The Mc Arthur's All-for-sale company was having a bad time. The owners were facing charges for fraud, and the trial was going to be a long one.
It couldn't be a worst time for the Manager of the Springtime Branch to quit.
The Company had a small office there, that was used to organize sells of several products state-wide.
The Company sold anything they could be hired to. From teapots to cheap TV's, to "healthcare products" and "organic" food.
The bosses answered to the crisis in an unusual way: They told the branch to just "Organize and get things done", effectively making the Department Bosses of the Office the leaders, giving them equal authority.
That didn't seat well with them, and so the fight for the Boss seat began.
INTIMIDATION = The capability to take over resources and people by sheer agression.It can be also be used to protect yourself and keep the workers in line.
GOSSIP = The capability to know what is being said, by whom and about who. Also represents the ability to plant false information.
RESOURCES = The amount of economical and humane resources your department has. It represents the ability to buy better instalations, and hire more personel.
ORIGINALITY = Original ideas are all for the Company. This stat allows to create Traits that modify your department, giving bonuses to certain actions.
LOYALTY = How loyal are your employees to you. Protects against gossip, and can be used as a bonus for any actions taken in the EoT.
POPULARITY = How NPC's (Like the Company bosses) and normal employees respond to you. Goes from 1-10, can't be used for actions.
STAT CAP: Decided by the territories in the office that are controlled by different departments.
- The stat cap may rise or lower depending on how the Branch is doing. This is represented by how many resources the Company is willing to invest in you.
- A certain amount of work (Represented by stat spendings) will be necessary to mantain the current stat cap.
The total stat amount needed for the turn will be posted in the turn beggining.
- In order to raise the stat cap, MORE work than the bare minimun will be needed.
- Should the stat cap become lower than the total stat points of the players, massive layoffs will occur, with the players loosing stat points above the stat cap unless they manage to raise it that same turn.
The layoffs will get to all departments (Everyone will lose at least one stat point); but the departments that are considered by the Company as being responsible will lose more.
Players will be able to use their stats to protect themselves from the layoffs, but keep in mind that every stat point not lost by a department will be lost by another one.
- Traits will give a bonus to certain actions. all factions begin with three traits: Two possitives and one negative.
- Each Department gets 3 PM talks per turn. There may be bonuses for the ones who control certain areas (Offices, etc. to be decided in Recruitment thread).
- As usual: People can read any message if their Gossip is higher (NOT EQUAL) to the lowest Loyalty of the Departments that are talking
PC - DEFENSIVE GOSSIP - TURN 1
Admin Office (Eldan): 6
Research and Design (ForzaFiori): 3
Account Recollection (Grimsage Matt): 7
Legal (NM20110): 5
Warehousing (WrathOfLife): 5
Customer Service (Distant Quassar): 5
Procurement (Mabn): 4
The Big bosses of Mc Arthur's All-for-sale company.
The smart guys, the slicks, the bigshots. And the most hated ****** and ******* of the entire company.
It comes with the territory, they say. When you are the big guy in the neighbourhood, the smaller guys look at you with envy. It’s envy, only that. Oh, and they are probably angry because we laid off 200 slav…. Workers last month.
And the counterfeiting isn’t making us look good.
But whatever. We are the Company. We decide.
INTIMIDATION: Very high. They didn’t get that high being nice.
GOSSIP: Average. While small-talk is not well-looked upon, the world moves on information.
RESOURCES: They ARE the resources. Humongously high.
LOYALTY: Low. In such a competitive and individualistic environment, there is a lot of conspiring and backstabbing going on. There is no “I” in “Team”, but there is no “Us” in “I”.
POPULARITY: Low. On top of being the guys on top (And automatically hated for that) their legal problems are a nuisance to the branches (Who are fearing to lose their jobs); and the competitors despise them.
- Vincent Mc Arthur: Company President, son of the owner. Arrested on tax fraud and money laundering.
- Robert Muldoon: The Company vicepresident, and the man in charge now that Vincent is in jail.
A small family business, Donovan Sales has existed for about 30 years.
INTIMIDATION: Low. They are a small family business, no place for harsh words there.
GOSSIP: Very high. They are more relaxed
RESOURCES: Average. They don’t have all the money in the world, but they manage.
LOYALTY: Very high. They are a small group, a family after all.
POPULARITY: High. People know them and respect them.
Even though they officially have department status, the Sysadmin's office really only consists of three cellar rooms (the server room, the front office and the mysterious back room no living soul has ever seen) and three strange, vaguely antisocial nerds. There are rumours that a forth admin exists, somewhere, but no one has ever seen him.
Intimidation: Medium. They are annoying, they get angry, but you just need them. And if they say they need to use your printer, you let them use your printer, even though they have the charisma of a particularly smell cockroach. Gossip: Very High. Admin passwords and physical access to the mail server. Resources: low. They have the servers, sure. But they aren't producing any innovations or inventions, and as long as stuff works, they won't get anything new. Originality: medium. Despite being always underfunded, they keep the network and servers running with duck tape and chewing gum. They are good at improvising, even if they produce few marketable ideas. Loyalty: High. They are three guys. They play Hackmaster together on weekends. They have known each other in college. They aren't going to talk. Popularity: low. They are a necessary evil. People try not to anger them (they might change your desktop background or delete your cat pictures) but they aren't making any friends.
Clayton Stellhorn, aka Mouse, aka sneaky rat-faced weasel: a five-foot nothing flyweight with an annoying tendency to suddenly appear from beneath a desk or behind a bookshelf with a screwdriver and some cables in his hand, wearing the most annoying grin. Likes to think he's charming.
Darren Hazelip, aka Manbear: as wide as the average doorway and nearly as tall, with an impressive beard and hair that is rumoured to harbour a small exhibition of birds. Perpetually grumbling at everyone nearby or complaining about how computers were much better back when he built the first one this company owned, by himself, by hand, from spare parts of a tape recorder and an oscilloscope.
Lorenzo Kruckeberg, aka the Lonnie: tall, thin, bespectacled and wearing plaid shirts. Rumoured to carefully study the public image of nerds to appear exactly as clichéd as possible. Almost never talks, but is secretly national champion in fast typing.
The Lingo (positive): the admins are able to confuse anyone with their impenetrable jargon, or simply talk in a code no one except for them is able to understand without a book series of common programming language and a cryptography course.
Nor gloom of night (positive): the servers will not go down. Never, ever. If they have to use Lonnie as a bridge across a firey chasm, they will gladly do that, but keeping the server up is their sacred duty, and nothing can stop them.
Jump to the call (negative): all admins always carry their phones, and they have to answer every call when someone forgot how to put paper into their printer or how to start power point. Every call. At all times.
INTIMIDATION = Above Average. Having to put up with angry customers gives them ideas. Mean ideas.
GOSSIP = Very high. It's how a lot of them get through the day, actually.
RESOURCES = Rather low. They've got phones, computers, and TV. What else do ya want?
ORIGINALITY = Not their strong suite.
LOYALTY = About average. The work isn't thrilling, but everyone get's along. And the fact that most people don't think highly of them causes them to stick together.
POPULARITY = Kinda low.
Bad Reviews - positive - When other sections do things that aren't popular, Customer Service knows how to make the most of it. Whether the reviews come from customers who don't like the product, or people in the work place who don't like the new policies, Customer Service knows how to break the bad news to those responsible. (Bonus to intimidation against low popularity factions)
All They Do is Talk, Talk, Talk - positive - Those who work in this department are usually social anyway, and doing what they do all day give them an even better understanding of how to do what they do best: talk. (Bonus to Gossip to find information.)
The Customer is Always Right - negative - The Customer Service department has to deal with all those angry, angry customers, and has to agree with them--or at least pretend to. This makes them rather angry themselves. (Loyalty goes down with Customer Approval, and doesn't come back up with it, or at least not at the same rate. I'v heard that it takes 4 positive comments to undo one negative one, so it makes sense. I'll leave the DM to decide how to deal with Customer Approval...)
Research and Design (Mostly finished - need 1 trait and VIPs):
The guys charged with coming up with the Next Great Idea (tm), the R&D department tends to keep to themselves, only coming out of their labs to try out their new toys or get more duct tape.
Intimidation: Medium - They're aren't scary by themselves, but those new slingshots they're working on? They can shoot rocks just as easily as beanbags.
Gossip: Low - The R&D guys don't get out much, not even to go to the water cooler.
Resources: High - You can't have new ideas without the stuff needed to make them
Originality: High - Originality is what these guys were hired on to do, and the reason they keep their job
Loyalty: Low - Most people are here for the job, or just to create new stuff. No one is really there for the department itself, or each other, who they view almost as competitors for new ideas
Popularity: Medium - They don't have alot of close friends in the corporation, but everyone knows that their ideas keep the money flowing into the company
Positive: Research Lab - The home of the R&D department is specially made to facilitate originality. It's fully equipped with everything needed to come up with new ideas.
Positive: Genius! - Each turn the R&D lab works on a project, there is a chance for a major breakthrough, increasing production that turn immensely (basically, I can critical my tech rolls)
Negative: Expected to Produce - If the R&D department goes more than 1d4+1 turns without producing a new trait, they must pay extra to keep their stat cap, due to not actually doing their job.
1) John Lafferty - head of research, Lafferty has been with the company for years.
2) Roul Jimenez - A recent hire, Jimenez has quickly risen through the ranks, and has come up with many of the companies most recent moneymakers.
3) Sharon Cassidy - Cassidy runs most of the testing that new products go through, and the people skills she's developed from having to work with the testers has made her the main face of the department.
Intimidation: low, you can intimidate poeple by giving them things, but it's not the most efficient route
Gossip: high, we know what you asked for and what you did to get it
Resources: very high, buying stuff is kind of our thing
Originality: average, Procurement has two tasks: go out and find new stuffs for cheap, and make sure no one actually gets it
Loyalty: average, people generally derive pleasure from one task or the other, but usually not both
Popularity: high, but only if they need something
Proper Avenues (positive): Procurement is skilled from denying and exploiting the needs of others (bonus to "evaluating", "processing", "inspecting", and "holding", the resource flows of other factions
What You Want (positive): When motivated, Procurement is skilled at providing other factions obtain resources
Everyone Wants Everything (negative): raising our stat cap gives us a department-specific work quota and lowers our stats if that quota is not met
Rough around the edges, the warehousing folk are happy to throw their weight around, but don't make a habit of it.
Everyone talks to the delivery guy.
Resources: Above Average
Having access to warehouses does have its advantages
Take this, put it on top of that. Repeat for 12 hours.
Warehousing is like a faimly. So days you like 'em, some days you plot killin' em.
Popularity: Above Average
Warehousing gets things done. If you need it, we gots it.
1. Always on hand, Warehousing can gain access to resources, easily, more so if another player is using the resource as well.
will give you extra temporary resources based on Resource spending by other PC's.
2. A friend in need, Warehousing gains popularity faster by providing assistance to others.
3. [negative] Tried and tested. stops you from using new traits for 1d3 turns.
1. Head of Warehousing - Jack Burrower
2. Logistical Packing Manager - Steve Smith
3. Kicking boy - Assistant in charge of assisting - Andrew "Come 'ere boy" Johnson
Good sir or madam, it is with the greatest regret that we must inform you that your payment to the company is two months behind. As a result, we must take action. You have one week to deposit the money, or we will be forced to use (A Alternitive Payment Plan) for your your account.
Intimidation: With the new Mrk 3 Threat maker the egg heads down in RnD whiped up, they seem to be even more.... wait, was that a barely legal weapon under the *Blam*. (You didn't see nothin). Very High
Gossip: We wantz yer opinion? We'll beat it outa ya. Low.
Resources: We run a honest department over here. Sure, most of the boys do a little moonlighting, but who can blame them in todays economy? Low.
Originality: We have RnD. We just twist arms to get people to pay what they owe. Low.
Loyalty: Now boys, lets get to work. and don't forget, the next account pays up on time? Hamburgers and Porkchop's at Honest Fred's. High.
Popularity: Lowish. They serve as the company's not so decent might, but they get along fine with some groups. Hey, your can't do international weapons deals in th *Blam* (You didn't see nothin.)
Negative- Now, we don't get as popular, and lets face it, some of them respectable folk, don't like to deal with us much. But, we can always say to the cops; You Can't Prove Nothin. [Very hard to grow popularity, and some , mostly legal and respectable, NPC's will out right not deal with us].
Positive- Now, sometimes folks just don't pay on time, even after we give them fair warning. So, we do what the company hired us to do, and we come up with A Alternitive Payment Plan. There's this guy who runs a chop shop see... [When using Intimidation to target resources, they gain a small amount of tempoary points, as they sell excess to various... contacts]
Positive- Now, sometimes they say we do bad things. But, with a few cut throats, a slip of cash here and there, or just a bullet to the head and a trip to the lake, and You Didn't See Nothin. [Intimidation actions are a lot less noticable. Which is a good thing ya know?]
Don; Not his real name. Head of the department. Always wears a bowler hat, a fancy suit and talks in a new york accent. Watches the godfather and the sapranos.
Goon; Can't talk. Knows sign lanugae. Current theroy? Shaved gorrilla in a suit.
Power restored for christmass. I'm back!
Everyone's done something, Mr. Anderson. Downloaded a movie. Got sent a less than legal image. Imported an illegal pet.
We ensure that those who work here are not shown to have done such things...well, usually. Sometimes we end up proving that such things have been done. I'm sure that you see our point, here.
Please keep it in mind the next time you speak ill of a co-worker.
Intimidation: High What you are doing may constitute...oh, I don't know, let's say discrimination. We're to be the judges of that.
Gossip: Average We do not deal in misinformation. How...slanderous of you to suggest this.
Resources: Below Average Sadly, a lawyer's life is not an easy one, and this station is difficult to reach.
Originality: Below Average Precedent suggests that innovation tends to be sub-optimal.
Loyalty: Average The rules are there to be followed. Personal loyalty is secondary to that.
Popularity: Above Average We defend most of our clients. Those who don't...well, they tend not to remain in a position to do anything about it for very long.
Respectable A man like you, people can easily see a thug. A browbeater. They have an image of who you are.
It's the same for me, but my image is a bit more...respectable. When I am thought of, a respectable gentleman is seen. Even if I were to walk in here wearing boxers and half a t-shirt, those who saw me would see me in a suit and tie, carrying a briefcase. A professional, it other words.
A Word of Advice Interesting fact for you. The laws of this country have well exceeded human capacity to learn them all. In most cases, that meens that you won't be aware that you've broken the law until the police come.
Our contract tells us to prevent illegal actions from occuring, and to defend those accused of such actions. We are also authorized to go after those who threaten the company's well being, a state for which we are to be the judge.
Wouldn't it go a ways towards showing which category you're in if you were to seek our advice?
Red Tape Attention to detail is key. To keep us sharp, every action is logged, and discrepancies in records are investigated.
In an attempt to keep us honest, the bosses make us publish these records, though we get a little leeway as to how long we have before publishing.
Preferred gameplay effects of the traits:
Respectable: It is more difficult for stat loss to occur, whether by intimidation, downsizing, or other events.
A Word of Advice: Other factions may come to Legal for advice on actions. Legal gains a bonus to actions against factions which have taken actions without seeking said advice, or which have not detailed their actions to be taken accurately.
Red Tape: Legal must choose whether to make its actions public two turns after taking said actions. If Legal chooses to not do so, or if they get called out for filing inaccurate reports, popularity with those who instituted the policy will suffer.
Though one would think that an individual such as this would allow for absolutely no nonsense to occur in his presence, one would be surprised by Mr. Smith. Due to an eye condition which make them rather more sensitive to light than usual, Mr. Smith is more or less forced to wear sunglasses at all times.
Following a small joke regarding his resemblance to another smith, he has taken to wearing a suit with a slight green tint. Despite this levity, however, Mr. Smith remains a staunch traditionalist, believing that tried and true results are best.
More or less the opposite of Mr. Smith, Mr. Anderson is a technocrat. Though he technically does less work than any other member of Legal, Mr. Anderson tends to take on, or be assigned, the hardest cases. As he maintains an average ratio of cases won to lost, this arrangement is allowed to stand.
If rumor is to be believed, Mr. Anderson is an Anonymous activist, though repeating said rumors tends to bring slander lawsuits.
Status: Recovering. ETA: 3 days
That memo started all. The Department bosses looked at each other with mistrust.
The Manager had always been between them, negotiating, hiring, firing, keeping them down.
Now there was an opening in Corporate. Were they going to take it?
that and assumed that our department heads were all in the same meeting, since ya know. The department bosses are all in the same meeting. Oh well.
This is just an example; it can be made in simpler ways or more complex ways (including conditions to activate certain effects; for example "I attack B if B attacks C" and so on).
I have the Departments Data; but I think it's convenient if you post it alongside the EoT for an easier reading.
The Traits are not included in the example; they can be used in actions in the same way as stats.
Attack on department Sample B
Some of my employees talk to the people of Department B, put pressure of them; stopping short of harassment.
They try to take some of their work space, trying to scatter them as a group (OOC: take Stat cap; attack on Loyalty)
Gather information on Department Sample C
I use my resources and gossip to try to discover what Department C is up to (specially anything regarding plans for expansion)
OOC: just that; gather information. If enough resources and effort is put into it; he might find out some details on secret plans of the faction
In order to look for new ideas; the members of the Department go for a seminar, inviting even some members of Corporate to join in.
While some new ideas will be discussed; everyone knows this is a waste of time.
But it's not a useless waste: new contacts and relations will come from this meeting, and the Department bigshots expect to gain a lot from those new Corporate contacts.