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Finding Players (Recruitment) Look for players for chatroom, play-by-post, or even real-life games here. Threads will expire after 3 months, so be sure to move important information to your OOC thread.

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Old 07-02-2012, 01:54 PM   Top  -  End  -  #1
Absol197
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Default World of the Avatar game (Closed - Roleplaying background scenes)

Hey there, fellow forum-ites! I've been working on developing an Avatar: the Last Airbender/Legend of Korra system for a while. Recently, I've begun a table-top game with my friends, both to run a game, but also test the system. So far, it's been working very well. However, the thing with system tests is that they need a lot of testing to work well. So, to that end (and because, well, I like running games), I wanted to see if there was anyone hereabouts that wanted to join a PbP Avatar game.

Now, as the above paragraph tells you, this is not just your standard game, it is also part of a system test. That does not mean, however, that it's not also an actual game. I still want to explore character backgrounds, tell a fun story, and kick some bad guy butt. The only things the "system-test" part is meant to say is that, 1) This is a mostly home-brewed system; and 2) Mechanics might be tweaked or changed as we discover problems with the system (this will not result in ret-cons; the Universe simply hadn't realized that the things the characters did back then were impossible until recently).

So, that brings us to the "Big 16," no?

Spoiler


So, some general time-line type things. I'm looking to start in early-to-mid August, and will keep recruitment open until July 25. If I'm getting too many respondants with good characters, I may end it early, but I'll put a warning like that out at least 5 days in advance.

I've proably forgot something of importance to say here, so if you have any additional questions, ask away! You can also PM me, if you wish.

EDIT: Here is the current player/character chart:

PlayerCharacter NameCharacter RaceCharacter ClassBender?ConceptAbility Set
Malmagor Andrigal???????????????17, 16, 16, 14, 13, 11
TheFallenSon??????Fighter???????15, 14, 13, 13, 12, 12
Larpus???Earth KingdomRangerYesScout/sneak18, 17, 16, 15, 14, 14

Completed Characters
Spoiler
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Last edited by Absol197 : 07-20-2012 at 10:28 AM.
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Old 07-02-2012, 04:56 PM   Top  -  End  -  #2
Oh My God
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Default Re: World of the Avatar game [Homebrew, PF-based system]

Avatar is fun, rolling and then reading the book.

Second attempt at getting the die roller to work.


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Old 07-02-2012, 07:55 PM   Top  -  End  -  #3
Absol197
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Default Re: World of the Avatar game [Homebrew, PF-based system]

Well...17, 17, 16, 16, 13, 12...I think you'll be wanting to keep those!
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Old 07-02-2012, 08:28 PM   Top  -  End  -  #4
Serby
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Default Re: World of the Avatar game [Homebrew, PF-based system]

Definitely sounds like fun - I've looked over the book but I'm sure I've missed some stuff.

Personally, I'm leaning towards an Air Nomad and/or Rogue, although a sage of some sort looks interesting as well.

Just looking at possibilities, would the Acrobat or Sniper archetype for a rogue be acceptable? As a thought, would the Sniper increase bending sneak attack range (or be a choice between weapon and bending) and possibly reduce range penalty?

For now, stat rolls:
Spoiler
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Old 07-02-2012, 09:03 PM   Top  -  End  -  #5
Absol197
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Default Re: World of the Avatar game [Homebrew, PF-based system]

Quote:
Originally Posted by Serby View Post
Definitely sounds like fun - I've looked over the book but I'm sure I've missed some stuff.

Personally, I'm leaning towards an Air Nomad and/or Rogue, although a sage of some sort looks interesting as well.

Just looking at possibilities, would the Acrobat or Sniper archetype for a rogue be acceptable? As a thought, would the Sniper increase bending sneak attack range (or be a choice between weapon and bending) and possibly reduce range penalty?

For now, stat rolls:
Spoiler
Both of those archetypes look perfectly fine, and both of the sniper's abilities would apply to bending normally.

EDIT: Oh, I should probably mention this now: my IRL group had a discussion a couple weeks ago about the bending mechanics, and we've deveoped a rewrite. Most of the basics remain the same: all of the techniques are the same, are learned in the same manner (plus one additional one). The main difference is that techniques now have a basic effect that is smaller than the normal effect listed, and doesn't increase with your check result that can be used at will, and a more powerful version of the "normal" result written in the book that is usuable once per day per time you've learned the technique.

This both cuts down on a bunch of bookkeeping stuff, such as knowing how many uses you have of each time you've learned the technique, calculating DCs for each of those uses, and a couple of other things, while keeping the per day limit meaningful at all levels (before, the limit was extreme at low levels and almost pointless at higher levels). I've got the entire thing figured out in my head, but I need to get it down on 1s and 0s. I'll have what I've got so far (to include airbending, earthbending, and firebending) up in an hour or so, and a new version of the sourcebook with all the changes included up by this Saturday.

I guess the moral of this story is to not read to closely into the bending mechanics just yet; the new and improved stuff is coming very soon!


The new version of the sourcebook is in the first post, with the mentioned system in place.
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Last edited by Absol197 : 07-07-2012 at 03:23 PM.
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Old 07-03-2012, 12:14 AM   Top  -  End  -  #6
Oh My God
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Default Re: World of the Avatar game [Homebrew, PF-based system]

I'm making an Air Nomad Sage named Kazua; his (weird) crunch is complete, and am writing his ( fun ) backstory. Looks like he would go straight in to Monk at the first chance ( level 6 ).
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Old 07-03-2012, 09:20 AM   Top  -  End  -  #7
Serby
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Default Re: World of the Avatar game [Homebrew, PF-based system]

Should be interesting - I was working on an Air Nomad (not using as synonymous with Airbender despite all having the Ride the Wind feat) Rogue with a level of Sage when I saw your comment. Looking for a name, Rinzen seems to actually fit (according to the site that I found).
Have some backstory worked up, although some depends on how much airbending he can actually do.

One question on it, though - do the requirements for Combat Techniques only apply to taking the Least level or to improving it at any point? Specifically, would an Air Nomad have to take the Dodge feat to upgrade the Dodge combat technique granted by their Defensive Training?

Last edited by Serby : 07-03-2012 at 09:21 AM.
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Old 07-03-2012, 11:56 AM   Top  -  End  -  #8
Absol197
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Default Re: World of the Avatar game [Homebrew, PF-based system]

Quote:
Originally Posted by Oh My God View Post
I'm making an Air Nomad Sage named Kazua; his (weird) crunch is complete, and am writing his ( fun ) backstory. Looks like he would go straight into Monk at the first chance ( level 6 ).
Neat. Also, what do you mean by weird crunch? Is there something that you don't understand? Let me know so that I can answer any questions you might have; if reading the book didn't explain it properly, I need to re-write that section so that it does.

Also, if you could either post or PM me Kazua's character sheet, I'd appreciate the chance to review it.

Quote:
Originally Posted by Serby View Post
Should be interesting - I was working on an Air Nomad (not using as synonymous with Airbender despite all having the Ride the Wind feat) Rogue with a level of Sage when I saw your comment. Looking for a name, Rinzen seems to actually fit (according to the site that I found).
Have some backstory worked up, although some depends on how much airbending he can actually do.

One question on it, though - do the requirements for Combat Techniques only apply to taking the Least level or to improving it at any point? Specifically, would an Air Nomad have to take the Dodge feat to upgrade the Dodge combat technique granted by their Defensive Training?
How much airbending Rinzen can do is entirely dependant on how much of your build you focus towards it. If you put nothing towards it, he'll be able to use some minor abilities, blowing people a couple feet and moving small objects, kind of like someone with mage hand at will. If you decide to max out his ranks in Airbending, he'll be stronger at those abilities, but he won't really get any additional versatility. Or, if you decide to dump every feat and class feature you get into bending, he'll be a master airbender. It depends entirely on your choices how good he is.

As for the Combat Techniques, if you have least mastery, you can always advance it. See? This is something I need to elaborate on, which I will do in the next version of the book. Thanks for catching that!

And two Air Nomads, huh? Even with that little amount of information, a grander plot is beginning to percolate in my mind...
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Old 07-03-2012, 01:16 PM   Top  -  End  -  #9
Namillus
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Default Re: World of the Avatar game [Homebrew, PF-based system]

Very interested in this; working on an Earth Kingdom Ranger with a focus on Bending.

Stat Rolls:
Spoiler

Last edited by Namillus : 07-03-2012 at 01:17 PM.
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Old 07-03-2012, 01:54 PM   Top  -  End  -  #10
Absol197
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Default Re: World of the Avatar game [Homebrew, PF-based system]

Quote:
Originally Posted by Namillus View Post
Very interested in this; working on an Earth Kingdom Ranger with a focus on Bending.

Stat Rolls:
Spoiler
Cool! I think you need to re-roll those, though. Only a +7 total modifier.
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Old 07-03-2012, 02:35 PM   Top  -  End  -  #11
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Default Re: World of the Avatar game [Homebrew, PF-based system]

I'm very interested in this. I'll decide on class and such once I've had a proper look at the rules, but here's my rolls:

EDIT: I am not good at rolling.
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Old 07-03-2012, 02:36 PM   Top  -  End  -  #12
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Default Re: World of the Avatar game [Homebrew, PF-based system]

Okay, so that doesn't work.
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Gah, fricken 60-seconds between posts screwed that up. I'll get there eventually.
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Old 07-03-2012, 02:37 PM   Top  -  End  -  #13
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Default Re: World of the Avatar game [Homebrew, PF-based system]

Third time lucky.

(3d6b2)[10]
(3d6b2)[7]
(3d6b2)[9]
(3d6b2)[8]
(3d6b2)[10]
(3d6b2)[10]

Yay, it worked. Fun times.

I'm kinda leaning towards an showoff young airbender martial artist, intent on seeing the world.
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Old 07-03-2012, 03:37 PM   Top  -  End  -  #14
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Default Re: World of the Avatar game [Homebrew, PF-based system]

Quote:
Originally Posted by Absol197 View Post
Cool! I think you need to re-roll those, though. Only a +7 total modifier.
Oooh! That's advantageous! I'll roll another set.

(3d6+6)[6][4][1](17) = 16
(3d6+6)[4][1][2](13) = 12
(3d6+6)[6][4][5](21) = 17
(3d6+6)[1][3][4](14) = 13
(3d6+6)[6][5][2](19) = 17
(3d6+6)[2][4][1](13) = 12

... Wow. That's way better.

Last edited by Namillus : 07-03-2012 at 03:39 PM.
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Old 07-03-2012, 03:51 PM   Top  -  End  -  #15
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Default Re: World of the Avatar game [Homebrew, PF-based system]

I am interested in playing a firebender for this. I think a sage would be fun, playing it as a young martial artist (not the class) growing into your stereotypical kung-fu master.
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Old 07-03-2012, 04:22 PM   Top  -  End  -  #16
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Default Re: World of the Avatar game [Homebrew, PF-based system]

I am rolling up a guy right now.

(3d6b2)[6]+6=12
(3d6b2)[9]+6=15
(3d6b2)[7]+6=13
(3d6b2)[11]+6=17
(3d6b2)[8]+6=14
(3d6b2)[8]+6-14


Yup. Bender. Probably with a weapon of some sort. I have this guy I've been tossing around for a bit.
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Old 07-03-2012, 04:23 PM   Top  -  End  -  #17
Absol197
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Default Re: World of the Avatar game [Homebrew, PF-based system]

Quote:
Originally Posted by cgrela View Post
I am interested in playing a firebender for this. I think a sage would be fun, playing it as a young martial artist (not the class) growing into your stereotypical kung-fu master.
Welcome aboard, then! As a Shao-lin practictioner myself, this concept makes me happy ! I'm already imagining him as a young Jeong-Jeong.

So, because I like making charts, here's one of our current character info, both for my reference as well as yours. Obviously, none of this is set in stone yet, it's all tentative.

PlayerCharacter NameCharacter RaceCharacter ClassBender?ConceptAbility Set
Oh My GodKazuaAir NomadSageYesSkilled airbender/monk in training17, 17, 16, 16, 13, 12
SerbyRinzenAir NomadRogue/SageYesGenius acrobat/novice bender17, 16, 13, 13, 13, 12
NamillusJanEarth KingdomRangerYesExotic weapon-style master17, 17, 16, 13, 12, 12
Mekboy???Air NomadMartial ArtistYesYoung showoff16, 16, 16, 15, 14, 13
cgrelaKuaiFire NationSage*YesBudding martial arts master???
Herpestidae???Fire NationBarbarianYesPrince Zuko 17, 15, 14, 14, 13, 12
Malmagor Andrigal???????????????17, 16, 16, 14, 13, 11

Wow, Air Nomads everywhere! You guys will be running circles around the enemy! And all benders, as far as the eye can see. Makes sense, of course; bending is what makes the setting fun and interesting.

So we have our maximum five players, but that doesn't mean that all five of you are guarenteed to be in! (Duhn duhn DUHNNNN!) If someone else comes along and has a more inspired character concept than you, I might be drawn to them instead, fickle as I am. Not a threat, just generating some friendly competition to come up with interesting characters.

EDIT: D'oh, Dai Li'd by Herpestidae! Okay, he's been added to the table, and now we're one over! Pressure!
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Last edited by Absol197 : 07-03-2012 at 05:51 PM.
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Old 07-03-2012, 04:40 PM   Top  -  End  -  #18
Serby
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Default Re: World of the Avatar game [Homebrew, PF-based system]

Quote:
Originally Posted by Absol197 View Post
How much airbending Rinzen can do is entirely dependant on how much of your build you focus towards it. If you put nothing towards it, he'll be able to use some minor abilities, blowing people a couple feet and moving small objects, kind of like someone with mage hand at will. If you decide to max out his ranks in Airbending, he'll be stronger at those abilities, but he won't really get any additional versatility. Or, if you decide to dump every feat and class feature you get into bending, he'll be a master airbender. It depends entirely on your choices how good he is.
Oh - I just meant that I was trying to decide whether to go for airbending techniques or a non-airbending ability. He's not great, but he's very flexible.

Looking through... should just need to roll HP for three rogue levels, mechanic-wise, then possibly minor adjustments.

Spoiler



Another possibly odd question that I'm not spotting an answer for - can I take multiple (non-attack of opportunity) reflexive actions in response to the same trigger?
For example, if attacked, could I spend two reflexive actions to Dodge and Parry (if I have both techniques) or do I need to choose one?

Typo note - the skill summary table has Heal listed as an Int-based skill, while the description has it as a Wis-based.
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Old 07-03-2012, 04:45 PM   Top  -  End  -  #19
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Default Re: World of the Avatar game [Homebrew, PF-based system]

I'm trying to decide to decide what class would best for Kuai (that is his name). I see him as a dexterous combatant, focused on bending, and eager to learn about the other forms, both their spiritual applications as well as the physical forms (pick up some tai-chi lessons from a waterbender, etc.). A Desert Wind focused swordsage from 3.5 would be the most similar.
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Old 07-03-2012, 04:46 PM   Top  -  End  -  #20
Absol197
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Default Re: World of the Avatar game [Homebrew, PF-based system]

Quote:
Originally Posted by Serby View Post
Oh - I just meant that I was trying to decide whether to go for airbending techniques or a non-airbending ability. He's not great, but he's very flexible.

Looking through... should just need to roll HP for three rogue levels, mechanic-wise, then possibly minor adjustments.

Spoiler



Another possibly odd question that I'm not spotting an answer for - can I take multiple (non-attack of opportunity) reflexive actions in response to the same trigger?
For example, if attacked, could I spend two reflexive actions to Dodge and Parry (if I have both techniques) or do I need to choose one?
No, only one reflexive action per provoking action. I think it's in there, let me check...huh, I'm not finding it. I remember reading through that section last night, and I remember reading it. Oh well, I'll add that in, as it's rather an important thing to mention.

Quote:
Originally Posted by Serby View Post
Typo note - the skill summary table has Heal listed as an Int-based skill, while the description has it as a Wis-based.
You are right, oops . I'll change that; for the record, it's an Int-based skill now. Thanks, and I'd love to see what you've come up with so far!
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Old 07-03-2012, 04:54 PM   Top  -  End  -  #21
Namillus
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Default Re: World of the Avatar game [Homebrew, PF-based system]

So, my character, Jan, is a young bender and warrior, focused around defensive combat using a warhammer and a butterfly sword, plus various other pieces of equipment.

Would it be too outlandish for his warhammer's head to be made of stone so that he can bend his own weapon? That seems like the sort of trick Earth Kingdom weapon-users would pull.
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Old 07-03-2012, 04:56 PM   Top  -  End  -  #22
Absol197
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Default Re: World of the Avatar game [Homebrew, PF-based system]

Quote:
Originally Posted by cgrela View Post
I'm trying to decide to decide what class would best for Kuai-li (that is his name). I see him as a dexterous combatant, focused on bending, and eager to learn about the other forms, both their spiritual applications as well as the physical forms (pick up some tai-chi lessons from a waterbender, etc.). A Desert Wind focused swordsage from 3.5 would be the most similar.
Let's see if I can help with that...Sage obviously is the best to represent spiritual development. A Multiclass sage/fighter could work with him delving into both aspects of his bending. Obviously you're going to want one or more of the bending study feats. I'll see if I can come up with any more classes/combinations that could work towards that concept.

EDIT: Namillus, of course the head of his hammer can be made out of stone! In the comic The Promise, there's a young earthbender girl who does exactly that, only her weapon is a spiked ball and chain, with the core of the ball being made of stone. The weapon would have to be of at least masterwork (+1) quality, however, for the weapon to be balanced properly with a different material as the head. You just need to be careful when bending the hammer, lest you rip the hilt off accidentally! (This would not actually happen often, it's just funny to think about).

EDIT 2: Actually, now that I think about it, with the right combination of feats, you could use your bending strength (Wisdom) as your modifier to attack and damage rolls with your hammer, instead of Strength. I'm thinking Weapon Focus and Weapon Surge, and maybe one other related to bending in order to pull that off, but I'd say that's reasonable. Not something I'd put into the rulebook itself, but a fun variant for that character concept.
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Last edited by Absol197 : 07-03-2012 at 05:10 PM.
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Old 07-03-2012, 05:09 PM   Top  -  End  -  #23
Namillus
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Default Re: World of the Avatar game [Homebrew, PF-based system]

Well, my stats are high enough that I don't need that so much, although more Dex and Con would be nice. My gut, though, says the next feat would be Metalbending, to allow that to apply to pretty much any weapon instead of those made specifically of earth. A similar thing for Airbenders and bows like Zen Archery would be cool, as well.

Anyway, here's Jan Seonglan. Working on his background. I took the average of his hit dice for his extra HP.

Last edited by Namillus : 07-03-2012 at 05:10 PM.
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Old 07-03-2012, 05:16 PM   Top  -  End  -  #24
Absol197
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Default Re: World of the Avatar game [Homebrew, PF-based system]

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Well, my stats are high enough that I don't need that so much, although more Dex and Con would be nice. My gut, though, says the next feat would be Metalbending, to allow that to apply to pretty much any weapon instead of those made specifically of earth. A similar thing for Airbenders and bows like Zen Archery would be cool, as well.

Anyway, here's Jan Seonglan. Working on his background. I took the average of his hit dice for his extra HP.
Okay, a couple of things I noticed: First, Initiative now adds +1/2 your character level, so you'd have a bit more of that (+2 more, actually). Second, Two-Weapon Fighting now allows you to add your full Strength modifier to your off-hand attack. I didn't do the calculations to see if you did that, but there it is. I know I haven't gotten that into the book yet, so you wouldn't have known without me telling you. Lastly, bending imposes an armor check penalty. The ACP from your armor is reduced by 1 for it being masterwork (it never is reduced by more than 1), so it would be only -3.

Otherwise, looks good! I can't wait to learn more about him!

EDIT: Oh, and I'm not quite sure how you're getting your CMD. I've got 10 (base) +2 (BDB) +4 (Str) +1 (Dex) = 17, with an additional +2 against bull-rushes, trips, and the like. Is there something else I'm missing? Also, it there any place to add additional notes on that character sheet program? If so, could you add his Damage Threshold, please? And just making sure that you noted his favored class bonuses (+1 to either hp or skill points for every level of ranger). You noted his favored class, so I figure you did, but just checking.

EDIT 2: Also, it helps if I scroll all the way down. On Combat Techniques, you should have a lot more. You gain 1 as a 1st-level character, and another at BAB +1. Then, at BAB +3 and every third thereafter, you either learn one and advance one, or advance two. Additionally, as a ranger, whenever you gain a combat style feat, you also advance one combat technique from a list dependant on what style you chose. So, by my calculations, you should have 5 levels of them, with at least two known (which you have). If the book wasn't making that clear, tell me so I can re-write that section.

EDIT 3: Okay, one last thing, and I'm sorry about this: as I mentioned a little above, I've recently worked up a slight re-do of bending. This is also not mentioned in the book, but now you gain a free bending technique learned for every 2 ranks in your bending skill, so you get 2 additional bending techniques known.
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Last edited by Absol197 : 07-03-2012 at 05:34 PM.
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Old 07-03-2012, 05:20 PM   Top  -  End  -  #25
Malmagor Andrigal
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Default Re: World of the Avatar game [Homebrew, PF-based system]

Well, let's see if i can give this a try:

(3d6b2)[10]+6=16
(3d6b2)[7]+6=13
(3d6b2)[5]+6=11
(3d6b2)[11]+6=17
(3d6b2)[8]+6=14
(3d6b2)[10]+6=16
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Old 07-03-2012, 05:23 PM   Top  -  End  -  #26
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I think I'll go for a Firebender Barbarian. Specifically, I want to see if you can replace the standard Barbarian Rage with the Burning Fury from The Homebrew Salamander Totem..

My main idea is that he has anger issues. There's more to him, but that's a big thing.

So here's a sheet from a previous game that I'm in the process of reworking.
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Old 07-03-2012, 05:39 PM   Top  -  End  -  #27
Absol197
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Default Re: World of the Avatar game [Homebrew, PF-based system]

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I think I'll go for a Firebender Barbarian. Specifically, I want to see if you can replace the standard Barbarian Rage with the Burning Fury from The Homebrew Salamander Totem..

My main idea is that he has anger issues. There's more to him, but that's a big thing.

So here's a sheet from a previous game that I'm in the process of reworking.
We can definitely see what we can do. I'm not sure if it can be exactly like that version, but we'll see. Give me a little while to look through everything and come up with some ideas.
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Old 07-03-2012, 05:40 PM   Top  -  End  -  #28
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EDIT: Oh, and I'm not quite sure how you're getting your CMD. I've got 10 (base) +2 (BDB) +4 (Str) +1 (Dex) = 17, with an additional +2 against bull-rushes, trips, and the like. Is there something else I'm missing? Also, it there any place to add additional notes on that character sheet program? If so, could you add his Damage Threshold, please? And just making sure that you noted his favored class bonuses (+1 to either hp or skill points for every level of ranger). You noted his favored class, so I figure you did, but just checking.
The sheet template I'm using auto-calculates stuff and uses the standard assumptions for doing so; so CMD is based off BAB for it, that's probably what's throwing it off. The book doesn't say how CMD is calculated, so I assumed it was per Pathfinder standard.

Would it be accurate to say there are inspirations from Star Wars SAGA for much of this? I recognise the Bending Technique mechanics as similar to Force Powers, which is pretty cool.
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Old 07-03-2012, 05:41 PM   Top  -  End  -  #29
Herpestidae
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We can definitely see what we can do. I'm not sure if it can be exactly like that version, but we'll see. Give me a little while to look through everything and come up with some ideas.
I just want the Burning Fury Replacement. I don't really care about anything else.
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Old 07-03-2012, 05:44 PM   Top  -  End  -  #30
Absol197
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Default Re: World of the Avatar game [Homebrew, PF-based system]

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Originally Posted by Namillus View Post
The sheet template I'm using auto-calculates stuff and uses the standard assumptions for doing so; so CMD is based off BAB for it, that's probably what's throwing it off. The book doesn't say how CMD is calculated, so I assumed it was per Pathfinder standard.

Would it be accurate to say there are inspirations from Star Wars SAGA for much of this? I recognise the Bending Technique mechanics as similar to Force Powers, which is pretty cool.
Darn you, auto-calculations! Also, this time I know that it says that CMB uses BAB and CMD uses BDB...on the character sheet in the back. I have so much copy-pasting to do! So, yes, that's how it works. Sorry again.

And yes, I took a lot of inspiration from SAGA Edition, with both the Condition Track (I expanded it) to the bending techniques being based off of force powers. I'm glad you noticed .

EDIT: At Herpestidae, that's fine then! If you're willing to give up the +1 Condition bonus while raging, you can light yourself on fire when you rage.
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