I asked if other people escaping before Shannon got us bonus xp?
That should have been mentioned...
Also what does Anansai guile do exactly.
And the Badge's improve growths right?
And the Dracoshield I'm thinking of giving to Colver. He and Shannon are tied for defense but she could get the boost at level up.
For the xp. I'm thinking 15 each to every player at level 1. And then 20 more to everyone. (Not giving any to Corvis as player is MIA. On that note, Herp did you send Hunt11 a pm)
I haven't heard from hunt since August. In any case, we'll recruit him again if he ever shows up. For now, Corvis is going off with the villagers you rescued.
Anansi's Guile is a Dancer/Bard item that opens doors and chests.
Badges take up a spot in inventory and grant a bonus while you hold them. Knight's Badge is +5 Defense. Myrmidon's Badge is +10 Crit.
I'll add in the changes when I update.
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I keep quoting your posts. But they might not mean what I think they do...
I'm pretty sure that healing is just 10+MAG for heal and 20+MAG for mend. I'll go check Herp's google-doc and see if he's changed it in the mechanics section though.
I'm pretty sure that healing is just 10+MAG for heal and 20+MAG for mend. I'll go check Herp's google-doc and see if he's changed it in the mechanics section though.
Well in Fe 7+8. Mag is used for healing staffs (Magic+x depending on the staffs), the range of staffs like Psychic, Fortify, (1-Mag/2) and staff accuracy (30+(Magicx5)+Skill)
Shadow Dragon also had a Warp Staff that worked on the whole entire map. Good times .
I could change the Healing Formula if you want; It's not going to have that much of an effect at lower levels (Shannon is gonna be one-shotting everything for a fair bit still), but the thing is that the Heal Staff is essentially a 10-Might tome against Zombies, so a Harm Staff will act accordingly when used against you.
And that's terrible.
So should I whip out the Nerf Bat or do you want to take your chances?
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I keep quoting your posts. But they might not mean what I think they do...
Shadow Dragon is also the worst FE to be sent to the Western Hemisphere. I wouldn't base anything off of it.
Oh, I completely agree.
Quote:
Originally Posted by Herpestidae
Shadow Dragon also had a Warp Staff that worked on the whole entire map. Good times .
I could change the Healing Formula if you want; It's not going to have that much of an effect at lower levels (Shannon is gonna be one-shotting everything for a fair bit still), but the thing is that the Heal Staff is essentially a 10-Might tome against Zombies, so a Harm Staff will act accordingly when used against you.
And that's terrible.
So should I whip out the Nerf Bat or do you want to take your chances?
While I observed the whole conversation about this, at the time, I had no opinion, but now, I think I do. I think it's ridiculous. I know there has been no fire emblem game where you can deal damage with staves directly like this, and that not withstanding, I think it goes against the spirit of the game to have that kind of stuff in it. We don't know for sure what healing staves actually do, and positive/negative energy aren't usually a thing in fire emblem. That being said, adding that kind of ruling to a homebrew, such as this, can be made to fit in.
Part of the problem is exactly what we observe here, if staves are allowed to deal damage to undead, and then in turn undead get their own sticks to unheal us with, that's going to cause lots of problems on both sides, tactically, and otherwise. The arguments for it, as far as I know are thus: it follows dnd rules; it's something new and different; it's fun. While I can understand all three of those, I really, really think that this change is going to get out of control without coming up with a new set of rules for staff interactions. I know that staves can't retaliate, but still, attacking undead priests is going to be a death sentence, oddly enough.
So, what do we gain from adding this? Increased mortality rate against undead healers, our own healers becoming our go to means of killing undead, fun(?), and a tactical struggle when dealing with more advanced undeads. I understand and accept that throwing tactical challenges at us is all part of the game, but I feel like this one is kind of unnecessary.