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Old 09-09-2012, 07:14 PM   Top  -  End  -  #481
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Old 09-09-2012, 07:22 PM   Top  -  End  -  #482
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Ah, the sound of well-laid plans falling into ruin. Is there any music sweeter than this?

I figured that the Gear's Chosen becoming a PC would disrupt a lot of things, but I also figured it wouldn't be any more dramatic than a lot of the other stuff that happened this turn, so what the hell. My apologies to those who are shocked by the sudden appearance of a new threat right on their doorstep, but it's not like the Chosen wouldn't have been heading that way eventually anyway.

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Old 09-09-2012, 07:46 PM   Top  -  End  -  #483
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Would like to mention that my guys are called the Tech-NISTS guild, not the Tech-SMITHS guild. Just a little something.
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Old 09-09-2012, 07:49 PM   Top  -  End  -  #484
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Originally Posted by Grimsage Matt View Post
Would like to mention that my guys are called the Tech-NISTS guild, not the Tech-SMITHS guild. Just a little something.
ah, my apologies then.
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Old 09-09-2012, 08:00 PM   Top  -  End  -  #485
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Would like to mention that my guys are called the Tech-NISTS guild, not the Tech-SMITHS guild. Just a little something.
As long as you stop calling 'Bloodhaven,' Bloodheaven.'
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Old 09-09-2012, 10:47 PM   Top  -  End  -  #486
Zemalac
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I've gotten a couple of questions about some of the numbers in the EoTs this turn, which reminded me that I forgot to tell you all that I was putting stat caps and Influence into the usual list of stats in the EoT results. INF is your current Influence. To reiterate from the OP, you get 1 for every 3 neighborhoods under your control, as well as bonuses for controlling an entire district or for controlling certain special locations (Daisong Palace, Traitor's Bridge, the Harrowing Fields, etc) and for a few other things mentioned in the OP. The stat cap numbers are presented as #/#, where the first number is the sum of your MIL, WEL, ESP and MAG stats and the second number is the maximum amount of those stats that you can support. Your max stat cap is equal to twenty plus two for every neighborhood under your control, with bonuses for district control and certain traits.

Hope that answers any questions about those numbers.
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Old 09-10-2012, 12:10 PM   Top  -  End  -  #487
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Default Re: Total War: Broken City OOC

You know, the politics of Runners City must be terrifying, what with everyone being able to read each others mail.
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Old 09-10-2012, 01:51 PM   Top  -  End  -  #488
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Default Re: Total War: Broken City OOC

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You know, the politics of Runners City must be terrifying, what with everyone being able to read each others mail.
I prefer to say the politics are honest and open. Who needs fear but the corrupt and criminal?
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Old 09-10-2012, 02:18 PM   Top  -  End  -  #489
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Default Re: Total War: Broken City OOC

Except they are also mostly secret from the outside, because all the high esp factions are concentrated there.
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Old 09-10-2012, 02:49 PM   Top  -  End  -  #490
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Is the rankings section up to date?
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Old 09-10-2012, 02:53 PM   Top  -  End  -  #491
Zemalac
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Is the rankings section up to date?
I believe so, yes. If you think there are any errors in the OP, please let me know.
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Old 09-10-2012, 02:59 PM   Top  -  End  -  #492
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Well it just seems odd that the Librarian is still the highest magic faction in the city after the several turns of pounding she has taken. I suppose she just had a lot more than I thought to start with.
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Old 09-10-2012, 03:01 PM   Top  -  End  -  #493
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Well it just seems odd that the Librarian is still the highest magic faction in the city after the several turns of pounding she has taken. I suppose she just had a lot more than I thought to start with.
Considering she didn't really start with any other stats, and spent every turn improving Magic to the near exclusion of everything else...yeah. She's got terrifying magical power, but she's been paying for her lack of Espionage and Morale in the recent conflict.
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Old 09-10-2012, 03:08 PM   Top  -  End  -  #494
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Default Re: Total War: Broken City OOC

So quick question, how does getting a response to an NPC work? Or am I just being too impatient? (If so, sorry )
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Old 09-10-2012, 03:16 PM   Top  -  End  -  #495
Zemalac
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So quick question, how does getting a response to an NPC work? Or am I just being too impatient? (If so, sorry )
NPCs respond when I have enough time to write up a post, which is usually either during my lunch break or when I get off work.
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Old 09-10-2012, 04:18 PM   Top  -  End  -  #496
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NPCs respond when I have enough time to write up a post, which is usually either during my lunch break or when I get off work.
Ah, my apologies then, I'll wait.
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Old 09-10-2012, 06:24 PM   Top  -  End  -  #497
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Default Re: Total War: Broken City OOC

When is the next EoT Zemalac?
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Old 09-10-2012, 06:41 PM   Top  -  End  -  #498
Zemalac
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Had to go back to the very beginning of the thread and look up Dennis' accent to write the latest IC post. Was interesting.

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When is the next EoT Zemalac?
Saturday. I'll edit that into the OP.
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Old 09-10-2012, 08:51 PM   Top  -  End  -  #499
Grimsage Matt
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Default Re: Total War: Broken City OOC

Copperfield8642, my remarks where directed at James. The king walks in, and the Technist leader is a little distrusting of nonearned merit. Your guys, he has no problem with. You earned it.
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Old 09-10-2012, 09:28 PM   Top  -  End  -  #500
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Yep, must have editted my post as you were posting yours. I missed that James had joined our meeting. My fault. You can just edit out your message to me for the conversation to now make sense.

Sorry.
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Old 09-10-2012, 09:36 PM   Top  -  End  -  #501
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No big deal. Had to delete the reply post, it made no sense if Javier didn't say that to him, but it's okay. Now, how to see the 'king' responds
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Old 09-11-2012, 10:27 AM   Top  -  End  -  #502
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Are Warden's part of the MU/Librarian conflict?

EDIT- Massive post finally finished.
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Old 09-11-2012, 03:01 PM   Top  -  End  -  #503
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Default Re: Total War: Broken City OOC

Sausage Guild are scary.
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Old 09-11-2012, 03:03 PM   Top  -  End  -  #504
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I like them butchers
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Old 09-11-2012, 03:23 PM   Top  -  End  -  #505
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These butchers could stand to take an etiquette class. It's like nobody's heard of manners here.
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Old 09-11-2012, 03:36 PM   Top  -  End  -  #506
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So could the king though. And I've got symbolism on my side.
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Old 09-11-2012, 03:58 PM   Top  -  End  -  #507
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Default Re: Total War: Broken City OOC

I'll need a minute to respond. Working out the total stat points of the city when rebuilt.

EDIT: 651 stat points.

Thats enough for 31 stat points for every faction.

Not including a theoretically infinite amount of morale and reputation.
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Old 09-11-2012, 04:05 PM   Top  -  End  -  #508
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Ha, Butchers and Heladuits are worth each other.
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Old 09-11-2012, 04:10 PM   Top  -  End  -  #509
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Quote:
Originally Posted by razovor View Post
I'll need a minute to respond. Working out the total stat points of the city when rebuilt.

EDIT: 651 stat points.

Thats enough for 31 stat points for every faction.

Not including a theoretically infinite amount of morale and reputation.
How'd you get that number, out of curiosity? My calculations gave me a base stat cap of 530 (85 neighborhoods with 2 per neighborhood +20 for each of 18 current players). Of course, even that number is off, considering that stat caps can be increased and decreased by events in-game (for example, the destruction of Dogma) or by traits (Sausage Guild's Expanded Tunnels).
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Old 09-11-2012, 04:11 PM   Top  -  End  -  #510
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Quote:
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I'll need a minute to respond. Working out the total stat points of the city when rebuilt.

EDIT: 651 stat points.

Thats enough for 31 stat points for every faction.

Not including a theoretically infinite amount of morale and reputation.
How are you getting that?

I'm only getting 592, assuming no factions are destroyed.
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