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Old 07-19-2012, 01:15 PM   Top  -  End  -  #31
Down Comforter
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Default Re: Stolen Lands OOC (ChaosLord29's Kingmaker)

Perception check for Kit:
(1d20+4)[20]
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Old 07-19-2012, 01:36 PM   Top  -  End  -  #32
King Tius
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Default Re: Stolen Lands OOC (ChaosLord29's Kingmaker)

Sprig's Perception roll: (1d20+2)[13]
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Old 07-19-2012, 03:09 PM   Top  -  End  -  #33
Moranica
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Default Re: Stolen Lands OOC (ChaosLord29's Kingmaker)

Renna's perception rolls.
Forward
(1d20+6)[19]
and behind her.....
(1d20+6)[19]
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Old 07-19-2012, 04:03 PM   Top  -  End  -  #34
DaedalusMkV
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Default Re: Stolen Lands OOC (ChaosLord29's Kingmaker)

Tharas Perception: (1d20+6)[24]
Also Stealth: (1d20+11)[31]
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Old 07-19-2012, 04:05 PM   Top  -  End  -  #35
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Default Re: Stolen Lands OOC (ChaosLord29's Kingmaker)

As Tharas vanishes into thin air.
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Old 07-19-2012, 08:12 PM   Top  -  End  -  #36
ChaosLord29
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Default Re: Stolen Lands OOC (ChaosLord29's Kingmaker)

All right, since I haven't been able to make up tokens for everyone, I'm going to use colored pogs corresponding to your speech text's color. I've already got your marching order, so just tell me generally where you'd like your character to go. I won't be counting distance until the start of combat, in which case I will make initiative rolls for everyone.

Combat will be conducted in groups, or blocks, meaning that your initiative will determine whether you act before the enemies, or afterwards, but there will be no order within each 'block'.
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Old 07-19-2012, 10:01 PM   Top  -  End  -  #37
Zuh1
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Default Re: Stolen Lands OOC (ChaosLord29's Kingmaker)

As per my post, my plan is to dismount and scout with Tharas. I'd like to keep my distance from him by about 30', close enough to cover him with a bow but far enough that he won't get in the way of the more delicate espionage, should the need for it arise.
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Old 07-19-2012, 10:04 PM   Top  -  End  -  #38
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Default Re: Stolen Lands OOC (ChaosLord29's Kingmaker)

Sounds good. Kit isn't that great with an axe, but she can take a hit. I'll use my bow if I get a chance.
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Old 07-19-2012, 10:04 PM   Top  -  End  -  #39
ChaosLord29
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Default Re: Stolen Lands OOC (ChaosLord29's Kingmaker)

Quote:
Originally Posted by Zuh1 View Post
As per my post, my plan is to dismount and scout with Tharas. I'd like to keep my distance from him by about 30', close enough to cover him with a bow but far enough that he won't get in the way of the more delicate espionage, should the need for it arise.
Got it, I'll wait to here Daedalus's post before I move you guys then.


I'll position Kit by the door, and the rest of you can make up your minds as to where to position yourselves.

Remember that if you want to remain unnoticed, you should roll a stealth check with any of your actions.
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Favorite Things Mr. Welch can't do during an RPG:
  • My monk's lips must be in sync.
  • Collateral Damage Man is not an appropriate concept for a super hero.
  • No longer allowed to recreate the Death Star Trench Run out of genre.
  • When accepting a challenge for a duel, I must allow the other guy time to find a pistol.
  • Check the door means to listen at it, not put several rounds through it.
  • We will not implement any plan that includes the words "And hope they miss a lot"
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Old 07-19-2012, 10:10 PM   Top  -  End  -  #40
Down Comforter
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Default Re: Stolen Lands OOC (ChaosLord29's Kingmaker)

Stealth isn't my strong suit. Clanky metal and all. But I'll try.

Stealth roll for moving up to the door, probably won't do much good:

Stealth:
(1d20-1)[1]

Edit: That sounds about right
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Last edited by Down Comforter : 07-19-2012 at 10:11 PM.
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Old 07-19-2012, 10:26 PM   Top  -  End  -  #41
Zuh1
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Default Re: Stolen Lands OOC (ChaosLord29's Kingmaker)

Ok I'll make a stealth roll now. As per IC post, I'm leaving my buckler behind so there's less of an armor penalty.

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Old 07-20-2012, 02:09 AM   Top  -  End  -  #42
DaedalusMkV
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Default Re: Stolen Lands OOC (ChaosLord29's Kingmaker)

Once again, Tharas is the god-king of stealth. Maybe all the OoTS ninjas have rubbed off on him?

I know for a fact that the AP doesn't address whether the greathouse has windows. I guess it's up to you where they might be placed, ChaosLord, but Tharas will lead anyone in his group to the first one that he finds a decent way from the doors and try to get in that way, tricking it open if it's closed or just worming his way in if it's not (or glassless). If there are no windows, but there might be a way in on the roof he'll climb to the wall and jump across to the roof (taking 10 for more than enough to jump such a small gap).

Also, Calo's pretty stealthy too. Not quite as silly as Tharas' unbeatable sneak hax (rolling a 30 at level 1? Not something I'm used to), but still darned respectable. Something tells me they won't see us coming. Assuming we actually find a way in.
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Old 07-20-2012, 04:44 PM   Top  -  End  -  #43
ChaosLord29
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Default Re: Stolen Lands OOC (ChaosLord29's Kingmaker)

Awesome, posted a battle map, and while I don't quite have tokens yet, I created a Hexagon corresponding to everyone's color. If you don't think you're where you are supposed to be and or don't know which Hex is yours, just say so and I'll fix things up.

To be clear, combat has not yet started, but Talo and Tharas now have the opportunity to initiate a surprise round with the bandits guarding the woman.
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Favorite Things Mr. Welch can't do during an RPG:
  • My monk's lips must be in sync.
  • Collateral Damage Man is not an appropriate concept for a super hero.
  • No longer allowed to recreate the Death Star Trench Run out of genre.
  • When accepting a challenge for a duel, I must allow the other guy time to find a pistol.
  • Check the door means to listen at it, not put several rounds through it.
  • We will not implement any plan that includes the words "And hope they miss a lot"
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Old 07-20-2012, 05:02 PM   Top  -  End  -  #44
Down Comforter
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Default Re: Stolen Lands OOC (ChaosLord29's Kingmaker)

And now we see how well the Paladin can bluff.

Bluff (3 base+2 against men)
(1d20+5)[6]

Really now? These digital dice hate me.
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Last edited by Down Comforter : 07-20-2012 at 05:02 PM.
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Old 07-20-2012, 05:02 PM   Top  -  End  -  #45
Zuh1
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Default Re: Stolen Lands OOC (ChaosLord29's Kingmaker)

Looks good. Since Talo is following Theras' lead, he'll probably wait to act. I just wanted to add the positioning of Ned the horse, who is still waiting patiently just within the gates.
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Old 07-20-2012, 05:09 PM   Top  -  End  -  #46
DaedalusMkV
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Default Re: Stolen Lands OOC (ChaosLord29's Kingmaker)

Curse it all, screwed up my rolls IC by previewing the post for formatting errors.

Attempt 2:

Attack: (1d20+4)[22]
Damage: (1d2+1)[2] plus (1d6)[3] sneak attack.

Init: (1d20+4)[6]

Edit: Nice attack roll, subpar damage, awful init. I guess that's fair.
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Old 07-20-2012, 05:41 PM   Top  -  End  -  #47
ChaosLord29
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Default Re: Stolen Lands OOC (ChaosLord29's Kingmaker)

Okay, apparently a couple of people missed the bit about me rolling initiative for everyone as a group. No problem, I'll just fill in the values now.

Raskha:(1d20+2)[6]
Sprig:(1d20+3)[10]
Renna:(1d20+2)[6]
Bandits:(1d20+3)[5]

Okay, that means that everyone will be acting before the bandits. Remember, this is block initiative, so you don't have to wait for the person 'before' you to post, you can post at any time during your 'bloc'. And since everyone is in the block that goes before the bandits, everyone is basically allowed to post all at once for this combat.
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Favorite Things Mr. Welch can't do during an RPG:
  • My monk's lips must be in sync.
  • Collateral Damage Man is not an appropriate concept for a super hero.
  • No longer allowed to recreate the Death Star Trench Run out of genre.
  • When accepting a challenge for a duel, I must allow the other guy time to find a pistol.
  • Check the door means to listen at it, not put several rounds through it.
  • We will not implement any plan that includes the words "And hope they miss a lot"

Last edited by ChaosLord29 : 07-20-2012 at 05:43 PM.
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Old 07-20-2012, 05:42 PM   Top  -  End  -  #48
Down Comforter
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Default Re: Stolen Lands OOC (ChaosLord29's Kingmaker)

My bad, all you next time. Does that mean Kit is up?
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Old 07-20-2012, 05:52 PM   Top  -  End  -  #49
ChaosLord29
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Default Re: Stolen Lands OOC (ChaosLord29's Kingmaker)

Yes. Technically speaking, everyone is up. You can post your actions in any order, and if there are blatant conflicts, work them out OOC here.

Also King Tius, I'd appreciate it if you would put those OOC questions here in the OOC Thread. In answering those questions however, I have posted the position of the bandits now, and if you want to target a particular bandit, just identify them in relative position to the PC they are closest too.
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Favorite Things Mr. Welch can't do during an RPG:
  • My monk's lips must be in sync.
  • Collateral Damage Man is not an appropriate concept for a super hero.
  • No longer allowed to recreate the Death Star Trench Run out of genre.
  • When accepting a challenge for a duel, I must allow the other guy time to find a pistol.
  • Check the door means to listen at it, not put several rounds through it.
  • We will not implement any plan that includes the words "And hope they miss a lot"
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Old 07-20-2012, 06:00 PM   Top  -  End  -  #50
Down Comforter
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Default Re: Stolen Lands OOC (ChaosLord29's Kingmaker)

Crit! 8x3=24 damage to the closest bandit.
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Old 07-20-2012, 06:08 PM   Top  -  End  -  #51
DaedalusMkV
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Default Re: Stolen Lands OOC (ChaosLord29's Kingmaker)

Quote:
Originally Posted by Down Comforter View Post
Crit! 8x3=24 damage to the closest bandit.
I, ah, don't mean to be a spoilsport, but you're doing it wrong. You'll need to roll another attack roll to confirm the critical first, then roll the extra damage seperately rather than just multiplying what you rolled. So, another attack roll and then 2d8+4 more damage. Still almost certainly enough to take the enemy out of the fight if you confirm, but yeah. That's not how crits work.

Also, I had thought I'd read something about block init, but forgotten how it was being done. Won't make that mistake in the future.
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Old 07-20-2012, 06:10 PM   Top  -  End  -  #52
Down Comforter
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Default Re: Stolen Lands OOC (ChaosLord29's Kingmaker)

Quote:
Originally Posted by DaedalusMkV View Post
I, ah, don't mean to be a spoilsport, but you're doing it wrong. You'll need to roll another attack roll to confirm the critical first, then roll the extra damage seperately rather than just multiplying what you rolled. So, another attack roll and then 2d8+4 more damage. Still almost certainly enough to take the enemy out of the fight if you confirm, but yeah. That's not how crits work.

Also, I had thought I'd read something about block init, but forgotten how it was being done. Won't make that mistake in the future.
Oops, good to know. SAGA has spoiled me.

Rolling to confirm (1d20+5)[6]
Damage if confirmed (2d8+4)[18]

Bugger, that is the third one I have rolled on this board today.
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Old 07-20-2012, 06:45 PM   Top  -  End  -  #53
ChaosLord29
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Default Re: Stolen Lands OOC (ChaosLord29's Kingmaker)

Quote:
Originally Posted by Down Comforter View Post
Oops, good to know. SAGA has spoiled me.

Rolling to confirm [roll0]
Damage if confirmed [roll1]

Bugger, that is the third one I have rolled on this board today.
Yeah, too bad on the confirmation roll there for Kit, but you still did a good amount of damage to that bandit as it is. I'd say Tharas is also on fire with his attack rolls, so you can probably bet on being down at least one bandit come next round.

I'll be posting the results of your attacks all at once, since you guys are all going before the bandits in one big round. Honestly, I'd be surprised if you didn't take out all of them in this one go XD
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Favorite Things Mr. Welch can't do during an RPG:
  • My monk's lips must be in sync.
  • Collateral Damage Man is not an appropriate concept for a super hero.
  • No longer allowed to recreate the Death Star Trench Run out of genre.
  • When accepting a challenge for a duel, I must allow the other guy time to find a pistol.
  • Check the door means to listen at it, not put several rounds through it.
  • We will not implement any plan that includes the words "And hope they miss a lot"
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Old 07-20-2012, 08:30 PM   Top  -  End  -  #54
Zuh1
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Default Re: Stolen Lands OOC (ChaosLord29's Kingmaker)

Sorry I didn't read here first. I'm a little mixed up on how to combat.... If we can work out who does what when, then I'd like to amend my post to fire an arrow before Tharas jumps into the breach. Is this okay? If not, I'm fine with just entering the fray.
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Old 07-20-2012, 08:50 PM   Top  -  End  -  #55
ChaosLord29
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Default Re: Stolen Lands OOC (ChaosLord29's Kingmaker)

Quote:
Originally Posted by Zuh1 View Post
Sorry I didn't read here first. I'm a little mixed up on how to combat.... If we can work out who does what when, then I'd like to amend my post to fire an arrow before Tharas jumps into the breach. Is this okay? If not, I'm fine with just entering the fray.
That's fine, you can assume you loosed the arrow in time.
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Favorite Things Mr. Welch can't do during an RPG:
  • My monk's lips must be in sync.
  • Collateral Damage Man is not an appropriate concept for a super hero.
  • No longer allowed to recreate the Death Star Trench Run out of genre.
  • When accepting a challenge for a duel, I must allow the other guy time to find a pistol.
  • Check the door means to listen at it, not put several rounds through it.
  • We will not implement any plan that includes the words "And hope they miss a lot"
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Old 07-20-2012, 09:05 PM   Top  -  End  -  #56
Zuh1
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Default Re: Stolen Lands OOC (ChaosLord29's Kingmaker)

Thanks! I'll delete the old post and just write a new one.
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Old 07-21-2012, 06:08 AM   Top  -  End  -  #57
Sriseru
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Default Re: Stolen Lands OOC (ChaosLord29's Kingmaker)

I'm assuming that the door to A11 is open. If not, I'll substitute my attack for opening the door.

Also, If my attack is allowed, then I believe I've scored a critical hit, so I'll just confirm that: (1d20+5)[9]
Damage if confirmed: (2d6+6)[14] +1 to damage if I flank the guy.
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Old 07-24-2012, 12:14 AM   Top  -  End  -  #58
ChaosLord29
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Default Re: Stolen Lands OOC (ChaosLord29's Kingmaker)

Quite an opening round everyone! Even without confirming critical hits you've managed to cut the bandits down to less than half strength (In at least one case quite literally). The bandits have now reacted and acted, so we're back at the top of the order, feel free to post at your leisure, I will post the bandits reactions, assuming their are any left alive or whether they feel the need to surrender.
__________________
Favorite Things Mr. Welch can't do during an RPG:
  • My monk's lips must be in sync.
  • Collateral Damage Man is not an appropriate concept for a super hero.
  • No longer allowed to recreate the Death Star Trench Run out of genre.
  • When accepting a challenge for a duel, I must allow the other guy time to find a pistol.
  • Check the door means to listen at it, not put several rounds through it.
  • We will not implement any plan that includes the words "And hope they miss a lot"
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Old 07-24-2012, 11:47 AM   Top  -  End  -  #59
Down Comforter
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Join Date: Jun 2009
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Default Re: Stolen Lands OOC (ChaosLord29's Kingmaker)

Just want to make sure that the bandit just below A9 is still up. Let me know if that's not the case and I'll change my action.
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Old 07-24-2012, 12:06 PM   Top  -  End  -  #60
ChaosLord29
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Default Re: Stolen Lands OOC (ChaosLord29's Kingmaker)

Sorry, I didn't make that clear I guess. The only bandits still alive and well are those in the room with Tharas.

I'll update the map presently.
__________________
Favorite Things Mr. Welch can't do during an RPG:
  • My monk's lips must be in sync.
  • Collateral Damage Man is not an appropriate concept for a super hero.
  • No longer allowed to recreate the Death Star Trench Run out of genre.
  • When accepting a challenge for a duel, I must allow the other guy time to find a pistol.
  • Check the door means to listen at it, not put several rounds through it.
  • We will not implement any plan that includes the words "And hope they miss a lot"
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