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Old 08-27-2012, 02:22 PM   Top  -  End  -  #511
Leewei
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Default Re: [4E] Grandpre Academy (OOC)

Intimidate: (d20+11)[17] (grant allies -2 modifier to Endurance check)
Athletics: (d20+10)[19] vs DC 14
Endurance: (d20+9)[13] (Speed 6 and optional roll used => DC14)
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Old 08-27-2012, 02:25 PM   Top  -  End  -  #512
Leewei
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Default Re: [4E] Grandpre Academy (OOC)

Quote:
Originally Posted by Dekkah View Post
Bolerum : Do I understand well :
you want to set one one of the remiannig ladder to help you climb the cliff.
Turn around the catapult and shoot once at the incoming goblins.
you also ask Jieung to go on the cliff and shoot (I assume you meant his shuriken) at the monster.
I considered and decided against it. Rigging that catapult would take too much time away from destroying the remaining engines.

Bolerum would use the ladder as described, fighting as he withdrew. His intention is to kill wolf riders, even if he gets a bit bloodied himself (decent AC against goblins hopefully helps).
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Old 08-27-2012, 03:03 PM   Top  -  End  -  #513
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Default Re: [4E] Grandpre Academy (OOC)

Quote:
Originally Posted by Dekkah View Post
Gillric :
Eh??? What do you mean by that.
Using it to get a bonus to speed and athletics
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Old 08-27-2012, 05:36 PM   Top  -  End  -  #514
Dekkah
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Default Re: [4E] Grandpre Academy (OOC)

your plan was nice, but your previous de the wolfrider a bit more cautious .
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Old 08-27-2012, 05:50 PM   Top  -  End  -  #515
Leewei
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Default Re: [4E] Grandpre Academy (OOC)

Any chance of a dead goblin's shield being somewhere close at hand?

The rockslide blocking the path presumably has a decent slope to it. The cliff wall curves, obstructing the view from up the road after 20-25'. Bolerum will make his presence known, back down the slope and then begin climbing the cliff wall where they can't see him.
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Old 08-27-2012, 06:22 PM   Top  -  End  -  #516
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Roll some stealth for that please (so they dont notice quiclkly where you went.

I'll post result tommorow.
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Old 08-27-2012, 06:27 PM   Top  -  End  -  #517
Leewei
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Default Re: [4E] Grandpre Academy (OOC)

Stealth: (d20+4)[11]

Edit: Not exactly a ninja-paladin, but at least he's got some distance between him and them, and no line of sight.

Last edited by Leewei : 08-27-2012 at 06:28 PM.
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Old 08-28-2012, 07:56 AM   Top  -  End  -  #518
Dekkah
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Default Re: [4E] Grandpre Academy (OOC)

Timlaff is Sick/got heavy allergies (so you know).

I didnt get rolls for him and Moniqyue, so here they are.

Ung athletic (1D20+11)[26]
Ung endurance (1D20+8)[28]

Monique Athletic (1D20+2)[8]
Monique Endurance (1D20+3)[14]
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Old 08-28-2012, 09:18 AM   Top  -  End  -  #519
Leewei
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Default Re: [4E] Grandpre Academy (OOC)

We're on top of a cliff with distracted goblins clearing rocks below, as well as various siege engines. Shall we withdraw, or shall we drop heavy rocks on them until they decide to come up and play?
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Old 08-28-2012, 09:55 AM   Top  -  End  -  #520
Dekkah
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Default Re: [4E] Grandpre Academy (OOC)

Note that you are roughly 120 feet high right now.
That is still within long range of short bows (150 ).

Right now, you cant much to affect the enemies.

But you are protected from them.

I assume that you keep an eye on them almost constantly.

If you decide to go out, I assume you'll climb up to the 150 to be out of range... doing this will require someone to loose a surge (drawing the archer attention while the rest move up).

Then you could try what ever you want :).
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Old 08-28-2012, 12:03 PM   Top  -  End  -  #521
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Default Re: [4E] Grandpre Academy (OOC)

Realistically speaking, a shortbow would not be able to shoot up as far as it can shoot out, because of gravity, but I am fine with the gamist approach to this. Still, it is much harder to shoot up than it is to shoot down; Ashe and Jieung should be able to cause some chaos with shortbows relatively safely.
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Old 08-28-2012, 12:18 PM   Top  -  End  -  #522
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Default Re: [4E] Grandpre Academy (OOC)

True.
I'll keep the surge cost to get to safety above, but I'd let you use your bow from higher up than the 150 of their long range.
A shot like this will suffer the long range penalty (-2).

If you decide to try and cause havoc that way, well roleplay it and roll one range attack.
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Old 08-28-2012, 12:32 PM   Top  -  End  -  #523
Gillric
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Default Re: [4E] Grandpre Academy (OOC)

Other than the magic shortbow we found recently, Ashe actually has a non magical long bow so range wont be an issue.
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Old 08-28-2012, 12:38 PM   Top  -  End  -  #524
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Default Re: [4E] Grandpre Academy (OOC)

A quick question here : How many arrow do you have?
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Old 08-28-2012, 12:42 PM   Top  -  End  -  #525
Gillric
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Default Re: [4E] Grandpre Academy (OOC)

50 at the moment, (none were mentioned when the short bow was found)
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Old 08-28-2012, 12:43 PM   Top  -  End  -  #526
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Default Re: [4E] Grandpre Academy (OOC)

You should have been able to salvage about 80 arrows.
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Old 08-28-2012, 12:44 PM   Top  -  End  -  #527
Shadow_Elf
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Default Re: [4E] Grandpre Academy (OOC)

Huh, I haven't been keeping track. I had 30 to start with. I'll assume I took enough extra arrows at Fort-Du-Col (when I mentioned I grabbed some arrows) to make up for what I've spent and not recovered so far, plus some extra? So, maybe 40 arrows for Jieung?

EDIT: So, Ashe's 50, Jieung's 40 plus 80 salvage makes a total of 170 arrows. That should allow us to do some damage, eh?
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Last edited by Shadow_Elf : 08-28-2012 at 12:45 PM.
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Old 08-28-2012, 12:58 PM   Top  -  End  -  #528
Dekkah
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Default Re: [4E] Grandpre Academy (OOC)

Possibly, yeah.

So I guess you plan is to get higher up (out of range of their own shots - someone spend a surge for that).

The gun them down.
Who is gonna shoot?
What does the others do during that time :)

The way I see this :
Some will shoot (ranged basic attack - or at-will using a bow) dont forget to include the -2 for range.

Some also could play "bowling" and try to send rocks down to crash on the enemies. While they cannot really throw them efficiently, a team of two could use a combo of Athletic (on character moving the rocks) and an other with Int or wis attack roll (aiming and letting the rocks roll down along the mountain side aiming"hoping" that they will crash onto enemies).

Note that your previous avalanche cleaned up most of the loose rocks bellow, so you cannot cause an other avalanche that will be efficient.

If you've got other ideas, feel free to tel them
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Old 08-28-2012, 01:10 PM   Top  -  End  -  #529
Leewei
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Default Re: [4E] Grandpre Academy (OOC)

150 feet isn't tall enough to risk rising over the tree line. Are there trees on top of the cliff? If so, we could grab some logs, get a fire going, and invent flaming caber tossing to try to smash and burn the remaining engines.
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Old 08-28-2012, 01:17 PM   Top  -  End  -  #530
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Default Re: [4E] Grandpre Academy (OOC)

There isnt much trees close by... most of them are isolated (like you saw on the previous map.

The closest group of tree is where Ashe adn Ung have gone hide... about 2 minutes on foot away (groupe of 4 trees and some bushes)
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Old 08-28-2012, 01:19 PM   Top  -  End  -  #531
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Default Re: [4E] Grandpre Academy (OOC)

If you meant in the mountainside.. there is none close by (only rocks, some rare small bushses and a few plants.
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Old 08-28-2012, 03:13 PM   Top  -  End  -  #532
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Default Re: [4E] Grandpre Academy (OOC)

If only my spells had range like that... ho hum. 100 feet is my limit. I have high intelligence so can direct my strong allies with their rocks, possibly using magic to help maneuver things.
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Old 08-28-2012, 04:56 PM   Top  -  End  -  #533
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Default Re: [4E] Grandpre Academy (OOC)

Alright, so Jieung and Ashe rain some arrows down on them, while Bolerum and Ung roll rocks into place and Monique aims the trajectory for the rocks. Hopefully this causes some goblin fatalities!
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Old 08-28-2012, 05:18 PM   Top  -  End  -  #534
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Default Re: [4E] Grandpre Academy (OOC)

Ok, that works for me...

You might want to roleplay this a little IC ;).

In the end, someone will have to take a Surge so you can get out of the cave and higher up.

Ashe and Jieung need to do some bow attack (RBA or At-will if usable with bow).
monique must make an attack using her Int or Wisdo bonus.

To earn a succes, you have to roll 2/3 succes.

Bolerum and Ung must roll an Athletic DC 15... if their succeed, they give +2 to Monique attack roll.
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Old 08-29-2012, 06:03 AM   Top  -  End  -  #535
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Default Re: [4E] Grandpre Academy (OOC)

I'll take a surge!

Athletics Check (1D20+11)[19] vs DC15
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Old 08-29-2012, 07:52 AM   Top  -  End  -  #536
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Default Re: [4E] Grandpre Academy (OOC)

I did not mention it, but Monique attack target Reflex (the enemies have to dodge the boulders... which make sense).
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Old 08-29-2012, 08:21 AM   Top  -  End  -  #537
Gillric
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Default Re: [4E] Grandpre Academy (OOC)

As we have had a short rest, is my Elven Accuracy available?

either way, here is the first roll:

RBA (1d20+6)[6](12) (includes -2 for long range)
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Old 08-29-2012, 08:25 AM   Top  -  End  -  #538
Leewei
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Default Re: [4E] Grandpre Academy (OOC)

Quote:
Originally Posted by Dekkah View Post
Possibly, yeah.

So I guess you plan is to get higher up (out of range of their own shots - someone spend a surge for that).
Bolerum will spend that surge.
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Old 08-29-2012, 08:26 AM   Top  -  End  -  #539
Dekkah
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Default Re: [4E] Grandpre Academy (OOC)

Sadly no, elven accuray would happen for one attack during this whole scene.. it would not be that revelent in the 20 or so shot you're gonna do (which is what you roll represent).
That is why I strated it should be used once only during the whole mix of battles you'll have to roll for.
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Old 08-29-2012, 08:27 AM   Top  -  End  -  #540
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Default Re: [4E] Grandpre Academy (OOC)

Bol.... Ung already offered to spend it (and since he have more than you left, I guess you will let him play decoy... right?)

If you insist on playing decoy, I dont mind though.
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