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Old 07-21-2012, 08:39 PM   Top  -  End  -  #241
TraceHyde
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Default Re: Light of Amber - Series One

Go for it, but I'll be going to bed for now I'm afraid
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Old 07-21-2012, 08:49 PM   Top  -  End  -  #242
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Default Re: Light of Amber - Series One

Hmm.. it seems my Achille's heel may be my CMD. I'll have to do something about that at some point. In the meantime, I've made fear of being grabbed a character trait. Yay! Umiko is now invisibly extremely uncomfortable - though she'd sooner punch her own guts out than express to what extent.

In the meantime, how ferocious would you say that cat is? As in, is it domesticated or what? You said it had near-human intellect, right? Anyway, yeah, this won't make Umiko think highly of you - at best, she'd respect the cat.
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Old 07-21-2012, 08:59 PM   Top  -  End  -  #243
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Default Re: Light of Amber - Series One

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Originally Posted by TraceHyde View Post
Hmm.. it seems my Achille's heel may be my CMD. I'll have to do something about that at some point. In the meantime, I've made fear of being grabbed a character trait. Yay! Umiko is now invisibly extremely uncomfortable - though she'd sooner punch her own guts out than express to what extent.

In the meantime, how ferocious would you say that cat is? As in, is it domesticated or what? You said it had near-human intellect, right? Anyway, yeah, this won't make Umiko think highly of you - at best, she'd respect the cat.
Chisaki only has int 4 mechanically but she's a cat after all. Overall though she's more domesticated type (she was a housecat) but its also obvious she knows what she's doing.
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Old 07-21-2012, 09:02 PM   Top  -  End  -  #244
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Default Re: Light of Amber - Series One

I somehow missed the post where she talked. Gonna sleep now. I've determined that Umiko is not an animal lover, but generally respects the ones that can kill people, like the pet T-Rex she had as a child (it followed her home), so an animal that is too calm to kill people disgusts her. So, that's fun!
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Old 07-21-2012, 09:22 PM   Top  -  End  -  #245
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Default Re: Light of Amber - Series One

Well, it will be interesting to see what happens next.

Edit: Also, it is rather tricky finding music with a decent beat for someone to rap to while lacking any lyrics on the music, and not knowing how the person will be rapping. Then again, that might just be my unfamiliarity with the genre.

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Old 07-22-2012, 04:54 AM   Top  -  End  -  #246
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Default Re: Light of Amber - Series One

Snowfire, you can feel free to interrupt us by the way, you don't have to wait until Umiko finishes her embarassingly awful rap battle - I don't imagine the Silvers would. But hey, here's a roll, I'll base my proficiency around that

Freestyle (1d20+11)[28]

Crap, I rolled well, now I have to actually try making it good. Not bad for someone with only 1 rank in a skill though, don't you think?
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Old 07-22-2012, 05:14 AM   Top  -  End  -  #247
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Default Re: Light of Amber - Series One

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Originally Posted by userpay View Post
Snowfire, any chance that Chisaki can take Improved Grappling without Improved Unarmed Strike given that she's got grab?
Yes you may.

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Not just risking - taking to the face. I honestly have no clue how the monster missed Makoto, her AC is like 16 without her costume on.
Really, really bad rolls on its part. Sixteen attacks, sixteen, and most of them totalled less than 10. I call plot-armour bias on my dice!

And I will have a post up shortly. Silvers will be interrupting with exposition beams. And then *rolls something*

Crap.

Yeah, you're getting interrupted part-way through...
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Old 07-22-2012, 05:22 AM   Top  -  End  -  #248
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Well, just about picked something for the beat. Anyway, it occures to me that Perform (Disc Jockey) might do with the option to grant the bonus to perform (freestyle) checks in place of perform (dance) checks, chosen when one starts the perform (disc jockey) check. If that is allowed, that's what Daina will be doing in my post.
Any decision on the above? I ask because if it is allowed, based on my roll in the IC thread, Umiko would be getting a +6 bonus on her rapping. Then again, considering there isn't really anything mechanics wise based on the outcome of the roll, I suppose it's not that important.

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Old 07-22-2012, 05:29 AM   Top  -  End  -  #249
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Default Re: Light of Amber - Series One

+6 you say? Well in that case my result is 32.

What the hell's up with the cat, anyway? It's stats place it as a better melee fighter than ME, but it's just supposed to be some sort of to the side class feature! This is lame.
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Old 07-22-2012, 05:34 AM   Top  -  End  -  #250
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Okay, I won't be on for another,like, 8 hours it seems, so I'd recommend REALLY not waiting on me.
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Old 07-22-2012, 06:37 AM   Top  -  End  -  #251
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Default Re: Light of Amber - Series One

That's a common problem with Animal Companions, especially at low levels.

Of course it can't dish out Illuminations, and it should scale worse than you - it only gets partial HD-progression, 2/3 BAB and a feat every 3 levels. So i wouldn't really worry about being outclassed.
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Old 07-22-2012, 07:12 AM   Top  -  End  -  #252
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And next post is up. You have a round to do any prep you wish to. No offensive actions may be taken, but you can try to set up for them for the start of combat.

And initiative please. This one actually rolled ok
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Old 07-22-2012, 07:24 AM   Top  -  End  -  #253
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Rolling for Initiative, will post shortly.

(1d20+9)[11]

Damn....now THAT is a bad roll.
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Old 07-22-2012, 08:00 AM   Top  -  End  -  #254
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Attack Roll: (1d20+10)[19] (add +2 if i charge)
Confirmation Roll: (1d20+10)[11]
Damage Roll: (1d10+10)[11] (2d6)[3]


Also, can i switch Luminous Rain for Vigil of Candles? Because the latter kinda becomes useful now that i have more than one AoO (three to be exact).


Edit: Gah, i'm stupid, no offensive actions allowed yet. Well, uh - just triggering Cartridge Boost then, there isn't much else i can do unless i can spend more swift actions (which RAW i can't, even downtrading standard-actions doesn't work).
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Old 07-22-2012, 08:32 AM   Top  -  End  -  #255
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Default Re: Light of Amber - Series One

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Originally Posted by Serafina View Post
That's a common problem with Animal Companions, especially at low levels.

Of course it can't dish out Illuminations, and it should scale worse than you - it only gets partial HD-progression, 2/3 BAB and a feat every 3 levels. So i wouldn't really worry about being outclassed.
With construct in the mix its full bab but ya from here on out it can only get weaker in comparison to PCs. Even when we hit gestalt it won't get more powerful because MG and Templar are already being added together to calc Templar stuff with my multiclass feat.

Anyway not enough time for an IC post before I have to head to work but here's initiative.
(1d20+4)[22]

edit: If we get a quick prep round before combat I'll probably Cartridge Load to and set up a Homing Shot. If it happens I'll put up relevant descriptions when I do get to post after work.
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Old 07-22-2012, 08:37 AM   Top  -  End  -  #256
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Quote:
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Attack Roll: [roll0] (add +2 if i charge)
Confirmation Roll: [roll1]
Damage Roll: [roll2] [roll3]


Also, can i switch Luminous Rain for Vigil of Candles? Because the latter kinda becomes useful now that i have more than one AoO (three to be exact).


Edit: Gah, i'm stupid, no offensive actions allowed yet. Well, uh - just triggering Cartridge Boost then, there isn't much else i can do unless i can spend more swift actions (which RAW i can't, even downtrading standard-actions doesn't work).
You may. And no attacks are allowed. That is all. This is mainly so that everyone who has not activated their costume can do so. And so that those who have can set up for their attacks.

So yes, you can move in front of the rest of the group and ready an attack.

Bracing in the event of charge, yes? Or planning on going after this thing.
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Old 07-22-2012, 08:39 AM   Top  -  End  -  #257
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With construct in the mix its full bab but ya from here on out it can only get weaker in comparison to PCs. Even when we hit gestalt it won't get more powerful because MG and Templar are already being added together to calc Templar stuff with my multiclass feat.

Anyway not enough time for an IC post before I have to head to work but here's initiative.
[roll0]

edit: If we get a quick prep round before combat I'll probably Cartridge Load to and set up a Homing Shot. If it happens I'll put up relevant descriptions when I do get to post after work.
Gotcha. Considering we're going to need Trace to reappear before we can get this going properly and I don't think she'll be back until around 8 - my time - you're good. And setting up a held homing shot is something that you can do. Basically, as long as it doesn't involve actually attacking the creature, knock yourself out.
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I was wondering how long that would take.

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Old 07-22-2012, 08:40 AM   Top  -  End  -  #258
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Well, fluff-wise i plan to charge to the front after everyone else and dramatically impale the charging creature, yes.

Crunch-wise, that's going to be represented by me moving to the front now, then readying a standard action attack which i unleash once i am in contact with said creature - whether it charges or just takes a move-action. And also i can take a 5-foot step as part of the move-action, so unless it gets pinned down where it is now by others that plan should work.
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Old 07-22-2012, 11:15 AM   Top  -  End  -  #259
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Well, Daina is now properly garbed for combat. Also, the description seemed to make it sound as if the monster is more than 35' away. As such I'm guessing Daina can't actually tell where it is outside a general "likely that way" kinda thing. Also, are we resetting out motes for the start of a new encounter, or carrying over from the last one?


Somewhat unrelated, Serafina I notice you seem to link to mood music for each of your posts. I figured I'd suggest taking a look at homestuck bandcamp as there is a good bit of mood setting music for different situations there.

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Old 07-22-2012, 11:36 AM   Top  -  End  -  #260
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Default Re: Light of Amber - Series One

Quote:
Originally Posted by Owrtho View Post
Well, Daina is now properly garbed for combat. Also, the description seemed to make it sound as if the monster is more than 35' away. As such I'm guessing Daina can't actually tell where it is outside a general "likely that way" kinda thing. Also, are we resetting out motes for the start of a new encounter, or carrying over from the last one?


Somewhat unrelated, Serafina I notice you seem to link to mood music for each of your posts. I figured I'd suggest taking a look at homestuck bandcamp as there is a good bit of mood setting music for different situations there.

Owrtho
Yeah, it's further away right now. But you can isolate it by sound without any difficulty. It's rather large.

And motes have reset, due to this being a new encounter.
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Old 07-22-2012, 02:12 PM   Top  -  End  -  #261
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Default Re: Light of Amber - Series One

Back now, initiative roll GO

(1d20+3)[16]
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Old 07-22-2012, 02:30 PM   Top  -  End  -  #262
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Default Re: Light of Amber - Series One

Hate to be enough of a pain to actually ask this, but... (previously posted in the Magical Girl page itself, but I'm worried I won't get a quick enough answer)

"I have a question, real quick. The Enhanced Costume quality says it applies to both armour and device simultaneously. Does that mean you have to take it once each for Device and Costume or does a single buying of the quality automatically apply to both?"

If no, then that's a +1 to AC lost, not that big a deal, but it felt like worth asking. Also I think you approved those defender feats, because I traded ou Stylish for Shield of Light at the last second just now. It felt more appropriate.
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Old 07-22-2012, 02:35 PM   Top  -  End  -  #263
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Default Re: Light of Amber - Series One

It applies to both.
Honestly, the Enhanced-quality is already rather bad as it is (it becomes almost totally pointless at medium levels), if it'd only affect one or the other it'd be an utter waste.
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Old 07-22-2012, 02:49 PM   Top  -  End  -  #264
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Default Re: Light of Amber - Series One

What Serafina said.

And yes, I approved those feats

Also, you have a full round of non-offensive actions that you may take before the initiative order kicks in and combat starts. So costume summoning etc. if you wish.
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Old 07-22-2012, 02:59 PM   Top  -  End  -  #265
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Uh, you know that you don't qualify for Shield of Light, right?
Quote:
Prerequisite: Costume class feature, One-handed Device
You don't have that, since you don't have a Device. And no, and Unarmed Strike doesn't count as one either - at least i didn't intend to, and if it does for some reason i intend to change the wording (maybe to "One-handed Martial Device" or such).

You DO qualify for Stay away from them! though, as well as Protective Reflexes, and if you exchange another feat for How Dare You!

Also, unless you select a Buckler, you can't use Two-Weapon fighting while wielding a shield, including with unarmed attacks. At least not by RAW, and i doubt tht RAI is different here, otherwise every Monk would do it.
And even if you use a Buckler, you still take -1 to your attacks.
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Old 07-22-2012, 03:45 PM   Top  -  End  -  #266
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Default Re: Light of Amber - Series One

My Unarmed Strikes pretty much are a device, last time I checked. Don't be so strict and lame. It comes down to DM call at the end of teh day, that sort of stuff, and no amount of tinkering with rules can change that

There's no such thing as an off-hand attack for unarmed strikes for a Monk or Mistbreaker - I could use my head just as well as my fists to strike an opponent. I jsut use Two-Weapon Fighting as a way to trade accuracy for speed. Whether or not it qualifies comes down to the DM. What say you, Snowfire? Can I take her feat despite it's weird prerequisite? Also I'm using the shield as a cape. And it's a heavy shield. Think those one-side capes , they were nifty, but like, made of chainmail... Like this, on her right side.
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Old 07-22-2012, 03:48 PM   Top  -  End  -  #267
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Uh, you know that you don't qualify for Shield of Light, right?
You don't have that, since you don't have a Device. And no, and Unarmed Strike doesn't count as one either - at least i didn't intend to, and if it does for some reason i intend to change the wording (maybe to "One-handed Martial Device" or such).
It shouldn't. Also, I'd recommend against the change, as you then couldn't qualify with simple or exotic devices.

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Old 07-22-2012, 03:56 PM   Top  -  End  -  #268
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Default Re: Light of Amber - Series One

Well of course it comes down to the GM.
But RAW and RAI, you don't qualify for the feat.
RAW because you do NOT actually have a Device class feature and i am pretty sure that unarmed strikes don't actually count a one-handed weapons (since they don't require a hand to wield).
RAI because i intended the feat for sword-and-board Magical Girls, who otherwise get, well, pretty much nothing.

As for the "attack with any part of the body"-argument:
Thats true, and it allows you to attack while your hands are full.
But it doesn't actually allow a Monk to use Two-Weapon fighting with Unarmed Attacks (thats what Flurry of Blows is there for), and currently the Mistbreaker doesn't allow that either (though Snowfire may have, but i generally prefer Flurry for multiple unarmed strikes).
The "strike with every part of your body"-clause doesn't allow TWF - because if it did you could actually take Multiattack as if you had Natural Attacks.

Nor do Monks typically use shields, even though they could and a Mithral shield wouldn't have any drawbacks.
But using TWF AND a shield? Now that's just cheesy, period.


I don't object to you taking that feat. It's a bit cheesy to use TWF and a shield at the same time though, but i don't see anything wrong with you using the Defensive Combat option of the feat to provide allies with dodge boni.

I won't change the feat though, since i generally intend it as an incentive for Sword&Board Magical Girls.
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My Homebrew:
The Magical Idol Singer and The Aerial Mage - Magical Girl Prestige Classes
Pathfinder Races and Templates - Warforged, Half-Dragons and more without LA
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Last edited by Serafina : 07-22-2012 at 04:12 PM.
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Old 07-22-2012, 04:22 PM   Top  -  End  -  #269
Serafina
Barbarian in the Playground
 
 
Join Date: Jun 2012
Gender: Female
Default Re: Light of Amber - Series One

In the end it comes down to this:
If you use Two-Weapon fighting AND a shield, it'd feel pretty cheesy to me.
If you just want to us the defend-others part of the feat, its totally fine.
If you want to relinquish two-weapon fighting in favor of using a shield (that you then model a a cloak), its fine by me.
I will keep the feat the way it is, because it is intended as an incentive for sword&board magical girls - something they can do that others can't.
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My Homebrew:
The Magical Idol Singer and The Aerial Mage - Magical Girl Prestige Classes
Pathfinder Races and Templates - Warforged, Half-Dragons and more without LA
Avatar by Kymme
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Old 07-22-2012, 06:27 PM   Top  -  End  -  #270
TraceHyde
Ettin in the Playground
 
 
Join Date: Apr 2012
Location: 
Scotland
Gender: Male2Female
Default Re: Light of Amber - Series One

Fine, geez, I dropped Shield of Light, happy? It took a feat investment so I thought it would be cool, but whatever. I guess I'm ready as I'll ever be to post IC, though I'm not in the mood right now. Blame my surroundings, I guess, but they'll change quick enough
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