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Old 09-09-2012, 11:47 AM   Top  -  End  -  #631
Dekkah
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Default Re: [4E] Grandpre Academy (OOC)

NM, i understodd the +11... it is becasue of blunder bonus..
The other mba is at +6 which mae more sense... you hit with all attacs... nuce start.
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Old 09-09-2012, 11:53 AM   Top  -  End  -  #632
Leewei
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Default Re: [4E] Grandpre Academy (OOC)

Hahaha. That's like 20 damage before the goblin can blink! Is he bloodied yet (I'm guessing no, but it's still quite a good start)?
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Old 09-09-2012, 12:06 PM   Top  -  End  -  #633
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Default Re: [4E] Grandpre Academy (OOC)

No he is not bloodied.


I posted.

Psi : I assumed you will take the damage not to be dominated... I may be wrong, if I am tell me so and I'll play your turn for you

I tihnk we have similar tricks lol.
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Old 09-09-2012, 01:33 PM   Top  -  End  -  #634
Dekkah
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Default Re: [4E] Grandpre Academy (OOC)

Look like the duel is going your way right now.

note that monique still see the goblin (he have cover)

Last edited by Dekkah : 09-09-2012 at 01:35 PM.
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Old 09-09-2012, 03:04 PM   Top  -  End  -  #635
NotScaryBats
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Default Re: [4E] Grandpre Academy (OOC)

holy moley, fighting for justice and honor really puts the dice roller in my favor.

Wow.

At work, so maybe several hours between my posts.
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Old 09-09-2012, 04:22 PM   Top  -  End  -  #636
Dekkah
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Default Re: [4E] Grandpre Academy (OOC)

Psi, are you striking to kill or to knock down?

I assume to kill, but just to know.
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Old 09-10-2012, 09:56 AM   Top  -  End  -  #637
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Shadow :
In the last post with Ace part, I noticed an mistake in my last sentence said by the cleric.
I replaced an "I" per "she". It should make more sense that way lol.
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Old 09-10-2012, 10:54 AM   Top  -  End  -  #638
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Note for everyone : His readied action was his final partial speach adressed to Trovek.

Did Ashe buy some popcorn to look at the duel?

I really enjoyed this...
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Old 09-10-2012, 11:02 AM   Top  -  End  -  #639
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WAit, dont nreply to my last post, I need to edit it... wrong use of terms.
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Old 09-10-2012, 11:09 AM   Top  -  End  -  #640
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Default Re: [4E] Grandpre Academy (OOC)

I can delete it then, I roll 1... LoL
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Old 09-10-2012, 11:18 AM   Top  -  End  -  #641
Dekkah
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Dont delete it tim.. I rolled with it and correct Trovek error lol.
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Old 09-10-2012, 11:54 AM   Top  -  End  -  #642
Leewei
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Default Re: [4E] Grandpre Academy (OOC)

I'm going to hold off on saying so in-character for the time being, but if these werewolves know the area well, they may be able to get us to Fort-du-Col and renegotiate with the military officers there.
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Old 09-10-2012, 03:20 PM   Top  -  End  -  #643
NotScaryBats
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Default Re: [4E] Grandpre Academy (OOC)

So are any of us officially sanctioned? I don't want to lie, so I won't, but it would be nice if we had some assurances to offer the werewolves.
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Old 09-10-2012, 04:32 PM   Top  -  End  -  #644
Dekkah
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I dont recall any of you having gained that kind of power/papers (To claim to have the right to negociate for the city).
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Old 09-11-2012, 11:56 AM   Top  -  End  -  #645
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I just added 2 lines in my last IC post making Trovek adn his mens leave.

You still can talk with him if you want in your next post... or if you are done you can start talking among yourselves (letting them go to get some privacy).
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Old 09-11-2012, 12:09 PM   Top  -  End  -  #646
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Default Re: [4E] Grandpre Academy (OOC)

It is useless that I speak anyway LoL

I go back in the cave with Ashe.
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Old 09-12-2012, 09:48 AM   Top  -  End  -  #647
Dekkah
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Ok, I am pretty sure this Skill chalenge is completed (unless you have some other idea to do before you rest and seee how the seige/attack turn out)


I'd like some feedback from you all about the way I handled thing in the last skill challenge (be it good or bad).
I wanna know if you enjoyed it or not, and what was good/bad in this new format I tried. Note that the reason I am working on SC format is mostly becasue I beleive SC as written are way too cluncky .


Personnaly, I am quite happy of the way it all turned/played out.
-We have been able to keep a good rythm and have everyone participate in an way or an other.
-I have a feeling it may have been a little bit too easy, but there was still some risk and I beleive you got some good rolls which might explain this feeling.
-We saved a lot of game time too by not doing all those fight, which was one of the main goal here... becasue you are a bit strong for the common goblins now - would not have made fun/challenging fights(we probably still would be at the second guard group still if we had done full fight there).
- I hope it didnt not feel too much "railroady" - it does a little to my eyes (my usual style is more open) - but I found out in PBP that you need to be a bit more pushy and lay out more clearly the options of the players get lost and loose interest. I think I stil lmanaged to include most of your ideas, I just kinda develloped them for you choosing the skills and all.
-I also realise that sometimes, some player have to choose between bad to worst skills in group skill checks. But as I said in Shadow_elf game (he is trying this SC format too), it does reflect more reality. Beside, if you always let only the character with the best skill take the roll, SC are no challenge with the regular DCs (you have to crack them up)
Last but not least, I think we did a little bit too much OOC discussion/planing (compared to IC actual roleplay). That is kinda my fault, I should had insisted more on you roleplaying this IC (doing your discusssion in character), but I was still working out how to build this kind of skill challenge. The next time, I'll insist more on actual roleplay.

NOTE : I am speaking of the last SC (Disrupt and delay the assault) - we had an other SC before (to warn the fort), while you can comment on it, I am looking more for feedback on the last one.
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Old 09-12-2012, 12:14 PM   Top  -  End  -  #648
Shadow_Elf
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Default Re: [4E] Grandpre Academy (OOC)

I really enjoyed it . I think it was a good way to handle some rather insignificant combats quickly, it gave the challenge an epic feel to take on so many goblins at once. The real test of if it worked will be how our skill challenge affects the battle at Fort-du-col, I think, but it was definitely a fun way to handle the scene.
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Old 09-12-2012, 02:38 PM   Top  -  End  -  #649
NotScaryBats
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Default Re: [4E] Grandpre Academy (OOC)

I think it worked fairly well. I've had table games that devolved into 'I dunno, what do you wanna do?' so that is definitely an obstacle for skill challenges.

My character's two main strengths are talking and knowing things, and those won't always come up in every challenge, which is fine.

So, yeah, I think it worked well. The combat was an effective way of glossing over potentially boring parts.
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Old 09-12-2012, 03:47 PM   Top  -  End  -  #650
Leewei
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Default Re: [4E] Grandpre Academy (OOC)

Fight after fight would get tedious.

Skill challenges are a decent alternative. As you yourself concluded, the target numbers for attacks work well for accurate attackers, but not for PCs with multiple attacks or high amounts of damage.

I'd suggest the following:

Spoiler


The reasoning behind this is to add weight to PCs which deal damage using multiple attacks, as well as high-damage strikers such as Ung. At the DM's option, powers that grant THP may negate 1HS for every 10hp healed.

Generally speaking, I'm still having fun in the game, and have a good deal of respect for Dekkah and his commitment to keeping the game fresh and interesting.


Moving ahead from here, we'll want to contact Narth and share intelligence if possible. Specifically, we'll want to inform him of the werewolves so he has a chance to sabotage Snake Clan's diplomatic overtures. Jieung apparently has access to Fort-du-Col.

Gramliz will be attacking the fort soon. Maybe we have time to frame some of his allies for scheming against him.
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Old 09-13-2012, 09:15 AM   Top  -  End  -  #651
Dekkah
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Default Re: [4E] Grandpre Academy (OOC)

Thanks for your inputs guys, it is appreciated.

Bolerum : I'll try your idea next time I have a battle to skip during a SC. It is a good idea.


I moved thing on after your rest (assuming that Ashe also turn in for the night).


What do you guys wanna do next.

I see many options :

Stay there and watch
Move closer and watch, waiting for some opportunity to present itself
Try to get to Fort-Du-Col to help defend it (or give them more intelligence)
Leave them now that you have done what you could.
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Old 09-13-2012, 03:04 PM   Top  -  End  -  #652
Dekkah
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I'll go with Ung and Bolerum idea (move to fort and wait/seek for opportunities) tommorow if no one else suggest anything :).
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Old 09-14-2012, 09:49 AM   Top  -  End  -  #653
Leewei
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Default Re: [4E] Grandpre Academy (OOC)

I like the idea of heading to Fort-du-Col, but I'm pretty sure they wouldn't let Ung anywhere near the place. That being the case, let's hang back and see if we get the chance to wreck the remaining siege engines.

Jieung may be able to sneak into the enemy camp with a note in goblin saying something like "Wait until the attack is about to start, then act." He can then "botch" this message delivery, fleeing the area of an allied clan in bird form and dropping the note.

Another option would be to move past Fort-du-Col and attack the other army's siege. Since they're not apparently coordinating, the other army may well be unaware of our skirmishes.
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Old 09-14-2012, 10:02 AM   Top  -  End  -  #654
Dekkah
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Your probably right, walking in Fort-Du-Col withUng might require some good diplomacy.

The note idea can be attempted too... I'll need a bit more details on the exact way you'd try it if you go that way.

Getting on the other side of the fort (without going in) is quite hard (you need to climb quite high in the mountainside (hard climb checks), but probably doable.
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Old 09-14-2012, 10:19 AM   Top  -  End  -  #655
Shadow_Elf
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Default Re: [4E] Grandpre Academy (OOC)

Dekkah, how would the dazed condition affect a commander's ability to give orders in battle, if they were dazed for the whole battle?

For my poisons today, I have prepared the dazing one and the Ungol Dust.
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Old 09-14-2012, 10:51 AM   Top  -  End  -  #656
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Well it sure would affect him a lot.
First, to me, being daze make youre reflex and impede youreaction time (it is like being dizy).
Also, from the look of it, Gramliz will not only stand back on his base (sure he wont place himself directly in the most dangerous place the whole time) but once his mens have breached the fort gate in, you can assume he will go in the fort as well.

Does your poison work for a long period?
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Old 09-14-2012, 11:16 AM   Top  -  End  -  #657
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Quote:
Originally Posted by Dekkah View Post
Well it sure would affect him a lot.
First, to me, being daze make youre reflex and impede youreaction time (it is like being dizy).
Also, from the look of it, Gramliz will not only stand back on his base (sure he wont place himself directly in the most dangerous place the whole time) but once his mens have breached the fort gate in, you can assume he will go in the fort as well.

Does your poison work for a long period?
If I can get it into his food or drink, it lasts until he takes an extended rest .
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Old 09-14-2012, 11:19 AM   Top  -  End  -  #658
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Umm, the question is will you dare to go do that?
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Old 09-14-2012, 12:17 PM   Top  -  End  -  #659
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Default Re: [4E] Grandpre Academy (OOC)

I am all for getting into the fort. Monique claims to be all about social skills so she can talk Ung into the fort.
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Old 09-14-2012, 12:29 PM   Top  -  End  -  #660
Timlaff
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I will be discreet and close my mouth.
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