@Machuchang: What are you using as your inspiration for your Knight? King Arthur style? RL Medieval England style? GRRM A Song of Ice and Fire style?
Hmmm... I wonder how a Jamie Lannister or Loras Tyrell style Knight would work in D&D.
EDIT: Also what is the correct prefex for a female Knight? Male's are "Sir", but what about Female's?
Ok, pulling a Rule 0 type thing here, in this game female Knights will hense forth being know as "Dame". This title will strictly be reserved for them so no nobles/highborn ladies can't use it, unless they are a Knight of course .
I actually like the idea of a ASoIaF style Knight for this, as long as your not taking Gregor Clegain as your inspiration, never did like The Mountain.
Darkwood buckler still gives ACF, you need mithral to negate it.
Malack'ai, you know I'm working from limited sources right now with my computer being effectively dead. Am I correct that Hexblades don't get ACF from shields? I can put Verossa in for a Darkwood buckler, give her a -1 to hit but she can probably afford it.
Olga is the young (two years younger than Verossa) wife of Verossa's father, Emilio Dastaunce. Verossa and Olga have never met. Olga's hostility is largely based on misunderstanding. Bastards and females are eligible for inheritance on Otorin as long as no other options remain. Emilio is ailing after his life of dissipation, the family elders (who have always shown some liking for Verossa anyway) are strong but very grey, Olga's own aristocratic creditials are very dodgy (she is actually the daughter of a local crimelord, the marriage was part of a deal to legitimise the Foehn family at the price of forgiving Emilio's debts) and the idea that there is a martially-capable, charismatic heir option with a reputation for the uncanny (people have spotted Verossa isn't entirely mundane but have no idea how) out there makes her fear greatly for herself and for her infant son. Not knowing Verossa's personality and lack of ambition in that direction, it sounds like a recipe for usurping, murdering, bastard soup.
If Verossa's name keeps popping up in stories from the continent, Olga may very well start hiring assassins first and asking questions afterwards. Note that "Carmine" is a generic bastard surname on Otorin.
Valdmar Speyerslein (Fighter/Bard)
A general in the army of High Carrutyer, Valdmar is basically a good man. Who gets drunk with the troops to forget the horrors he goes through every day. Who then cheats at dice, badly and only semi-consciously. Who doesn't like getting called out on it by a woman, and failing the check against intimidation.
This is not a deadly rivalry. Verossa respects Valdmar as a commander. Valdmar is impressed by Verossa as a soldier and an officer. But they avoid being in the same place and Valdmar's position and antipathy is a good reason why Verossa avoided signing up with High Carrutyer again.
Dietmar Fruitknife (Barbarian/Ranger)
The young leader of the Stoned Crows, a barbarian tribe in the employ of the Covenant. Dietmar's youngest brother was cut down by Verossa at Scarletwaters, and Dietmar swore vengence. Or something. Something about Verossa (who is a conspicuous individual on the battlefield or off) makes Dietmar feel very confused. He's not sure if he wants to kill her or marry her and have lots of little Hexbarbs in between paint-stripping marital arguments, but he knows he wants something. He's a simple man not used to emotional complexity.
Verossa, of course, is only vaguely aware he exists, and only as a minor enemy commander at that. It would surprise her a lot to find out that there's anything personal happening.
Hmmm...Well at the moment she has NO SPELLS. And it's only 5% ACF for a buckler. We'll take it until she can upgrade to mithral.
Also, I just noticed rereading Hold-the-line on Dndtools.eu that the AoO for enemies entering threatened squares doesn't replace the standard one for them leaving. So am I correct in assuming that with a reach weapon she could get 2 AoOs on anyone charging her?
Requires Combat Reflexes and BAB +2. You get AoOs when charging people enter your threatened squares as opposed to just leaving them. Complete Warrior. Same book as Hexblade, which makes things nice and compact.
@D_Man: Looking at your sheet, looks like you rolled a 2 and a 1 for your hp as max first lvl + 6 for 3 levels of Con equals 12 out of your 15.
So seeing as you rolled for all your levels, re-roll the d6 for levels 2 & 3.
If it is consistent, it might be able to work out, it just requires careful race and feet selection, but still difficult. I rolled up a character once IRL and all three sets of rolls resulted in nothing over 13 or one that consisted majorly of 10s and a 17... for a party tank and Close Quarter person, my only high skill was strength... and no con modifier . I was not amused and expected my character to die really early (and wanted him to for a while).
I took the Darkwood shield personally, we can use it without spellcasting penalty right? Or am I misinterpreting the passage?
And I also finished my backstory:
Halabur spent his early years growing up with his aged uncle in an underground villiage with a small community of Whisper Gnomes. After Halabur's parents died in a kobold attack, his Uncle Blugby took the young waif in. At a young age he developed a small aptitude for magic, one which he nurtured with the aid of his uncle Blugby. Not long after his abilities began to wax stronger, the community was captured and enslaved by a band of kobolds under the command of the vicious half dragon-half bugbear warlord Kask Trang. Halabur continued to practice his magical abilities while under enslavement, focusing on creating illusions to fool his tormentors. After a month of preparations he initiated a breakout with the aid of the other Whisper Gnomes. It failed horribly. Despite their clever planning they were betrayed in the early stages and the slavers were prepared for them. Halabur panicked and left his family and friends behind, and saw his dear uncle beheaded from a distance. Halabur wallowed in his misery as he wandered lost through the tunnels. After a week, he finally made it to the surface and made it to a local farm. When his wounds were healed, he ventured off to his magical talents; ultimately seeking to gain power to destroy Kask Trang and avenge his family and honor.
Half-Dragon, Half-Bugbear Barbarian. A warlord seeking to expand his underground dominion.
Sorry I missed this question. As Marlowe already stated, ASF is still counted for a Darkwood shield, it's the Armour Check Pen thats is lessened.