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Old 10-24-2012, 10:06 PM   Top  -  End  -  #1081
Shadow_Elf
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Default Re: [4E] Grandpre Academy (OOC)

Oh, by the by, someone else should spend an action point during this encounter, and I can give them a bonus with my Seed of Chaos feature. I forgot to use it on my attack, but it's better when in melee range anyway, since there's a 1/6 chance it grants an MBA.
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Old 10-25-2012, 02:37 AM   Top  -  End  -  #1082
Leewei
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Default Re: [4E] Grandpre Academy (OOC)

Would it be possible to Bull Rush through the green-colored low wall, or is it too sturdy?
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Old 10-25-2012, 07:02 AM   Top  -  End  -  #1083
Dekkah
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Default Re: [4E] Grandpre Academy (OOC)

It is too sturdy.
You can climb over it (Dc 15, count as two squares).
You also shift diagonaly around the edge of the wall since they donest go all the way throught the square line (see the Green line)... I am telling you this because of pressing strike that let you shift throught enemies squares (usually you would not be able to move diagonaly across a wall corner).
Remember that corpse count as difficult terrain though if you decide to shift throught enemies square... there is only one path possible with shift 2...(H8 ->I7)
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Old 10-25-2012, 08:35 AM   Top  -  End  -  #1084
Dekkah
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Default Re: [4E] Grandpre Academy (OOC)

Bolerum : Actually, the climb DC is 22 (the wall is made to be hard to scale).

But if you jump to catch the top of the wall (Jump Check DC : (9- (your height in feet+1/3 your height))X10 (or 5 if running start)), then the climb is DC 15 (or you can acrobatic like Ashe ).

Last edited by Dekkah : 10-25-2012 at 08:40 AM.
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Old 10-25-2012, 08:39 AM   Top  -  End  -  #1085
Dekkah
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Default Re: [4E] Grandpre Academy (OOC)

It is Ace turn.
Remember that the low wall grant Superior cover for those standing up there (it is made to defend against people down where you are)


EDIT : And yeah, you should had concealment.. I forgot about it.. .doesnt change the attack result though...

Last edited by Dekkah : 10-25-2012 at 09:00 AM.
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Old 10-25-2012, 12:33 PM   Top  -  End  -  #1086
Leewei
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Default Re: [4E] Grandpre Academy (OOC)

Quote:
Originally Posted by Dekkah View Post
Bolerum : Actually, the climb DC is 22 (the wall is made to be hard to scale).

But if you jump to catch the top of the wall (Jump Check DC : (9- (your height in feet+1/3 your height))X10 (or 5 if running start)), then the climb is DC 15 (or you can acrobatic like Ashe ).
We'll say Bol's 6 feet tall to keep it easy.

(9-(6+2))*10 = 10

Not a bad shot at getting to a bugbear. I'm leaning toward swatting my way past the minions and pinning a bugbear with an Action Point.
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Old 10-25-2012, 12:35 PM   Top  -  End  -  #1087
Dekkah
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Default Re: [4E] Grandpre Academy (OOC)

Note that it would provoke oas if you climb (but then I guess these hobgoblins doesnt frighten you much...)

Also, note that Hobgoblins and Bugbears are considered goblins (so you get Greenbane small bonuses against them

Last edited by Dekkah : 10-25-2012 at 12:36 PM.
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Old 10-25-2012, 12:59 PM   Top  -  End  -  #1088
Leewei
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Default Re: [4E] Grandpre Academy (OOC)

Greenbane's defensive bonuses makes those hobgoblins a pretty distant concern. Since the way is kind of open to one of the bugbears, I'll probably Pressing Strike past one of the hobgoblins, then move adjacent to BB2 (on the chair), AP and smite it for THP to all (and benefit from Ace's effect).
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Old 10-25-2012, 01:31 PM   Top  -  End  -  #1089
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Default Re: [4E] Grandpre Academy (OOC)

Yeah, and maybe Ace will even clean out these lol (if he have some aoe again or is lucky on chaos orb rebound

I must say that you are kicking their ass quite hard (even if they returned the favor at Ace )
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Old 10-25-2012, 01:32 PM   Top  -  End  -  #1090
Shadow_Elf
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Default Re: [4E] Grandpre Academy (OOC)

Wooey, double crits! GC takes (2d6+19)[21] damage, slides to J14 and is knocked prone.

Ace gains +1 AC uemnt.
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Old 10-25-2012, 01:36 PM   Top  -  End  -  #1091
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Default Re: [4E] Grandpre Academy (OOC)

WOW.
Well you hit and kill GC3 and HG 1
You miss HG2 and it sotp the nice rebounds!

See, Ace does open up a path for you if you want to simply walk throught without wasting your standard on a minion.

What is the power you spoke of with AP Shadow? What does it do exactly?

Last edited by Dekkah : 10-25-2012 at 01:36 PM.
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Old 10-25-2012, 01:40 PM   Top  -  End  -  #1092
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Default Re: [4E] Grandpre Academy (OOC)

Also, you've drawn a potion, do you use your move to drink it or move (or do nothing with it)?

It is Bolerum's turn.
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Old 10-25-2012, 01:43 PM   Top  -  End  -  #1093
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Default Re: [4E] Grandpre Academy (OOC)

I will use my minor to drop prone. -7 to their attacks ought to discourage the bugbears. Just wanted to have the pot handy just in case.

The feature is Seed of Chaos. Once per encounter, when I or an ally spend an AP to attack, I roll a d6 and give a random bonus.
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Old 10-25-2012, 02:48 PM   Top  -  End  -  #1094
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Default Re: [4E] Grandpre Academy (OOC)

Bolerum miss HG2

HG2 and BB2 miss their OA on Bolerum

Bolerum hit BB2, thus giving the 6 THP

It is Monique turn (And possible Ace turn to do is chaos thing)
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Old 10-25-2012, 02:51 PM   Top  -  End  -  #1095
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Default Re: [4E] Grandpre Academy (OOC)

Ace triggers his Seed of Chaos, but I can't roll it until I am back on my laptop. Might be an hour or so.
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Old 10-25-2012, 02:59 PM   Top  -  End  -  #1096
NotScaryBats
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Default Re: [4E] Grandpre Academy (OOC)

I hope you can easily reach the dudes now, Ashe.
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Old 10-25-2012, 03:02 PM   Top  -  End  -  #1097
Gillric
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Default Re: [4E] Grandpre Academy (OOC)

LOL, you don't have to worry about me easily reaching most people... Ashe is very mobile.
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Old 10-25-2012, 03:02 PM   Top  -  End  -  #1098
Leewei
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Default Re: [4E] Grandpre Academy (OOC)

Quote:
Originally Posted by Shadow_Elf View Post
Ace triggers his Seed of Chaos, but I can't roll it until I am back on my laptop. Might be an hour or so.
Spoiler
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Old 10-25-2012, 03:11 PM   Top  -  End  -  #1099
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Default Re: [4E] Grandpre Academy (OOC)

Thanks, Leewei.

(1d6)[4]

Alright, the free MBA would have been nice, but giving Ace and Ashe CA against it is alright. You know, it's a bit silly that it's duration is based on my turn, not the target's turn; the first bonus will almost never matter... neither will the speed boost one, for that matter.
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Last edited by Shadow_Elf : 10-25-2012 at 03:45 PM.
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Old 10-25-2012, 03:56 PM   Top  -  End  -  #1100
NotScaryBats
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Default Re: [4E] Grandpre Academy (OOC)

I just thought the diff terrain bodies and un-chargeable corner would be tough to navigate.
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Old 10-25-2012, 04:08 PM   Top  -  End  -  #1101
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Default Re: [4E] Grandpre Academy (OOC)

Ok, it is AShe turn.

Note that the position of the enemies on the map are the last one you knew, they might have changed (well they may change in time lol.)
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Old 10-25-2012, 04:26 PM   Top  -  End  -  #1102
Shadow_Elf
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Default Re: [4E] Grandpre Academy (OOC)

Bugbears in this game always deal so much damage...
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Old 10-25-2012, 06:02 PM   Top  -  End  -  #1103
Gillric
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Default Re: [4E] Grandpre Academy (OOC)

yes, moving me forward was a great idea......

EDIT: also, if a 35 wasn't a critt, screw this, I'm not going through that damn door.

EDIT 2: on another note, based on a three dimensional cube for each players space, could you explain the source of cover
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Last edited by Gillric : 10-25-2012 at 06:07 PM.
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Old 10-25-2012, 06:07 PM   Top  -  End  -  #1104
Shadow_Elf
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Default Re: [4E] Grandpre Academy (OOC)

Wouldn't have mattered how far forward you were, that would have been a hit if he'd thrown the axe from the moon .

So, what's the game plan for getting through those doors? Can Monique use Staggering Note to blow them off their hinges? . As much as I would really not like to fight those bugbears anymore, they can turn invisible and they'll make our lives hell if we don't keep the pressure up.
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Old 10-25-2012, 06:15 PM   Top  -  End  -  #1105
Leewei
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Default Re: [4E] Grandpre Academy (OOC)

They haven't yet slid the bar into place. I was planning to attempt a bull rush next round.
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Old 10-25-2012, 07:04 PM   Top  -  End  -  #1106
NotScaryBats
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Default Re: [4E] Grandpre Academy (OOC)

yeah, sorry :(
I could try the Staggering Note thing if we wanna, if you guys want to ready actions to rush in once I blow down the doors? Or bullrushing it works too.
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Old 10-25-2012, 07:42 PM   Top  -  End  -  #1107
Leewei
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Default Re: [4E] Grandpre Academy (OOC)

We should just hit it with whatever we have in initiative order.
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Old 10-25-2012, 07:45 PM   Top  -  End  -  #1108
NotScaryBats
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Default Re: [4E] Grandpre Academy (OOC)

okay, that gves them less time to do the same.
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Old 10-25-2012, 08:12 PM   Top  -  End  -  #1109
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Default Re: [4E] Grandpre Academy (OOC)

Ahe should know that the door isnt locked yet (they need to put a wooden beam on the other side (they did not had the time yet)

A bull rush on the door may work, as a push power could possibly do the trick.

And you got cover because you are lower in the stairs... but maybe you should not had it since he could use his top corner and possibly drawa line to your base without obstacles...
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Old 10-25-2012, 08:36 PM   Top  -  End  -  #1110
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Default Re: [4E] Grandpre Academy (OOC)

Looking at the map again, you are right, you should not had got cover, since the stairway start only 1 square away and using his top corner, he can target your bottom corner without anything blocking the path. If he woul have been one square further back, you,d had had cover.

So it is 37 VS AC.
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