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Old 07-11-2012, 10:34 PM   Top  -  End  -  #151
IcemanJRC
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

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3 rounds is the minimum to be sanctioned; otherwise, it's at the TO's discretion, although the MTR recommends more rounds based on the number of players. If you want to know, the formula is ceiling (log base 2 (number of players))
Well I knew there were recommendations, I got to learn about those when I was just a little tyke, but thank you for the formula.
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Old 07-12-2012, 02:21 AM   Top  -  End  -  #152
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

After some pondering, I did take out the Oblivion Rings from the maindeck. They're still going into the sideboard though.

Tough part is figuring out what to replace them with. One I replaced with Divine Deflection (I think it works as a 1-of). The other I currently have a Mana Leak in, though I'm not sure it's worth it as a 4-of maindeck when Cavern of Souls is around. Maybe a third Runechanter's Pike?
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Old 07-12-2012, 05:36 AM   Top  -  End  -  #153
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

I guess it depends. What permanents did you tend to Oblivion Ring most often? If they were Planeswalkers, then Mana Leak is a pretty good choice. Sure, you won't counter creatures often, but you'll counter more Planeswalkers.
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Old 07-12-2012, 06:53 AM   Top  -  End  -  #154
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

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Why didn't he block with the faithmender? Even if the other token got through for 5 lifelink isn't a triggered ability anymore, so he'd be at 2 post-block (3 starting, -5 from one token, +2 doubled to 4 from rhox's lifelink). I've got to be missing something, and you've got me curious now.
He did block, i guess the Rhox wasn't enchanted and that was just how i remembered it.
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Old 07-12-2012, 07:30 PM   Top  -  End  -  #155
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

it turns out there is not a card that deals damage when an enchantment enters the battlefield, this makes me sad.
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Old 07-12-2012, 08:17 PM   Top  -  End  -  #156
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

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it turns out there is not a card that deals damage when an enchantment enters the battlefield, this makes me sad.
You could use Opalescence and something that deals damage when creatures enter. This is a totally optimal thing to do.
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Old 07-12-2012, 10:03 PM   Top  -  End  -  #157
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Opalescense + Warstorm Surge?
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Old 07-12-2012, 10:06 PM   Top  -  End  -  #158
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

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You could use Opalescence and something that deals damage when creatures enter. This is a totally optimal thing to do.
I don't think that would work, if I'm not mistaken, the enchantment would enter the battlefield, and after it was on the field, it would become a creature, not before it enters, and as such, the effect would not take place.
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Old 07-12-2012, 10:17 PM   Top  -  End  -  #159
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

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I don't think that would work, if I'm not mistaken, the enchantment would enter the battlefield, and after it was on the field, it would become a creature, not before it enters, and as such, the effect would not take place.
No, it works. As soon as it enters the battlefield, it's an Enchantment Creature; with static continuous abilities like Opalescence's, or stuff like Curse of Death's Hold, there's no point at which the affected object is on the battlefield but not objected.
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Old 07-12-2012, 10:39 PM   Top  -  End  -  #160
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You could use Opalescence and something that deals damage when creatures enter. This is a totally optimal thing to do.
so legacy/vintage only = deck idea to slow to begin with. I'd never have the chance to combo out.

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pandemonium is a whole mana cheaper. but again, this take a would be 4 card combo to 5 cards that require a minimum of 4 open mana over 3 turns to lay the ground work. now there's enough draw power around that you can almost always combo out on turn 6-7: but you'd be dead by then.
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Old 07-13-2012, 05:35 PM   Top  -  End  -  #161
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

So I was playing Duels of the Planeswalkers 2013, specifically the challenges and having quite a bit of fun with them until I got to the second to last one.

Its a long story(mainly because I need to explain the challenge) so I'll spoiler tag it:
Spoiler


tl;dr I thought I solved the challenge but was stopped by something that was untrue about the game state.
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Old 07-13-2012, 05:58 PM   Top  -  End  -  #162
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

The game state was fine. A creature can't attack unless you controlled it continuously since the beginning of your last upkeep. If you steal something, it gets summoning sickness again.
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Old 07-13-2012, 06:06 PM   Top  -  End  -  #163
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

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The game state was fine. A creature can't attack unless you controlled it continuously since the beginning of your last upkeep. If you steal something, it gets summoning sickness again.
I was about to say he took a land and thus shouldn't be subject to summoning sickness, but then thought I should read more, and yhea the lands are creatures due to Nature's Revolt and thus are summoning sick.

In other news, I just got back from a m13 draft which I came in joint 1st
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Old 07-13-2012, 06:28 PM   Top  -  End  -  #164
Gauntlet
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

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In other news, I just got back from a m13 draft which I came in joint 1st
What did you draft? I have had the best results with evasive aggro cards + auras (Tormented soul is bonkers if you can give him a bit of power, like the Lifelink enchant, or the black ring, and Harbor Bandit is good on his own) but I still want to try green (Serra Spider and Rancor are really really strong cards).
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Old 07-13-2012, 07:03 PM   Top  -  End  -  #165
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

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What did you draft? I have had the best results with evasive aggro cards + auras (Tormented soul is bonkers if you can give him a bit of power, like the Lifelink enchant, or the black ring, and Harbor Bandit is good on his own) but I still want to try green (Serra Spider and Rancor are really really strong cards).
Roaring Primadox has been doing all kinds of heavy lifting even without looking at splashes.
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Old 07-13-2012, 07:06 PM   Top  -  End  -  #166
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

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What did you draft? I have had the best results with evasive aggro cards + auras (Tormented soul is bonkers if you can give him a bit of power, like the Lifelink enchant, or the black ring, and Harbor Bandit is good on his own) but I still want to try green (Serra Spider and Rancor are really really strong cards).
I played GW erm midrange(?) I guess. I won by turning guys sideways. This was my deck:
Spoiler


I would say that I got away with any bad choices in my deck because the other players were less skilled than me, and I'd only say I'm a bad to moderate player.
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Old 07-13-2012, 09:24 PM   Top  -  End  -  #167
Gauntlet
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Spoilers from San Diego Comicon panel:

FTV: Realms
Spoiler


Duel Decks: Izzet vs. Golgari
Spoiler


Return to Ravnica
Spoiler


'Line'
Spoiler


'Sinker'
Spoiler


Prereleases
Spoiler


Other releases
Spoiler


I think that's it. Some interesting stuff.
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Old 07-13-2012, 09:45 PM   Top  -  End  -  #168
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

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The game state was fine. A creature can't attack unless you controlled it continuously since the beginning of your last upkeep. If you steal something, it gets summoning sickness again.
Well... That is a rather obscure rule that I am glad I now know. And that clears that up. Thank you. I am much less annoyed now.
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Old 07-14-2012, 01:32 AM   Top  -  End  -  #169
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

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Spoilers from San Diego Comicon panel:

FTV: Realms
Spoiler


Duel Decks: Izzet vs. Golgari
Spoiler


Return to Ravnica
Spoiler


'Line'
Spoiler


'Sinker'
Spoiler


Prereleases
Spoiler


Other releases
Spoiler


I think that's it. Some interesting stuff.
Spoiler
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Old 07-14-2012, 01:58 AM   Top  -  End  -  #170
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

On the Return to Ravnica spoilers
Spoiler
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Old 07-14-2012, 04:01 AM   Top  -  End  -  #171
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

So continuing the theme of first times from my last post I did my first Draft last night and did alright.... I think. I had to leave a round early as we didn't start drafting until an hour after we should have and I need to get a train back from events so I only played 3 rounds and got 1 draw, 1 win 2-1 and 1 loss 1-2. All the players there had drafted before which put me at a slight disadvantage though from what I heard people talking about before drafting started not many people wanted to play red so I decided I'd try and nab the cards for an aggressive red deck. I ended up going Red with a tiny splash of green, getting Krenko early secured the idea that I'd be playing red and trying to get extra goblins.

Due to luckily picking one of the same colours as I did in the pre-release I had some insight to what's good in that colour for limited format but still felt really overwhelmed by the whole drafting process and what's good in limited. Ah well I suppose with practice I'll get better and I enjoyed the whole affair with my planning on building a standard constructed goblin deck going ahead and the player that I think went on to come first saying if I needed specific cards for it he'd get hold of them for me.
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Old 07-14-2012, 05:38 AM   Top  -  End  -  #172
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

You may find this a helpful guide to getting a handle of drafting.

http://www.starcitygames.com/magic/f..._To_Draft.html
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Old 07-14-2012, 06:00 AM   Top  -  End  -  #173
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Just a couple things gauntlet missed

RTR
Spoiler


'Line' (is it spoilers to call a set by it's actual name once it has been announced?)
Spoiler
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Old 07-14-2012, 07:36 AM   Top  -  End  -  #174
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On the Return to Ravnica spoilers
Spoiler
Spoiler
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Old 07-14-2012, 10:20 AM   Top  -  End  -  #175
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Return To Ravnica:
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Old 07-14-2012, 11:30 AM   Top  -  End  -  #176
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

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it turns out there is not a card that deals damage when an enchantment enters the battlefield, this makes me sad.
Enchantress uses Words of War combined with the usual Enchantresses. It's the closest you can get.
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Old 07-14-2012, 01:26 PM   Top  -  End  -  #177
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

I'm judging at TCG Orlando! I'll be judging feature matches for rounds 6 and 9, so look for me!
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Old 07-14-2012, 03:47 PM   Top  -  End  -  #178
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Faith's Reward + Archaeomancer + Bloodthrone Vampire + 2 Torch Fiends + 2 Gilded Lotus? Is that insanely complicated enough to quality? Archaeomancer + Faith's reward can probably enable dozens of infinite combos.
Yeah. You can replace the Gilded Lotus and Torch Fiends with Omniscience to bring it down to 4 cards.
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Old 07-14-2012, 04:06 PM   Top  -  End  -  #179
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Dryad arbor is beautiful. I might actually buy a FtV this time around.
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Old 07-14-2012, 07:41 PM   Top  -  End  -  #180
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

So does anyone have any idea when FtV: Realms is going to go on preorder for most places? I really want to get one, but I get the feeling it'll sell out really fast and I don't want to miss the date.
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