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Old 07-04-2012, 12:58 PM   Top  -  End  -  #1
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Default Warhammer 40K Tabletop XVI: "Terminator? I hardly know 'er!"

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Cheesegear's Newbie Guide on How to pick Warhammer 40K army
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Old 07-04-2012, 01:07 PM   Top  -  End  -  #2
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Default Re: Warhammer 40K Tabletop, thread XVI

Current background, lore and storyline thread.

Current painting, converting and modelling thread - not just for 40k but for all miniature lines.


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Wouldn't let me edit them in above, think we've hit the post/tag limit on that one.
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Old 07-04-2012, 01:14 PM   Top  -  End  -  #3
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Default Re: Warhammer 40K Tabletop, thread XVI

Hm... Should we be adding things Like the allies and psychic powers guides people here have recently done?
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Old 07-04-2012, 01:14 PM   Top  -  End  -  #4
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Default Re: Warhammer 40K Tabletop, thread XVI

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Originally Posted by Zorg View Post
You know, if you're going to post a big 'do not post here' image, the polite thing to do is to make a new thread
Cheesegear complains when people who aren't him start the thread. And since he maintains the guide, I sort of see his point, especially with a new edition that will surely require changes to it.
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Old 07-04-2012, 01:24 PM   Top  -  End  -  #5
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Default Re: Warhammer 40K Tabletop, thread XVI

Bah! A pox upon him!

I was hanging around waiting for you to do it and now I've forgotten what I was going to say


I'm looking forward to seeing what FAQs ForgeWorld bring out so I can hopefully field a kickass Corsair / Dark Eldar list - which can get more crazy as the Corsair list lets you draft in Craftworld units, so you can have all three flavours of conehead in one, legal, list (maybe).


And in other news it's all sorted for me to be going to Games Day - holidays are in at work so should be another good year


Quote:
Hm... Should we be adding things Like the allies and psychic powers guides people here have recently done?
Maybe, but when I tired to edit in links to the background and painting threads it wouldn't let me, so I think that intro post is at its limits of tags. More text can be added, but it needs a cull and edit rather badly.
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Old 07-04-2012, 02:39 PM   Top  -  End  -  #6
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Default Re: Warhammer 40K Tabletop, thread XVI

So... I've been reading the Lexicanum, mostly for worldbuilding things to shamelessly steal and I've developed a bit of an interest in this, but I have a question.

How much money (USD) would I need to scrape together to get started in the tabletop game? $20? $120? $1200? How much have you spent? Do you think it's a good use of that money?
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Old 07-04-2012, 02:49 PM   Top  -  End  -  #7
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Default Re: Warhammer 40K Tabletop, thread XVI

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Originally Posted by Wyntonian View Post
So... I've been reading the Lexicanum, mostly for worldbuilding things to shamelessly steal and I've developed a bit of an interest in this, but I have a question.
great, welcome to the hobby, skulls go over there by the throne and if you ever have rivers of blood on offer let us know.
Quote:
How much money (USD) would I need to scrape together to get started in the tabletop game? $20? $120? $1200? How much have you spent? Do you think it's a good use of that money?
To get started you would need
A rulebook
a codex
some units, a Battleforce plus some HQ units would be a good starter.
a starterset with paints, glue and other stuff.

if I toss together these things on Games-workshop.com I come at around $300,-
And yes this is a lot. Expect to buy more as I only covered the basics. If you want an armycase, ten more paints and an elite unit you will have to bring $100 more

The amount I've spent over the past decade is not something I feel like contemplating as probably it would amount to a nice long holiday in a warm country. And being a broke-ass student most of that time means I'm not even that big a spender.
Was it worth it? yes. Painting is a great meditative experience to me and many great night were had clashing armies with friends. As a hobby Warhammer is not that expensive. You can drop 200 dollars on a weekend rafting or spend that money on two battleforces spend three weeks painting and an infinity gaming with them.
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Old 07-04-2012, 03:03 PM   Top  -  End  -  #8
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Default Re: Warhammer 40K Tabletop, thread XVI

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Was it worth it? yes. Painting is a great meditative experience to me and many great night were had clashing armies with friends. As a hobby Warhammer is not that expensive. You can drop 200 dollars on a weekend rafting or spend that money on two battleforces spend three weeks painting and an infinity gaming with them.
This is pretty much all you need to know. Yes it is expensive to build huge amies and have all the nice new things. But the thing is, it don't feel all that expensive (at least not to me, in Sweden). And as soon as you have the core of your army it's mostly about collecting and buying a couple of things now and then.

However if you add all the things I have togheter, hmm, I think I could have paid for my wedding including honeymoon with that...
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Old 07-04-2012, 03:06 PM   Top  -  End  -  #9
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Default Re: Warhammer 40K Tabletop, thread XVI

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To get started you would need
A rulebook
a codex
These two are mandatory. You'll struggle to get the rulebook for less than $50. A great deal of the Codicies can be found second-hand from places like eBay and Amazon, all but the newest at a discounted price.

Quote:
some units, a Battleforce plus some HQ units would be a good starter.
a starterset with paints, glue and other stuff.
DEFINITELY available from eBay at a massively discounted price, including ones that are assembled and even painted to a reasonable standard. Get good at finding bargains, it will save you a lot of money and headaches, if you're wanting to get into 40k

You should definitely buy the rulebook first, and then read (but not necessarily buy) several codicies before you buy any models. Decide what you want to do, learn the best way to do it, and then plan very carefully where and how you'll make your purchases. You will otherwise end up with a bunch of expensive stuff that you probably won't need or want.
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Old 07-04-2012, 03:07 PM   Top  -  End  -  #10
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Default Re: Warhammer 40K Tabletop, thread XVI

Also, the amount of money you can spend is basically open-ended. There is a world of difference between, say, 1500 points of chaos space marines, and 8000 points of tyranids with special forge world resin models.
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Old 07-04-2012, 03:12 PM   Top  -  End  -  #11
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Default Re: Warhammer 40K Tabletop, thread XVI

Welcome to the hobby! Always good to see a new Thirsting God ready to laugh at the pain of the galaxy!

The best advice I feel able to give for someone just starting is NEVER BUY DIRECT FROM GW if you ever can avoid it. Shopping around online you can easily find 20% or even higher discounts on all their products from 3rd party companies. I use Total Wargamer myself, but it depends alot on where you're based.

Of course this doesn't mean never go to a GW store itself, the people are (in my experience) helpful and friendly, especially with tips on painting; but if you get inspired to buy anything while there, write it down and order it online when you're home. This also helps reduce sudden purchases wrecking your bank balance.

Good luck, and may Tzeentzch smile on your dice!
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Old 07-04-2012, 03:39 PM   Top  -  End  -  #12
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Default Re: Warhammer 40K Tabletop, thread XVI

I found out that a friend of mine has a big ol' stack of codices (codexes?) and a rulebook, so I'm good on that front. How about just models? I plan to screw around with him and his stuff until I find a playstyle I like, but what would a halfway decent beginners set of models run?

I'm also pretty sure that there isn't a GW store in my town, but I'll poke around a couple of hobby shops and such, see if I can find anything.
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Old 07-04-2012, 03:47 PM   Top  -  End  -  #13
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Default Re: Warhammer 40K Tabletop, thread XVI

Depends quite a bit on the army you want to play. For some armies, the battleforce makes a decent basic army, that comes down to 75 pounds, IIRC. However, for your first few games, ask your friend if you can borrow some of his models to use as proxies. Learn the rules first and play around with some different army lists and races before you go buying.
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Old 07-04-2012, 03:56 PM   Top  -  End  -  #14
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Default Re: Warhammer 40K Tabletop, thread XVI

Oh, last question, (for now, anyway), which rulebook should I get? I've seen 2nd, 5th and 6th editions, is there a hobby standard?
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Old 07-04-2012, 03:59 PM   Top  -  End  -  #15
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Default Re: Warhammer 40K Tabletop, thread XVI

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Oh, last question, (for now, anyway), which rulebook should I get? I've seen 2nd, 5th and 6th editions, is there a hobby standard?
6th is current, so 6th.
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Old 07-04-2012, 04:01 PM   Top  -  End  -  #16
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6th is current, so 6th.
Yeah, but 4e is "current" for D&D, but the 3.5 boards get like 15 times as many posts. Ca you use an older codex with a newer rulebook?
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Old 07-04-2012, 04:02 PM   Top  -  End  -  #17
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Default Re: Warhammer 40K Tabletop, thread XVI

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Yeah, but 4e is "current" for D&D, but the 3.5 boards get like 15 times as many posts. Ca you use an older codex with a newer rulebook?
People tend to use what is current, so 6th, definitely. You can use older codices, yes. There are erratas and FAQs on GW's site.
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Old 07-04-2012, 04:03 PM   Top  -  End  -  #18
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Default Re: Warhammer 40K Tabletop, thread XVI

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Yeah, but 4e is "current" for D&D, but the 3.5 boards get like 15 times as many posts. Ca you use an older codex with a newer rulebook?
It's different in Warhammer. People basically never use older material if they can avoid it. Even if some of the new rules are always controversial.

Also, material from different editions is usually compatible. Some of the races have codices that are three editions old now and still sort of work.
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Old 07-04-2012, 04:16 PM   Top  -  End  -  #19
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Default Re: Warhammer 40K Tabletop, thread XVI

It isn't quite as extreme in 40K as in Warhammer- the last 3rd ed codex was Witch Hunters- and that got updated in White Dwarf to 5E a few months before 6E came out.

That said- there was a period (6E Warhammer and 3E 40K) where all the codices that came before it were invalidated- and instead people had to use Ravening Hordes (a free supplement) in the case of Warhammer, and the rulebook army lists (in the case of 3e 40K) until new codices came out.

GW hasn't repeated this- trying to ensure old codices remain usable despite edition changes.
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Old 07-04-2012, 04:31 PM   Top  -  End  -  #20
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Default Re: Warhammer 40K Tabletop, thread XVI

That's pretty intelligent, from a commercial standpoint.

By the way, folks, thanks for being so helpful and welcoming. I knew that the playground was the place to turn!

Oh, so I don't clog up the thread with more simple questions, does anyone here mind if I PM them with stuff like that?

Last one, does 40K work on PbP? Is there any way that could possibly function?
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Old 07-04-2012, 04:32 PM   Top  -  End  -  #21
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Default Re: Warhammer 40K Tabletop, thread XVI

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Originally Posted by Wyntonian View Post
That's pretty intelligent, from a commercial standpoint.

By the way, folks, thanks for being so helpful and welcoming. I knew that the playground was the place to turn!

Oh, so I don't clog up the thread with more simple questions, does anyone here mind if I PM them with stuff like that?

Last one, does 40K work on PbP? Is there any way that could possibly function?
It probably wouldn't work so well, since sometimes, the positioning of a single miniature can determine how a battle swings. And by that, I mean if your guy with a power fist is behind another dude or in front of him, or a little to the left...
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Old 07-04-2012, 04:34 PM   Top  -  End  -  #22
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Default Re: Warhammer 40K Tabletop, thread XVI

Feel free to PM or Skype me if you want. Or ask questions here, really, that's what the thread is for.

Also, I'd call it about impossible in PbP. It's almost entirely battle focused, and battles are notoriously difficult in PbP. On top of that, it does not use a grid of any kind while placing a lot of weight on positioning and has dozens to hundreds of entities acting, not just maybe six to ten.

There is a way to play 40k online for free, but I think we are not supposed to mention it.
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Old 07-04-2012, 04:41 PM   Top  -  End  -  #23
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Default Re: Warhammer 40K Tabletop, thread XVI

In truth, to play regular tabletop 40k online is impossible to my knowledge. All that is for online are official RTS games like Dawn of War, or First/Third person shooters (such as Fire Warrior, and Space Marine)

If you are looking for a more Play by Post friendly version of 40k, you're best bet would be the Dark Heresy/Death Watch/Rogue Trader RPG series.
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Old 07-04-2012, 05:03 PM   Top  -  End  -  #24
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Default Re: Warhammer 40K Tabletop, thread XVI

PBP doesn't work for 40K, but if you really want to play it online look into a program called Vassal. It kind of misses some of the point of the game though, if you ask me.

That said, there's a line of very good 40K RPGs that do work on PBP, if that's what you want. Dark Heresy, Rogue Trader, Deathwatch, Black Crusade and Only War.
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Old 07-04-2012, 05:59 PM   Top  -  End  -  #25
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Default Re: Warhammer 40K Tabletop, thread XVI

Now that Vehicles are suddenly a lot more squishy, then im wondering if my Wraithlords would be worth including in the army again, what do you people think?
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Old 07-04-2012, 06:08 PM   Top  -  End  -  #26
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Now that Vehicles are suddenly a lot more squishy, then im wondering if my Wraithlords would be worth including in the army again, what do you people think?
No. Because Monstrous Creatures that don't fly/jump are even squishier. Grenades can be used on Monstrous Creatures now. You can't just run into a unit of Marines or something and tarpit them for four turns. Even if they don't have Grenades, you can always choose to fail a Morale check against an enemy you can't hurt.

Support batteries are still the go-to support choice. Especially because Artillery doesn't suck anymore. Support Batteries got better.
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Old 07-04-2012, 08:23 PM   Top  -  End  -  #27
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Default Re: Warhammer 40K Tabletop, thread XVI

So where's our clever thread title?
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Old 07-04-2012, 09:36 PM   Top  -  End  -  #28
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Default Re: Warhammer 40K Tabletop, thread XVI

So, was playing around with the special weapons in my bits box, and I noticed how 2 of the Plasma Pistols seem made to go with each other for dual wielding. Just wondering how effective people think 48 points for dual plasma pistol-wielding wolf guard is. I suspect that even with precision fire, it's a bad idea, but man did it look cool.
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Old 07-04-2012, 09:48 PM   Top  -  End  -  #29
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So where's our clever thread title?
It's what happens when I don't make threads.
Anyway, I'll get to writing that second half of the Allies now.

EDIT: No thread title is better than ANYthing to do with ponies.
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Old 07-04-2012, 10:32 PM   Top  -  End  -  #30
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Warhammer 40K Tabletop, thread XVI: No thread title is better than ANYthing to do with ponies.
Fixed that for you!
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