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Out-of-Character Out-of-character threads for the games going on above should be located here. OOC threads will expire after one year.

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Old 09-24-2012, 03:09 PM   Top  -  End  -  #1
Lost Demiurge
Ettin in the Playground
 
 
Join Date: Nov 2008
Default Project Wonderland (ooc)

Alright! Welcome to the OOC discussion thread for Project Wonderland.

Original recruitment thread can be found here:

http://www.giantitp.com/forums/showthread.php?t=255373

Please repost your characters, and if you've got any last-minute business, wrap it up here!
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Old 09-24-2012, 03:37 PM   Top  -  End  -  #2
Toptomcat
Bugbear in the Playground
 
Join Date: Sep 2007
Default Re: Project Wonderland (ooc)

Here is the sheet for Master Sergeant Ryota 'Paul' Araraki. No edits have been made to the sheet from its most recent incarnation in the IC thread.

Spoiler



TheMightyQuinn: unless I'm misreading your sheet, your character is missing any form of Initiative enhancement. Extra Initiative Passes are extremely important in Shadowrun combat, and extremely inexpensive to get in on at the low end with Wired Reflexes 1.

Last edited by Toptomcat : 09-24-2012 at 03:51 PM.
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Old 09-25-2012, 05:34 AM   Top  -  End  -  #3
DeusMortuusEst
Barbarian in the Playground
 
Flumph
 
Join Date: Dec 2011
Gender: Male
Default Re: Project Wonderland (ooc)

Post where I'll post my character as soon as I get back from work, again. I hate my RL.

Marcus Termani.
Spoiler
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Quote:
Dumbledore is dead but had a horcrux so might still be alive to it being fake and him dead but not stopping her from using the having a horcrux on you letting you live from a killing curse.
Quote:
Originally Posted by The Glyphstone View Post
Epileptic monkeys. Boxing gloves. Typewriters. That is all.

Last edited by DeusMortuusEst : 09-25-2012 at 11:16 AM.
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Old 09-25-2012, 11:03 AM   Top  -  End  -  #4
Ghost49X
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PaladinGuy
 
Join Date: Oct 2010
Location: 
Canada
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Default Re: Project Wonderland (ooc)

Backround
Spoiler


Stats
Spoiler

Last edited by Ghost49X : 09-25-2012 at 11:03 AM.
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Old 09-25-2012, 12:37 PM   Top  -  End  -  #5
Lost Demiurge
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Join Date: Nov 2008
Default Re: Project Wonderland (ooc)

And, the IC thread is up!

http://www.giantitp.com/forums/showthread.php?t=256903

Make your entrance when you can. You can maybe figure out what you were doing when word came over your earbuds that you were needed, or put in a bit of background... You know, the usual first post.
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Old 09-26-2012, 10:18 AM   Top  -  End  -  #6
Escheton
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Join Date: Mar 2010
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Netherlands
Default Re: Project Wonderland (ooc)

Didn't have this thread subscribed because i had not posted yet, so missed some progress. Will work on catching up tonight.
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Old 09-26-2012, 01:03 PM   Top  -  End  -  #7
DeusMortuusEst
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Flumph
 
Join Date: Dec 2011
Gender: Male
Default Re: Project Wonderland (ooc)

And in case that wasn't clear, I've edited my sheet to fix the errors Ghost pointed out. Marcus should now be OK and a whole lot worse mechanically. I just hope that he can do what he's supposed to
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Quote:
Dumbledore is dead but had a horcrux so might still be alive to it being fake and him dead but not stopping her from using the having a horcrux on you letting you live from a killing curse.
Quote:
Originally Posted by The Glyphstone View Post
Epileptic monkeys. Boxing gloves. Typewriters. That is all.

Last edited by DeusMortuusEst : 09-26-2012 at 01:03 PM.
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Old 09-26-2012, 03:24 PM   Top  -  End  -  #8
Lost Demiurge
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Join Date: Nov 2008
Default Re: Project Wonderland (ooc)

Just waitin' on our last two PC's to post in the IC thread...
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Old 09-27-2012, 08:54 AM   Top  -  End  -  #9
Toptomcat
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Join Date: Sep 2007
Default Re: Project Wonderland (ooc)

Lack of momentum can really kill a PBP game quick. PM them and give 'em 24 more hours at most.

Last edited by Toptomcat : 09-27-2012 at 08:56 AM.
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Old 09-27-2012, 09:12 AM   Top  -  End  -  #10
Lost Demiurge
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Join Date: Nov 2008
Default Re: Project Wonderland (ooc)

Quote:
Originally Posted by Toptomcat View Post
Lack of momentum can really kill a PBP game quick. PM them and give 'em 24 more hours at most.
Yeah, screw it. They'll catch up or they won't.
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Old 09-27-2012, 09:19 AM   Top  -  End  -  #11
Ghost49X
Barbarian in the Playground
 
PaladinGuy
 
Join Date: Oct 2010
Location: 
Canada
Gender: Male
Default Re: Project Wonderland (ooc)

Quote:
Originally Posted by DeusMortuusEst View Post
And in case that wasn't clear, I've edited my sheet to fix the errors Ghost pointed out. Marcus should now be OK and a whole lot worse mechanically. I just hope that he can do what he's supposed to
About your essence adding up what you have in bioware and cyberware, unless I missed something you should have:
Cyberware:1.2
Bioware 0.55
Total:1.85
Since you have more Cyberware than bioware (essence wise) you get a 50% discount on bioware essence costs.
Ref p.311 core rule book(20yr anniversary version) in the part about gear ratings (cont) the paragraph about essence

so it should be
Cyberware:1.2
Bioware:0.275
Total:1.475

Now you have a total of 5 magic (without essence penalities, which would cost 10bp for the mystic adept quality and 40bp to raise it to 5)

You round up your essence lost and subtract it from your magic
Leaving you at 3 Magic.

Now as a mystic adept you will need to split your magic.
I see you took
Improved ability (longarms) Rating 1
cost:0.5
Attribute boost (Strength) Rating 2
cost:0.5

So you have 1 magic for adept abilities and 2 magic for spellcasting

I recomend you look at learning some of your spells as limited spells
Ref p.182 core rule book(20yr anniversary version) Limited spells paragraph
it would give 2 extra dice for resisting drain at the cost of carrying a small talisman, and spells of the same category can be bound to the same fetish.
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Old 09-27-2012, 09:46 AM   Top  -  End  -  #12
Ghost49X
Barbarian in the Playground
 
PaladinGuy
 
Join Date: Oct 2010
Location: 
Canada
Gender: Male
Default Re: Project Wonderland (ooc)

Quote:
Originally Posted by Lost Demiurge View Post
Yeah, screw it. They'll catch up or they won't.
Move on with the game, you can always recruit new people later and have them wait until we're back at base or in a situation where them showing up isn't weird. In other words we get new recruits!

also I want to know whats your take on crafting/enchanting focuses, fetishes and other magic gear? Since I assume the agency isn't overflowing with psychic talent, am I right to assume I'd be making most of it?
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Old 09-27-2012, 11:22 AM   Top  -  End  -  #13
Lost Demiurge
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Join Date: Nov 2008
Default Re: Project Wonderland (ooc)

Quote:
Originally Posted by Ghost49X View Post
Move on with the game, you can always recruit new people later and have them wait until we're back at base or in a situation where them showing up isn't weird. In other words we get new recruits!

also I want to know whats your take on crafting/enchanting focuses, fetishes and other magic gear? Since I assume the agency isn't overflowing with psychic talent, am I right to assume I'd be making most of it?
"Psychic" power is pretty personal. So yeah, if you want magical gear you'll have to make or find it...
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Old 09-27-2012, 03:53 PM   Top  -  End  -  #14
Ghost49X
Barbarian in the Playground
 
PaladinGuy
 
Join Date: Oct 2010
Location: 
Canada
Gender: Male
Default Re: Project Wonderland (ooc)

Well I'm also considering making a few things for some of the others too, well for anyone that can use it. But these things usually take time so it's going to be pet projects for any down time I get.
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Old 09-28-2012, 01:25 PM   Top  -  End  -  #15
Lost Demiurge
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Join Date: Nov 2008
Default Re: Project Wonderland (ooc)

::Pokes the thread with a stick:: Uh, IC's been updated for a bit now.
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Old 09-28-2012, 02:38 PM   Top  -  End  -  #16
Escheton
Ogre in the Playground
 
Planetar
 
Join Date: Mar 2010
Location: 
Netherlands
Default Re: Project Wonderland (ooc)

Odd, even after my post it did not automatically subscribe me as usual.
Anyone else have this issue?
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Old 09-28-2012, 05:44 PM   Top  -  End  -  #17
Ghost49X
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PaladinGuy
 
Join Date: Oct 2010
Location: 
Canada
Gender: Male
Default Re: Project Wonderland (ooc)

By the way the reason why I'm not responding in the IC is because I don't think it would be IC for me to respond first, so I'm letting someone else take the lead. About the mission I guess we should ether look at it like a salvage or a combat recon. Salvage wise, Garet would probably be the subject matter expert. As a combat recon ether of the two other army types would do I guess, I'd go with whoever is good at tracking or outdoorsman type stuff.
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Old 09-28-2012, 11:20 PM   Top  -  End  -  #18
Toptomcat
Bugbear in the Playground
 
Join Date: Sep 2007
Default Re: Project Wonderland (ooc)

...well, Paul has the Outdoor skill group at 1...and a not-entirely-terrible Intuition, as well as a limited amount of survival gear...which appears to make him the specialist in this group.

Should we explicitly specify an expected update frequency? Maybe people are expected to post within 48 hours of Lost Demiurge's post, after which we move on?

Incidentally, Ghost, Paul has responded, so feel free to post.

Last edited by Toptomcat : 09-28-2012 at 11:20 PM.
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Old 09-29-2012, 08:58 AM   Top  -  End  -  #19
Escheton
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Planetar
 
Join Date: Mar 2010
Location: 
Netherlands
Default Re: Project Wonderland (ooc)

I usually check in at least daily, then spend a couple of hours letting the latest posts rattle around in my brain before I post.
So if there is some kind of urgency to my post, just give a heads up in the ooc.
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Old 09-29-2012, 09:34 AM   Top  -  End  -  #20
DeusMortuusEst
Barbarian in the Playground
 
Flumph
 
Join Date: Dec 2011
Gender: Male
Default Re: Project Wonderland (ooc)

Same for me, I'll try to get one up when I get off work and had dinner. As for who's in command, I don't think that Marcus would be up to it yet, he's had a lot to deal with in the last few months (then again, who hasn't in this group?)

Oh, and he's also in uniform Toptomcat, the combat camo variant
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IMPORTANT: Back, after a long absence. Apologies to everyone I left wondering where I was.

Quote:
Dumbledore is dead but had a horcrux so might still be alive to it being fake and him dead but not stopping her from using the having a horcrux on you letting you live from a killing curse.
Quote:
Originally Posted by The Glyphstone View Post
Epileptic monkeys. Boxing gloves. Typewriters. That is all.
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Old 09-29-2012, 03:15 PM   Top  -  End  -  #21
Toptomcat
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Join Date: Sep 2007
Default Re: Project Wonderland (ooc)

Quote:
Originally Posted by DeusMortuusEst View Post
Oh, and he's also in uniform Toptomcat, the combat camo variant
Right, true. I suppose I really meant 'uniform appropriate for barracks', which would be kind of awkward to type out.
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Old 09-30-2012, 09:39 AM   Top  -  End  -  #22
Ghost49X
Barbarian in the Playground
 
PaladinGuy
 
Join Date: Oct 2010
Location: 
Canada
Gender: Male
Default Re: Project Wonderland (ooc)

as far as I know
the US army uses the following uniforms
Army combat uniform (aka ACU) with cap/boonie hat/black beret/helmet
which is worn for combat or field days, it can also be worn as a garnison dress depending on your duties.

Army service uniform (aka ASU)
A more formal dress, used for parades and as a workdress for some people
it comes in 2 variants A and B

Keep in mind this is what I found on the internet, some of this might be erronious.
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Old 09-30-2012, 12:37 PM   Top  -  End  -  #23
Lost Demiurge
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Join Date: Nov 2008
Default Re: Project Wonderland (ooc)

Alright! If anyone has anything to do for the next 4 in-game hours, post it now. Otherwise we'll fast-forward.
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Old 10-01-2012, 02:56 PM   Top  -  End  -  #24
Toptomcat
Bugbear in the Playground
 
Join Date: Sep 2007
Default Re: Project Wonderland (ooc)

Are we permitting the buying of one success per four dice in downtime/non-stressful circumstances?
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Old 10-01-2012, 03:46 PM   Top  -  End  -  #25
Lost Demiurge
Ettin in the Playground
 
 
Join Date: Nov 2008
Default Re: Project Wonderland (ooc)

Quote:
Originally Posted by Toptomcat View Post
Are we permitting the buying of one success per four dice in downtime/non-stressful circumstances?
Absolutely!
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Old 10-01-2012, 05:43 PM   Top  -  End  -  #26
Toptomcat
Bugbear in the Playground
 
Join Date: Sep 2007
Default Re: Project Wonderland (ooc)

Is 'Military' an acceptable Knowledge Skill in a military game? It's given as an example of a Professional Knowledge skill in the BBB, but I feel kind of guilty taking something that covers everything from small-unit tactics to grand strategy to minutia of the ranking system.
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Old 10-01-2012, 05:50 PM   Top  -  End  -  #27
Lost Demiurge
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Join Date: Nov 2008
Default Re: Project Wonderland (ooc)

Military... that's an acceptable skill. You're not exactly military, though you'll be dealing with military matters as the game goes on...
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Old 10-01-2012, 10:13 PM   Top  -  End  -  #28
Toptomcat
Bugbear in the Playground
 
Join Date: Sep 2007
Default Re: Project Wonderland (ooc)

Oh. With all the military lingo in the recruiting thread and the fact that we're working out of an extension of Edwards Air Force Base and commanded by an acting Air Force general, I had taken it as a matter of course that we were military. What are we, technically- spooks? Homeland Security? Our own little world?

Last edited by Toptomcat : 10-01-2012 at 10:14 PM.
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Old 10-02-2012, 08:37 AM   Top  -  End  -  #29
Lost Demiurge
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Join Date: Nov 2008
Default Re: Project Wonderland (ooc)

Technically, you don't exist. The military on base think you're spec ops, and your organization can borrow military resources as needed. There's a lot of overlap with the military, and you can pull rank if need be, but the project is outside of the traditional chain of command.

This was done partly to minimize exposure. Also to maintain effectiveness in the event of wide-scale compromise of the military...
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Old 10-02-2012, 05:09 PM   Top  -  End  -  #30
Toptomcat
Bugbear in the Playground
 
Join Date: Sep 2007
Default Re: Project Wonderland (ooc)

Like all recruiting threads, ours is eventually going to vanish. And it has some crucial setting information. So I'm reposting the initial recruiting post here to ensure that we keep the info.

Spoiler
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