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Old 08-11-2012, 09:17 PM   Top  -  End  -  #151
Ksheep
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Default Re: Hilarious Ways to mess with your players.

Quote:
Originally Posted by The Random NPC View Post
It's worse than that, untrained knowledge checks can't reveal any information above DC 10.
Right, forgot about that. However, one would think that farmers would have at least SOME ranks in knowledge (nature), assuming they had the spare skill points. Of course, other tradespeople would have no idea who or what any visitors are.
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Originally Posted by Welknair View Post
*Proceeds to google "Bride of the Portable Hole", jokingly wondering if it might exist*

*It does.*

What.
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Old 08-11-2012, 09:35 PM   Top  -  End  -  #152
The Random NPC
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Default Re: Hilarious Ways to mess with your players.

Quote:
Originally Posted by Ksheep View Post
Right, forgot about that. However, one would think that farmers would have at least SOME ranks in knowledge (nature), assuming they had the spare skill points. Of course, other tradespeople would have no idea who or what any visitors are.
Knowledge nature wouldn't help with identifying most PC races, but would help with identifying animals, fey, giants, monstrous humanoids, plants, and vermin.
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Last edited by The Random NPC : 08-11-2012 at 09:36 PM.
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Old 08-11-2012, 09:46 PM   Top  -  End  -  #153
Ksheep
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Default Re: Hilarious Ways to mess with your players.

Quote:
Originally Posted by The Random NPC View Post
Knowledge nature wouldn't help with identifying most PC races, but would help with identifying animals, fey, giants, monstrous humanoids, plants, and vermin.
… Yes, of course, I meant Knowledge (local). Sorry, I'm away from my books at the moment…
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Quote:
Originally Posted by Welknair View Post
*Proceeds to google "Bride of the Portable Hole", jokingly wondering if it might exist*

*It does.*

What.

Last edited by Ksheep : 08-11-2012 at 11:01 PM.
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Old 08-11-2012, 10:32 PM   Top  -  End  -  #154
Kelb_Panthera
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Default Re: Hilarious Ways to mess with your players.

Quote:
Originally Posted by Ksheep View Post
I've been planing out a village that "plays by the rules". And by that, I don't mean they're lawful, I mean they use RAW rulings for everything.

For instance, the average commoner will have no idea what race any adventurer of higher than level 10 is (knowledge check being 10 + HD of creature to be identified).
Said commoners will also have a 50/50 chance of understanding what is said right in front of them in a quite room, with it being much more difficult if there is distractions or they are more than 10 feet away from the speaker.
They will also have no idea what the sun or moon is, they can't see the mountains down the road, and would be lucky to even see the forest surrounding the town due to untrained spot checks.
The healer will oftentimes drown patients if they start bleeding too much.
Any ranchers starting out can't handle their own animals a quarter of the time, and they will rarely be able to teach their draft animals to do any work at all.
Commoners will not know general goings on in their own town half the time, and will rarely know anything specific about events.
Some of the things I've read in this thread have been funny, while others have been just plain mean.

This however sounds supremely irritating. I don't think I'd get through an in-game day without razing the place to the ground.


......... seriously, not two stones standing atop one another by the time I left the smoldering ruins.
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Old 08-12-2012, 12:27 AM   Top  -  End  -  #155
tuggyne
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Join Date: Jun 2011
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Default Re: Hilarious Ways to mess with your players.

Quote:
Originally Posted by Ksheep View Post
I've been planing out a village that "plays by the rules". And by that, I don't mean they're lawful, I mean they use RAW rulings for everything.

For instance, the average commoner will have no idea what race any adventurer of higher than level 10 is (knowledge check being 10 + HD of creature to be identified).
Said commoners will also have a 50/50 chance of understanding what is said right in front of them in a quite room, with it being much more difficult if there is distractions or they are more than 10 feet away from the speaker.
They will also have no idea what the sun or moon is, they can't see the mountains down the road, and would be lucky to even see the forest surrounding the town due to untrained spot checks.
The healer will oftentimes drown patients if they start bleeding too much.
Any ranchers starting out can't handle their own animals a quarter of the time, and they will rarely be able to teach their draft animals to do any work at all.
Commoners will not know general goings on in their own town half the time, and will rarely know anything specific about events.
Everyone will make about a gold piece a week from Profession checks. Also, cats will be feared?

Bonus points if you can come up with a name that will be horrible in hindsight once they shake the dust (ashes?) of the town from their feet.
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Old 08-12-2012, 01:20 AM   Top  -  End  -  #156
The Random NPC
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Join Date: Jul 2009
Default Re: Hilarious Ways to mess with your players.

Quote:
Originally Posted by tuggyne View Post
Everyone will make about a gold piece a week from Profession checks. Also, cats will be feared?

Bonus points if you can come up with a name that will be horrible in hindsight once they shake the dust (ashes?) of the town from their feet.
Closer to a gold a day, but no one will have any ranks in anything but profession. Easiest way to make gold.
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Old 08-12-2012, 05:53 AM   Top  -  End  -  #157
BluesEclipse
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Join Date: Apr 2011
Default Re: Hilarious Ways to mess with your players.

I've found that having a BBEG applaud the PCs when they kill a minion is always a good way to unnerve them. Especially if you're playing a Pokemon Tabletop Adventures game where combat is almost never lethal.

Pushing a PC to the point of mental breakdown by encouraging him to kill you is quite enjoyable...
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