Glad to see everyone's been keeping busy in my absence, this weekend. Do you have a consensus on how to split the gold or will you be following Sprig's suggestion about using it as the down payment on a line of credit with Oleg?
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Favorite Things Mr. Welch can't do during an RPG:
My monk's lips must be in sync.
Collateral Damage Man is not an appropriate concept for a super hero.
No longer allowed to recreate the Death Star Trench Run out of genre.
When accepting a challenge for a duel, I must allow the other guy time to find a pistol.
Check the door means to listen at it, not put several rounds through it.
We will not implement any plan that includes the words "And hope they miss a lot"
Given that I don't know when we'll return to Oleg's, I'd rather have hard currency rather than credit.
Me as well. While I do know how many other opportunities for spending money there are, Tharas doesn't do debts given the choice. He'd much rather have the hard coin.
Just wanted to say that my lack of IC posts is because Tharas doesn't have anything he wants to say or do, not because I'm not around. Frankly, I think Kit said everything that needs to be said, at least now that she's gone and offered to do it for free.
I'd like to apologize to you all for my neglect this week on posting. I got an invitation to join some family and friends up in the mountain home, and was assured there would be internet access. Suffice to say, there was not. I am back however and eager to begin play once more! Hope you all will be willing to forgive me as I am very much eager to get back into the swing of things!
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Favorite Things Mr. Welch can't do during an RPG:
My monk's lips must be in sync.
Collateral Damage Man is not an appropriate concept for a super hero.
No longer allowed to recreate the Death Star Trench Run out of genre.
When accepting a challenge for a duel, I must allow the other guy time to find a pistol.
Check the door means to listen at it, not put several rounds through it.
We will not implement any plan that includes the words "And hope they miss a lot"
Glad to see everyone ready. Have you all familiarized yourself with the exploration rules (I imagine, Moranica and Daedalus are both fairly familiar with them XD)? I can handle most of the nitty-gritty details myself, but I am going to need a relative direction your characters would like to travel towards, even if its as simple as "Southish" or as specific as "tracking the bandits to wherever their camp was."
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Favorite Things Mr. Welch can't do during an RPG:
My monk's lips must be in sync.
Collateral Damage Man is not an appropriate concept for a super hero.
No longer allowed to recreate the Death Star Trench Run out of genre.
When accepting a challenge for a duel, I must allow the other guy time to find a pistol.
Check the door means to listen at it, not put several rounds through it.
We will not implement any plan that includes the words "And hope they miss a lot"
Remember that one of the other primary goals in your charter is to fully explore the Greenbelt (and you will earn experience for all hexes 'fully explored'), which takes considerably longer than simply traveling from hex to hex. Since you're currently tracking the path of the bandits and want to do so with due haste, I'll assume you're not going to be fully exploring the hexes that you travel through along the way. Also, any trained members of the party can roll make a Survival check to assist in scouting and tracking and accelerate the process/avoid random encounters/etc.
Feel free to make those rolls here, or in a spoiler in the IC.
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Favorite Things Mr. Welch can't do during an RPG:
My monk's lips must be in sync.
Collateral Damage Man is not an appropriate concept for a super hero.
No longer allowed to recreate the Death Star Trench Run out of genre.
When accepting a challenge for a duel, I must allow the other guy time to find a pistol.
Check the door means to listen at it, not put several rounds through it.
We will not implement any plan that includes the words "And hope they miss a lot"
Last edited by ChaosLord29 : 09-04-2012 at 02:12 PM.
Survival: (1d20+6)[17]
Also, yes. We can backtrack and fully explore one the bandit threat is neutralized. It should make it safer to explore to begin with.
Also, Í'll use my ability to speak with birds to try and get some extra info along the way. Mostly about dangerous directions to avoid and of course bandits/humans.
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"Reality is merely an illusion, albeit a very persistent one."