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The goblin Verossa strikes lets out a howl, his body starting to spasm as the blade of her glaive digs deeper into his flesh. With one final wail of pain, and you think fear, his eyes close and his body goes limp.
The one standing just off to his right yells something in a harsh, screeching voice as he steps back and lines his bow up directly at Verossa, releasing the knocked shaft as quickly as he gets a clear shot.
As Raif advances the two spear armed Goblins raise their weapons and charge directly at him (the one on the left (Spearlin 1) charges to F13, the one on the right (Spearlin 3) charges to F15), screaming their challenge as they thrust their spears at Raif.
Raif feels a sharp sting as the head of one of the spears finds a gap in his armour, tearing through skin and flesh, embedding itself deep in his thigh.
The sound of metal scrapping against metal is heard as the other Goblins spear slides along Raif's chestplate.
EDIT:**Oops... Forgot to add the flanking bonus for 'Spearlin 1', oh well, looks like it wouldn't have made a difference .
Decided to do them both in the same post as they are in consecutive order of action and it means no double post.**
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As Eleanora charges forwards up the hill towards her foe, slashing downwards as she rides up next to the Goblin.
Her longsword slicing through the air just above the Goblin's shoulder as Valor kicks out, catching it dead center in the chest, creating a loud crunching as the Goblin's breath explodes from him, along with blood.
As the horses hooves return to the ground the Goblin quickly follows suit, sprawling face down on the ground.
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Watching as his companion is brought to the ground in one strike, the last 'Bowlin' slowly creeps around the edge of the combat area (moving from N25 to P22) and lines up a shoot at the female warrior with the two-handed weapon.
Drayner rears up on his horse as a long thing black spear of pure energy appears in his hands, and as his horse goes down, his arm is brought down and he releases the blast of energy at the bowgoblin who is closest to the group.
Spoiler
Eldritch Blast at Bowgoblin 1 (range: 250ft)
Atk vs Touch: (1d20+5)[12] +1 from bless +1 from inspire courage
Damage: (2d8)[11] +1 from bless +1 from inspire courage
Can eldritch blast crit? if so here's the roll.
If crit: (1d20+5)[15] +1 from bless +1 from inspire courage
Crit Damage: (2d8)[16] +1 from bless +1 from inspire courage
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A brief moment after Drayner throws his bolt of crackling force the Goblin starts to convulse. His skin drying and cracking as blood seeps slowly from his eyes.
Eldritch energy jumping all over his body as the Goblin falls to the ground, still spasming, his body contorting in disconcerting ways, not even a scream able to escape his lips.
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As things are starting to look really grim for the Goblin's, the being that the center Spearlin shouted to comes into Eleanora's view. A tall, powerful looking creature with sharp teeth and an elongated snout rides straight towards her upon the back of a large looking wolf-like creature.
Bellowing in fury it lashes out with it's morningstar, aiming right for the Knight's chest.
Eleanora is rocked with the power of the blow as it deflects off her shield.
The wolf-like creature balking at the last moment of the charge, turning it head and snapping wildly at the out of reach leg of it's rider.
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You arrow pierces the Goblin in the back of the neck, jolting him forwards, causing him to stumble into Raif before toppling onto his back, staring up at the sky with glazed eyes.
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"Eleanora!" Halabur cries as she's hit. Watch yourself villain! He calls at the new arrival "You'll find much magic has been passed down the Balaban line! Such as tricks like these!"
Spoiler
Casts Blinding Color Surge on the new arrival, if he fails a Will save, DC 19, then he is blinded for one round. Regardless whether his save is successful or not, I gain invisibility for three rounds.
Last edited by Arranis Thelmos : 09-08-2012 at 07:28 PM.
As the magical energies surround the large figure opposing Eleanora he starts shaking his head and using his free hand to try and clear his vision.
Will Save: (1d20+1)[14]
Screaming with a mixture of shock, anger and fear, the Bugbear starts flailing his morningstar around as his eyes go a glassy white as the spell takes his vision.
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Eleanora's face was set with grim satisfaction as she noted the sickening crunch of bone that erupted from the goblin's chest.
"Well met, boy! Now..." The dame's voice trailed off as an enormous figure came crashing into her at full speed. Instinctively, she threw up her shield. Just in time. Shocks rocked her body as the bugbear's morningstar clashed against her shield. She felt her skull rattle from the blow, and her arm felt like jelly. But she held.
Dazed, the knight batted the hulking goblin's weapon to the side to stave off a second attack. In the haze of battle, she could have sworn she heard her name. Suddenly, there was a flash, and the bugbear's eyes went white. Alarmed, Eleanora spun towards the source of the magic, only to see Halabur, still poised to cast. A flood of relief washed over her and she flashed the gnome a huge grin before turning back to her opponent.
Last edited by Machuchang : 09-08-2012 at 10:13 PM.
"Playtime's postponed little children, adults are talking." says Verossa, turning away from the goblins archers to charge the hulking newcomer (going for a flank with Eleanora if possible, if not, not).
**I don't know what system you're using for diagonals. Does that include the reach of her weapon? Well, if she can't, the attack goes on the Speargoblin on the way, next to Raif**
When measuring distance, the first diagonal counts as 1 square, the second counts as 2 squares, the third counts as 1, the fourth as 2, and so on.
You can’t move diagonally past a corner (even by taking a 5-foot step). You can move diagonally past a creature, even an opponent.
You can also move diagonally past other impassable obstacles, such as pits.
And yes, you do have the range, I forgot the extra reach.**
Bellowing in rage and extreme pain as Verossa's glaive gouges a deep furrow in the Bugbear's arm and side, blood exploding from the wound.
Even with the viciousness of her attack, the Bugbear remains on his mount, albeit, starting to slump as the agony and bloodloss take effect.
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Verossa bites back a comment about blindness and how the bugbear currently looks that would come across as cold and sadistic, and for which she'd not be able to forgive herself.
The head of the Goblin's spear skirting long Raif's armour until it slides harmlessly into the air under his arm. The Goblin overbalancing a little, glancing up at the balding little Cleric with a look that shows the Goblin is now thinking this was a really bad idea.
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Eleanora laughed with relief as Verossa's blade came crashing down into the bugbear's arm. Sensing an opportunity, the dame twisted in the saddle and swung her sword toward the massive goblin.
Spoiler
Ride (Guide with knees):(1d20+8)[9] Ride (Control mount in combat): (1d20+8)[15] Ride (Fight with warhorse):(1d20+8)[9] Attack: (1d20+9)[25] Crit Confirm (if required):(1d20+9)[18] Damage:(1d8+5)[6] Damage (if crit):(2d8+10)[20]
While still flailing around, screaming curses, some of them you can actually make out through it's guttural accent, the Bugbear is left practically unable to ward off more blows.
Unfortunately this is proven a moment later as Dame Eleanora's sword blade snakes out, piercing the Bugbear's throat just under it's chin, driving right through so the point emerges from the other side causing it's yells to become nothing but bubbling gurgles as the Bugbear's throat fills with blood then eventually gushes out of his wide open mouth.
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