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Old 07-15-2012, 01:15 AM   Top  -  End  -  #181
Lord Seth
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Naturally the early previews tell me nothing about what I care about most, whether the shocklands and/or Dark Confidant will be reprinted.
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Old 07-15-2012, 08:20 AM   Top  -  End  -  #182
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Pretty sure Dark Confidant shouldn't be reprinted, as the card is probably too good for Standard. But maybe they'll try it. It's really not the kind of card I want to see in a format where everyone can play whatever colors they want and all the cards have lower converted mana costs because they have more different colors of mana symbols than most, but I suppose it might not be that bad.
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Old 07-15-2012, 11:21 AM   Top  -  End  -  #183
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got bored, made deck

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so what do I cut for MOAR RAMP?
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Old 07-15-2012, 12:25 PM   Top  -  End  -  #184
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Liliana's Shade is an awful ramp spell (in that it doesn't actually ramp at all). You probably want to play a different one if this is your plan. Gem of Becoming also seems like an obvious inclusion; fixing for 3 colors at once seems awesome.

Wild Guess is pretty bad in this 5-color deck. I feel like Amass the Components would do what you want better, though even Divination seems like it would be far superior to a RR spell that doesn't net you cards.

You also probably want to adjust your land counts and match up your numbers. You again don't have enough lands in your deck for me to reasonably expect you'll cast anything; 19 lands is just not enough in a deck that needs to reach 10 lands to win.
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Old 07-15-2012, 01:04 PM   Top  -  End  -  #185
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Liliana's Shade is an awful ramp spell (in that it doesn't actually ramp at all). You probably want to play a different one if this is your plan. Gem of Becoming also seems like an obvious inclusion; fixing for 3 colors at once seems awesome.

Wild Guess is pretty bad in this 5-color deck. I feel like Amass the Components would do what you want better, though even Divination seems like it would be far superior to a RR spell that doesn't net you cards.

You also probably want to adjust your land counts and match up your numbers. You again don't have enough lands in your deck for me to reasonably expect you'll cast anything; 19 lands is just not enough in a deck that needs to reach 10 lands to win.
Ironically land drought has been my least common problem. Though I definitely agree with -shade +gem (I forgot gem existed o_0). Guess has been an awesome card filter but I'll try amass, though that throws alot of filter and draw late into the game when I rather just sit with mana open for fogs.
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Old 07-15-2012, 01:07 PM   Top  -  End  -  #186
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

I'm also not sure about your Garruk as your specific Planeswalker of choice, though I guess among the Standard-legal ones he's probably the best. The triple-green cost is a bit questionable.
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Old 07-15-2012, 01:39 PM   Top  -  End  -  #187
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I'm also not sure about your Garruk as your specific Planeswalker of choice, though I guess among the Standard-legal ones he's probably the best. The triple-green cost is a bit questionable.
I hate that tripple green cost, but constant blockers, draw, and an alternate win condition? YES PLEASE. Though I suppose laboratory maniac could work too.
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Old 07-15-2012, 03:33 PM   Top  -  End  -  #188
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Pretty sure Dark Confidant shouldn't be reprinted, as the card is probably too good for Standard.
I don't know. It obviously didn't break Standard during its original printing. And Wizards of the Coast has claimed that they will reprint Modern staples. And right now I believe the most expensive cards in that format are Tarmogoyf, Dark Confidant, and the shocklands (in that order). Considering Dark Confidant was originally printed in Ravnica, it's hard to see what would be a better time. Though it's possible they may want to space out the reprints...

Real question is when/how Tarmogoyf is going to be reprinted. Probably not in Return to Ravnica though.
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Old 07-15-2012, 03:57 PM   Top  -  End  -  #189
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I don't know. It obviously didn't break Standard during its original printing. And Wizards of the Coast has claimed that they will reprint Modern staples. And right now I believe the most expensive cards in that format are Tarmogoyf, Dark Confidant, and the shocklands (in that order). Considering Dark Confidant was originally printed in Ravnica, it's hard to see what would be a better time. Though it's possible they may want to space out the reprints...

Real question is when/how Tarmogoyf is going to be reprinted. Probably not in Return to Ravnica though.
All I know is a Standard environment with Snapcaster Mage and Dark Confidant doesn't sound like a fun Standard environment.
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Old 07-15-2012, 04:02 PM   Top  -  End  -  #190
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I don't know. It obviously didn't break Standard during its original printing. And Wizards of the Coast has claimed that they will reprint Modern staples. And right now I believe the most expensive cards in that format are Tarmogoyf, Dark Confidant, and the shocklands (in that order). Considering Dark Confidant was originally printed in Ravnica, it's hard to see what would be a better time. Though it's possible they may want to space out the reprints...
I'm just mad that I didn't buy a playset five years ago after my cousin did and we quickly learned just how good it is (especially with Sensei's Divining Top, and despite the fact that whenever he didn't get a Top back then he seemed to almost invariably pull a Kokusho with Confidant).

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Real question is when/how Tarmogoyf is going to be reprinted. Probably not in Return to Ravnica though.
My guess is that it'll be in something other than an expansion set, so as to not end up in Standard. Either that, or it will be a mythic and therefore barely go down in price at all.
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Old 07-15-2012, 06:27 PM   Top  -  End  -  #191
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when it comes to modern some staples will probably just not get re-printed. I mean where in a standard format where giant growth isn't legal, and giant spider is about to rotate. I see goyf and dark confidant being two to bite the dust, or replaced with less insane versions.
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Old 07-15-2012, 06:40 PM   Top  -  End  -  #192
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

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when it comes to modern some staples will probably just not get re-printed. I mean where in a standard format where giant growth isn't legal, and giant spider is about to rotate. I see goyf and dark confidant being two to bite the dust, or replaced with less insane versions.
The thing is, Modern doesn't rotate, it's technically an Eternal format. Goyf and Bob are never going to rotate out or go away, so there'll be always be demand for them...and a high price tag will continue to raise the entry barrier to Modern.
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Old 07-15-2012, 06:43 PM   Top  -  End  -  #193
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when it comes to modern some staples will probably just not get re-printed. I mean where in a standard format where giant growth isn't legal, and giant spider is about to rotate. I see goyf and dark confidant being two to bite the dust, or replaced with less insane versions.
There are ways to reprint a card that don't make it Standard legal. Just saying.
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Old 07-15-2012, 08:23 PM   Top  -  End  -  #194
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There are ways to reprint a card that don't make it Standard legal. Just saying.
You either print it in a From the Vault set which in no way solves the problem since the box set will be rare and have a hiked up price or in a pre built deck (like commander) which means the deck will be sold for well over MSRP (like what happened with Scavenging Ooze.

At best it means the cards price will equalize to the MSRP of the product and it'll still be expensive.
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Old 07-15-2012, 08:42 PM   Top  -  End  -  #195
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My guess is that it'll be in something other than an expansion set, so as to not end up in Standard.
Why?

No, seriously, what's wrong with Tarmogoyf entering Standard? And before you say "it's too powerful!" I'd like to point out as far as I can tell it didn't break the format back when it was originally printed (remember, it was Standard legal in the Time Spiral block!), and creatures are generally more powerful now meaning it'd stand out even less.

It's kind of like how at one point Force of Nature was probably considered really good, but nowadays is mediocre compared with cards like Terra Stomper. Or how Mind Twist was once considered so broken it was actually banned in Vintage, but now is unrestricted and barely sees any play.
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when it comes to modern some staples will probably just not get re-printed. I mean where in a standard format where giant growth isn't legal, and giant spider is about to rotate. I see goyf and dark confidant being two to bite the dust, or replaced with less insane versions.
Uh...huh? Trying to replace them with "less insane" versions (and I wouldn't call them insane anyway, they're not that good) won't change a thing, people will keep playing with the originals. You'd have to print something better to discourage people from playing with them.
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Old 07-15-2012, 10:29 PM   Top  -  End  -  #196
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Not to mention they already did a less insane Dark Confidant in Dark Tutelage. It was unplayably bad. You can't really change much about Dark Confidant without making it horrible, it's a case of everything slotting together right. Not to mention it's considered fairly niche these days.
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Old 07-16-2012, 03:50 AM   Top  -  End  -  #197
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

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Not to mention they already did a less insane Dark Confidant in Dark Tutelage. It was unplayably bad. You can't really change much about Dark Confidant without making it horrible, it's a case of everything slotting together right. Not to mention it's considered fairly niche these days.
Phyrexian Arena seems similar and at a good power level. It's like you took Bob and Blossom and fused them together!

My experience in modern has shown bob to be fairly mainstream, though. GP top 8s would agree on the competitiveness angle, and if the deck has a low curve and is in black, confidant probably makes it better. Heck, burn splashing for him and bump in the night was all the rage.
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Old 07-16-2012, 05:31 AM   Top  -  End  -  #198
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I don't really have a problem with them reprinting Tarmogoyf. Only interesting things could happen if they do that. As long as they don't also reprint the Fetchlands and Tribal and Seals, we'll be fine. Goyf was good in Standard, but I don't think it was ever too good. I mean, you did still play 3/4s for 2 because everything was worse then, but that isn't that...well, okay, it still is kind of ridiculous but it's not gamebreaking. Probably.

I don't think Dark Confidant and Snapcaster Mage being in the same Standard format would be fun. They both work well with similar cards (cheap Instants and Sorceries) and both generate card advantage. That deck sounds like a nightmare aggro-control deck, again, and I just don't think that would be fun. I'd like the top deck to not remind me of the last 3 Standard seasons if possible.
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Old 07-16-2012, 08:20 AM   Top  -  End  -  #199
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Phyrexian Arena seems similar and at a good power level. It's like you took Bob and Blossom and fused them together!

My experience in modern has shown bob to be fairly mainstream, though. GP top 8s would agree on the competitiveness angle, and if the deck has a low curve and is in black, confidant probably makes it better. Heck, burn splashing for him and bump in the night was all the rage.
The problem with Arena vs. Bob is that Bob is A: 2 mana, B: a 2/1.

It's both faster and has a self contained clock. The life loss is a nonissue. I don't know much about Modern though but in Legacy Bob is only really played in Team America (which isn't really a thing anymore) and maybe UB Faeries (which was thing for all of a really short time). It does see play in some of the more uncommon decks like Deadguy Ale and Team Italia but it's far from being the best card in the deck.
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Old 07-16-2012, 10:02 AM   Top  -  End  -  #200
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Just had to share, I got to live the dream yesterday. Long story short, Tamiyo's emblem plus Omniscience in play is AWESOME.

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Sorry. I normally wouldn't brag about a win (especially not in casual with my second most busted deck) but getting Tamiyo+Omniscience the first time they're in that deck was too awesome not to share.
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Old 07-16-2012, 12:07 PM   Top  -  End  -  #201
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The problem with Arena vs. Bob is that Bob is A: 2 mana, B: a 2/1.

It's both faster and has a self contained clock. The life loss is a nonissue. I don't know much about Modern though but in Legacy Bob is only really played in Team America (which isn't really a thing anymore) and maybe UB Faeries (which was thing for all of a really short time). It does see play in some of the more uncommon decks like Deadguy Ale and Team Italia but it's far from being the best card in the deck.
I'm not saying Arena is as good as Bob just that it's similar and at a good power level. It's certainly playable in a Standard-esque environment or filling in for bob in any casual deck, being more consistent and harder to remove.

I've seen him more in modern for sure, but I think he does pop up in legacy too as you said. All in all he has seen more tourney play than 90% of magic cards and I'd guess Arena saw a smaller but non-zero amount in its day. I just think it's not as unlikely as you to say that a new, well designed Spike card similar but different to Bob will make an appearance at some point.
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Old 07-16-2012, 12:22 PM   Top  -  End  -  #202
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Why?

No, seriously, what's wrong with Tarmogoyf entering Standard? And before you say "it's too powerful!" I'd like to point out as far as I can tell it didn't break the format back when it was originally printed (remember, it was Standard legal in the Time Spiral block!), and creatures are generally more powerful now meaning it'd stand out even less.
I never said I had a problem with the idea of Goyf in Standard again (especially since I don't actually play Standard). It's just that IIRC it's been a little over three years since they printed any comparatively-sized CMC=<3 creatures that you don't have to build around to make that fat in the first place, so Goyf would be kind of out-of-place right now. Of course, that could easily change starting in October.
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Old 07-16-2012, 12:25 PM   Top  -  End  -  #203
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I'm looking for some advice on how to build a new deck. Since M13 came out, I've been caught on the idea of doing a Grixis Control/Superfriends style deck (The Legion of Doom!) to take advantage of the re-issuing of Nicol Bolas into Standard (and the fact I pulled him in my box). The deck is supposed to be themed around Nicol Bolas himself but that's...flexible. Really, so long as Nicol Bolas himself has a good place in there, I'm happy.

Here's what I'm looking at so Far:
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The biggest thing is...I want this deck to still be relevant post rotation, so I'm trying very hard to include cards from M12 and Scars, despite how good some of them will be in this deck (Volt Charge, Tezzeret's Gambit for instance). Can anyone help?
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Old 07-16-2012, 12:50 PM   Top  -  End  -  #204
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

You know what is a funny little card. It is Fog Bank. This little guy was part of the funnies game this past weekend for me. I ended up using him to block the mythic rare hydra that doubles in power every turn. Poor hydra got up to..like 96/96 or so. Foggy blocked him nice for many turns. I still lost the match and placed low in the sealed tourney but all in all was a lot of fun. Fog Bank is now part of my main deck with two of his brothers. Very worth the trade.
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Old 07-16-2012, 01:17 PM   Top  -  End  -  #205
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

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You know what is a funny little card. It is Fog Bank. This little guy was part of the funnies game this past weekend for me. I ended up using him to block the mythic rare hydra that doubles in power every turn. Poor hydra got up to..like 96/96 or so. Foggy blocked him nice for many turns. I still lost the match and placed low in the sealed tourney but all in all was a lot of fun. Fog Bank is now part of my main deck with two of his brothers. Very worth the trade.
erm... doesn't the hydra have trample?
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Old 07-16-2012, 01:21 PM   Top  -  End  -  #206
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erm... doesn't the hydra have trample?
Fog Bank prevents all combat damage that would be dealt to and dealt by it.
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Old 07-16-2012, 01:34 PM   Top  -  End  -  #207
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Doesn't matter; the Hydra, when it has trample, can still assign 2 damage to Fog Bank and the rest to the defending player. The fact that the damage to Fog Bank will be prevented doesn't matter when assigning damage.
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Old 07-16-2012, 01:38 PM   Top  -  End  -  #208
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You know what is a funny little card. It is Fog Bank. This little guy was part of the funnies game this past weekend for me. I ended up using him to block the mythic rare hydra that doubles in power every turn. Poor hydra got up to..like 96/96 or so. Foggy blocked him nice for many turns. I still lost the match and placed low in the sealed tourney but all in all was a lot of fun. Fog Bank is now part of my main deck with two of his brothers. Very worth the trade.
Does that work when the hydra has trample?
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Old 07-16-2012, 01:46 PM   Top  -  End  -  #209
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Ah, my mistake. I think it would have worked with an older reading of the trample ability, but with the current wording, the damage being prevented doesn't matter, you're right.
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Old 07-16-2012, 01:48 PM   Top  -  End  -  #210
SynissterSyster
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Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Quote:
Originally Posted by IthilanorStPete View Post
Doesn't matter; the Hydra, when it has trample, can still assign 2 damage to Fog Bank and the rest to the defending player. The fact that the damage to Fog Bank will be prevented doesn't matter when assigning damage.
Wait wait wait. Is that possible? I am checking the rules now. Okay... I can be wrong on this. Since there is no way that any damage can be done to Fog Bank there is no damage that can be placed on a player. From my readings on it some damage has to be assigned to Fog Bank but since it has the ruling that prevents damage done by and to it then trample couldn't kick in. If I am wrong then sweet as I can tell my store.
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