It is year one thousand, six hundred and eighty three of the Age of Light. Ushered in by the sacrifice of Amber's Six, since then the Shining Pentacles have secured the multiverse. Borne aloft in ships crafted of Light itself, they guard reality against the Neverwere - twisted and distorted shadows of the could-have-been.
And at the heart of the multiverse, there lies the Twinned Gate, from which the Neverwere would pour in unending multitude if not for the eternal sacrifice of the Pentacles. Every two hundred and seventy three years, the greatest of the Pentacles travel to the Gate and enact a ritual of remembrance. The remember the first of their kind, who rose shining from the cradle of Amber. They remember the great Fracture, the reasons behind it still unknown, that created the tear in reality from which the Neverwere leak. And they remember the forging of the Twinned Gate. A creation to which all but one of the first Mahou Shojo gave everything. Their power, their memories, and their very souls.
The Gate is Light made manifest. Power that the Neverwere cannot understand woven around the only place from which they can escape in force. Within its ring seethe the most powerful of the Neverwere, trapped and frozen in brilliant radiance. But that radiance fades in time. And it is the ritual of memory that restores it.
It was memory and faith in the sanctity of the multiverse that imprisoned the Neverwere. And it is the Pentacles' memories that keep that power alive. Without it their prison would shatter like glass.
***
Among one of the closest to the Twinned Gate, Amber is a world suffused with light. Permeated with the tangible goodness which the Mahou Shoujo channel and radiate like the beacons they are, it was from this plane that the first of the Magical Girls rose after the Fracture.
Amber is the beating heart of the Shining Pentacles, the base of its power both figuratively and literally. All Magical Girls, albeit some unknowing, draw their power from the shining beacon of Amber. It is the star that glitters in the night sky with a radiance all at odds with what it is. Embodied within are the qualities of kindness, mercy, and innocence that all Magical Girls share. And, inevitably, they are drawn to Amber - and by extension, the Shining Pentacles.
The Pentacles, as the name implies, work in teams of five, ranging across the multiverse and sealing away the presence of Neverweres wherever they break through. And whilst they are recognised and praised for their vigilance, they cannot be known everywhere and to everyone. And on Amber, their birthplace, they are unknown.
This is deliberate however. Amber is unique in its light. It is a modern world, but one which learnt to take care of its toys before it began to damage them. Shining cities, verdant grass, sparkling blue waters and air which makes you feel cleaner as you breath it; these are all hallmarks of Amber. And whilst those who live there are undeniably human, they have somehow created something that has never been replicated. A world and society that, somehow, shines with a brilliant and invisible radiance.
And that is the reason that the Pentacles do not allow their existence to become more than rumours there. Knowing could crack the fragile balance that maintains Amber as what it is. And without Amber, reality would fall. They act to protect if a Neverwere breaks through, but never reveal themselves fully. They act, then disappear, by their very nature not requiring the praise that other heroes might require.
***
Two months ago the best of the Shining Pentacles, the Golden Pentacles, gathered on Amber then left for the Twinned Gate to preform the Remembrance. The skies shone on the night of their departure, their ships filling the skies with a reflection of their own Light.
The leaders of the Pentacles went with them, to take their places in the Gate's ring and to hold it shut for the next two hundred and seventy three years.
Six weeks later, a psychic scream woke every member of the Pentacles in reality, echoing out across the multiverse from the Twinned Gate. It lasted seven seconds, each one an eternity to those who heard it. And then there was nothing. The Silvers on Amber launched a mission to try and find their comrades, but the two Pentacles which departed vanished without a trace. Their communications and presences simply...stopped.
And now the remaining three Silver Pentacles on Amber have seen the skies above them turn black. Oracles and seers across the multiverse toss and turn each night. Something is coming. Something unknown and powerful beyond anything the Pentacles have encountered. Against it, the remaining find themselves frozen in powerless fear.
Yet Amber provides. As it always has.
If the Golden are gone, then new ones must rise.
And if there are none ready to take their place, then they shall be found.
Character info/backstory as well as - if you want to pick one - a colour.
Intro PMs will be sent as fast as I can write them.
Current party knowledge:
Spoiler
The Neverwere:
The Neverwere:
Neverwere are beings whose nature is utterly inimical to reality as it is understood, impossibilities that seem to enforce their existence through sheer force of will alone. If banished back beyond the Fracture, all that they have done whilst in our universe that time may be Reverted by any member of the Pentacles.
The Neverwere entered first into our universe through a tear in the fabric of the multiverse known as the Fracture. After the Forging of the Twinned Gate, they use the cracks propogated by the Fracture throughout the inner multiverse to slips into reality and wreak havoc. Entrance through the Fracture was impossible until shortly before campaign start. The specifics of what caused that change are unknown.
The Light of Amber is the only known force capable of harming and banishing Neverwere - and theoretically destroying them, but that's something you can't be sure of. It's been done, but it was by a deity who from everything you can tell was a pure manifestation of Light.
Oh, and the big kill there was her suiciding and taking out what was left of her multiverse along with a great deal of the Neverwere who killed her.
Powerful groups of Pentacles have sometimes managed to banish specific Neverwere for decades - or sometimes even centuries - but since the death of Mystra no one has ever managed to kill one.
You have one clue on that score however, a message from Mystra herself delivered in her final moment.
"They wish for reality, yet that which they seek destroys them."
The Fracture:
Described only as a hole in the fabric of reality, its origins are totally unknown - in fact it is described as a theoretical and practical impossibility on many occasions. It has cracked the entire inner multiverse, opening myriad pathways for the Neverwere to enter into realities all across it.
Currently sealed - at least mostly - by the Twinned Gate.
The Twinned Gate:
A product of the sacrifice of the First Pentacle, the Gate prevented any of the Named Neverwere from imposing their full power and will on the multiverse. It also trapped them there, but has apparently sustained sufficient damage that it no longer does so. Its power dampening effects are also theorised to have been disabled or lessened - hence perhaps the reason that the Silvers were defeated so easily.
Pentacle Assets:
The ledger given to Makoto shows the assets for the plane of Amber as up to date; comprising of three full Silver Pentacles, Archivist and Healing support as well as various 'miscellaneous' assets. Also included is the Lightbringer - flagship of the Pentacle Lightship Fleet - and her crew under Captain Kalen Mitsuki.
Assets outside of Amber flag as 'disconnected'. There are a lot of them, but mainly in the same vein as those around Amber. And no Golden Pentacles among them until you reach the MIA section.
Asking about the disconnected status reveals that communication with planes outside of Amber has been impossible since a week before your arrival. Attempts by the Lightbringer to jump to other dimensions have met with failure. Named Nevers have been known to have this level of power, so it assumed to be the work of Silence.
Kaiserfarbe:
From what little Cymoril has the chance to read of it, the book seems exactly what the subtitle implies. A history and collection of the magic of the Saint Kings of Belka, written as one part encyclopaedia, one part textbook and, interestingly, one part test.
Not everything you need to know is in the book. Most of it is, but Cymoril finds that she needs to think - in some cases quite hard - to work out how certain pieces of magic function. As if it was given to the heir to the throne at some early point and used as a test of their right to become the next Saint King.
The book is, to be honest, priceless. There is quite literally no other archive of Belkan magic as complete as what Kaiserfarbe has shown so far.
There is also a faint aura of magic around the thin tome, but it is very clearly not compatible with Cymoril. Although it seems to remind her of someone...
Plot bonuses:
Reversion (Cha) as a class skill and 1 rank in it each.
One of the Harmonic Resonance feats as shown on the player table:
Spoiler
Harmonic Resonance (General Feat)
Prerequisites: Pure of Heart, 6th level
Benefit: Select one of the following Elements of Harmony. You must follow the code associated with that element. If you break your Code, you take a cumulative -1 penalty to attack rolls, saving throws, and skill checks for 24 hours. Each infraction resets the duration. If you penalty is as large as your Illuminator level, you immediately lose your Magical Girl abilities and must make atonement for your actions. You also know inherently whether performing a certain action would violate your code. In return, you gain a +3 bonus to your Will saves and checks to resist Intimidate checks.
Element
Code
Honesty
You cannot lie or intentionally conceal information for any reason
Kindness
You cannot attack enemies unprovoked or deal lethal damage
Laughter
You must treat others fairly and you cannot attempt to intimidate or attack the character of others
Generosity
You cannot refuse to lend aid to one in genuine need
Loyalty
You cannot break any oaths or promises, or refuse the call to aid of a friend
Hope/Magic
You cannot lose faith in yourself or your friends or give up in the face of adversity
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Live life to the full, be happy in yourself and never slow down. We're here for a blink of an eye to the universe. Make the most of it.
TraceHyde, reporting for duty to portray the role of Umiko Cliffcrush, energetic adventurer, bearer of a great warrior tradition, and freestyle rap enthusiast! I'll stick to my signature Blue for spoken text. By the by, found this class. Don't think it will be approved, but it would make a cool gestalt...
Basic Backstory (part one of infinity)
The Cliffcrush 'family' is run in a way without much in the way of gender politics; rather, it is a case of might makes right, and the strongest of a couple always pass on their name to the next generation as the dominant identity. And out of the Crushing Valley clans that worked that way, Cliffcrush was most popular simply due to their will to never lose a 'marital battle', an odd ritual in which the happy couple thought it out to knockout. Thankfully, this is the sort of demi-setting where violence is casual and cartoonish for the most part - where continent destroying fights are just ways to settle arguments. However, there was one travelling representative of the Kenpachi clan, known for the strongest warriors and swordsmen in the entire world and owner of many honourable generals, one particularly badass individual of a man by the name of Zukri Kenpachi; one day he came upon the Crushing Valley and became quite smitten with oen of the residents, one Abigail Cliffcrush - the town 'mystic'. She was known as one of the 'weaker' for the Cliffcrush clan, simply because she possessed an ability to read which, while making her a freak, in no way opposed the full extent of strength. After a bit of 'courting' - dating etiquette is a bit weird in the Valley, you don't want to know, the rather brutish Zukri found the girl to be pleasant enough to complete him, but strong enough to not be boring to him, and decided to tie the knot. Now, let me be clear, the man wasn't weak. In fact nowadays there's an army in the tens of thousands he leads - and by 'leads' I mean he mostly just kills half of any given fight with his own high fantasy sword play (see Roranoa Zoro) and lets his army clean up what's left. But upon that day, Abigail set their marital battle with a single technique that we in the old country like to call a 'Glasgow Kiss'.
They had but a single hild together, one Umiko. Though even after his emasculating defeat, Zukri stuck around for a while, proud of his daughter all the same, yet eventually teh real world caught up with him and he had to return home, leaving the Valley forever with little in the way of means to return home. Whether he told anyone of the valley or his daughter remains unclear, but he did leave her a trinket - his family seal, an amulet she could use to get by in the 'human' lands if ever she thought to seek him out. No one would dare cross someone that bears a mark of Kenpachi, after all. Years would go by however and Umiko would learn little of her father, being to young to remember much of him in the first place, and knowing little of him other than teh fact he was apparently a total weakling. That, or her mum was every bit the badass she looked up to her for being, because in all of her stories, no matter the spar or brawl or fight to the death, he never seemed to win any of them in the Valley, least of all against Abigail. (a 'fight to the death' is a local slang for a contest of who can knock the other further way with a single blow - there's a vertical varient where they see who can be sent furthest flying - which her mother holds the record for - remember that, it's important for later)
Here, have a typical scene from the every day life of 11 year old Umiko growing up in the Valley. Wake up at 5am sharp to the sound of the neighbour's porch exploding. No police report filed. Try and go back to sleep, only to have mother shake her awake - by punching the ground so hard it causes a an impossibly localised earthquake. School hasn't started yet - get breakfast of raw mammoth meat and our heroine is sent off to run laps around the nearest field for the next 3 hours. Go to school. Mum is teaching the class today, just like 90% of the time. Get taunted for being teacher's daughter. Abigail punches taunters through wall. They seem fine. Umiko is openly scolded for not punching them herself. She explains she wanted to try using her words, like she said to. Abigail tuts and shakes her head at the naive girl, explaining that 'words are for those who listen'. No one ever found out that Umiko was taught how to read (by her mother) - none of the other kids are very good at speaking; they couldn't even tell when Umiko was insulting them. After long day of school (2 hours) goes home, punches favourite rock a few dozen times while mother tells her of outside world. A boy pulls her hair as she goes to get more mammoth; she punches him to the ground and he kicks her through a tree. They'd call it love at first punch later, though the cute relationship would only last a week before they found someone they preferred fighting better and he ran off with some musclebound hussie. Sparring with mother; opens fight by pouncing on her from nearby cliff without warning; halfway through freefall kick, her mother remarks that she could easily use 'that' technique from this position, Umiko freaks out in the bizarre game of chicken and settles for being slapped into the cliff face. Wake up 10 hours later, repeat.
One day Abigail declared it was time. She told Umiko, while outside, of the true nature of the Cliffcrush clan. None were heirs by birthright but by determination; in their earlier days they would selectively adopt the strongest orphans to carry on their family name, a practice that her mother was the last to experience, it being very rare even in her day.
"Long story short, you have to prove you're strong without us" "How do I do that, mum?"
"Simple. By not dying and finding your way back here. There's at least one man I know that managed to find this place, why don't you go ask him?" "You mean dad? But I don't even know hwat he looks like or where he lives or..."
"He has seven fingers." "Oh. Yeah, that does narrow it down. Wait, do you mean 7 on each hand or..."
"Goodbye, Umiko Kenpachi." "What?"
"You're no longer my daughter. When an individual - who is perhaps you, returns here some day having found their 'strength' in the world, they shall be my daughter. And get everything in your room." "WHAT?"
"See you around, kid. Come back when you find your role in life, or not at all." "Wait, at least let me pack, I-"
Abigail picks her up by the head, tossing her into the air like a shuttlecock she's serving, bringing her leg back triumphantly.
"Cliffcrusher Hidden Technique..." "YOU BASTA-"
She jumps, kicking out as hard as she can at her daughter's centre of gravity
"GALACTIC PUNT!"
By the time she cam to, Umiko was in midair, flying over the mountain ridges that surround her valley. Did I mention that? Yeah, the valley itself is about sea level, but teh surrounding cliffs are a cross between the Alps, Everest and Mordor, impossibly all enveloping, tall, and filled with natural and magical hazards; completely insurmountable from either direction to her knowledge. As she watched her home drift by, she was thankful that at least her mother's kick didn't hurt. Though she wasn't so sure about the fall.
So it came to pass that Umiko, at the age of 15, was punted into the world on her own forced pilgrimage of enlightenment,to put it in non-insane terms. What she was supposed to do or where her path would take her, she knew not; all she knew was that by the time she landed, her mother's technique had taken her perhaps a thousand miles form home. In what she could only assume was the wrong direction, no less, as no one within a hundred miles of wwhere she landed spoke the language of her father. Perhaps as a trial or a prank or absent minded mistake, Umiko was left with the Kenpachi seal, which she scarcely used, but her mother never once EVER told her her father's name. If she wasn't so strong, so charismatic and so bred for adventure, the poor girl would have probably died in those few months when she first set out to explore the world. Thankfully she took quite well to her new lifestyle. In fact, several months at a time can go by where she seems to forget her task altogether and just enjoys herself and whatever company is available. Though, and this is an angle she probably never considered herself, perhaps that too is a part of her pilgrimage.
Spoiler
Thus concludes part 1, part 2 will come tomorrow if I maintain consciousness after my dental procedure.
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Got my PC back - posting should return to normal now, once I add some 'minor' finishing touches.
Reporting for duty. Daina Tanzer will ♪Talk this way♫in purple♪.
Here is her backstory, though it may also be found on her sheet.
Spoiler
The world of Aberash is one where culture has risen around technology, and magic is thought a thing of myth. Even so, magic is part of the citizens every day life without their knowledge. For some reason or another, the light of Amber shines on Aberash such that those who live there are touched by one colour of its light or another. While it has no major effects, it causes people to have minor abilities making them better suited for tasks related to the particular shade of light they are touched by. Yet this is considered normal by the people, and the lack of any powers clearly violating physics among the general populace has caused the rise of a world with modern technology.
Here magical girls hide there actions, living out normal lives between their secret efforts to protect the populace from the neverwere. So it is peace is maintained, and Aberash kept safe.
So it was that in a prestigious family that had long had its members touched by the light of Amber instilling an affinity to music, that a girl was born. Her parents, a well known classical singer and a similarly well known musician, lamented upon learning that their daughter was born blind and mute. Still they sought to raise her in the way of their family, to perform music and dance. Despite their fears, they found early on that even with her blindness Daina was skilled at dancing and otherwise moving to music. It was when she was reaching an age to enter middle school that a way was found for her to communicate audibly. Having gotten a digital music player, she began learning to skip to various parts of songs to play words she was unable to say herself. Her parents seeing this embraced this talent, and helped her develop skills as a disc jockey, even getting a better music player for her to more easily communicate with others. As it was, Daina's interests in music ventured away from her families classical leanings, by her parents were simply relieved to see her interest in making music.
For Daina herself, music and sound was almost everything. Unable to see, she built her world around what she could hear. When awake, she danced and composed, when asleep she dreamed of songs she'd heard or hoped to hear. So it was that her dreams began to be haunted by an almost heard melody more lovely than any she could think of, yet always just obscured enough that she couldn't quite make it out. As time based though it got clearer, until one night she thought she could make out the direction it was coming from. Following the sound in her dreams, she found the music becoming clearer and more distinct as she grew close, until she suddenly heard a voice behind her.
"Is not the light of Amber beautiful?" the voice sounded almost as if it was singing just stating that simple question. Unsure how to respond, as she found her music player absent, Daina simply turned to face the direction the voice came from with what she hoped was a questioning expression. "It is rather unusual for it to take the form of music, but I suppose it makes sense for it to do so in your case. You are one who has been selected with the power to protect it from being extinguished, or silenced as it were. If you would leave behind what you know to do so, accept the tool from which the light is coming." Hearing her way to the source of the music, which was located a few feet away, Daina felt the floor and located an odd object that seemed to resemble a turntable hardly larger than a record
As she picked it up, the record began to float just in front of her hand while another appeared at her other hand, though she was uncertain just how she sensed it. Even as the floated within reach, though not touching her, she was able to pinpoint exactly where they were and oddly Daina began finding the knowledge of how to use them filling her mind. "An unusual device for an unusual girl," the voice from before said. "Those are a manifestation of your soul, as much a part of you as your arms. Take care of them, and they will serve you well. I wish you well with your fate."
As the voice finished speaking, Daina felt herself beginning to wake. However, something seemed off. The noises were wrong for her room, or for that matter anywhere she had been before.
For general info, she has white hair she dyes blue, and white eyes (without pupils). She wears predominantly white or black clothing, generally sticking to nice looking things that are still easy to move in. Aside from that she wears reflective purple sunglasses to hide her eyes, and purple headphones, for listening to music. Personality wise she is somewhat bubbly and aloof.
She also is blind and mute, generally speaking to others through clips of music she plays.
Owrtho
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My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror. other hombrew
Okay so I didn't actually get a chance to finish my sheet as character generation for my live game (AD&D) took much longer than I expected since there were two other players needing to gen backup characters. I might beable to work on it tomorrow but I need to finish the aforementioned AD&D character for play Friday night. I'll get it don't on Saturday otherwise.
I'll ask this again as well. Do we need a singer or can Temeka take perform (music manipulation) or something? This is assuming my instrument can be speakers and everyone else's music can be channeled through them.
---------------------------- Name:Temeka Blass Race: Human Class: Magitech Templar 4/Magical Girl 3 Alignment: NG
Background
Spoiler
(Using The Mage King's world from here. In short the world is similar to Eberron and super villains pop up fairly often.)
One of many orphans in a world plagued by upstart villains, Temeka from an early age had to learn to grow up quick. Thankfully while the violence had taken her parents it had left her older brother, Dominick, to care for her. Gradually, intrigued by the pistol Dominick carried that was the last link to their family, Temeka began to learn the art of crafting. Of gears, pulleys, metal, and the rudiment of magic that banded it all together and made it work. This was of great benefit to the small town the duo had settled in in holding off the occasional attack. Eventually her skill came to the point where wealthy patrons from other towns and cities would send requests for Temeka.
Amongst Temeka's various projects one of her best and favorite works was the clockwork steed that Dominick uses in his travels. The framework had actually been given to her by an older gentleman to fix and 'find the right home for it'. Now its nearly indistinguishable from its original design though there are some aspects that even she wasn't able to puzzle out, almost as if there should have been another power source...
Using her experience from that project however Temeka was able to make another construct following a similar design, except this time patterned after a house cat. Soon named Chisaki the cat became a constant companion for Temeka while her brother traveled abroad.
Her most recent project is an experiment in its own right. A self supporting, personalized suit of armor. Temeka had heard of similar suits elsewhere yet they were rare, priceless things which often had the hand of a god involved with them. For Temeka she hoped that if she was successful it would be a leap forward in protecting her new hometown and perhaps, just perhaps, even allow her to follower in her brother's footsteps. As of now the suit is only half finished.
Misc Fluff
Spoiler
Due to her somewhat rough upbringing an interests it would be safe to call Temeka a tomboy. More often than not you'd find her working on some project or other, covered in grease, oil, and blackpowder. Sometimes brash Temeka is typically straightforward but cautious when the situation calls for it. Can't work with explosives without being cautious after all. When around equipment or constructs Temeka seems strangely at ease, to her it is almost as if she can feel the desires of the inanimate.
When Temeka was transported Chisaki was also caught up and received an upgrade when Temeka powered up, becoming a combat ready tiger.
Appearances
Spoiler
Magical Mecha Girl "Temeka Brass"
Spoiler
Similar to the below except swap clothes for bodysuit, armor extends up arms, legs, back, and chest, several pieces of floating armor in a skirt like formation, along with a minimalist helmet with eye visor. Guns are small and slung underhand with a rotating drum to reload. Golden hair, blue eyes.
Mecha Tiger "Chisaki"
Spoiler
Swap green for silver.
Specifics
Spoiler
*Taking an additional Magitech Upgrade as a feat. Used to take Clockwork Animal Companion.
*Precise enchantment from Magic Item Compendium. ie Precise Shot feat.
Magitech Costume
Your Costume is not just an expression of your personality, but also of your ingenuity
Prerequisites: Power of Friendship, 1 Magitech Upgrade
Benefits: Your Magitech Crusader and Magical Girl Class levels stack to determine the Bonus of your Magitech Armor. Add half your Magitech Crusader levels to your Magical Girl levels to determine your costume points and Maximum Costume Bonus. You may designate your Magitech Armor as your Costume, even if it is not light armor. You add your Magical Girl levels to determine the effects and DCs of your Magitech Upgrades. If you have Armor Sentience and Armored Sense Upgrade, you add your Magical Girl levels to determine their effects and DCs. If your armor has an integrated weapon you may designate it as your device, if you have the same weapon integrated twice and you have the Twinned Device feat you may designate both of them as your devices.
Special: At Evoker Level 8, you gain a Magitech Upgrade. At Evoker Level 12, you gain a Armored Sense Upgrade.
The Magitech Templar Repeating Crossbow upgrade was converted to a revolver. Has been twinned by Twinned Device feat.
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Avatar by RPGsr4me
Other Avatars
Spoiler
Avatar by Savannah
To those I was in a game with sorry for dropping out. Life, and a bit of writers burn out got to me.
Makoto will probably be speaking in Delicious Candy Red Text. I've grown less than fond of the forum colored text though, and might just end up using black for maximum aesthetics and minimum headache induction.
Anyway, Makoto defies your musical themes! She has Perform [Video Games]. Digital foes would do well to fear the grace of the two-hundred hit Nen Combo, or the twelve-pronged DDR whirlwind maniastep. Turns out that if you loiter around arcades long enough, you learn where you need to kick them to pay out free games.
Anyway, backstory thus far:
[1] - Golden
Spoiler
So often, gold is equated with goodness. The golden light of Amber is the subject of endless prose. It is guarded by the golden pentacle. In many places across the cosmos, gold is itself a symbol of worth and value, prized far beyond what its relative uselessness might indicate. When people talk about 'golden' days, the expression is usually figurative - but not today.
No, today was golden in a very literal sense, with the sun shining bright overhead and the first breath of autumn painting the trees in fiery warmth. Even the white concrete sidewalks seemed to reflect the daylight, caught and captured by the city of glass as if sun's radiance was a simple firefly to be caught in a jar. The streets were packed with people, many of them students taking advantage of the weekend to work in some vital free time.
Makoto wasn't really paying attention to the sunlight though, as she sulked along the edge of the street. Privately owned cars didn't run it anymore - something true even in a city as rich as this one - but Makoto didn't like how exposed the center of the road felt. Besides, the sidewalk offered a better view of the storefronts. That sparked a thought that sent Makoto's foot scuffing futilely at the concrete once more.
"Stupid clerk!" She'd been pushing her luck, to be fair, but it was still irritating. Almost ten minutes of innocent idling, and the damn clerk hadn't let his eyes stray off of her for a moment. Maybe he'd realized that the convenience store's stock tended to vanish when the redhead took her leave. Maybe he was just getting paranoid, with street crime at these levels. All Makoto cared about was that the moron had gotten between her and the box of artificially-sweetened junk food she'd been planning to live off for the next few days.
"Tch." She was hungry, and annoyed. But mostly hungry, and it was making Makoto think of options she probably wouldn't consider on a full stomach. Normally she stuck to shoplifting, but if an opportunity presented itself...
"Ah, who the hell am I kidding? It isn't like some supermarket is going to go..." Makoto's inner monolog trailed off in disbelief as, at the very moment, her field of vision was intruded upon by a bag of groceries, along with the blunette who happened to be carrying them. Thoughts were firing on full auto inside Makoto's skull at the sight. A student - a rich student, judging by the Ilia School Systems emblem on her uniform - probably wouldn't give a crap about a bag of groceries. Not enough of one to cause problems.
"...walking in front of me. Damn." Makoto shifted her path a little, putting her on an intercept course with the other girl. Did she dare? Did she seriously dare just outright grabbing a bag of food in the middle of the street? In broad daylight? In a crowd this thick? Sure, once she ducked into an alley she'd be scot-free, but that was a solid twenty meter dash no matter how you cut it.
The rational part of Makoto's brain gave a firm 'hell no'. It was a pretty sensible suggestion, coming from the part of her psyche that had kept her alive on the streets for the past seven years. But it was ultimately overturned by the one voice she paid even more attention to - the surly grumbling of her own stomach. That was it then. She picked up her pace, counting down under her breath.
"Three..." Her target didn't even see her yet, which was good. Makoto worked her fingers through a gripping motion, warming them up. "Two..." A little bit faster, more or less power-walking at this point. She set her shoulders, raised her hands up slightly to grab the bag. "One..." Makoto dropped the pretense of stealth, lunging forward. Her left arm nimbly snagged the bag of groceries while her right shoved away the shocked girl who had been carrying them. Makoto broke into a full-on sprint, grinning widely at the adrenaline rush - and at the heft of her prize, though she wasn't stupid enough to open it just yet. She did, however, toss a gloating "Mine!" over her shoulder as she darted into the shadowy alley she had been eyeballing.
Just to be sure, she kept up her sprint for a good three minutes, flitting through the dejected crannies of Ilia's grand architecture. Once you got off the streets, the city was a festering maze of glass and concrete - the wealth of its more prominent citizens didn't change that one bit. Makoto let herself double over and catch her breath, bracing against a pipe for support. But not for long. She quickly dropped to a seat on a conveniently placed crate, tugging the plastic drawstrings on her prize.
"Please be food, oh please oh please be delicious, wonderful food. Please oh... oooh." It was, sure enough, food. No, better - it was junk food. The life-sustaining cocktail of sugar and energy enhancers that comprised the better part of her diet whenever she could get hold of it. Figuring that this was at least as good a spot to chow down as the derelict apartment building she'd been squatting in, Makoto had a bag of chips and a can of fizzy chemicals open in a matter of seconds. All was well with the world.
Or at least it was until an accusing voice rang out from back the way Makoto had come.
"Stop right there, criminal scum! Surrender your stolen goods at once!" Makoto's first thought was that hell, this is the most irritatingly self-righteous cop she'd ever met. Her second was wait, that's a really short police officer. Her third?
"Hey, wait a sec... I just mugged you, didn't I?" Makoto swiveled around, rising back to her feet. She realized there was still a potato chip sticking out of her mouth like some lolling tongue of salty deliciousness, so she started chewing on that. The crunching punctuated a long and rather awkward silence.
"You... stopped?"
"Pretty much."
"Are you going to give the food back?" Makoto seriously could not believe her ears at that - who was that stupid? Nobody gave back food. And yet this girl seemed cautiously optimistic, perhaps emboldened by her non-success in immobilizing a seated target.
"I'm gonna go with... hell no. This stuff is mine, so back off." She swallowed, mustering a genuine glower. "And you know what, free advice - next time, how about you don't go chasing 'scum' like me down dark alleys in your fancy-pants school duds. What are you even getting at? You seriously care about this crap that much?"
"Well, no, I uh..." The blunette falters, before rallying with the aid of an accusatory finger. "I came to bring you to justice, scum!" Makoto just snorted at the gesture, grabbing the bag of food and very deliberately turning her back on the other girl.
"Get out of here, idiot. Go cry 'til you get something to replace this sugary junk, 'cause I ain't giving it up no matter how loudly yo-oof!" Makoto found herself abruptly staggering forward, reeling from a closed-fist blow to her back. "What the hell!" She drops the bag and wheels just in time to backpedal away from another swing.
"I'm not scared of a bully like you!" Yet another punch. Makoto was prepared this time, lifting up an arm to deflect the blow, but it still stung. Shifting momentum, she lunged forward.
"Well, maybe you should be!" Makoto grimaced as her own punch went wide. "Did your mother," she brought her elbow down, feeling a satisfying thud as it impacted her opponent's shoulder, "never tell you," she grabbed the other girl, getting a grip on her upper arm, "not to mess with other peoples' business!" Makoto shoved, hard, sending the bluenette reeling, her fist full of red...
She barely had time to register before she got yanked along painfully by her crimson tresses, sending the both of them tumbling down in a tangled heap. What followed could be described as a fight only in the very loosest sense of the word. It was a scraping, clawing, biting, gut-punching hair-yanking mess of cursing (from Makoto) and general indignation (from what she could only assume was someone who had spent entirely too much time watching the televised antics of the mahou shoujo) that went on for some time. It likely would have continued some time more, had they not been interrupted by a dull, sarcastically slow clapping from the end of the alley.
"Oh, ladies! Do go on, don't mind me!" Makoto's heart crashed at the sound. She knew that voice. She rolled off of her previous adversary, taking care to not make any sudden movements.
"Hey, Oda. What the hell are you doing here? Get tired of stalking that shopping center or something?" Looking up, she confirmed her fears. Oda Ryuji, twenty something petty criminal and sometime gangster, was standing over her stolen food supplies with a lewd grin plastered all over his unshaven mug. Catching her eye, Oda's smirk only widens, a brief waggle of his wrist drawing attention to the loaded handgun at his side.
"Oh, this and that, little Mako. Nice to see you're still scraping the bottom, but damn, mugging a schoolgirl? That's gotta be some new lows for you. I can't let that stand now, can I? Gotta take some... compensation." Oda reached down, wrapping a grimy hand around the half-drunk soda Makoto had left lying on the ground. Swallowing the rest in one gulp, he lets loose an exaggerated sigh of refreshment. "Ahhhh! Not booze, but you do have good taste in drinks, little Mako. Now, who's your friend here?"
"Hotaru Tsu-..." She cut herself off, maybe realizing how serious the situation had just become. Makoto had to give this girl credit - she'd taken the worse of their brawl by far, and she was dragging herself up to stare down an adult man with a loaded gun. Credit for being the goddamn stupidest person she had ever met. "My name is Hotaru!"
"Well, miss Hotaru, I think we've got a bit of a problem. You see, I really don't like that tone of yours. It's hurtful. It really is. I think you're gonna have to comfort me a little, you know?" Oda took a few steps closer, looming ominously over the two of them. Hotaru - as Makoto now knew to think of the blue-haired wanna-be vigilante - was shaking now, starting to really grasp what was happening. "Little Mako, you can go, you've gone and put me in a good mood with that fizz o' yours. Or stay and watch, if that's your thing. Heh."
Makoto took a step backwards. She closed her eyes for a good, long second. There was no way this made sense. No way she ought to be doing what she was about to do. But... she couldn't let this naive idiot have her whole life shattered to pieces becomes of some freak of a thug. She reached into her jacket.
"Drop it, Oda." Trying to hide her lack of proficiency, Makoto pulled back the hammer on the hand-cannon she'd just leveled at the thug. It made a very threatening *click*. "Drop your gun right this second, or I swear I will shoot you."
Oda's leering grin vanished instantly, replaced by a steely glower. But he did as he was told, slowly loosing his grip on his weapon until it clattered to the asphalt. Hotaru's gaze flicked between the two of them, confusion evident. Makoto tried to catch her eye, starting to back away slowly.
"Right, so Hotaru and I are just going to... walk away, all right? All right?" She kept backpedaling, noting with relief that the other girl was doing the same. "Nice and easy. Just forget this ever happened. Forget it..." She ducked around a corner, letting out a tense breath as Hotaru followed her. But she didn't stop walking. She sped up.
"What did you..." The blunette kept pace, despite a rather nasty limp. She seemed to be recovering from the mental shock quickly enough at least.
"Nothing, keep moving." Swallowing in disgust, the redhead tossed aside the pistol. "It's trash. No bullets, jammed slide. Fished it out of a gutter. Come on, move faster! That punk wouldn't go anywhere without a gang of cronies at his beck and call."
As if to punctuate Makoto's words, shouts rang out, echoing from a few turns back. Shouts of, 'They went this way!', and 'Boss wants 'em alive!'. That was all it took - injuries or no, the two girls were flat-out sprinting, injuries overridden by adrenaline and raw fear. Makoto counted the turns in her head. Three to go. Two. Just one more turn, and...
The two of them burst back into the golden glory of the city's main street, eyes dazzled by the sunlight after the twilit maze behind them. It stung, but it meant they were safe. Glancing over her shoulder, Makoto saw the coattails of a goon disappearing back into the labyrinth. It had been much too close, and she definitely wasn't coming back to this part of town for a good long time.
"...sorry." Makoto glanced up, catching the blue eyes of her opposite. Hotaru cleared her throat, trying a second time - and louder. "I am sorry I called you scum. I misjudged you. So... yeah." Blue eyes narrow slightly, then lock on the ground. "You did steal from me, but we're even now, I guess."
"Even?" As they lost contact with the blue ones, red eyes blinked in disbelief. "Even? Like hell we're even! I didn't even get anything out of this - your stupid little fistfight cost me my food! No, wait, your stupid little fistfight almost cost us both our lives!" Makoto stomped her foot to the ground for emphasis, talking loud enough to draw odd looks from passers-by. "Apology not accepted! Do better!"
"I... okay, fine." Hotaru pushed her short, azure hair out of her eyes, wincing with every movement. Makoto almost winced with her - she hadn't intended to hit quite that hard. "You can crash at my place. You don't have a house, do you? My mom's away on business pretty much year-round, nobody should even know you're there." The blunette glanced up, finding a stony response. She tried one more time.
"And... I'll cook dinner."
"...dinner, you say?" Makoto nodded, almost involentarily. "Actually, yeah, sure. Let's do that. Where do you live, anyway?"
"Not far, we can get most of the way by bus. Just..." Hotaru took a step, wobbling precariously on an injured ankle. "Could I... would it be okay if I leaned on you? Just a little?"
"I don't think I can make it on my own."
[2] - Pleased to Meet You
Spoiler
Suddenly, there was light.
"Gwwwaaahhh..." Makoto's mouth worked futilely to form some sort of coherent protest to the luminescent onslaught, but she proved unable to make any sound beyond a bleary mumble. Makoto tried to move an arm up to simply block out the offensive sunshine instead, but found those too to be immobilized beneath a heap of linens. She considered trying to turn around and drift back to sleep anyway, but a sharp rebuke quickly put an end to that train of thought.
"Oh, come on and wake up already!" And there was the culprit, of course. Hotaru was glowering over the back of the spare bed the two of them had pulled from the couch the night before. "I'm not making more of this if you let it get cold! And you're definitely not getting breakfast in bed while you're in my house!"
"S'not like it's that late..." Makoto reached up though, trying to rub the sleep from her eyes. The mention of food was a powerful motivator indeed. The 'dinner' Hotaru had promised on the walk back from the... events... of the previous day had turned out to be little more than a microwave dinner and a split box of sutherland leftovers. Neither of them had really had the energy for anything else. Once the adrenaline had worn off, the pair had felt their injuries drop like a pile of bricks on top of them. Although as Makoto worked her arm, it hit her...
"Hey... what the hell, why don't I feel like roadkill?" Makoto pulled herself out of the bed with some reluctance, stretching her various muscles experimentally to confirm the prognosis.
"Nanites or... something. Pills, anyway. We took them with dinner, remember?" Makoto didn't remember, to be honest, even with Hotaru's comment. The time between stumbling into the small but obviously expensive house and waking up to the sudden betrayal of the sun-blocking curtains was something of a blur.
"Well... hell, they work I guess." Makoto ran a hand back through her hair. Or at least, for the first few inches of it, when she hit a rather large knot. Stupid fight.
"They should." Hotaru seemed rather irritated by that, somehow, and Makoto's questioning look perhaps led her to elaborate. "They're from my mom's company. They're always sending me free products and stuff. I... uh, mostly just throw them away..." She seemed to be hit with a small surge of shame at the admission. Or maybe it was hunger. Makoto knew that for her, it was hunger, so she pretty much shrugged and ignored Hotaru, meandering towards where she remembered the kitchen being.
"Cool story. So, what's the smell?" Makoto sniffed the air experimentally. "More microwave pockets or something? Man, I'd expect someone as rick as you to have more groceries around or something."
"Well maybe I'd have more groceries if you hadn't stolen them." The blunette sounded more smug about her lack of foodstuffs than Makoto thought anyone had any right to be, but she kept her mouth shut. For the sake of food, of course. "But still, I had a few things lying around. There's egg toast and uh, fresh fruit and... that's all I had." The kitchen was within sight of the living room Makoto had crashed in, and she couldn't help but not again how small everything was. Two two places set at the table filled it almost completely. Obviously the redhead wasn't the only one who found the whole white knight act insufferable - this girl apparently got very little in the way of company.
But it was the contents of the plates themselves that took Makoto aback. She gingerly reached down, picking up a slice of crisp and sweet-smelling fruit.
"Crap... no, there's no way you just have this lying around." With a vicious chomp, Makoto bit off a sizable chunk, chewing in disbelief. "Uhm, can you... introduce yourself again?"
"Hotaru Tsuandi. I don't think we really had a proper introduction, did we?" Hotaru extended a hand, almost hesitantly.
"Makoto Hoshi. It's a pleasure to meet you, and if you can get apples with as little effort as it looks like you can, I think I may have to ask you to marry me." She grabbed Hotaru's hand, kissing her fingertips melodramatically before dropping into her chair and beginning to eat in earnest. Hotaru jumped slightly at the contact, but quickly followed Makoto's example and began to eat (albeit, somewhat more politely).
The meal passed in relative silence, save for the occasional clink of a butter-knife or sigh of contentment from Makoto. The fresh, simple food wasn't really to her usual tastes, but it wasn't every day you got to eat a meal this luxurious and she intended to enjoy every bite to its fullest. Plate cleared, the redhead slouched backwards, let out a long breath, and closed her eyes for a moment as Hotaru finished the last few morsels of her own meal. Neither of them really wanted to be the one to break the calm, but Makoto ultimately took the plunge after a few low-flying seconds nearly clipped the top of her head.
"So... what the hell is up with all this? You live alone. Your fridge has a higher net worth than some small neighborhoods, and it's half empty right now." Makoto opened her eye slightly, keeping them narrowed across the table. "This isn't normal. So fess up."
"I... it's Mother's money. She's in corporate. Nothing more to it." It occurred to Makoto that Hotaru was a terrible liar. Her eyes were flitting around, her breath was shallow, and she was practically stumbling over her own words. Typical - she was scared out of her wits by the street thug across from her, in all likelihood. But...
"Wait... wait a second. Tsuandi. I knew it! I knew you looked familiar!" Makoto smirked at the realization. "Your mom is on that one show, isn't she? Miyuki Justice Force?" Smirk widening, she threw a finger up in the air, speaking in a whiny falsetto. "The Light of Justice will prevail! Surrender, evildoer! No wonder you're so annoying! Pfffftttthahahaha!" Makoto finally gave in, doubling over and howling with laughter, completely missing the increasingly dark glower on Hotaru's face.
"That's it. Get out. Get out of my house, now." The blunette shoved her chair back so swiftly it nearly fell over, holding an arm out to indicate the exit. "We're even now. So get out." But Makoto waved a hand through the air for a few seconds, still grinning as she wiped tears of laughter from her eyes.
"Fine, fine. I'll call it even. Food, sleep, and a wanna-be mahou shoujo heiress. Been an interesting diversion, but eh, nothing lasts." Makoto rose herself, starting to stroll towards the door at a leisurely pace. "I'm always good to go. Hold onto your groceries a little tighter next time." She began to reach for the doorknob. Time seemed to slow down. She wasn't sure what was stopping her from just pushing down and walking on...
"...Wait!" Makoto yanked back her hand from the knob as if it were some toxic snake the moment she heard Hotone speak that word. Of course. This was why she couldn't just leave. "If you leave, you'll just commit more crimes, won't you?" The way Hotaru said it was less a question than a stated assumption.
"Yeah, definitely. Gotta eat, and I'm going to starve before I let myself get beaten to death in one of the public handout centers. Sorry, princess, that's just how it works." Makoto started to wonder if she was wrong about this.
"Then..." Swallowing hard, Hotaru carried on. "Then you can stay here! I can't let you go out and break more laws! You'll have food, and a bed, and..."
"And what? You're planning to adopt me like a stray cat or something? Seriously?" The moment of indignation was quickly fizzled though, as Makoto began to nod slowly. "You know what, sure. I'll give your fancy-pants living a chance. Food, shelter, all work-free and secure. Can't say no to that."
"Well," Hotaru began to smile slightly herself, with a look that was starting to unnerve Makoto. "Not entirely work free."
"Oh, come on, you can't be serious. I just agreed and..."
"C'mon! Let's all get some shoes on - we've got lots to buy over there if we're going to be cooking for two."
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Lovely Rita Mordio avatar by Zefir! Thank you!
Do i HAVE to use a color? If so i will use dark orange, i guess, but i'd rather prefer marking speech in other ways. I doesn't make sense to mark speech for easier reading when the means of doing so make reading harder again.
Sturmritter is a bit of a pun - "Sturm" means both "Thunderstorm" and "Assault". Assault troopers are heavily armored, like Cymoril, and Thunderstorms produce Lightning, just like her. Ritterin means "Knight", which i also a reference to the Wolkenritter (Cloud Knights) from Nanoha)
Appearance:
Spoiler
Backstory:
Spoiler
Cymoril was raised by the Saint Church as long as she can remember. She always admired the Sisters that run the Orphanage for their ability to be just protect people - both of which she needed. Most children in the orphanage were capable of Magic, just like the rest of Mid-Childa. Cymoril wasn't.
That always put her into her place - the lowest in the pecking order. Not being intimidated by bullies with magic she couldn't fight against was hard, but she tried to claw her way up by excelling in other areas. That slowly built her self-confidence, but she remained an outsider.
Until she was twelve years old. She got into another fight and was about to beat up, when a teenage girl rescued her. The unknown girl effortlessly blocked the shooting spells and scared away Cymorils attackers.
Her and Cymoril met again thereafter, and she offered to train her in self-defense. Protests that she couldn't do any magic were only met with a demonstration of non-magical fighting.
After a few months, the two did more than just sparring and became friends. Cymoril developed a crush on the older girl, and was easily convinced to go on all sorts of small adventures with her, exploring the city-ruins on Mid-Childa.
The years passed, and shortly before Cymorils 16th birthday the two stumbled upon an abandoned cellar in the countryside. They usually left everythign they found behind on Cymorils insistence, but the golden lockbox they found was just too intriguing, especially after her friend told her it was magical.
A few days later, her friend told her that she had opened the box, and that it contained an old Belkan Intelligent Device.
Cymoril was glad that her friend could now finally use her magic to her full potential, but also harshly reminded of her own incapability.
However, when Cymorils birthday arrived, she found the box they found, containing a steel bracelet marked with the golden image of a sword-carrying falcon - along with a letter that told her to meet her friend at midnight at their usual sparring place.
That night, her friend told her the passphrase to activate the device, and to her surprise Cymoril managed to do just that. Thunder crackled around her, replacing her armor with chainmail and plates of the finest steel. With a brilliant explosion a large blade formed and fit into her hand. But as the spectacle fainted and she found herself with Armor and Device - she also found herself on an unknown world, her friend nowhere to be seen.
Backstory Story Snippets
Spoiler
"No, don't stop! Faster and deeper!" Vivio cried out.
"You have to keep going once you hit a mage. Stop and they might raise a barrier, move away or just blast you. Each strike must be followed by a quick follow-up. Now, try again!"
Cymoril charged at her best friend, dodging two rainbow-colored spheres that exploded behind her. Her sword crashed against a deliberately weak barrier, and another swing produced a opening. The sword-hilt crashed down upon Vivios shoulder - only to slip of.
"Better. But you need to do more than just brute force. One more time."
Spoiler
"Shimattaaaa. This is way too hard". Mori-chan, you have to help me!" Vivio slumped over her homework.
"Sigh - Vivio, you are three years older than me! I'm not even required to know any of that stuff yet. Besides, i thought you loved magic?"
"Eeeh, that doesn't mean i like all that stupid math. I don't use Mid-Childran magic anyway, why do i have to learn stuff about four-dimensional circles?"
*Sigh* - "honestly, sometimes you're just hopeless Vivio-chan. If i had just half as much talent as you, i'd kick your ass during practice."
"Nani? Oh you are so taking that back" was the last Cymoril heared before being tackled onto the floor for a ticklefight.
As a note, colours are not required. I was just giving the option
And that's more than enough for me to work with from all of you. Intro PMs should be sent today.
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Live life to the full, be happy in yourself and never slow down. We're here for a blink of an eye to the universe. Make the most of it.
I have a bit more to add for her journeys into the world at large, but my mouth is pretty painful from the dentist - too distracting for me to get into the swing of writing right now. Long story short, she actually likes reading and learning though rarely lets it on.
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Got my PC back - posting should return to normal now, once I add some 'minor' finishing touches.
http://www.giantitp.com/forums/showthread.php?t=204494
So can I use that class for my gestalt? We're still doing that at some point, right? I was going to modify it to use kicks instead of punches, but teh concept's the same. Still, there's a brutal honesty to be found in a punch.
Spoiler
Makin' some DEFINITELY unrelated rolls, don't mind me (5d6b3)[17] (5d6b3)[17] (5d6b3)[8] (5d6b3)[14] (5d6b3)[14] (5d6b3)[7]
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Got my PC back - posting should return to normal now, once I add some 'minor' finishing touches.
Selinia, how did you get a +18 to damage with your weapon? I tried to emphasise power with my fist, and the most I got was 2d8+11 - not that far behind, but still, it makes me wonder if my math is wrong somehow
Also, gah, I just realized I hadn't answered this yet.
Makoto's breakdown is thus:
1d8 : Base weapon damage for a lance
+6 : 1.5 Str, for being a 2-handed weapon
+6 : 2 points in the Oversized costume element
+1 : Weapon enchantment
She used to have a +4 from Bakkan's Weapon Focus (Snowfire approved that entire post of redone feats, if I recall), but she swapped it (and Spirited Charge) out for Power Attack and Leap Attack. If you count those in, that's another +18 to damage, albeit at the cost of some attack bonus. She also used to have a magical item that boosted Strength, for another +1 damage, but it (and her Cha-booster) had to be liquidated to afford her snazzy Vaulting lance.
If you're looking to amp your damage up some more, I advise swapping some costume points into Oversized and Prismatic. Those abilities compliment TWF really well - much like a rogue's sneak attack, they let you just pile on enormous amounts of pain once you cut loose with your full attack. Also, I'd ask Snowfire about using handwraps (or shin guards/boots, or a Ki focus) as enchanted weapons. The amulet of mighty fists was priced by a drunken monkey, and deserves to be treated with all the dignity of a sodden poodle entered in a competition for entirely dry poodles.
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Lovely Rita Mordio avatar by Zefir! Thank you!
Hey, did you folks get your PMs yet? I haven't. Should I write a little more or do you need more info, o mighty DM?
I've been working on them along with the game opening. Number of pages is becoming somewhat silly...
Opening is 3. Everything else just about triples that. And I'm still not done...
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Live life to the full, be happy in yourself and never slow down. We're here for a blink of an eye to the universe. Make the most of it.
I'm going to enjoy the reaction I get from your one
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Live life to the full, be happy in yourself and never slow down. We're here for a blink of an eye to the universe. Make the most of it.
I've been working on them along with the game opening. Number of pages is becoming somewhat silly...
Opening is 3. Everything else just about triples that. And I'm still not done...
Sounds like it will be interesting.
So, how will you want us to respond? Via a pm, or in the IC thread once it goes up?
Owrtho
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My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror. other hombrew
So, how will you want us to respond? Via a pm, or in the IC thread once it goes up?
Owrtho
The intro pm will take you directly into the opening. And responding to it...heh. Considering what I'm throwing you into getting to the point where you can do that might take a little while
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Live life to the full, be happy in yourself and never slow down. We're here for a blink of an eye to the universe. Make the most of it.
Ok...two totally finished. The others are just about there but need a few tweaks. If everything goes right, I will send them out tomorrow afternoon.
On game mechanic issues, handwraps/footwraps (fluff looks however you want within reason) are approved. Pay the cost of a dagger for each. They use your unarmed damage and if enchanted add those enchantments to your unarmed strikes.
I will admit, I am somewhat leery of letting the Brawler in considering how horribly it could maul things on a level of sheer damage.
However, I will think about it. And probably come back to it when I gestalt you...
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Live life to the full, be happy in yourself and never slow down. We're here for a blink of an eye to the universe. Make the most of it.
Sheet is almost 100% done, just debating whether I should get a Wand of Repair or take a Healing Belt (Magic Item Compendium) except as repair. While I get a mechanical animal from Magitech Templar it also does not give me any way to fix it despite having a way to replace it.
Speaking of healing is anyone able to heal on a consistent basis?
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Avatar by RPGsr4me
Other Avatars
Spoiler
Avatar by Savannah
To those I was in a game with sorry for dropping out. Life, and a bit of writers burn out got to me.
Sheet is almost 100% done, just debating whether I should get a Wand of Repair or take a Healing Belt (Magic Item Compendium) except as repair. While I get a mechanical animal from Magitech Templar it also does not give me any way to fix it despite having a way to replace it.
Speaking of healing is anyone able to heal on a consistent basis?
Well, I'm done save possible minor adjustments to items I have. That said, thinking on it I don't seem to have any consistent healing. However, with how much money I have left, I could get either a healing belt or an amulet of emergency healing (or both, they're both in Magic Item Compendium). Any suggestions on what I should likely do with my excess 9300 gold (I'm considering a field provision box, from Magic Item Compendium)?
Owrtho
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My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror. other hombrew
The Magical Girl class itself has very little in the way of healing. This is probably one of the reasons that the ability to meld wands (and staves, if you're a Kofū Shōjo) into your Device got proposed (and approved for this game).
Knock yourself out with equipment, but be aware that you'll need a way to fluff into the world so that it doesn't attract attention. I will be lenient here, just keep it mind.
__________________
Live life to the full, be happy in yourself and never slow down. We're here for a blink of an eye to the universe. Make the most of it.
Knock yourself out with equipment, but be aware that you'll need a way to fluff into the world so that it doesn't attract attention. I will be lenient here, just keep it mind.
Well, I've mostly been looking at things that aren't that conspicuous myself. Such as unlimited food supplies that can be flavoured to look like normal food supplies, or a horn of fog which can look like a smoke machine.
Anyway, on the healing issue, if someone could afford the 10900gp cost for an eternal wand of Symbol of Healing, it would provide 2d8+9 healing to the party twice per day (though the symbol would need to be cast out of combat given the 10 minute casting time).
Actually, I might get rid of the horn of fog and grab that myself. While I'm thinking of it, would I be able to change my belt of incredible dexterity to boots? I ask, as I could then grab a belt of healing. Unfortunately if I get the wand, I'd be unable to afford the amulet of emergency healing, which can heal a person in 30 feet as an immediate action and bring them back from less than -9 hp if it heals them enough just after they were reduced to -10 or below. Thoughts?
Owrtho
__________________
My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror. other hombrew
While I'm thinking of it, would I be able to change my belt of incredible dexterity to boots?
Yes. I don't really care about switching which piece of kit the magic is put in.
__________________
Live life to the full, be happy in yourself and never slow down. We're here for a blink of an eye to the universe. Make the most of it.
Yes. I don't really care about switching which piece of kit the magic is put in.
Well then, I think I've got my character's equipment done. Somehow I managed to use all my funds (yay for infinite food and drink supplies). All that's left is organizing it...
Owrtho
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My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror. other hombrew
Ok. Intro PMs have been sent to userpay, Serafina and Trace. Orthwo, I'm having some trouble with yours. If I don't get it sorted by the time Selinia responds (probably won't be for another 8-12 hours at least) and after I'm back from work (so about 18 hours from now), I will just go with the intro that you gave me.
I hope that's all right with you.
And to those receiving PMs, I hope they get your character right.
And Serafina? Yes, I had the basics of that planned ever since I saw the basics of your character. Enjoy
__________________
Live life to the full, be happy in yourself and never slow down. We're here for a blink of an eye to the universe. Make the most of it.
Orthwo, I'm having some trouble with yours. If I don't get it sorted by the time Selinia responds (probably won't be for another 8-12 hours at least) and after I'm back from work (so about 18 hours from now), I will just go with the intro that you gave me.
Well, I'll look forward to it either way. Is there was anything I might do to help, or is there anything in particular giving you trouble in regards to Daina's backstory?
Owrtho
__________________
My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror. other hombrew