You can slap him down if you want, that's why I didn't post deaths, just that I hit a Demon and then hit all of them.
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<-- Give the zombie a hug. You know you want too. It's so lonely.
I have quit Giantitp. I may be back but not anytime soon
Sorry everyone
Ok, if he gets that, then I could do a childish thing and upgrade to:
-Singularity Kimiko Ross, complete with giant foglet-nanobot robot body
-Remembrancer Lirael (already leaning mostly on her, so she doesn't get many more powers than she has)
-God Tier Eridan (think entire cities turning into craters with the application of a little effort)
-Old One Will (The power of the Old Ones transcends world-boundaries, meaning that Will can rewrite reality as he sees fit, within a certain area around him)
...but I'm not going to, unless this gets way out of hand.
EDIT: Exactly Anecron! You played your character as a character, in this case confident that he had seen this crap before and could destroy it easily. You also narrated attacks without results, which is nice. (I probably should have done this)
EDIT2: I'm saving that video for future reference against players who say that game balance isn't important. I'll beat their Fighter over the head with it saying "this is you in 8 levels!" That was great.
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"Pause you who read this, and think for a moment of the long chain of iron or gold, of thorns or flowers, that would never have bound you, but for the formation of the first link on one memorable day" --Charles Dickens
Agreeing with Conor here. Let's try to keep this under control. Because, for teh record, my broken-fu is stronger than yours. This game that this could really easily turn into? This game of "My Combination of Fictional Characters, Objects, Concepts, and so on Could Beat Up Yours!"? I play this game with my friends. I never lose. Literally. Control is what we should be striving to keep this under; I didn't sign up to play "CHRISTIAN HUMBLER RELOADED: THE RPG", and I don't think anyone else did either.
Also for teh record, I totally haven't narrated my attack results on that (those?) Pit Fiend(s?) for exactly that reason. We now have a shiny new Fight Coordinator Co-GM (gratz on teh level up!), so let's let him get a workout.
__________________
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
To avoid harming the sanity of the DM I can no longer:
* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature