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Out-of-Character Out-of-character threads for the games going on above should be located here. OOC threads will expire after one year.

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Old 11-01-2012, 10:34 PM   Top  -  End  -  #391
Soras Teva Gee
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Default Re: Deathknell Chronicles OOC

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Originally Posted by Nyarai View Post
I would go for blackout curtains, which I have IRL. (Light sleeper. *ba dum tisch*) One layer lets insanely filtered light in. Two layers let zero light in.
I've considered them and would pursue if daelrog feels there would be ones available that would be absolute enough.
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Old 11-01-2012, 10:36 PM   Top  -  End  -  #392
daelrog
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Default Re: Deathknell Chronicles OOC

Those would be fine, but Claire will have to find something else tonight in the meantime until she can get to the store.
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Old 11-01-2012, 11:20 PM   Top  -  End  -  #393
Soras Teva Gee
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Default Re: Deathknell Chronicles OOC

Oh yes a future project.

Umm you going to want any rolls for rigging up a nice opaque rubber sheet so Claire doesn't fry herself in the bathroom, I'm busy at the moment but was going to put up a big post to wrap up Claire's night some time tomorrow.
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Old 11-01-2012, 11:59 PM   Top  -  End  -  #394
daelrog
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Default Re: Deathknell Chronicles OOC

No, I don't think rolls are needed. Besides, a botch or something would make things utterly silly.
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Old 11-02-2012, 12:33 AM   Top  -  End  -  #395
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Default Re: Deathknell Chronicles OOC

Re: wrapping up the night. Two-three posts more from me and then I should be done as well.
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Old 11-02-2012, 05:33 AM   Top  -  End  -  #396
Strawberries
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Default Re: Deathknell Chronicles OOC

A small ooc consideration: in my experience, moving from a house takes at least two days, an untold number of curses and a LOT more bags. Case in point: me moving from my first room to my first apartment... And I had only lived there six months.

We'll call it artistic licence, I guess.
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Old 11-02-2012, 10:12 AM   Top  -  End  -  #397
Nyarai
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A small ooc consideration: in my experience, moving from a house takes at least two days, an untold number of curses and a LOT more bags. Case in point: me moving from my first room to my first apartment... And I had only lived there six months.

We'll call it artistic licence, I guess.
You probably have a lot more "stuff you care about" than Amy, not to mention items that a vampire wouldn't need.
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Old 11-02-2012, 10:22 AM   Top  -  End  -  #398
Strawberries
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You probably have a lot more "stuff you care about" than Amy, not to mention items that a vampire wouldn't need.
Not in that apartment I didn't. Still took three trips. Maybe I'm just a hoarder
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Old 11-02-2012, 01:38 PM   Top  -  End  -  #399
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Default Re: Deathknell Chronicles OOC

I have decided I will try out something new to assist me with playing Danielle ... look for feedback from other players (and the storyteller).

Just wondering if there is anything about how I play her that you either (a) like or (dislike).

Not really asking about how your characters feel just you personally when you are reading her segments and your reaction positive or negative.

I would obviously prefer if anything negative was constructive ... but hey I am asking for criticism on the internet, and I am a realist.

In case it needs to be stated I this is purely for myself I may adopt pieces but I may not, please don't be offended if I don't adopt something that you say.
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Old 11-02-2012, 10:49 PM   Top  -  End  -  #400
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Default Re: Deathknell Chronicles OOC

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Originally Posted by dancrilis View Post
I have decided I will try out something new to assist me with playing Danielle ... look for feedback from other players (and the storyteller).

Just wondering if there is anything about how I play her that you either (a) like or (dislike).

Not really asking about how your characters feel just you personally when you are reading her segments and your reaction positive or negative.

I would obviously prefer if anything negative was constructive ... but hey I am asking for criticism on the internet, and I am a realist.

In case it needs to be stated I this is purely for myself I may adopt pieces but I may not, please don't be offended if I don't adopt something that you say.
General feedback:
1. Tendency for run-on sentences and/or lack of commas sometimes makes posts difficult to read.
2. Danielle, a 17 year-old high school student, is extremely precise in her wording (my character mentioned she speaks like a lawyer). I don't know much about her background so maybe that's something she aspires to and it's intentional, but as a teenager living on the west coast, I would think some slang and references to popular culture would be the norm.

Other than that, I think it's been pretty good. Each character is different and it is difficult for me, as another player immersed in the game and without really knowing her background, to objectively say whether any RP is good or bad, so the above is just what I've noticed off the top of my head. I'm not sure if this is what you were looking for, but there it is.

Also, if anyone has feedback (constructive criticism is best; tell me what I need to improve) for my RP or PbP style, please sound off.
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Old 11-03-2012, 03:27 PM   Top  -  End  -  #401
Strawberries
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I have decided I will try out something new to assist me with playing Danielle ... look for feedback from other players (and the storyteller).
Excellent idea. I think I'll do the same with Amy.

Dancrilis: I guess my one criticism is more or less the same TC had: sometimes Danielle feels older than she's supposed to be, both in the way she talks and acts, but more noticeably in the way she talks. Apart from that, I like the character and the way you are rp-ing her.

TC: Hmmmm.... This is a difficult one. I think I still don't have a clear grasp of what makes Erica tick to be able to judge. It is also a bit difficult to relate to her, but I guess that's an intended effect on your part. Sorry I've got nothing more constructive to add at the moment, I can just say I've got no issues with your roleplaying.
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Old 11-03-2012, 11:49 PM   Top  -  End  -  #402
daelrog
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Default Re: Deathknell Chronicles OOC

Well, I think for characters (including many, many of my NPCs) need to be seen in a few different situations. I will say one thing I see in all RPing games, and I do this myself is using logic over emotion too much. Sure, there are plenty of timeswhen logic comes first, but emotion makes things more interesting, and throws some curveballs.

Take Faruq for example. Sure, he fell pretty hard his first night, but when trying to think of how to award Worlok for taking the emotional, not logical road, it made me take a closer look at the setting, and to build new possibilities, in this case with Sean Loveless.
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Old 11-04-2012, 02:55 AM   Top  -  End  -  #403
Strawberries
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Default Re: Deathknell Chronicles OOC

Dael, just as an idle curiosity: do you plan to open another IC thread for the skip forward (going to chapter 2), or do you want to keep it in the same IC?

(Yes, I realise I could have waited 3-4 days and found out myself, it's called idle curiosity for a reason )
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Old 11-04-2012, 03:01 AM   Top  -  End  -  #404
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Still the same thread. This Chapter will end when everyone's more or less established themselves within kindred society, and their antagonists are dealt with.
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Old 11-04-2012, 05:37 AM   Top  -  End  -  #405
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Originally Posted by daelrog View Post
Well, I think for characters (including many, many of my NPCs) need to be seen in a few different situations. I will say one thing I see in all RPing games, and I do this myself is using logic over emotion too much. Sure, there are plenty of timeswhen logic comes first, but emotion makes things more interesting, and throws some curveballs.

Take Faruq for example. Sure, he fell pretty hard his first night, but when trying to think of how to award Worlok for taking the emotional, not logical road, it made me take a closer look at the setting, and to build new possibilities, in this case with Sean Loveless.
Rich said something in one of his essays on Rp'ing, about how RP during combat is the most important time to RP. Oftentimes players will RP perfectly out of combat, and once combat starts, statistics and regression analysis take over, with them calculating what actions will give them the best probability for success while consuming the least amount of resources, regardless of that characters' feelings. It's really, _really_ tough to RP your character properly once combat begins, because the natural tendency is to do whatever it takes to preserve this character that you've invested time and effort into bringing to life. It makes for a different sort of game when the players aren't always "trying their best" to survive and the GM isn't always "trying his best" to kill them.
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Old 11-04-2012, 01:51 PM   Top  -  End  -  #406
Strawberries
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It makes for a different sort of game when the players aren't always "trying their best" to survive and the GM isn't always "trying his best" to kill them.
I agree, and what I feel it takes is a certain level of trust between player and GM. As a player, I have to trust the GM not to needlessly screw me over...or better said, to screw me over in ways I find funny and interesting. As a GM, I suppose, I have to trust the player to go along with me and not intentionally trying to break the game. When this is achieved it makes for really memorable campaigns.
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Old 11-05-2012, 07:20 PM   Top  -  End  -  #407
Worlok
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Default Re: Deathknell Chronicles OOC

Okay, I think I might have gotten things under control. At least enough to occasionally drop in again.

I'll still have to take it easy the next few days, settle in and get things in order, but for the time being, I'm more or less alright, and about to make one Mr al-Assad's return.

And Strawbs, the virtual hugs did help, so allow me to offer some in return.
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Old 11-06-2012, 12:42 AM   Top  -  End  -  #408
daelrog
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No worries. My posting will be sporadic for awhile yet. Found out earlier today I have another trip to make, so I may be gone the next few days.
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Old 11-06-2012, 01:57 AM   Top  -  End  -  #409
Strawberries
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Default Re: Deathknell Chronicles OOC

WORLOK!!!!!!!!!!! Welcome back! Glad to have helped even a little, and thanks for the hugs. Did you get my e-mail?
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Old 11-07-2012, 04:36 PM   Top  -  End  -  #410
dancrilis
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Default Re: Deathknell Chronicles OOC

Quote:
Originally Posted by Thundercracker View Post
General feedback:
1. Tendency for run-on sentences and/or lack of commas sometimes makes posts difficult to read.
That is something I am trying to work on at the moment alright.
Quote:
2. Danielle, a 17 year-old high school student, is extremely precise in her wording (my character mentioned she speaks like a lawyer). I don't know much about her background so maybe that's something she aspires to and it's intentional, but as a teenager living on the west coast, I would think some slang and references to popular culture would be the norm.
This is more deliberate partly because I have always been poor at slang and so having a character say something like "yo dude, what up with that shiz, look bad, bad like a banjaxe not bad like a mofo" to indicate that something has obviously been messed up for the person you are speaking to, has three problems (a) it looks incredible weird to me, (b) I am not sure that anyone anywhere ever spoke like that, (c) takes me longer to write so that even I can read it, understand it and have it roll off the tongue. Let alone having other people have to read it.
So I had Danielle be well off and have a good education including other languages so that she is used to speaking in a fairly technical fashion.
Also she is meant to have had a fast growing up period after her sister went missing and has a few decent career paths laid out, so she is possibly more mature then her age would indicate.

Quote:
I'm not sure if this is what you were looking for, but there it is.
Thanks, it is more are less what I was looking for. I am thinking about ways to make her seem younger for when she is at ease.

Quote:
Also, if anyone has feedback (constructive criticism is best; tell me what I need to improve) for my RP or PbP style, please sound off.
I haven't really seen enough of Erica to be sure, I do like that you put the characters natural reaction above trying to force her to adapt to difficult situations unnaturally ... if she would leave you have her leave, which is great.
The only thing that did strike me as odd was you seemed to be active during the day which I think is something that even if you have light sleeper and early riser are not supposed to make that the norm (even if light sleeper makes it fully functionally possible, I think it would be the same as a human who wants to sleep badly but can act effectively if needed), but that is a very minor thing.

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Originally Posted by Strawberries View Post
I think I'll do the same with Amy.
I think Amy is played excellently, I would say that maybe she is a bit blasé about the nosferatu thing ... but I can hardly complain when Danielle has not been shown with the revulsion expected (in what is shaping up to be a theme for her) when she meets appearance 0 characters.
But yea, very impressed.

Which thinking about it is not really constructive or feedback ... so I failed on two counts.
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Old 11-08-2012, 05:37 AM   Top  -  End  -  #411
Nyarai
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Default Re: Deathknell Chronicles OOC

Danielle Feedback

Okay, I will do my damnedest to ignore any grammatical or logical errors unless they somehow relate to the character. I may slip and, for that, I do apologize. (Spoilered for length, as I think I slipped maybe a little more than a little. It's early. )

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Last edited by Nyarai : 11-08-2012 at 12:03 PM. Reason: better pun
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Old 11-08-2012, 01:44 PM   Top  -  End  -  #412
dancrilis
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Default Re: Deathknell Chronicles OOC

Thanks for that appreciate it, I think I may have misrepresented the character somewhat as some of the points that you have are actually fully intentional.
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Thanks effectively some of your points seem to stem from the fact that I did not convey what I was intended properly others seem to be because you expect me to play her with the intention of her succeeding at her tasks(calming her mother), seeing all items clearly (Faruq intentions), not falling to hypocrisy (Flat Face, Faruq and her own at times violent nature), and other elements that I feel help define the character.
I will have to work on how I present her, I would be interested if anyone else actually saw my intentions for what they were so that I can know how much I missed by.
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Old 11-08-2012, 02:33 PM   Top  -  End  -  #413
Strawberries
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I think Amy is played excellently, I would say that maybe she is a bit blasé about the nosferatu thing ...
Yeeeeah... that part is HARD for me. I mean, on one hand, she is supposed to not make a big fuss out of it. That is a part of how I imagined the character. On the other hand, when I did imagine the character, she had already been a vampire for a while...so, yeah, how she GETS there is the part that it's difficult to portray. On the third hand (Yeah, I'm a horrible mutant, so what?), I have tried to make so that every time she thinks about it, her mind sorta skirts away from it, and tries to cover with a joke. Guess I wasn't that successful in conveying it.

Plus, there's something about Amy none of you know yet....

Quote:
Originally Posted by Nyarai View Post
Danielle Feedback
(in-depth long essay snipped for brevity)
Awww, I want an essay on Amy, as well!

Quote:
However, Strawbs and Worlok speak only mother tongue + English.
Naaah, don't use me as an example. Italian are almost as bad as Americans with languages... people from other parts of Europe that I know do speak two-three languages with ease, beside their own.

Quote:
Originally Posted by dancrilis View Post
I will have to work on how I present her, I would be interested if anyone else actually saw my intentions for what they were so that I can know how much I missed by.
The Faruq bit, I didn't get: I thought the same as Nyarai. On the "calming her mother" bit, I had thought you were trying to have the character act a bit irrationally, as well as on the "providing closure" stuff.

On the "Flat face" issue... I thought the way you were characterizing her was a bit strange. It didn't bother me as much as Nya, but I guess I can count it as another misinterpreted bit.

So, for me, two of the characterizing bits were on-target and two weren't.
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Old 11-08-2012, 04:47 PM   Top  -  End  -  #414
Nyarai
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I see. So your grammar and syntax belie the thought you put into the character. Interesting...

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Old 11-08-2012, 05:14 PM   Top  -  End  -  #415
Nyarai
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Yeeeeah... that part is HARD for me. I mean, on one hand, she is supposed to not make a big fuss out of it. That is a part of how I imagined the character. On the other hand, when I did imagine the character, she had already been a vampire for a while...so, yeah, how she GETS there is the part that it's difficult to portray. On the third hand (Yeah, I'm a horrible mutant, so what?), I have tried to make so that every time she thinks about it, her mind sorta skirts away from it, and tries to cover with a joke. Guess I wasn't that successful in conveying it.
I don't have the energy for another mega-essay, and I'm not sure I would have the same ammunition about Amy. However, I think her reaction is fine as it is. Everyone handles grief differently, and Amy could either be still in denial about the situation, or she could just be a resilient woman and skipped grief entirely. Human minds are made to adapt to change quickly, positive or negative, so I say keep doing what you're doing. Though if Amy happens to flip out next time she peeks in the mirror, well, no one would fault her for it.
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Old 11-08-2012, 06:15 PM   Top  -  End  -  #416
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Thanks I do like talking about characters (and the world in general) as it give me the ability to correct areas where I am going wrong ... and have areas where I (rather then the character) has been illogical corrected.
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Old 11-08-2012, 09:30 PM   Top  -  End  -  #417
Nyarai
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Ah, I see. I like my game worlds more realistic (in some respects) than perhaps you prefer. In that case, there's little to be done except agree to disagree.

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Old 11-09-2012, 10:29 AM   Top  -  End  -  #418
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Default Re: Deathknell Chronicles OOC

Quote:
Originally Posted by Strawbs
WORLOK!!!!!!!!!!! Welcome back! Glad to have helped even a little, and thanks for the hugs. Did you get my e-mail?
Awww, thank you there. But sadly, no. Allow me to send you a PM, however, and perchance that loss can be undone.
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Old 11-09-2012, 04:13 PM   Top  -  End  -  #419
dancrilis
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Ah, I see. I like my game worlds more realistic (in some respects) than perhaps you prefer.
Maybe, effectively I like to take the rules as I understand them.
My job has changed recently, but previously I was engaged in manager meetings at a daily basic and we would have professional roleplay scenarios.
If X then how should we act:
For the purpose of the exercise: We need to treat this in this way and take these actions.
Practical reality: We ignore it, it is such a rare issue that it is not worth more thought until it happens again within 3 month period.

For gaming purposes I take reality as it is rather then indroducing external elements that have no baring on the rule structure the characters operate in.

Quote:
In that case, there's little to be done except agree to disagree.
Sure
Spoiler


Again this depend on how you view the world, I like my game worlds to have hard and fast rules (to be over thrown by the ST as needed), rather then catch all rules that allow players to abuse them by 'faking' skills they don't have.
For example a scientist should have science, fair enough I doubt anyone seriously disagrees, a conman who impersonates a scientist should also then have science to achieve the con.
The conman might be able to use subterfuge for a brief period of time but not for any extended period.
Similarly politicians should have politics, nobles should have etiquette, musicians should have performance, bruisers should have intimidate etc, and they should not be able to default to 'faking' it to a skill they are actually good at (bruiser and brawl for example).

Last edited by dancrilis : 11-09-2012 at 07:39 PM. Reason: There were a lot of mistakes in that post (some may remain).
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Old 11-09-2012, 09:45 PM   Top  -  End  -  #420
Thundercracker
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Quote:
Sorry you are mixing up the physical reality of the real world with the physical reality of VtM.
Kick - Dex+Brawl(aimed to the head damage bonus +2).
This is more powerful* then.
Punch - Dex+Brawl(aimed to the head damage bonus +1).
(baring the difficulty adjustment and skill at particular items).

Danielle learned to fight using the VtM system not the real world system.
(I have through the years tried to explain this to people in lots of games using lots of combat systems it boils down to the character accepting the rules of reality as they are presented to them not theoretical reality that has no baring on them - if you don't get it cool no worries, I got bored of that conversation years ago).
- Aerial kicks can have higher difficulty and damage as the storyteller deems appropriate (per the kick text - it also holds true generally).
This can be resolved by saying part of the difficulty increase of aiming for a more vulnerable spot (head) is getting into a position where an effective kick can be delivered, like doing some kind of sick kung fu movie spin move off a wall or a chair, or punching the guy in the stomach first to get him to double over. A single attack roll doesn't necessarily mean a single attack. Fluff up the combat descriptions a little bit and everyone will be happy. Just don't expect the fluff to have a direct influence on the mechanics.
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Last edited by Thundercracker : 11-09-2012 at 09:46 PM.
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