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Old 07-20-2012, 08:08 AM   Top  -  End  -  #1
Corrino
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Default The Wars of Arithea (OOC)

CHRONICLES OF AITHAR

The Wars of Arithea


Dramatis Personae


Campaign Links


Character Creation Information
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Basic Setting Information
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Old 07-20-2012, 08:12 AM   Top  -  End  -  #2
Corrino
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Default Re: The Wars of Arithea

If anyone has any questions, or wishes to discuss or alter Creation guidelines, tell me. I'm OK with discussing any of those things. Or additions, or w/e.

Disads/ads/etc - I'm going to veto anything that is either completely unrealistic, or is at odds with the setting. Anything else is pretty much OK.

Cultural Backgrounds: If you don't want to be FROM Arithea, tell me, and we'll discuss background.

When we settle on campaign members, I'll make you accounts on my world's wiki and you can peruse more details before finishing character stories.
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Old 07-21-2012, 01:26 AM   Top  -  End  -  #3
Inglenook
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Default Re: The Wars of Arithea

Are mages able to become "un-Shackled"?

Two character concepts come to mind:
1) A teenage girl, formerly one of the Shackled, possibly with some mental damage because of it? Or—
2) A fighter type sworn to protect her younger sibling (one of the other players' characters, maybe)? Sort of a combo of Brienne of Tarth and Caramon Majere?
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Old 07-21-2012, 07:12 AM   Top  -  End  -  #4
Corrino
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Default Re: The Wars of Arithea

1) I would say yes, it's possible. It would take a good amount of magic and patience and probably result in some form of harm, either to your mind or your ability, and the person or persons who removed that bond are probably close to you, because they would've needed to keep you bound, incapable of casting (so you wouldn't kill them) and isolated as they tried to break that magical mental block for days, weeks, however long.
If you're interested in that one we can come up with some stats or appropriate disadvantages for that story. Maybe I;ll make what we come up with the norm for the un-shackled (The Broken? Stays with the recurring simple-name theme, haha).

2) This also sounds good. Having it be one of the other characters would help the party be closer knit, and the combo of Brienne and Caramon is giving my mind loops :D I like it.

Either of those sounds good. And either has potential to be worked into the story.
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Old 07-22-2012, 12:34 AM   Top  -  End  -  #5
Arudin
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Default Re: The Wars of Arithea

How obvious are the physical traits for the Gifted? More along the lines of stigmata/odd markings and weird eye colors or missing shadows and reflections? Or is it a gradient of some kind?

As for character, I think I'll have my character be one of the Gifted, with a mix of spells and the supernatural advantages I was considering. Maybe a pinnacle city resident that found refuge in a monastery as a child (depending on how recent the unveiling occurred. It might help explain his supernatural advantages (if they're uncommon/rare/unique) as they could be part of the experiment or something.
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Old 07-22-2012, 08:34 AM   Top  -  End  -  #6
Corrino
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Default Re: The Wars of Arithea

The Gifted, to this point, had the white-streaked red hair previously discussed, oddly colored eyes, and 'couldn't think of...' - I like the shadow idea. Would you mind if I insert that?

The unveiling just occurred, say, a month ago, so not much time for anything in there, although could have sheltered at said monastary for a few weeks.

If you want to be from Pinnacle City, that pretty much precludes you from being a full mage - maybe allows some supernatural, but.. probably not worth the trade. Sorry, I just threw PC descrip in there because it's an odd regional feature.
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Old 07-23-2012, 01:12 AM   Top  -  End  -  #7
Inglenook
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Quote:
Originally Posted by Corrino View Post
Either of those sounds good. And either has potential to be worked into the story.
Sweet. I'll wait for a_humble_lich to post a concept before deciding.

P.S. Arudin and a_h_l: would either of you be interested in the second character I listed as being your character's sibling?
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Old 07-23-2012, 05:22 PM   Top  -  End  -  #8
Arudin
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Default Re: The Wars of Arithea

I'm thinking I'll have my character come from a monastery, so he could be the (less evil) Raistlin to your Caramon.

Additional questions (I can wait until the wiki is up if this is all on there though):
1. How exactly is magic transferred between the Gifted and Adepts? How does it affect each party (ie. Does the Gifted lose all her magic, part of it, or is she unaffected? Is both or either person hurt by the exchange? etc).
2. What're the religions of Aithar? A real brief overview is fine if you've already got some thought up, and then I'll ask you about the ones I'm interested in.
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Old 07-23-2012, 05:46 PM   Top  -  End  -  #9
Corrino
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Sorry, I'll open wiki registration tonight so that you can register, and then I can approve them. I have it private so that it's just my group.

The wiki will be of some use to you, and some not. Reason being I am limiting the availability of information on it to that which the tabletop party may have uncovered. If it doesn't seem to be too much work I may either give online players unencumbered 'read' access or a separate set of permissions... we'll see, when I have time.

The Gift
Spoiler

That's not all of it, that's just something to get you started.

2) Religions of Aithar - let me get back to you later tonight or in the morning, I'm working on a site proposal for a client for tomorrow and simultaneously trying to write a paper for an online class that's due tonight... gah.
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Old 07-24-2012, 05:55 AM   Top  -  End  -  #10
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Default Re: The Wars of Arithea

I'm sorry, I don't think I'm going to be able to play this after all. I guess I was sort of the extra third player anyways. Have fun guys.
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Old 07-24-2012, 08:59 AM   Top  -  End  -  #11
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Default Re: The Wars of Arithea

You certainly wouldn't be 'extra' and we'd be glad to have you, but if not, thanks for the interest and see ya later!
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Old 07-25-2012, 12:53 PM   Top  -  End  -  #12
Inglenook
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Default Re: The Wars of Arithea

Working on my character sheet, but I have a question: do points taken from attributes and/or quirks count toward our 40-point disadvantage limit?
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Old 07-26-2012, 10:23 AM   Top  -  End  -  #13
Arudin
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I'm pretty sure both do.

What would be the percent value of a "Spirits only" limiter on a binding attack? And would "See Invisible" advantage that applied only to ghosts and other undead have a cost modifier as well?
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Old 07-26-2012, 08:27 PM   Top  -  End  -  #14
Inglenook
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By the way, Arudin, if our characters are siblings, what sort of background should they have?

P.S. Here's what mine's going to look like, I suppose:
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Old 07-26-2012, 11:32 PM   Top  -  End  -  #15
Arudin
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I was going to have my character spend some time at a monastery of some kind to explain why he was gifted with magic and has exorcist training. Probably for schooling/study/induction for at least 3 or 4 years. I can fit that into any sort of background though: rich, poor, etc., so whatever fits your character best is fine.

Another question: Even though my character is going to be an Adept "gifted" with magic I still have to pay for Magery 1 because I'm starting out with it, right?
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Old 07-27-2012, 12:23 AM   Top  -  End  -  #16
Inglenook
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I thought being the children of a Viscount or Baron or something (not from Pinnacle City?) might be fitting, if such a thing exists in the setting. It would afford you a degree of protection, since normally a Gifted child would be taken by the government. Perhaps you were kept hidden as a child and forbidden to leave the manor? Then once you came of age you were discreetly shipped off to the monastery for your education?

Of course that would mean that we probably have an older or younger brother as well, since there would have to be a recognized male to carry on the family name (assuming traditional medieval importance of sons, that is).
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Old 07-27-2012, 07:51 AM   Top  -  End  -  #17
Arudin
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Default Re: The Wars of Arithea

Well, he wouldn't have magic from birth, as an Adept he'd be Magery 0. And then one of the older priests/monks/clergymen would gift him with their magic in secret.

Probably an older brother, unless one of us is set to inherit. That also the issues of how our characters are specifically related, like who's older, who's younger, or are we twins?
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Old 07-27-2012, 10:57 AM   Top  -  End  -  #18
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Oh, that's right—forgot you were an Adept and not Gifted. Twins would be kind of neat, although I don't know how old you wanted your character to be. Right now mine is 27, but I could always change it.
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Old 07-27-2012, 12:24 PM   Top  -  End  -  #19
Corrino
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Default Re: The Wars of Arithea

Wherps, my notifications are broken some how, cause I didn't get ANY of this stuff, I was just giving you guys space to consider characters. Lemme read back quick.

Edits:

- The children of some form of nobility idea sounds good, I'll get you some more ideas/info after work today or if I have time before. I like the idea of them hiding you/dying hair/protecting you + the fact that they're under less scrutiny. Sort of like the 'third child' situation in some sci fis, or the hiding of Jews in the Holocaust. And now that you're out, you're well bred and etc, but you're... a mage, thus, issues.
[Just read more and realize that you aren't Gifted. Yes, if it's there at start you have to buy it. (Magery 1) I guess ignore the above, haha]

- Siblings sounds cool too, if you decide it'll all work.

- A monastery that teaches magic will probably be remote, secluded, and religious in nature, and would just teach magic to certain of its students with certain instructors, to avoid any scrutiny. It wouldn't present itself as a magic college, and in fact might present the magic they teach you as having a high religious value - treating it more like divine power of some kind, or mystical in nature, depending on the monastery, than as pure arcane lore and power. Even though in reality, it's the same thing.
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Old 07-27-2012, 01:02 PM   Top  -  End  -  #20
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What is the general "role" of women in this setting, Corrino? Standard D&Dish meritocracy dealio where gender is largely cosmetic, or more in line with traditional medieval fantasy with less rights/expectations to be married off and pump out babies?
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Old 07-27-2012, 01:37 PM   Top  -  End  -  #21
Corrino
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I would say it depends entirely upon the specific nation or geographic area. Arithea, where you are now, allows women to do almost anything, as it has a large history with magic, which was the 'Universal Equalizer' - people of any race or gender or religion have seemingly been able to handle magic with the same ability.

Anyway, there are not often women in extremely important government or military positions - although there are certainly some (in fact, one woman sits on the Council, supposedly) - but you could find women in any walk of life. Most often, however, you'll either find them at home, or the cliche hardened soldier-woman, or in 'womanly' jobs. But if she wants to be of a particular profession, there's nothing stopping her except personal prejudices.

Hope that makes sense.

There are some areas of Aithar that are almost completely gender neutral, a couple of matriarchal societies, and several that are more medieval in their views. But this one is kind of... women have rights and are liberated, but are often socially relegated to certain roles.
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Old 07-27-2012, 02:30 PM   Top  -  End  -  #22
Inglenook
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Sweet, thanks. Just let us know about how the noble/family thing would work in Arithea. I'm assuming (unless we're entirely estranged from them) that it might be appropriate to take Wealth, Patrons, or Allies?
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Old 07-27-2012, 02:45 PM   Top  -  End  -  #23
Arudin
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Default Re: The Wars of Arithea

27's fine if you want to be twins. I was thinking around mid-20s anyway.

@Corrino: Idk if you missed it or are still thinking it over, but you never answered my earlier questions. Here's them again in slightly different formatting:

1.What would be the percent value of a "Spirits only" limiter on a binding attack?
2.And would "See Invisible" advantage that applied only to ghosts and other undead have a cost modifier as well?
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Old 07-27-2012, 06:33 PM   Top  -  End  -  #24
Inglenook
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Did our parents know they were sending you to be educated in magic? Or was it something you were chosen for by the monks while you were there?

I don't know how the campaign is planned to begin or whatever, but a plot-hooky idea for our background, maybe: Our slightly younger brother, a loyalist to the Council, has always been jealous of the bond between us twins. When you return home from your training at the monastery, he betrays our family to the Council for harboring a Mage. Our parents are summarily executed, and with both you and I on the lam, our younger brother automatically inherits control of the barony/viscounty/earldom/duchy/whatever?

The orphans-on-the-run thing is a little overdone, but it would give us a proper reason to be part of the rebellion, without tying us to a ton of responsibilities/NPCs if we have to flee the country or something. Plus an automatic bad dude in the form of our younger brother. *shrug*

ETA: What sort of terrain is Arithea? I was trying to decide what sort of survival skills I needed to take.
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Old 07-27-2012, 10:27 PM   Top  -  End  -  #25
Corrino
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Default Re: The Wars of Arithea

@Arudin
Spoiler


@historiasdeosos
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Story / Start / Hook
Spoiler


Sorry about my hit and miss availability, work has picked up, so has class, and I've been on a coding steak with the game I'm co-devving, so... sorry lol. When we get started I'll make sure and be watching more closely. Also I'll get the danged wiki logins :D
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Old 07-28-2012, 01:15 AM   Top  -  End  -  #26
Inglenook
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It's fine! I rather like having some time to mull over my character.

I think I'll have my character training to be/becoming a knight while Arudin is studying in the monestary. Assuming there are knights in the setting, of course. And starting off right after the betrayal is fine by me, as long as Arudin is okay with the hook.

What will be the name of the town/barony that our father rules? And what is his title? And how far is it from Pinnacle City?
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Old 07-29-2012, 09:27 AM   Top  -  End  -  #27
Corrino
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Default Re: The Wars of Arithea

The town will be called Salt Peak (Erroneously so, as the town is at the bottom of the peak it is named for, and the salt mines actually tunnel under the valleys in the range, not into the peaks themselves) I was thinking of the Lord's name as Baron Altera, and he is the Baron of this town and its surrounding county. Most specifically, he is in charge of the salt mines here - there may be a guild in that mix too, but no one doubts government control.

On a whim I began researching salt mining, and thus have run out of time to post more at the current moment, lol, sorry. I'll return in a bit and try and answer more of your questions and give pertinent info instead of plotting out the history of a mining settlement that will probably never matter...

Attention problems are bad when world developing, at least when doing so for a campaign.

lol
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Old 08-01-2012, 05:51 PM   Top  -  End  -  #28
Corrino
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/poke

What's happening? Characters coming along? What do you guys need from me? Trying hard not to let this fall off my radar, I need to stop depending on alerts and start checking the forum a time or two per day...
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Old 08-01-2012, 06:12 PM   Top  -  End  -  #29
Inglenook
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My character sheet is almost done, aside from a few niggling details. Can our parents' deaths right before the game start be finalized (so I don't have to buy them as dependents )?

And the wiki account or a rough map of the country/area would be cool, just so I could get an idea of where everything is.
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Old 08-02-2012, 11:34 AM   Top  -  End  -  #30
Arudin
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Default Re: The Wars of Arithea

Same here, I should be able to get it up by the weekend, Sunday at the very latest.

Also, when it comes to spell pre-reqs, do advantages count too? I think it was Astral Vision that required knowing See Invisible... but I plan on giving my char that advantage anyway, so I was wondering if that worked too.
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