Do you want to help with the trap setting first - you dont have too if you prefer not to - or only work bellow to make sure enemies doesnt notice anything?
I would say it is stealth check to cover tracks (can be done after the trap is set).
Ashe estimate it will take about an hourand half to prepare the trap.
Well, Jieung doesn't want them to find the party, so that would be priority. If he has the time to prep the trap before going to deal with the tracks, he would help to prep the trap first.
Stealth for Tracks: (1d20+13)[30]
Thievery for Trap: (1d20+12)[20]
__________________ My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II
Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!
I only need monique roll (if she decide to participate).
I'd like to know how you plan to play this with the enemies. Being high you'll be out of reach for the melee (unless they climb ), but you also are kinda limited in your own movements and fleing might be hard to do.
I just realised an other error I made.... the mountain should be south....
So you guys should assume that the top of the image is the south right now... so the enemies are coming from the west (right side) and fort is on the east (left side).
Sorry for the inconvenience, but it is too complicated to flip it, unless you guys dont mind reaiding letters and numbers reversed.
It could be (It could have been done during your set up), but this would attack attention and look suspicious (huge chances someone notice it while they approach)
Artillery are goblin (mostly archers, with some thrown javelins, axe and stuff).
WArmachnies are the trebuchets, catapults and ballistae.
Gillric : Well you can always try to hide one in the rumbles, but that would require some stealth skill check (note that enemies will have some bonus to spot this for two reason : 1 it will be hard to completly hide it, and 2 we are speaking of a possibility of 300 or so goblin spoting it )
If you decide to try that, say you did so Ic and roll a stealth (other can help - note that you can make things worst with a failure on the help... at your level helping would be DC 12)...
An other important point is that the person who will trigger the trap have to do a stealth check.
The others dont, but must choose a spot where they can hide completly (if they stay near the road for an ambush, I asume they comes out when the mountain crumble.)
After the landslide, Jieung could show himself, gesture rudely, then turn into a bird and fly off leaving the army with the impression that it was only him up here.
I was thinking we'd be up on the top of the cliff as well, but you make a good point. If only one of us is needed to trigger the rockslide, the rest of us could possibly lurk somewhere for another potential ambush.
I'd just want to point out that you will hit a big goblin/orc/hobgoblin nest with that trap... realising 270+ enemies around.
While I dont like nor plan to TPK, I wont hesitate or hold back if you do some very foolish stuff (like jump down into section 10 to fight the all the enemies at once). Be careful on what you do/plan.
I say we drop the rocks on the second artillery contingent, right before the warmachines. That gets us a bunch of ladders, a clan leader and many archers, while still blocking the warmachines, which wil have a hard time getting around the marshes (and one or two might even break or founder in the marsh in the chaos of trying to turn them around and back out). What sort of action would it be to trigger the trap? Jieung might be able to fire some burning arrows into the rear war machine for extra chaos.
__________________ My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II
Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!
Bolerum : After asking about it, your way of using Pressing strike is the correct one (hurray form em actually sinc eI play a barbarian in an other game... this will be useful).