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Old 09-04-2012, 01:08 PM   Top  -  End  -  #181
Tiffanie Lirle
Ogre in the Playground
 
 
Join Date: Aug 2007
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Default Re: Ooze (Interactive)

Quote:
Originally Posted by Crimmy View Post
So we can't have multiple "abilities". We still should check the chest..
It's been sort of an unspoken rule for me, but to clarify - When we eat something, most of us changes based on our meal. But we still keep a little of what we used to have. Hence us having kept our bug eye this time.
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Old 09-06-2012, 07:51 AM   Top  -  End  -  #182
Andre
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Default Re: Ooze (Interactive)

My vision for the future is a technically advanced ooze.

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Enough of this railroading! Screw the treasure chest, I'd like the ooze to go hit on a moray.
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Old 09-07-2012, 02:58 PM   Top  -  End  -  #183
Tiffanie Lirle
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Default Re: Ooze (Interactive)

New comic I rushed to finish so I can finally go to sleep. - Investigate the chest

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Last edited by Tiffanie Lirle : 09-07-2012 at 03:00 PM.
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Old 09-07-2012, 03:09 PM   Top  -  End  -  #184
Savannah
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Default Re: Ooze (Interactive)

Well, in that case, we should swim up to the surface and get another breath of air before we do anything else.
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Old 09-07-2012, 04:49 PM   Top  -  End  -  #185
DoomITP
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Join Date: Jun 2007
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Default Re: Ooze (Interactive)

I've thought it before so I'll say it this time. I absolutely love your art Tiff.
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Old 09-07-2012, 05:14 PM   Top  -  End  -  #186
The Succubus
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Default Re: Ooze (Interactive)

Quote:
Originally Posted by Savannah View Post
Well, in that case, we should swim up to the surface and get another breath of air before we do anything else.
Some thoughts to consider:

1) We jumped into the lake and sank.
2) This means we cannot float.
3) Which means we probably cannot swim very well.
4) Unless we are near a lake bed slope, we cannot climb out.

This leaves us with the sole option:

* Eat a fish so that we can breathe underwater.

While I'm reluctant to lose our fire ability, it is no use to us right now and it will be no use at all if we're dead.

The lake may be home to amphibious creatures, allowing us to breathe again on land.

If it's true we retain traits from previous forms, then we may still have the ability, after nomming a fishy, to breathe on land and water.
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Old 09-08-2012, 04:48 AM   Top  -  End  -  #187
super dark33
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Default Re: Ooze (Interactive)

Attempt to swim up.
if cant, eat a fish.
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Old 09-08-2012, 07:33 AM   Top  -  End  -  #188
Andre
Orc in the Playground
 
 
Join Date: Mar 2011
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Default Re: Ooze (Interactive)

Quote:
Originally Posted by Tiffanie Lirle View Post
It's been sort of an unspoken rule for me, but to clarify - When we eat something, most of us changes based on our meal. But we still keep a little of what we used to have. Hence us having kept our bug eye this time.
So, can it trap some air to create an underwater bubble? Some beetles can. Would be cool.
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Old 09-10-2012, 01:33 PM   Top  -  End  -  #189
Tiffanie Lirle
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Default Re: Ooze (Interactive)

Extra long comic today because you guys are awful at this.
Spoiler


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White text below, read after comic.

Thankfully I planned ahead for this from this very first underwater comic and hid Boot-Snake-Monster lady in there. You don't get anymore freebies though. This was the only ace I'm going to pull out of my sleeve.

Don't screw it up. :P

Last edited by Tiffanie Lirle : 09-10-2012 at 11:08 PM.
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Old 09-10-2012, 11:42 PM   Top  -  End  -  #190
Razanir
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Default Re: Ooze (Interactive)

Make out with it! Maybe that's enough to steal powers
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Old 09-11-2012, 04:25 AM   Top  -  End  -  #191
The Succubus
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Default Re: Ooze (Interactive)

In our defence though, we didn't know we were going to leap straight into a deep part of the lake. I thought we were going to gradually wade in from the shore line. >.>

Ok, so we've been rescued by a very pretty Boot-Snake-Monster-Lady. As always, let's do a little thinking:

1) Steer clear of lakes and be *really* specific about how we do things in future.

2) If BSML was going to kill us she'd either have left us in the lake or done it by now. Same applies for being eaten.

3) It's not unreasonable to assume that she is a nice person, or at least not an immediate threat.

4) We owe her, massively.

So, perhaps we should try talking with her or at the very least give her a hug for saving our life.
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Old 09-11-2012, 04:38 AM   Top  -  End  -  #192
Elemental
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Default Re: Ooze (Interactive)

Agreed.
Hugs for the unusual creature who rescued us.

And perhaps we should get a safe job as an accountant.
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Old 09-11-2012, 08:33 AM   Top  -  End  -  #193
Andre
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Default Re: Ooze (Interactive)

Quote:
Originally Posted by Tiffanie Lirle View Post
Extra long comic today because you guys are awful at this.
I blame the schools, they are unable to provide young people with whatever they need to overcome the challenges of the real world as an ooze.

By the way, if that nets us longer and high quality comics...
(one vote to burn her top off right here! Oozes need some booty-monster too)
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Last edited by Andre : 09-11-2012 at 08:34 AM.
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Old 09-11-2012, 08:43 AM   Top  -  End  -  #194
super dark33
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Default Re: Ooze (Interactive)

cuddle with the boot snake lady, thank her and wander away.
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Old 09-11-2012, 11:48 AM   Top  -  End  -  #195
Keveak
Ettin in the Playground
 
 
Join Date: Aug 2008
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smile Re: Ooze (Interactive)

I agree with the hugging suggestion. Even if we will have to dart away to escape boot-monster doom, we still have to thank it! ^_^

Trying to talk might also work, depending on how quickly the snake-boot turns evil. :3
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Old 09-14-2012, 02:29 PM   Top  -  End  -  #196
Tiffanie Lirle
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Default Re: Ooze (Interactive)

New rushed comic

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Old 09-14-2012, 03:01 PM   Top  -  End  -  #197
super dark33
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Default Re: Ooze (Interactive)

walk down the up road.
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Old 09-14-2012, 03:09 PM   Top  -  End  -  #198
Crimmy
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Default Re: Ooze (Interactive)

Walk up the down-up road.
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Old 09-14-2012, 09:07 PM   Top  -  End  -  #199
Razanir
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Default Re: Ooze (Interactive)

Meh. Just follow the road. I would suggest chasing after it, but swimming didn't go too well last time
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Old 09-17-2012, 10:34 AM   Top  -  End  -  #200
Tiffanie Lirle
Ogre in the Playground
 
 
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Default Re: Ooze (Interactive)

New comic, continue down the road.

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Last edited by Tiffanie Lirle : 09-17-2012 at 10:36 AM.
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Old 09-17-2012, 11:44 AM   Top  -  End  -  #201
Andre
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Default Re: Ooze (Interactive)

Nice, nice. Persuade the first creature passing by to ring the bell and then rush to hide behind that stone.
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Old 09-17-2012, 12:18 PM   Top  -  End  -  #202
super dark33
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Default Re: Ooze (Interactive)

Burn the sign down!
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Old 09-17-2012, 08:38 PM   Top  -  End  -  #203
Razanir
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Default Re: Ooze (Interactive)

EVIL Fantastic Prizes sounds fun! Ring the bell!
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Old 09-17-2012, 09:35 PM   Top  -  End  -  #204
Crimmy
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Default Re: Ooze (Interactive)

Yes, yes! Evil! Get Fantastic Prizes!
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Old 09-17-2012, 10:08 PM   Top  -  End  -  #205
Elemental
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Default Re: Ooze (Interactive)

Why wait for a prize? Steal the shiny noise maker.
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Old 09-18-2012, 12:24 AM   Top  -  End  -  #206
Keveak
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smile Re: Ooze (Interactive)

Oooh, shiiiny. @_@

I say we poke it and see what prizes we get! ^_^
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Old 09-18-2012, 02:33 AM   Top  -  End  -  #207
The Zoat
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Default Re: Ooze (Interactive)

Eat the bell.
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Old 09-19-2012, 05:48 AM   Top  -  End  -  #208
The Succubus
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Default Re: Ooze (Interactive)

This is a terrible, terrible idea...but ring the bell. -.-
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Old 09-19-2012, 06:00 AM   Top  -  End  -  #209
Elemental
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Default Re: Ooze (Interactive)

Okay okay... We ring the bell.
And then we steal it. When the people who put the sign up come and ask us where their shiny noise maker is, we say we never saw any noise maker, but we heard one just as we were coming up to this sign.
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Old 09-19-2012, 10:07 AM   Top  -  End  -  #210
super dark33
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Default Re: Ooze (Interactive)

okay, ring the bell.

but if the incomeing creature is humen, BURN IT!
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