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Old 09-25-2012, 12:30 PM   Top  -  End  -  #151
YakYak
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Well, whadda ya know, the NPC goons are smart enough to not charge the enemy!
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Old 09-26-2012, 03:49 PM   Top  -  End  -  #152
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Okay. Map complete. Compiling a bunch of things.

Also, Colver Leveled up due to Bonus XP.

StatPointsGrowthRollIncrease?New Total
HP1450%(1d100)[14]+115
Mag650%(1d100)[33]+17
SKL545%(1d100)[59]-5
SPD545%(1d100)[93]-5
LCK4 25%(1d100)[32]-4
DEF335%(1d100)[70]+1 (Lowest Stat)4
RES645%(1d100)[36]+17

And while I'm at it, here's map 2:
Spoiler


Start on the purple in the bottom right. Escape on the Blue in the top Left. Shannon's escape ends the map.
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Old 09-26-2012, 03:53 PM   Top  -  End  -  #153
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Quote:
Originally Posted by Herpestidae View Post
Okay. Map complete. Compiling a bunch of things.

Also, Colver Leveled up due to Bonus XP.

StatPointsGrowthRollIncrease?New Total
HP1450%[roll0]+115
Mag650%[roll1]+17
SKL545%[roll2]-5
SPD545%[roll3]-5
LCK4 25%[roll4]-4
DEF335%[roll5]+1 (Lowest Stat)4
RES645%[roll6]+17
Woot woot! Levelling like a Baus!
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Old 09-26-2012, 04:31 PM   Top  -  End  -  #154
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Okay Shannon should start at 47 @ symbol so she is closer to the escape.

Do we want to try investigating the strange symbols?
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Old 09-26-2012, 04:39 PM   Top  -  End  -  #155
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Note that Map 2 technically hasn't started yet.
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Old 09-26-2012, 06:03 PM   Top  -  End  -  #156
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Default Re: Fire Emblem: Zombie Apocalypse OOC

I asked if other people escaping before Shannon got us bonus xp?

That should have been mentioned...


Also what does Anansai guile do exactly.

And the Badge's improve growths right?


And the Dracoshield I'm thinking of giving to Colver. He and Shannon are tied for defense but she could get the boost at level up.


For the xp. I'm thinking 15 each to every player at level 1. And then 20 more to everyone. (Not giving any to Corvis as player is MIA. On that note, Herp did you send Hunt11 a pm)
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Last edited by Illven : 09-26-2012 at 06:09 PM.
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Old 09-26-2012, 06:11 PM   Top  -  End  -  #157
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Quote:
Originally Posted by Illven View Post
I asked if other people escaping before Shannon got us bonus xp?

That should have been mentioned...
But you used actual players as an example. Poor wording on your part, but it wouldn't have been a hidden bonus if I told you about it anyway .
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Old 09-26-2012, 06:15 PM   Top  -  End  -  #158
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Quote:
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But you used actual players as an example. Poor wording on your part, but it wouldn't have been a hidden bonus if I told you about it anyway .
Since when was Tinsley running this game.

Also did you see my edit in the above post?
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Old 09-26-2012, 06:17 PM   Top  -  End  -  #159
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Working on battle sprite.

What affinity system are we using, so I know what to look for?
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Old 09-26-2012, 06:51 PM   Top  -  End  -  #160
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Default Re: Fire Emblem: Zombie Apocalypse OOC

I haven't heard from hunt since August. In any case, we'll recruit him again if he ever shows up. For now, Corvis is going off with the villagers you rescued.

Anansi's Guile is a Dancer/Bard item that opens doors and chests.

Badges take up a spot in inventory and grant a bonus while you hold them. Knight's Badge is +5 Defense. Myrmidon's Badge is +10 Crit.

I'll add in the changes when I update.
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Old 09-26-2012, 07:53 PM   Top  -  End  -  #161
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Map 2 looks exactly like the kind of stomping grounds I'd expect Alba to hang around in, and have his bolthole somewhere in the vicinity.
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Old 09-26-2012, 08:31 PM   Top  -  End  -  #162
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There's more than one forest in the world.
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Old 09-26-2012, 08:34 PM   Top  -  End  -  #163
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Quote:
Originally Posted by Ascaloth View Post
Map 2 looks exactly like the kind of stomping grounds I'd expect Alba to hang around in, and have his bolthole somewhere in the vicinity.
Is map two up? I didn't see it anywhere...
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Old 09-26-2012, 09:47 PM   Top  -  End  -  #164
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Here's Alberich.

What affinity system are we using?

Edit: Found it, finally. It looks like Illven doesn't have an affinity yet, either.

So, Illven, I was thinking either Lightning or Fire. Thoughts?

@Electricaltovilla: Spoilered on the second post on this page.
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Last edited by Penguinator : 09-26-2012 at 10:00 PM.
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Old 09-26-2012, 11:57 PM   Top  -  End  -  #165
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Map 2 is so green that I think I'm dazed. Sorry guys, but I can only take partial actions now.

What are those cross-in-circle pads though? Like, the one that's on ^20 to (42.
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Old 09-27-2012, 12:38 AM   Top  -  End  -  #166
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Quote:
Originally Posted by Penguinator View Post


Here's Alberich.

What affinity system are we using?

Edit: Found it, finally. It looks like Illven doesn't have an affinity yet, either.

So, Illven, I was thinking either Lightning or Fire. Thoughts?

@Electricaltovilla: Spoilered on the second post on this page.
I'm thinking Lighting, unless Herp will let Shannon's staves benefit from more attack on undead.
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Old 09-27-2012, 05:38 AM   Top  -  End  -  #167
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Revive Kills Zombie, remember? Shannon's Mend hits for (20+ MAG/2) - RES. That's practically gonna oneshot everthing she shakes the stick at.
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Old 09-27-2012, 02:19 PM   Top  -  End  -  #168
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Quote:
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Revive Kills Zombie, remember? Shannon's Mend hits for (20+ MAG/2) - RES. That's practically gonna oneshot everthing she shakes the stick at.
Why is my magic stat being divided in two?
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Old 09-27-2012, 03:11 PM   Top  -  End  -  #169
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Why is my magic stat being divided in two?
Because that's how healing is calculated. Or should be calculated, if the Doc doesn't say so.
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Old 09-27-2012, 03:28 PM   Top  -  End  -  #170
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What game does that?

The only time I've ever seen magic been halved, is to determine a staff's range. Not what it does.
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Old 09-27-2012, 05:28 PM   Top  -  End  -  #171
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Isn't mag for staff accuracy?

I'm pretty sure that healing is just 10+MAG for heal and 20+MAG for mend. I'll go check Herp's google-doc and see if he's changed it in the mechanics section though.
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Old 09-27-2012, 06:40 PM   Top  -  End  -  #172
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Isn't mag for staff accuracy?

I'm pretty sure that healing is just 10+MAG for heal and 20+MAG for mend. I'll go check Herp's google-doc and see if he's changed it in the mechanics section though.
Well in Fe 7+8. Mag is used for healing staffs (Magic+x depending on the staffs), the range of staffs like Psychic, Fortify, (1-Mag/2) and staff accuracy (30+(Magicx5)+Skill)
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Old 09-28-2012, 09:30 AM   Top  -  End  -  #173
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Default Re: Fire Emblem: Zombie Apocalypse OOC

Could I get someone to help me with sprites?
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Old 09-28-2012, 09:39 AM   Top  -  End  -  #174
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Quote:
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What game does that?

The only time I've ever seen magic been halved, is to determine a staff's range. Not what it does.
Shadow Dragon did it that way....
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Old 09-28-2012, 09:49 AM   Top  -  End  -  #175
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Shadow Dragon did it that way....
Shadow Dragon is also the worst FE to be sent to the Western Hemisphere. I wouldn't base anything off of it.
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Old 09-28-2012, 10:33 AM   Top  -  End  -  #176
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Shadow Dragon also had a Warp Staff that worked on the whole entire map. Good times .

I could change the Healing Formula if you want; It's not going to have that much of an effect at lower levels (Shannon is gonna be one-shotting everything for a fair bit still), but the thing is that the Heal Staff is essentially a 10-Might tome against Zombies, so a Harm Staff will act accordingly when used against you.

And that's terrible.

So should I whip out the Nerf Bat or do you want to take your chances?
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Old 09-28-2012, 12:00 PM   Top  -  End  -  #177
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Quote:
Originally Posted by Penguinator View Post
Shadow Dragon is also the worst FE to be sent to the Western Hemisphere. I wouldn't base anything off of it.
Oh, I completely agree.

Quote:
Originally Posted by Herpestidae View Post
Shadow Dragon also had a Warp Staff that worked on the whole entire map. Good times .

I could change the Healing Formula if you want; It's not going to have that much of an effect at lower levels (Shannon is gonna be one-shotting everything for a fair bit still), but the thing is that the Heal Staff is essentially a 10-Might tome against Zombies, so a Harm Staff will act accordingly when used against you.

And that's terrible.

So should I whip out the Nerf Bat or do you want to take your chances?
While I observed the whole conversation about this, at the time, I had no opinion, but now, I think I do. I think it's ridiculous. I know there has been no fire emblem game where you can deal damage with staves directly like this, and that not withstanding, I think it goes against the spirit of the game to have that kind of stuff in it. We don't know for sure what healing staves actually do, and positive/negative energy aren't usually a thing in fire emblem. That being said, adding that kind of ruling to a homebrew, such as this, can be made to fit in.

Part of the problem is exactly what we observe here, if staves are allowed to deal damage to undead, and then in turn undead get their own sticks to unheal us with, that's going to cause lots of problems on both sides, tactically, and otherwise. The arguments for it, as far as I know are thus: it follows dnd rules; it's something new and different; it's fun. While I can understand all three of those, I really, really think that this change is going to get out of control without coming up with a new set of rules for staff interactions. I know that staves can't retaliate, but still, attacking undead priests is going to be a death sentence, oddly enough.

So, what do we gain from adding this? Increased mortality rate against undead healers, our own healers becoming our go to means of killing undead, fun(?), and a tactical struggle when dealing with more advanced undeads. I understand and accept that throwing tactical challenges at us is all part of the game, but I feel like this one is kind of unnecessary.

tl;dr a whole lot saying I don't like it.
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Old 09-28-2012, 01:32 PM   Top  -  End  -  #178
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Well, maybe we can cut the "might" of the staff when using it as an attack? Like 1/2 or 3/4?
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Old 09-28-2012, 01:35 PM   Top  -  End  -  #179
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Well, maybe we can cut the "might" of the staff when using it as an attack? Like 1/2 or 3/4?
That's what I was thinking. And clearly it will be a bit before we see an undead Recover staff.
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Old 09-28-2012, 02:09 PM   Top  -  End  -  #180
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Well, maybe we can cut the "might" of the staff when using it as an attack? Like 1/2 or 3/4?
Hell I don't have a problem if my magic is halved when I fight undead, it's nerfing my healing that I'm concerned with.
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