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This is a replacement for the often-bizarre Persistent Spell. I believe the name is currently untaken....
Persevering Spell [Metamagic] You are able to make your spells last much longer than normal.
Prerequisite
Extend Spell.
Benefit
A persevering spell lasts approximately ten times as long as normal. The duration is increased by one step according to the following progression: rounds → minutes → 10 minutes → hours → days → 10 days.
Spells with a duration of instantaneous or permanent cannot be affected by this feat, nor can spells whose effects are discharged, or those with no specific duration (such as animal trance, but not detect evil). You need not concentrate on spells such as detect magic or detect thoughts to be aware of the mere presence or absence of the things detected, or to maintain them to their maximum modified duration, but you must still concentrate to gain additional information as normal. Concentration on such a spell is a standard action that does not provoke an attack of opportunity. A persevering spell uses up a spell slot three levels higher than the spell’s actual level.
Special
An extended persevering spell lasts approximately twenty times as long as usual; follow the above rules for multiplying duration, and then double the result.
This is somewhat more efficient than being theoretically able to stack Extend three times for the same spell level adjustment. It avoids the absurdity of rounds/level spells lasting for an entire day (blink, anyone?) without making its use pointless or inefficient on long-lasting spells.
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Quote:
Originally Posted by Water_Bear
That's RAW for you; 100% Rules-Legal, 110% silly.
Quote:
Originally Posted by hamishspence
"Common sense" and "RAW" are not exactly on speaking terms
Anyone knows blue is for sarcas'ing in · Use of gray may indicate nitpicking · Green is sincerity · "Take 10 SAN damage from Dark Orchid"
I often hop into threads for just one thing
Anyone knows blue is for sarcas'ing in · Use of gray may indicate nitpicking · Green is sincerity · "Take 10 SAN damage from Dark Orchid"
I often hop into threads for just one thing
Hmm... I guess this is a feat, so it should be good. But I fear this is persist light.
Like a wizard can cast a preserving mage armor once per day.
Also with metamagic reduction you can easily get this down to 1-0 levels boost.
I don't know, feels to strong. Though just having things spam targeted dispel magics, it still feels to good.
Yeah, but it takes up a spell slot 3 levels higher, and grants no advantage other than duration. If that wizard wants to give up a 4th level spell slot for +4 AC, I'd say let him. I mean, one spell level higher and they could cast permanency (which is a bit longer in duration than this).
In my opinion, this feat could do with a bit more uniformity. It's a little difficult to understand with all the different ways it interacts with different spells. Other than that, I like it.
Hmm... I guess this is a feat, so it should be good. But I fear this is persist light.
That's the point, yes; it's supposed to be a replacement for Persistent Spell.
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Like a wizard can cast a preserving mage armor once per day.
Also with metamagic reduction you can easily get this down to 1-0 levels boost.
Arguably, that's more the fault of metamagic reduction. Not sure I want to compensate for that, since (if anything) that tends to make metamagic that's way too weak normally and still a bit too strong when combined with reduction.
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I don't know, feels to strong. Though just having things spam targeted dispel magics, it still feels to good.
Anything more specific?
Quote:
Originally Posted by Plato Play-Doh
In my opinion, this feat could do with a bit more uniformity. It's a little difficult to understand with all the different ways it interacts with different spells.
Well, like what? I tried to make the duration fairly consistent, but still manageable.
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Quote:
Originally Posted by Water_Bear
That's RAW for you; 100% Rules-Legal, 110% silly.
Quote:
Originally Posted by hamishspence
"Common sense" and "RAW" are not exactly on speaking terms
Anyone knows blue is for sarcas'ing in · Use of gray may indicate nitpicking · Green is sincerity · "Take 10 SAN damage from Dark Orchid"
I often hop into threads for just one thing
Well, like what? I tried to make the duration fairly consistent, but still manageable.
Two simpler-seeming possibilities: you could have all durations increase x10, or you could have all durations increase by a time category (rounds -> minutes, minutes -> hours, hours -> days). The overall effect may be less balanced, but it's easier for a player to remember and apply.
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Quote:
Originally Posted by Doxkid
You have created an abomination the likes of which this world was not prepared for.
Two simpler-seeming possibilities: you could have all durations increase x10
I didn't want to have to deal with "100 minutes/level".
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or you could have all durations increase by a time category (rounds -> minutes, minutes -> hours, hours -> days). The overall effect may be less balanced, but it's easier for a player to remember and apply.
I suppose that might work, but it would need bumping up to a +4 at least.
__________________
Quote:
Originally Posted by Water_Bear
That's RAW for you; 100% Rules-Legal, 110% silly.
Quote:
Originally Posted by hamishspence
"Common sense" and "RAW" are not exactly on speaking terms
Anyone knows blue is for sarcas'ing in · Use of gray may indicate nitpicking · Green is sincerity · "Take 10 SAN damage from Dark Orchid"
I often hop into threads for just one thing
That's the point, yes; it's supposed to be a replacement for Persistent Spell.
Ah! that I can get behind. Though I think some of the same stuff for persist applies here. Stuff that used to be hourly becomes weekly at any level you could cast this. Mage armor and things like that...
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avatar by Szilard, thank you sir for the fine work!
It's definitely simpler, though. And +3 to +4 isn't a huge change.
I guess I'll keep considering it, but I'm not yet convinced of the necessity.
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Originally Posted by bobthe6th
Ah! that I can get behind. Though I think some of the same stuff for persist applies here. Stuff that used to be hourly becomes weekly at any level you could cast this. Mage armor and things like that...
A druid at level 12 can get +6 armor bonus for 12 days at a time using ironwood without a feat. I don't think it's too far out of line.
__________________
Quote:
Originally Posted by Water_Bear
That's RAW for you; 100% Rules-Legal, 110% silly.
Quote:
Originally Posted by hamishspence
"Common sense" and "RAW" are not exactly on speaking terms
Anyone knows blue is for sarcas'ing in · Use of gray may indicate nitpicking · Green is sincerity · "Take 10 SAN damage from Dark Orchid"
I often hop into threads for just one thing
or you could have all durations increase by a time category (rounds -> minutes, minutes -> hours, hours -> days). The overall effect may be less balanced, but it's easier for a player to remember and apply.
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I suppose that might work, but it would need bumping up to a +4 at least.
If you add 10min/lvl as a timestep, you won't change the feat at all as far as I can see, but the effect is much more easy to read.
"The spells duration increases by one step, according to the following scheme:
rounds -> minutes -> 10 minutes -> hours -> days (maximum of 1 week)"
You can then leave it at +3. The red part is just something I'd add for simplicity.
If you add 10min/lvl as a timestep, you won't change the feat at all as far as I can see, but the effect is much more easy to read.
"The spells duration increases by one step, according to the following scheme:
rounds -> minutes -> 10 minutes -> hours -> days (maximum of 1 week)"
You can then leave it at +3. The red part is just something I'd add for simplicity.
OK, yeah, that's a good idea. Done. (However, I'm not really sure why it's necessary to prevent e.g. Persevering dominate person from lasting super-long; if they want to burn an 8th-level spell slot on a 150-day single-target domination, why not?)
__________________
Quote:
Originally Posted by Water_Bear
That's RAW for you; 100% Rules-Legal, 110% silly.
Quote:
Originally Posted by hamishspence
"Common sense" and "RAW" are not exactly on speaking terms
Anyone knows blue is for sarcas'ing in · Use of gray may indicate nitpicking · Green is sincerity · "Take 10 SAN damage from Dark Orchid"
I often hop into threads for just one thing
Anyone knows blue is for sarcas'ing in · Use of gray may indicate nitpicking · Green is sincerity · "Take 10 SAN damage from Dark Orchid"
I often hop into threads for just one thing
Okay, the one thing that isn't entirely clear to me is the interaction with spells with a duration of Concentration. I'm guessing detect evil would last for 1 hour per level regardless of Concentration, but require Concentration to know details. What about other spells that do something other than detection?
Otherwise I really like it. It's actually useful without mitigation and not broken with it.
OK, yeah, that's a good idea. Done. (However, I'm not really sure why it's necessary to prevent e.g. Persevering dominate person from lasting super-long; if they want to burn an 8th-level spell slot on a 150-day single-target domination, why not?)
Because you refresh your spell slots every day after an 8 hour rest. Which means that you could dominate 150 people indefinitely for only 1 spell slot a day.
Okay, the one thing that isn't entirely clear to me is the interaction with spells with a duration of Concentration. I'm guessing detect evil would last for 1 hour per level regardless of Concentration, but require Concentration to know details. What about other spells that do something other than detection?
Specifically?
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Otherwise I really like it. It's actually useful without mitigation and not broken with it.
Awesome! That's my design goal right there.
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Originally Posted by Elricaltovilla
Because you refresh your spell slots every day after an 8 hour rest. Which means that you could dominate 150 people indefinitely for only 1 spell slot a day.
Sure. However, this is already a thing, and I'd already considered it; you can dominate (at the same level, and with a lower-level slot) 15 people indefinitely without a feat for one spell/day. (Assuming, of course, that they always fail the save.) Alternatively, at 9th level, you can keep 9 people dominated indefinitely with no feat or slot adjustment.
So the question is, is three spell levels and a feat a fair cost for multiplying maximum minions by 10?
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Quote:
Originally Posted by Water_Bear
That's RAW for you; 100% Rules-Legal, 110% silly.
Quote:
Originally Posted by hamishspence
"Common sense" and "RAW" are not exactly on speaking terms
Anyone knows blue is for sarcas'ing in · Use of gray may indicate nitpicking · Green is sincerity · "Take 10 SAN damage from Dark Orchid"
I often hop into threads for just one thing
Well, when I wrote that I thought there were more spells with Duration: Concentration (up to X). But I can't find any that aren't detection.
Instead, I'd suggest being more explicit about what happens when you cast a Persevering detect magic. What I'm thinking happens is that the spell lasts 10 minutes/level and you don't have to Concentrate to maintain it, but you do have to Concentrate to get any knowledge beyond the presence or absence of auras. Right?
Instead, I'd suggest being more explicit about what happens when you cast a Persevering detect magic. What I'm thinking happens is that the spell lasts 10 minutes/level and you don't have to Concentrate to maintain it, but you do have to Concentrate to get any knowledge beyond the presence or absence of auras. Right?
Isn't that exactly what it says?
I borrowed the wording from Persistent Spell there, to be honest, but it really seems perfectly clear to me; I'm not sure how to expound on it. Well, OK, I guess there is one thing I could change: make it obvious that concentration isn't required to keep it running, either.
New wording has a potential problem, though: are there any spells that are just duration: concentration, with no maximum?
__________________
Quote:
Originally Posted by Water_Bear
That's RAW for you; 100% Rules-Legal, 110% silly.
Quote:
Originally Posted by hamishspence
"Common sense" and "RAW" are not exactly on speaking terms
Anyone knows blue is for sarcas'ing in · Use of gray may indicate nitpicking · Green is sincerity · "Take 10 SAN damage from Dark Orchid"
I often hop into threads for just one thing
Huh, sure enough. Messy. Persistent Spell doesn't seem to have paid any attention to that problem either, which saddens me. Ah well.
OK, I think I'm going to bar anything with no listed duration from being Persevered; there's nothing to multiply, and I really don't want to make some sort of massively flawed general rule for guessing at intended durations. However, spells with variable durations (time stop, etc) can just be multiplied no problem.
__________________
Quote:
Originally Posted by Water_Bear
That's RAW for you; 100% Rules-Legal, 110% silly.
Quote:
Originally Posted by hamishspence
"Common sense" and "RAW" are not exactly on speaking terms
Anyone knows blue is for sarcas'ing in · Use of gray may indicate nitpicking · Green is sincerity · "Take 10 SAN damage from Dark Orchid"
I often hop into threads for just one thing
As others said, provided you do not employ metamagic cost reductions, this is a fairly good but not broken feat.
For the 150 dominated people comment, this is not nearly as good as it seems. Having 150 dominated minions at once is funny. Having a single angel merely appear in their midst and have its aura block all magical control and influence with no save/dispel check required or a wizard use limited wish to single-action Hallow for the same effect is considerably less funny.
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All creatures are equal before the GM. -Dresden Files RPG, misquote-
But some creatures are more equal than others. -George Orwell-
Whosoever holds this hammer, be he the GM, shall possess the power of Ban! -Belial's adaptation of an Odin quote in answer to the above quotes-
As others said, provided you do not employ metamagic cost reductions, this is a fairly good but not broken feat.
Thanks!
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For the 150 dominated people comment, this is not nearly as good as it seems. Having 150 dominated minions at once is funny. Having a single angel merely appear in their midst and have its aura block all magical control and influence with no save/dispel check required or a wizard use limited wish to single-action Hallow for the same effect is considerably less funny.
Heh, yes. Also, the profusion of DC 15 Sense Motive checks suggests it won't be difficult to figure out what's up.
__________________
Quote:
Originally Posted by Water_Bear
That's RAW for you; 100% Rules-Legal, 110% silly.
Quote:
Originally Posted by hamishspence
"Common sense" and "RAW" are not exactly on speaking terms
Anyone knows blue is for sarcas'ing in · Use of gray may indicate nitpicking · Green is sincerity · "Take 10 SAN damage from Dark Orchid"
I often hop into threads for just one thing