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08-09-2012, 12:01 PM
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#122
Firbolg in the Playground
Join Date: Nov 2010
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Re: The Journal of Herlam Corkwill - Dice Rolls
Knowledge (Arcana) about the Codex: (1d20+15)[33 ]
Knowledge (Arcana) about the Key: (1d20+15)[16 ]
Knowledge (History) to figure out what his city might be: (1d20+6)[19 ]
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08-09-2012, 06:06 PM
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#123
Halfling in the Playground
Join Date: Jul 2012
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Re: The Journal of Herlam Corkwill - Dice Rolls
attempt to intimidate female Thayan:
Intimidate: (1d20+2)[14 ]
08-12-2012, 05:31 PM
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#124
Bugbear in the Playground
Re: The Journal of Herlam Corkwill - Dice Rolls
Using Intimidate to aid Neth's interrogation: (1d20)[4 ]
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08-16-2012, 08:41 PM
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#126
Bugbear in the Playground
Re: The Journal of Herlam Corkwill - Dice Rolls
To wake up:
(1d100)[45 ]
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08-21-2012, 09:30 PM
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#127
Barbarian in the Playground
Join Date: Apr 2012
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Re: The Journal of Herlam Corkwill - Dice Rolls
Listen Check to hear the door being kicked open : (1d20+8)[12 ]
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08-21-2012, 09:42 PM
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#128
Firbolg in the Playground
Join Date: Nov 2010
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Re: The Journal of Herlam Corkwill - Dice Rolls
Caster level check to use the Abolish Shadows scroll, DC 6: (1d20+4)[15 ]
Damage to Shadow creatures in the area: (5d6)[23 ]
Dispel Magic on any spells of the Shadow or Darkness descriptor: (1d20+5)[20 ]
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08-22-2012, 05:05 AM
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#129
Bugbear in the Playground
Re: The Journal of Herlam Corkwill - Dice Rolls
Initiative roll: (1d20+1)[16 ]
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08-22-2012, 02:58 PM
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#131
Dwarf in the Playground
Join Date: Jul 2011
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Re: The Journal of Herlam Corkwill - Dice Rolls
Scary Monster Initiatives:
(1d20+4)[18 ]
(1d20+4)[15 ]
(1d20+4)[9 ]
08-22-2012, 03:48 PM
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#132
Firbolg in the Playground
Join Date: Nov 2010
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Re: The Journal of Herlam Corkwill - Dice Rolls
Perelia needs to know what these are to kill them properly.
Arcana: (1d20+15)[24 ]
The Planes: (1d20+6)[19 ]
Religion: (1d20+8)[24 ]
Dungeoneering: (1d20+5)[22 ]
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08-22-2012, 06:22 PM
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#133
Halfling in the Playground
Join Date: Jul 2012
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Re: The Journal of Herlam Corkwill - Dice Rolls
unnecessary and likely irrelevant rolls
neth listen: (1d20+5)[19 ]
gyl spot: (1d20+6)[11 ]
08-23-2012, 12:50 PM
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#134
Firbolg in the Playground
Join Date: Nov 2010
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Re: The Journal of Herlam Corkwill - Dice Rolls
Magic Missile damage, both missiles hitting the center shade: (2d4+2)[7 ]
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08-24-2012, 02:15 PM
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#136
Dwarf in the Playground
Join Date: Jul 2011
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Re: The Journal of Herlam Corkwill - Dice Rolls
Doroga Reflex:
(1d20+4)[7 ]
If fails, takes (1d3)[3 ] temporary CON damage.
08-25-2012, 10:52 AM
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#137
Bugbear in the Playground
Re: The Journal of Herlam Corkwill - Dice Rolls
Touch attack for trip: (1d20+9)[22 ]
Opposed Str/Dex check: (1d20+3)[6 ]
If successful, then:
Attack roll: (1d20+9)[17 ]
Damage roll: (2d4+4)[8 ]
If crit, then:
Confirmation: (1d20+9)[29 ]
Bonus damage: (4d4+8)[20 ]
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08-25-2012, 10:55 AM
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#138
Bugbear in the Playground
Re: The Journal of Herlam Corkwill - Dice Rolls
Inevitable counter str check: (1d20+3)[19 ]
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08-27-2012, 05:29 PM
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#139
Firbolg in the Playground
Join Date: Nov 2010
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Re: The Journal of Herlam Corkwill - Dice Rolls
Heal on Daurily: (1d20+5)[15 ]
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I'm currently recruiting for my Red Hand of Doom game set in Eberron.
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08-27-2012, 06:31 PM
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#140
Bugbear in the Playground
Re: The Journal of Herlam Corkwill - Dice Rolls
Heal check on Herlam to figure out what is wrong and if he's still alive: (1d20+7)[8 ]
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Avatar by Kymme.
08-28-2012, 07:22 AM
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#141
Bugbear in the Playground
Re: The Journal of Herlam Corkwill - Dice Rolls
Fort saves!
(1d20+5)[19 ]
(1d20+5)[24 ]
(1d20+5)[24 ]
(1d20+5)[24 ]
(1d20+5)[24 ]
(1d20+5)[10 ]
(1d20+5)[22 ]
(1d20+5)[10 ]
(1d20+5)[23 ]
(1d20+5)[7 ]
(1d20+5)[7 ]
(1d20+5)[22 ]
Aaaand Initiative: (wince)
(1d20+1)[20 ]
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08-28-2012, 08:37 AM
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#142
Firbolg in the Playground
Join Date: Nov 2010
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Re: The Journal of Herlam Corkwill - Dice Rolls
Initiative: (1d20+3)[12 ]
__________________
I'm currently recruiting for my Red Hand of Doom game set in Eberron.
Come check it out!
L G B T i t P
Thank you to Akrim.elf for my beautiful avatar.
08-29-2012, 01:05 AM
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#144
Barbarian in the Playground
Join Date: Apr 2012
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Re: The Journal of Herlam Corkwill - Dice Rolls
Rolling Initiative for Drow Battle: (1d20+8)[18 ]
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Avatar by Kymme.
08-30-2012, 09:18 AM
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#145
Halfling in the Playground
Join Date: Jul 2012
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Re: The Journal of Herlam Corkwill - Dice Rolls
Healing Daurily: (1d20+5)[15 ]
Initiative for drow fight: (1d20-1)[1 ]
09-08-2012, 02:11 AM
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#146
Barbarian in the Playground
Join Date: Apr 2012
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Re: The Journal of Herlam Corkwill - Dice Rolls
Rolling Attack (Power Attack +4) versus Drow Mage : (1d20+7)[10 ]
Rolling Damage (Power Attack +4) versus Drow Mage : (2d6+17)[26 ]
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The Kingdom of Arim Campaign -
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Avatar by Kymme.
09-13-2012, 12:25 PM
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#147
Dwarf in the Playground
Re: The Journal of Herlam Corkwill - Dice Rolls
Attack Roll 1: (1d20+5)[15 ]
Attack Roll 2: (1d20+5)[17 ]
Damage Roll 1: (1d8+1)[9 ]
Damage Roll 2: (1d8+1)[6 ]
Sneak Attack Damage Roll 1: (2d6)[10 ]
Sneak Attack Damage Roll 2: (2d6)[7 ]
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09-15-2012, 01:44 PM
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#148
Dwarf in the Playground
Join Date: Jul 2011
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Re: The Journal of Herlam Corkwill - Dice Rolls
Scorching ray on Ryn:
(1d20+4)[10 ]
(4d6)[12 ]
09-15-2012, 01:54 PM
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#149
Dwarf in the Playground
Join Date: Jul 2011
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Re: The Journal of Herlam Corkwill - Dice Rolls
Roen Saving Throw against Mark of the Outcast:
(1d20+2)[11 ]
09-15-2012, 01:58 PM
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#150
Dwarf in the Playground
Join Date: Jul 2011
Location:
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Re: The Journal of Herlam Corkwill - Dice Rolls
Perelia's Reflex vs. Flaming Sphere:
(1d20+4)[19 ]
Damage: (2d6)[5 ]
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