So long as they register with the Technist Guild Firearms registry. By background check, I mean people that engage in murder and assassination. Like the empty blood gang. Or many of the other gangs. The Blackfists haven't been that bad. Been preety good for the city in fact.
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“Not a promise, not an oath, or a malediction or a curse,” I said, sounding calm, probably inaudible in the midst of the screaming. “Inevitable. Wasn’t that how she put it? I told them. Warned them.”
-Taylor Hebert. Yes, I'm a proud Skittle.
Background check on our arcane computers just told us "WHAT THE HELL!!!! Deal with the damn demons, less gang violence predicted." We may have to cancel the transaction. We apologize for this.
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98% of the internet has a Myspace. If you're one of the 2% who isn't an emo whiner, show solidarity by putting this in your sig.
“Not a promise, not an oath, or a malediction or a curse,” I said, sounding calm, probably inaudible in the midst of the screaming. “Inevitable. Wasn’t that how she put it? I told them. Warned them.”
-Taylor Hebert. Yes, I'm a proud Skittle.
Well, for starters I don’t know who this Ansigaris is. If you can take control of the Embassy Row without slaughtering the Ambassadorial Guard or interfering with the Embassies, then we won’t have a problem. Though how are we going to explain it to the foreign dignitaries – ’’Welcome to the Embassy Row, the Sausage Guild is in charge here. We sure love our sausage in the Sav Altulus.’’ We’ll be a laughing stock of the Shattered Lands!
Edited.
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I learned two things about Montgomery that day... ...The first was that his men would follow him off a cliff. The second was that he would lead them there.
Last edited by Thelonius : 08-21-2012 at 03:49 PM.
Well, for starters I don’t know who this Ansigaris is. If you can take control of the Embassy Row without slaughtering the Ambassadorial Guard or interfering with the Embassies, then we won’t have a problem. Though how are we going to explain it to the foreign dignitaries – ’’Welcome to the Embassy Row, the Sausage Guild is in charge here. We sure love our sausage in the Sav Altulus.’’ We’ll be a laughing stock of the Shattered Lands!
Edited.
The Ansigaris is only the best private police force inside the city that's all. They're used to dealing with rich merchants, and looking the part. So I'd think they'd do fine guarding the ambassadors, with a little help from the Sausage Guild of course.
The problem is that the intention was to simply offer their services to the inhabitants of Gilded and fold any other guard forces into the Ansigaris. Which is fine if we're talking a single neighborhood watch faced with a bunch of crazy mages to their north. If a large multi neighborhood organization started offering assistance I would expect them to take it.
However if the council is going in then they're going to be that multi neighborhood force, and a bigger one than I can offer to boot. Which makes the Ambassadorial guard less inclined to negotiate with me if they're already negotiating with you.
Which means you either need to have them negotiate with the Ansigaris or else things will get ugly. I probably wouldn't initiate open hostilities, but I think there are plenty of anti council factions who would be happy to accept a bit of support on the side.
Also the Ambassadors can laugh all they want. Until they see a Carver walk by with a cleaver larger than they are. Or hear the rumblings as something larger than a city block goes by underground. I think they would stop laughing at that point.
If you can make it sound convincing in the IC thread, we'll see.
Edit: At this point I'm not certain how Zelmac is going to answer all 20 questions/communications I've posted in IC and 3 asked in PM.
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Magical Emperor Monkey. You have my vote.
I learned two things about Montgomery that day... ...The first was that his men would follow him off a cliff. The second was that he would lead them there.
Last edited by Thelonius : 08-21-2012 at 04:54 PM.
All right, I'm back from work. Time to wade through all this.
To answer some questions I've seen in the OOC, and to clarify the sale of weapons:
1) EoT deadline is still Saturday. Mostly because negotiations are still going on in the thread, but also because razovor isn't going to be back until Thursday and I want to give him some time to plan.
2) Having a Black Powder Weapons trait means that you have enough firearms to equip your own forces. The main advantage of BPW I and II (represented by matchlocks and flintlocks respectively) is that you can train people to use them much faster than any other weapon; Black Powder Weapons III, however, are generally equal to or better than more archaic equivalents.
To sell weapons to someone else, you must either sell them the weapons that you have (which loses you the trait) or somehow become a weapons supplier, which is a separate trait. The Technists Guild almost has the supplier trait, thanks to the investment they've been putting into their factories and labs. Other people can get that trait in ways other than manufacturing the guns themselves, I'm just using the Technists as an example because what they're doing is pretty obvious.
Just felt I should clarify that.
3)
Quote:
Originally Posted by Grimsage Matt
Technist guild troops, mounted on steambikes, with AK-47's We're the new Biker gang in this city!
It is not actually possible to get the equivalent of modern day assault weaponry in this game, in this time scale. Each turn is only a month; the reason your research has been progressing so fast is because the stuff you're building is known elsewhere in the world, and you can crib or reverse-engineer other groups' designs. But the only way anyone has thus far improved on firearms above the flintlock level has been by using magic (guns with magical firing mechanisms are traditionally called "emberlocks," and can be equipped to specialists in your military if you have the Black Powder Weapons III trait). As far as quick-firing guns go, the cutting edge of technology is the pepperbox revolver.
So since nobody has the suppliers trait /yet/, nobody can sell those traits yet, right?
Technically speaking, you are correct. But I'm trying not to interfere too much with the IC negotiations by laying down rules that I hadn't told anyone yet, so I'm willing to overlook that as long as the people selling them manage to acquire the supplier trait this turn.
“Not a promise, not an oath, or a malediction or a curse,” I said, sounding calm, probably inaudible in the midst of the screaming. “Inevitable. Wasn’t that how she put it? I told them. Warned them.”
-Taylor Hebert. Yes, I'm a proud Skittle.
Technically speaking, you are correct. But I'm trying not to interfere too much with the IC negotiations by laying down rules that I hadn't told anyone yet, so I'm willing to overlook that as long as the people selling them manage to acquire the supplier trait this turn.
I suggest you have us renegotiate these things next turn, because I think there was going to be some price to making those guns and giving them to people, and that'd of course change the prices too.
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I see people are starting to get in communication with the Ambassadorial guard.
Fair warning I've spent a lot of time and effort pulling the Gilded District under my control without resorting to any form of bloodshed, and it has been a slow, laborious process. My mistake in not realizing the Gilded was a mercantile district when I placed my militaristic faction there. It would have been a lot easier to just kill everyone, and declare the sausage guild in control.
So far I haven't really cared about the council one way or another, but if you take Embassy Row. Well I think we all know which side of the fence I'm going to fall on.
The EBSA has no in character concept that you want them to stay away from the district. You have no claims as of yet, and if you want them out, tell them so.
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I feel like the responses I've just given out are going to change the black powder weapons trade tremendously, and for that I apologize to everyone. But you have to admit, equipping your entire army with cutting-edge technology for 2 WEL could only have been a dream anyway.
Thought so. But at least it's expensive enough now that me having the trait is some benefit for a while longer.
Okay, any negotiations previously are moot - I'm able to provide Blackpowder Weapons I, II or III, Operator Equipment, Verdan Munitions and such but only if I'm given payment first, and it's going to cost quite a bit of t.Wealth (depends on the specifics of course but from 6 up).
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Trusting Murska worked out great!
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“Not a promise, not an oath, or a malediction or a curse,” I said, sounding calm, probably inaudible in the midst of the screaming. “Inevitable. Wasn’t that how she put it? I told them. Warned them.”
-Taylor Hebert. Yes, I'm a proud Skittle.
Edit: Gah! I just realized Party Inner Council isn't secret meetings of the City Council. Well, I haven't got anything that was in that message, so no secrets lost really.
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Magical Emperor Monkey. You have my vote.
I learned two things about Montgomery that day... ...The first was that his men would follow him off a cliff. The second was that he would lead them there.
Last edited by Thelonius : 08-22-2012 at 11:09 AM.
Well, I don't mind if people read my messages, as long as they don't metagame on me. Now that I think about it, I should've marked the message differently.
Well, I don't mind if people read my messages, as long as they don't metagame on me. Now that I think about it, I should've marked the message differently.
i agree. to be honest i have done the same thing, but i never metagamed with it.
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