Working on a new map now. Will edit this when finished.
TSM
What do you use to make the maps? They don't look bad at all. Except for the somewhat different art style, I thought you just happened to have an official map of the place until you mentioned you made it.
- Cheers, Key
__________________ The Kingdom of Arim Campaign - OOCICDice
Spoiler
God does not play dice with the universe; He plays an ineffable game of his own devising, which might be compared, from the perspective of any of the other players (i.e. everyone), to being involved in an obscure and complex version of poker in a pitch dark room, with blank cards, for infinite stakes, with a dealer who won't tell you the rules, and who smiles all the time.
Key: I use Adobe Illustrator, but don't let that intimidate you. The background grid is an old free download from the Wizards website. It's really not a terribly difficult process at all, and I'd be happy to educate you on it as best I can, if you'd like. And thanks for the compliment!
Neth's post coming later tonight, most likely. Will double check with her...
Neth is posting in a few minutes, and I'll be posting my lead in to the top of Round Three when we return from our outing in the wee hours.
Ragged: Jump DC for one of the tables is 8. The bar is 12, with a Balance check needed to stay on (for the south wing of the bar). The east wing of the bar is DC 12 with no Balance necessary. DC for stools is 5, with a Balance necessary.
Neth is posting in a few minutes, and I'll be posting my lead in to the top of Round Three when we return from our outing in the wee hours.
Ragged: Jump DC for one of the tables is 8. The bar is 12, with a Balance check needed to stay on (for the south wing of the bar). The east wing of the bar is DC 12 with no Balance necessary. DC for stools is 5, with a Balance necessary.
TSM.
Hm. Let's see. So could I jump up onto a chair/stool for 5, and then step right up onto the table (for 3)? Perelia's trying to get to the older mage, you see, before he can imbibe that potion. If she can just touch him he's not going to make it out of here alive. Combust is an excellent spell, you see.
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Hey Ragged, where does one find someone to make a personalized avatar? I've always wanted to get one, and I think one of this particular character would be pretty awesome.
Hey Ragged, where does one find someone to make a personalized avatar? I've always wanted to get one, and I think one of this particular character would be pretty awesome.
__________________ The Kingdom of Arim Campaign - OOCICDice
Spoiler
God does not play dice with the universe; He plays an ineffable game of his own devising, which might be compared, from the perspective of any of the other players (i.e. everyone), to being involved in an obscure and complex version of poker in a pitch dark room, with blank cards, for infinite stakes, with a dealer who won't tell you the rules, and who smiles all the time.
Yep, exactly that. I got more or less exactly what I wanted, and when I asked for a small change (the addition of wings) the artist responded in a minute or two. They're all really great, though I recommend being as descriptive as possible while remembering the limitations of the style.
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Ahhh, thanks to both of you! I'm trying to give the most description I can and see how the artists interpret it. With any luck, you'll see something aside from the creepy aberration that has adorned my avatar spot almost ever since I started here.
Ahhh, thanks to both of you! I'm trying to give the most description I can and see how the artists interpret it. With any luck, you'll see something aside from the creepy aberration that has adorned my avatar spot almost ever since I started here.
I look forward to seeing it. Do we get any hints as to what it will be?
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Well, if you've ever read the Dresden Files series by Jim Butcher...
Sort of like how I picture Carlos looking, but if he was my character in this game. You could always check out my request post in the thread that Key linked, it should be the newest post. No idea if that's as detailed as they want, I'm terrible describing what I see sometimes. :|
Well, if you've ever read the Dresden Files series by Jim Butcher...
Sort of like how I picture Carlos looking, but if he was my character in this game. You could always check out my request post in the thread that Key linked, it should be the newest post. No idea if that's as detailed as they want, I'm terrible describing what I see sometimes. :|
Bro, seriously? I am a Butcher fan in the way John the Baptist was a Jesus fan. I actually got the inspiration for the name RaggedAngel from the Ragged Angel Detective Agency that Dresden used to work for. /backstory
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So, basically, whenever I picture this build, I picture Carlos. Skilled, quick to wit, and a bit of a loudmouth smartass. This particular carnation is a bit of a mix with the patient strong Marat leader Doroga from Butcher's Alexia Codex series, but mostly Carlos.
Also, damn he needs to get the next DF book out already. :/
So, basically, whenever I picture this build, I picture Carlos. Skilled, quick to wit, and a bit of a loudmouth smartass. This particular carnation is a bit of a mix with the patient strong Marat leader Doroga from Butcher's Alexia Codex series, but mostly Carlos.
Huuuuh? I had imagined Doroga, of course; big, burly, wise, and much smarter than he looks. But a Doroga/Carlos mix? I can't see it. I don't know if I could think of two more different characters, really; the only similarity is a quick wit, and most of Butcher's protagonists have one of those.
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Ahh, didn't describe it well. I guess I have him think more along the lines of how I see Doroga thinking. Slow, thoughtful, with purpose... until youth kicks in. To be honest, I'm still sussing out exactly how my character will react to different things/who he is. Mostly, just picture Carlos.
It's sort of like building a web page by copy/pasting code from other sites, then editing it down.
TSM, I just read back over Combust, and there is no rules basis for the owl getting burned, as far as I can tell. Since the owl is a companion, I would really prefer if we didn't deviate from RAW in this case; Perelia would never hurt an ally like that, and Combust is meant to be a very focused Evocation.
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TSM went out just a while ago, I know he'll be back later tonight, and he'll probably answer this issue then, but I can tell you what I know, since this might speed up the issue a bit...? Before he left he'd been scouring a book for a little while looking for a certain rule, and I was patiently awaiting the verdict on whether my owl was going to make it. He finally said he'd found the rule and I think he said the owl would be affected because they were considered 'touching'...? All I know is he did it based on a rule in the book, and I apologize that I don't know which book he was looking in, but he can tell you when he's back I guess. I just wanted to mention it because I'm assuming this means he wasn't making it up...? Maybe you can post something that shows the rules for this situation opposite to what he read, and then he'll know what to look at when he gets back.
Combust has two uses; targeting a creature and targeting an object. Here is the text when targeting a creature:
Quote:
Originally Posted by Spell Compendium
If the target is a creature, the initial eruption of flame causes 1d8 points of fire damage per caster level (maximum 10d8) with no saving throw. Further, the creature must make a DC 15 Reflex save or catch fire (DMG 303).
Clearly, the issue here is the "catching fire".
Quote:
Originally Posted by DMG 303
Catching On Fire
Characters exposed to burning oil, bonfires, and noninstantaneous magic fires might find their clothes, hair, or equipment on fire. Spells with an instantaneous duration don’t normally set a character on fire, since the heat and flame from these come and go in a flash.
Characters at risk of catching fire are allowed a DC 15 Reflex save to avoid this fate. If a character’s clothes or hair catch fire, he takes 1d6 points of damage immediately. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round. Success means that the fire has gone out. (That is, once he succeeds on his saving throw, he’s no longer on fire.)
A character on fire may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus.
Those unlucky enough to have their clothes or equipment catch fire must make DC 15 Reflex saves for each item. Flammable items that fail take the same amount of damage as the character.
Now, your owl is currently grappling with the wizard, odd as that may seem. I wouldn't have sent the (small) owl to initiate a grapple against the (medium) wizard, and I'm fairly sure you weren't aware of the difficulty of that position, but it exists all the same. Here are the relevant grapple rules:
Quote:
Originally Posted by SRD
Grappling Consequences
While you’re grappling, your ability to attack others and defend yourself is limited.
No Threatened Squares: You don’t threaten any squares while grappling.
No Dexterity Bonus: You lose your Dexterity bonus to AC (if you have one) against opponents you aren’t grappling. (You can still use it against opponents you are grappling.)
No Movement: You can’t move normally while grappling. You may, however, make an opposed grapple check to move while grappling.
That's it; those are the only consequences of being in a grapple. Ergo, there is not a mechanical basis for saying that the fire would travel to the owl, especially since the two of them are bickering over an object instead of actually getting up in each other's space. The object has a chance to catch fire, but the bird would realistically have a chance to let go in the time it would take for that to happen.
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LGBTitP
Thank you to Akrim.elf for my beautiful avatar.
Last edited by RaggedAngel : 07-26-2012 at 03:14 PM.
In the FR book containing Combust, it states that any creature touching the targeted creature must save or take the initial fire damage.
Also, the "grapple" between Gyl and Otythir is not a strict grapple. Mechanically, there was a series of skill/ability checks and counters. Knowing the difficulty of an owl attempting to grapple a human, I decided to rule on it this way to give Gyl a good chance of getting the satchel away from the wizard.
As for scorching the bird a wee bit, I totally understand that it was absolutely not Perelia's intention! But I had read the Combust entry in the Magic of Faerun and was dismayed to find that it did in fact state that touching creatures were subject to the initial damage. Now, Gyl has a good reflex, and avoids ALL damage instead of half (as per rogue) upon a successful save, so I figured there was a good chance that he'd scooch out of the way anyway. Sadly, fate decided otherwise.
But alas! Gyl is still alive and well, if a little burnt. Thank goodness for those extra Animal Companion HDs!
And thank you, Perelia, for taking the time to find and post the rules appropriate to Neth's question. I would have made the mechanics I was using more apparent, but I had not foreseen this eventuality.
In the FR book containing Combust, it states that any creature touching the targeted creature must save or take the initial fire damage.
Right; the only issue here is that we were using different books. I was using the Spell Compendium, which was published later than MoF, and I was under the impression that later publishing's took precedence. Is that inaccurate?
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No one's being inaccurate. The secondary effect of Combust I looked up was left out of the Spell Compendium, but can still easily apply, and since it's source is an FR book, I think we'll keep it, especially since it's not a major balance concern. I like spell effects that don't exist in a vacuum (though they all do to some extent necessarily), even if said effects can be harmful to the PCs/NPCs, what-have-you. Makes for a more interesting game. Adding the Combust note to the list of optional/house spell policies and rules.
EDIT: And once again TSM ninja's me before I'm done. *falls to knees, raises arms in overly dramatic way* "TSSSMMMMMM!" You take all the fun out of arguing!
As a quick aside by the way, I like discussing these points because it's fun, not because I think no one else has good points, or because I don't realize the DM can make whatever ruling he wants.
*stops what he's doing and raises head* I sense a rules argument I'm not a part of! I must join in!
Yeah, I can't really help myself, arguing this stuff is like crack to me. Even when it has ****-all to do with me.
Hmm lemme see...
I think I'm actually going to sidestep all the points made (very good points!) and go for the easy solution here:
Quote:
Combust, Magic of Faerun, Page 85:
Spoiler
This spell makes a combustible object or a creature’s combustible equipment burst into flame, even if damp.
If the target is a creature, the initial eruption of flame causes 2d6 points of fire damage +1 point per caster level (maximum +10) with no saving throw. Further, the creature must make a Reflex save (DC 15) or catch fire. (For details, see Catching on Fire, page 86 of the DUNGEON MASTER’s Guide.)
If the target is a combustible, unattended object, the initial eruption of flame inflicts fire damage on the object as noted above. The object catches fire and takes 1d6 points of fire damage each round until consumed or someone puts out the fire.
Anyone touching the object during the initial eruption of flame takes the same fire damage the object does. A Reflex save reduces damage by half. If a creature touching the object fails the Reflex save, it must make another Reflex save (DC 15) to avoid catching fire.
Otythir is a creature, not an object, so Gyl wouldn't (normally) catch on fire for grabbing an object that they were both holding onto. Now, of RA had wanted to set them both on fire, she could have torched the satchel, which would have torched them both.
That rule is specific because it requires a "combustible" object, which means that you're not saving against just the normal fire, but also the burst of flames from that stack of firewood you were so careless to be holding.
Hmm, though I suppose, if you want to look at it a certain way, Otythir became an "object" the moment he died. Then again, despite all the movies to the contrary, humans aren't particularly combustible.
*throws glass balls at the floor, vanishes in a cloud of smoke - coughing*
- Cheers, Key
__________________ The Kingdom of Arim Campaign - OOCICDice
Spoiler
God does not play dice with the universe; He plays an ineffable game of his own devising, which might be compared, from the perspective of any of the other players (i.e. everyone), to being involved in an obscure and complex version of poker in a pitch dark room, with blank cards, for infinite stakes, with a dealer who won't tell you the rules, and who smiles all the time.
The spell does indeed say object, though the way I interpreted the scenario was that the satchel was merely an object essentially "on" both of the creatures in question (it being a relatively small item). So in my mind the gap between Gyl and Otythir was small enough to constitute a "touch". As to Otythir counting as an object, I'm not sure if, reasonably, one could say that the secondary effect only works if the initial target is a non-living "object". Though, as always, I'm very open to other interpretations.
Anyhow, the ruling stands, though this is indeed a fun little grey area. So don't let me stop anyone if they have anything else to say on the subject! Who knows when a similar situation will crop up!
*tries to wave away the smoke from Key's apparently stale ninja bomb, but gives up and walks away*
Dragon: You, sir, have had absolutely Abyssal rolls. Kindly re-roll the attack and damage from your last post. If you're not on in the next little while, I can make the rolls myself no probs. I know re-rolling is sometimes bad form, but I'm making an exception THIS ONCE because it's the first combat, Roen really is a bad-ass deep down inside, and, well, because I'm the DM and it pleases me.
Jeeeeeez, man. Who taught you how to roll dice? It's like it's just random with you or something!
Also, I've decided to wait until Dragon gets back to me about what he would like to do about those rolls. The cut-off point will be around midday tomorrow, at which time I'll re-roll for him, and then make the post for the next phase of combat. I just figured it's the kind of thing you let people decide for themselves, not wanting to negatively impact their karma without their consent.
But after that, it'll be post-post-posting time!!!