Well it finaly happened to you!!
See it isnt so bad... yet
To be honest I kinda decided to play out that scene now since i am unsure how long it will take to complete jieung part... and I'd prefer not to stall the game for you 3 too long :).
Also, just a heads up, but i wont be able to post at all this week end (from friday Pm to late sunday (maybe even monday).
I have a live roleplay game this week end (live as in disguise and foam weapons - Yeah I am that much of a geek ).
Leewei : Also since Bolerum look determined to go forward (not that it is a bad decision), I' sent you a second post with what else you will see when you take a few step futher... that is to help you make the rest of your post if ypou decide to actually move forward)
With any luck, the orcs will try to overwhelm Bolerum. If any of them hit him for 5hp or more damage, he'll activate Endure Pain (Imm Int; gain Resist All: 7 UENT).
Bolerum should be good for another round or so for reasons that will soon be obvious. The orcs that he's fighting probably won't hurt him much more before his next round, with the possible exception of the dual wielder. Try to get close so you can catch the THP he'll be kicking out in a moment.
I just double-checked Endure Pain. The power grants Resist All 5 + Con(+2) UENT, so that yummy resistance will also help block OAs and IAs during Bolerum's next action.
Wow, I rolled all the dice in one thread and as I saw the resuolt, I was wow... he is going down.
But in the end, you escape this by a meager 2 damages... good call on Endure pain.
I took the liberty of using Monique Cunning virtue (it got often forgotten, but this time, there was a strategic use possible. - giving concealment to Bolerum in the bushes). I hope you dont mind Monique.
The archer attack Ashe instead (AShe takes 6 damages from scimitar )
OBW still gonna use the same power, but onoly on Bolerum since Ashe is out of range(he move at a slightly different spot too s he dont get OA)
So the big diffrenece is that Ashe trade 19 damages and a mark, for 6 damages (a nice move I guess :) )
to further clarify, the shift is in response to him ending his turn not adajcent to ashe. Not in response to his shift. This means that Ashe is not adjacent to him when he makes his attack, but afterwards.
__________________ Playing: Ashe Natura - Grandpre Academy (Second Group) - D&D 4E Gustavo - The Fires of War - D&D 4E
Ok, at this point, I wont have time to reply to your turns (I'll give the result so the next player can play though, if possible).
Still, play your turn if you can please (Leewei and Ashe)
I havea lot to finish right now for my big rokleplay week ends.
The next IC reply you'll get from me will be next monday.
Also, After Ashe turn, the new player will come int play (he will play Orc turn).
He probably wont have time to reply either before monday as well, because he is leaving at noon today with his family for a week-end trip).
The new players is actually an old one too (some of you played with him for a short time (Timlaff)).
He joined the other game just before it died and transfered in this one with Bolerum when I merged the games (was Playing Humffrey) .
He had to leave because of lack of time at the time, but now he have time again. As I said when I asked if he could join, if his playtime drop again, he will withdraw at that point.