I am only missing Jieung attack roll now... I'll give him time to do it himself (in case he have some other ideas).
But i'll roll for him tommorow if he doesnt do it by then (sorry for the pressure lol).
Actually -- poisoning their wolves would be great -- if we had the poison.
Our position doesn't seem to be doing us much good, and time is against us. We'll need to do something -- either leave or else attack the goblins. Our only shot at finishing up the siege engines is attacking. If we're going to do this, we'll need to be crafty. Killing their leader, if possible, could give us an edge.
Using our rope to rappel down into the goblins may allow us to close very quickly. Goblins are sheltering from our rocks and arrows -- maybe this gives us a blind avenue or two to attack. If sentries are posted to watch these, Jieung may be able to sneak in and assassinate them. A tactical map would be useful.
Well, we have provided a decent amount of assistance to the fort so far at least. Being up on the hill is a bad position tactically speaking.
A frontal assualt would go badly when you consider the numbers we have, we would be much better off trying to hold a chokepoint and make them come to us but I dont see that happening from where we are. Shooting them from up here didnt work either so thats out.
We could try going straight up until they have a hard time tracking our position, then go laterally before coming down. Are there any Ravines or Re-entrants that we could use for cover to come down in? The narrower the better as it would also create a natural chokepoint if they did try to come at us.
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
There is sure some place like you wish along the mountain side.
This would be some GRoup athletic... wont count in the SC, but your number of success will determine how long it takes for you to climb high enough to be out of sight, and move to a safe place to climb down.
Also, I dont have time to draw a map (Sorry Bolerum)
there is a group of inftantry/worker working on the rumbles bellow (about 40 - which is kinda the maximum who can work there anyway)) There is one leader there to give orders (he hides behind a warmachine from your shots
There is an other group of ~ 40 infantry/workers staying out of range of your arrow (about 150 feet away )... the rest of leaders are among these (one of them look important - probably a clan leader).
The 30 wolves riders are on some hill to the west, about 200 feet away.
Bascily, all the groups are within 2-3 round of each others.... so attacking one will ensure getting the others to join up quickly (they learned from their mistakes)
Right now, a few ideas have been submitted.
1 - Poison the wolves (or soldiers). I still have to ear how you would do it exactly.
2 - TRy to kill the leaders among the goblins - a plan is being discussed, nothing clear.
3 - Climb up higher and once the riders cant see you anymore, you move east or west to climb back down somewhere safe. (so you are free to move again).
I'll add a few information that you guys know/see :
The goblins doesnt appear to want to climb up to face you (while you are stranded right now, you also are in a relativly safe position where you can see an enemy approaching without too much trouble - until nightfall - unless you have someone with darkvision.)
The usual goblins doesnt have Darkvision... night fall is about 4-5 hours away.
The goblins bellow are getting a bit tired too - those who dig (your actions forced them to work quite hard in the few last hours). you can see the result of your own effort right there.
If we have ingestable poison, we should instead distract the goblins to allow Jieung to sneak into camp and drop it into a water barrel. That could take out dozens of goblins.
Edit: I just noticed we have a pair of alchemist fires in the party swag bag. We could drop these on the remaining siege engines, then drop boulders and fire arrows on goblins trying to extinguish the fire.
Actually, should we make a run for it, the poisoned goat idea could work fairly well. Drop a carcass to delay the wolf riders when they attempt to pursue and pin us down. They'll have to struggle with their mounts to controll them as they pursue us. Then, their mounts will get sick. The problem here is that the mounts are horse-sized dire wolves. We'd be lucky to nail more than a few of them with a single goat.
We should either attempt to escape, or else if the goblins seek to pin us down, start killing them with ranged attacks as quickly as possible and withdraw uphill. We need consensus before we can act. Item 3 on Dekkah's list seems to be the one clear option we can exercise.