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Out-of-Character Out-of-character threads for the games going on above should be located here. OOC threads will expire after one year.

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Old 09-19-2012, 11:21 AM   Top  -  End  -  #121
Herpestidae
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Default Re: Fire Emblem: Zombie Apocalypse OOC

I think we're looking for a yes from you, actually.

And while I'm here, If hunt doesn't show up before map 2 is ready, Corvis is going onto a secondary Waiting list, along with Alberich (Penguinator says he's not exactly ready to join, yet, but I didn't want to just poof him away and replace him with Glaive). In either case, both Glaive and May are going to be in Map 2, and depending on whether Corvis is still MIA, Duke could possibly get recruited as well.
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Last edited by Herpestidae : 09-19-2012 at 11:27 AM.
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Old 09-19-2012, 11:41 AM   Top  -  End  -  #122
Elricaltovilla
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Quote:
Originally Posted by Herpestidae View Post
I think we're looking for a yes from you, actually.

And while I'm here, If hunt doesn't show up before map 2 is ready, Corvis is going onto a secondary Waiting list, along with Alberich (Penguinator says he's not exactly ready to join, yet, but I didn't want to just poof him away and replace him with Glaive). In either case, both Glaive and May are going to be in Map 2, and depending on whether Corvis is still MIA, Duke could possibly get recruited as well.
Okie dokie. I'm actually fine with the gameplan. If I don't respond after 2 days, just assume I'm good with the plan. Sometimes I get really busy and can't check in on the game.
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Old 09-19-2012, 07:18 PM   Top  -  End  -  #123
Penguinator
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Actually, if we could retcon so that Alberich wasn't there, and he gets recruited the next map, that would be great. I've almost finished his portrait.

Edit: That being said, his characterization borrows heavily from Joshua, which is why having him as a recruited (preferably enemy, but he could be neutral, I don't care) unit is preferable. I have no in-character reason for him to begin with a party, as he has always worked solo before.
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Old 09-23-2012, 03:05 PM   Top  -  End  -  #124
Herpestidae
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Aaand... update.

Alberich has been replaced with John Doe, some guy on a horse.

Yeah, John's always been there. You just didn't know it.
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Old 09-23-2012, 03:15 PM   Top  -  End  -  #125
Sairyu
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Default Re: Fire Emblem: Zombie Apocalypse OOC

It's a changeling!

John Doe visits the house at [B11], completing the optional objectives, and then cantos to wherever [D11].

The only other "important" move is Shannon to [H5], so we can end the map next turn.

Everyone else just moves towards the evac tiles as far as they can.
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Old 09-23-2012, 03:26 PM   Top  -  End  -  #126
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Shouldn't we have 200 food?
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Old 09-23-2012, 04:46 PM   Top  -  End  -  #127
Elricaltovilla
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Is there anybody on the map that's wounded? If so Colver's going to go and heal them.

So have Colver move to N9 and heal Bob
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Old 09-23-2012, 07:11 PM   Top  -  End  -  #128
Sairyu
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Come to think of it, what's the final ruling on food consumption/penalties?

Edit: You know what:
Quote:
John Doe visits [B11] then Cantos to [D12]
Adel moves to [E12] and takes John Doe's stuff (trades for Bow & Vulnerary)
Shannon moves to [H5]
Colver moves to [N9] and heals Bob [O9]
Corvis moves to [N8] and gives Colver some moral support*

*maybe gets in a dress or something, I don't really know.
Edit: holy crap:
Quote:
Originally Posted by Emblem.doc
Enemy Terrain Disadvantage
When an enemy is standing on a certain tile, Attacks against that enemy will, at the player’s option [one of the following]:
  • do an extra +5 Damage
  • gain an extra +15% accuracy
  • have an increased chance of inflicting a status effect (if applicable).
+5 damage is brutal and I'm now terrified of every terrain type except for 'plains', 'ruins', 'column', and 'fort' O o;

Last edited by Sairyu : 09-23-2012 at 07:46 PM.
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Old 09-23-2012, 09:00 PM   Top  -  End  -  #129
Herpestidae
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Quote:
Originally Posted by Sairyu View Post
+5 damage is brutal and I'm now terrified of every terrain type except for 'plains', 'ruins', 'column', and 'fort' O o;
Fear is good. There's Zombies afoot after all.

Food Chart commencing in a bit.

CONFood Consumed Per day (Units)
<62
73
8-104
115
126
137
>148
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Old 09-24-2012, 12:05 AM   Top  -  End  -  #130
Sairyu
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Assuming those villagers are in the 6-10CON range, we're going to go through our stock real fast. Let's see:
  • Our party consumes... 11 [food] per day +3 if we include Alberich/John Doe
  • The Toshi Brigade consumes... 12 [food] per day
  • There are currently... 18 NPCs (9 on map, 9 escaped). I expect two more to file out of the last house, just to make it a round number. If I assume an average CON of 7, or, 3 [food] per day, that's an estmated 60 [food] per day for non-contributing NPCs.
Totaled up, that's ~86 [food] per day.

So, that 200 [food] will last us about 2.3 days (7 'normal' meals) before we have to play the hunger game/s. Hopefully they brought some supplies of their own, but I wouldn't count too much on it; 2.3 days worth of food (for ~30 people) is actually quite a bit more than I'd expect to be able to bring out of a village in such a rushed timeframe.

With half-rations, I think we could stretch it out to 5-6 days with no particularly terrible effects, so we're not too screwed here.

.
.
.

... Or we can kill them all and not have to worry about logistics for a while starve to death.

If I were the DM though, I'd start to make [food] spoil after a certain amount of time, just because. So tradeoffs, I guess.

----------

Edit: Which brings us back to the topic of hunger penalties: what are they?

Last edited by Sairyu : 09-24-2012 at 12:08 AM.
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Old 09-24-2012, 12:13 AM   Top  -  End  -  #131
Illven
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Quote:
Originally Posted by Sairyu View Post
Assuming those villagers are in the 6-10CON range, we're going to go through our stock real fast. Let's see:
  • Our party consumes... 11 [food] per day +3 if we include Alberich/John Doe
  • The Toshi Brigade consumes... 12 [food] per day
  • There are currently... 18 NPCs (9 on map, 9 escaped). I expect two more to file out of the last house, just to make it a round number. If I assume an average CON of 7, or, 3 [food] per day, that's an estmated 60 [food] per day for non-contributing NPCs.
Totaled up, that's ~86 [food] per day.

So, that 200 [food] will last us about 2.3 days (7 'normal' meals) before we have to play the hunger game/s. Hopefully they brought some supplies of their own, but I wouldn't count too much on it; 2.3 days worth of food (for ~30 people) is actually quite a bit more than I'd expect to be able to bring out of a village in such a rushed timeframe.

With half-rations, I think we could stretch it out to 5-6 days with no particularly terrible effects, so we're not too screwed here.

.
.
.

... Or we can kill them all and not have to worry about logistics for a while starve to death.

If I were the DM though, I'd start to make [food] spoil after a certain amount of time, just because. So tradeoffs, I guess.

----------

Edit: Which brings us back to the topic of hunger penalties: what are they?
And if we're not too worried about our alignment we can eat the dead villagers
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Old 09-24-2012, 12:21 AM   Top  -  End  -  #132
Sairyu
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Default Re: Fire Emblem: Zombie Apocalypse OOC


"What's a "morals"? Is it something that we eat?"

Well, lets wait for the verdict on this one.

Last edited by Sairyu : 09-24-2012 at 12:21 AM.
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Old 09-24-2012, 12:23 AM   Top  -  End  -  #133
Ascaloth
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Default Re: Fire Emblem: Zombie Apocalypse OOC

I'm just going to copy Alba's profile here so it doesn't get lost in the Recruitment thread.

Alba "the Owl" Tyto, Survivalist [Thief (Bow)]
Age: 27
Gender: Male
Affinity: Plant
Items: Fire Bow, Vulnerary



"There's two types of people in this world; those who are prepared for anything just like myself, and those who are too foolish and naive to do the same. These days, I have to keep putting down the rotting husks of the latter."

StatPointsGrowth
HP10(20)40(80)
STR535
SKL650
SPD645
LCK445
DEF235
RES235
CON: 7
MOV: 5
Special: Trick Arrows

Appearance

Spoiler


Personality

Spoiler


Background

Spoiler


_______________________________

On that note, depending on what Herp wants to do for Alba's recruitment, it could possibly be a boon for the party, if only because his bolt hole will have stocks of hard tack, which should boost the stocks a little.

I wonder whether I should ask Herp to give Alba a 'Hunting' passive Special as well; every turn, he has a chance to meet a Random Encounter of a wild game animal which he can attack, and if successful will net the party a small increase in food supplies.

Last edited by Ascaloth : 09-29-2012 at 12:35 PM. Reason: Adding Sairyu's sprite
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Old 09-24-2012, 12:28 AM   Top  -  End  -  #134
Illven
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Quote:
Originally Posted by Sairyu View Post

"What's a "morals"? Is it something that we eat?"

Well, lets wait for the verdict on this one.
No, that's morsels
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Old 09-24-2012, 12:32 AM   Top  -  End  -  #135
Sairyu
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Default Re: Fire Emblem: Zombie Apocalypse OOC

I think that 'mortals' also works.

To offset Alba's utility, Adel must purchase the [Big Eater] character trait, which allows him to consume above his weight class! 'cuz that's, ya'know, what all JRPG protagonists do, yeah?
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Old 09-24-2012, 12:57 AM   Top  -  End  -  #136
Illven
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Quote:
Originally Posted by Sairyu View Post
I think that 'mortals' also works.

To offset Alba's utility, Adel must purchase the [Big Eater] character trait, which allows him to consume above his weight class! 'cuz that's, ya'know, what all JRPG protagonists do, yeah?
I thought that was (shonen not sure if correct word) anime?
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Old 09-24-2012, 01:06 AM   Top  -  End  -  #137
Sairyu
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Yeah, it's a shonen trope. You caught me. :"P
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Old 09-24-2012, 06:28 AM   Top  -  End  -  #138
Herpestidae
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Default Re: Fire Emblem: Zombie Apocalypse OOC

The penalty for running out of food is a scavenging map. We're going full-on Oregon Trail WITH ZOMBIES up in here.
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Last edited by Herpestidae : 09-24-2012 at 06:29 AM.
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Old 09-24-2012, 08:16 AM   Top  -  End  -  #139
Herpestidae
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Updated. And maps now look super official.
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Old 09-24-2012, 11:12 AM   Top  -  End  -  #140
Sairyu
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Corvis moves to [N3]
Colver moves to [N4] and buffs Corvis [N3]
John Doe [D12] rescues Adel and cantos to [G8]
Shannon moves to [E1] and escapes (ends the map?)
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Old 09-24-2012, 11:27 AM   Top  -  End  -  #141
Herpestidae
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Shannon's Escape will end the Map right there (think of it as her "seizing" the escape tile). But it's still up to you if you want to take a whack a a couple of the skeletons for some XP
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Old 09-24-2012, 11:47 AM   Top  -  End  -  #142
Sairyu
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Default Re: Fire Emblem: Zombie Apocalypse OOC

I'd personally like more party members (from the next map) sooner.

Taking 1-2 shots isn't a notable EXP gain (~20 EXP) and getting in range for >1 shot pretty much means getting swarmed down.

Besides, the only people in range are Colver & Corvis. Colver is already going to get EXP for buffing and Corvis' PC is MIA and probably not going to be joining us for map 2+, making grinding EXP on him unattractive.
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Old 09-24-2012, 11:50 AM   Top  -  End  -  #143
Ascaloth
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Default Re: Fire Emblem: Zombie Apocalypse OOC

I... am needing a battle sprite for Alba. >_>
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Old 09-24-2012, 01:50 PM   Top  -  End  -  #144
Sairyu
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Is he a thief or an archer again?
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Old 09-24-2012, 07:17 PM   Top  -  End  -  #145
Ascaloth
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Default Re: Fire Emblem: Zombie Apocalypse OOC

He's a thief.
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Old 09-24-2012, 08:41 PM   Top  -  End  -  #146
Herpestidae
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Technically, he's a thief with a bow.
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Old 09-24-2012, 10:37 PM   Top  -  End  -  #147
Penguinator
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Default Re: Fire Emblem: Zombie Apocalypse OOC


"It is rather a matter of skill. Skill and luck. But much more skill."

Edit: Those are actually his worst stats, by the way...

Anyway, there's his face. Battle sprite on the way.

And I stopped caring about the age gap when I started shipping Nino and Jaffar. (I finally got a copy of FE7)
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Last edited by Penguinator : 09-24-2012 at 10:43 PM.
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Old 09-24-2012, 11:28 PM   Top  -  End  -  #148
Illven
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Quote:
Originally Posted by Penguinator View Post

"It is rather a matter of skill. Skill and luck. But much more skill."

Edit: Those are actually his worst stats, by the way...

Anyway, there's his face. Battle sprite on the way.

And I stopped caring about the age gap when I started shipping Nino and Jaffar. (I finally got a copy of FE7)
Nice! And isn't Jaffar acutally not that much older then Nino
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Old 09-24-2012, 11:34 PM   Top  -  End  -  #149
Ascaloth
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Default Re: Fire Emblem: Zombie Apocalypse OOC

That's Carlyle in a colour-swapped version of Joshua's clothes, no?

I get the feeling a lot of people here like Joshua.
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Old 09-25-2012, 12:10 PM   Top  -  End  -  #150
Penguinator
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Actually, he's still in Carlyle's clothes. But with Innes' quiver, Joshua's hat, and Priscilla's feather.
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