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Old 09-11-2012, 04:18 PM   Top  -  End  -  #511
razovor
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Default Re: Total War: Broken City OOC

Quote:
Originally Posted by Zemalac View Post
85 neighborhoods with 2 per neighborhood +20 for each of 18 current players
85 neighbourhoods? I counted 89.

And there are 21 factions listed on the map.

Also, don't forget influence. One for every three neighbourhoods in the city. Some amount which I assume is two for each of the twelve districts in the city.
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Old 09-11-2012, 04:22 PM   Top  -  End  -  #512
ArcaneStomper
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Default Re: Total War: Broken City OOC

I counted 86. I suppose some of the things on the map might be structures not neighborhoods.

I wouldn't count influence though. That's internal to the city. The city as a whole would probably have a separate influence stat when dealing with foreign powers. After all some foreign empire isn't going to care how many districts are in the city.

Last edited by ArcaneStomper : 09-11-2012 at 04:23 PM.
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Old 09-11-2012, 04:24 PM   Top  -  End  -  #513
Thelonius
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Default Re: Total War: Broken City OOC

I really enjoy how Heladuits, Sausage Guild and King James are role-played. The last post by the king was pretty in-character. You've got to respect that.

And I'm waiting for that duel between Neposh and Militia. Don't disappoint guys!
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Old 09-11-2012, 04:30 PM   Top  -  End  -  #514
razovor
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Default Re: Total War: Broken City OOC

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I wouldn't count influence though. That's internal to the city. The city as a whole would probably have a separate influence stat when dealing with foreign powers. After all some foreign empire isn't going to care how many districts are in the city.
Yes, but I was thinking more along the lines of dividing the cities power equally between the factions. Having control over the populace and minor factions of the city is about as useful as having points of economy.
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Old 09-11-2012, 04:32 PM   Top  -  End  -  #515
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Default Re: Total War: Broken City OOC

I've actually been making it a point to do things my characters would do even if they weren't in my factions best interests, it's led to making Markus and Javier quite fun to each play, given how different they are.

It's also led me to purposefully try and use Meredia more, just so she develops a personality.
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Old 09-11-2012, 04:42 PM   Top  -  End  -  #516
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Default Re: Total War: Broken City OOC

Hm. People are chatting too much without me, again. Time to roll out another major offensive.
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Old 09-11-2012, 04:47 PM   Top  -  End  -  #517
ArcaneStomper
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Glad you liked it. I've tried to keep Bloodhand true to the roots of the Sausage Guild. Brutal, vaguely sinister, but still doing what they think is best for the city.
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Old 09-11-2012, 05:41 PM   Top  -  End  -  #518
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Default Re: Total War: Broken City OOC

Quote:
Originally Posted by Eldan View Post
Hm. People are chatting too much without me, again. Time to roll out another major offensive.
I talked to you!
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Old 09-11-2012, 05:46 PM   Top  -  End  -  #519
razovor
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Default Re: Total War: Broken City OOC

The King needs advice if he's going to make a good plan. I'll post what I've got for now, and keep thinking about it.
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Old 09-11-2012, 05:51 PM   Top  -  End  -  #520
Greystone
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Quote:
Originally Posted by razovor View Post
The King needs advice if he's going to make a good plan. I'll post what I've got for now, and keep thinking about it.
EBSA usually has some pretty solid advice.
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She's Shona Han. Disappearing for a hundred years just means she's had a hundred years to plan. Trying to find out what happened to her is just going to draw her attention.

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Then it's a good thing Greystone can KICK REASON TO THE CURB AND GO BEYOND THE IMPOSSIBLE!
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Old 09-11-2012, 06:23 PM   Top  -  End  -  #521
razovor
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Quote:
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EBSA usually has some pretty solid advice.
You know what, Yeah, I'll send the plan straight to you first.

Last edited by razovor : 09-11-2012 at 06:32 PM.
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Old 09-11-2012, 06:38 PM   Top  -  End  -  #522
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Default Re: Total War: Broken City OOC

Quote:
Originally Posted by razovor View Post
85 neighbourhoods? I counted 89.

And there are 21 factions listed on the map.

Also, don't forget influence. One for every three neighbourhoods in the city. Some amount which I assume is two for each of the twelve districts in the city.
From the notes I wrote up before the game started:

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And there are 21 players on the map but 18 active players because the Librarian, Exchange and UAL players dropped out. I wasn't going to count them as adding to the city's stat cap, though I suppose you could if you wanted to.
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Old 09-11-2012, 06:43 PM   Top  -  End  -  #523
Eldan
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Default Re: Total War: Broken City OOC

Wait, the UAL is out?

Hm. I may have more room to expand than I thought.
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Old 09-11-2012, 06:45 PM   Top  -  End  -  #524
Zemalac
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Quote:
Originally Posted by Eldan View Post
Wait, the UAL is out?

Hm. I may have more room to expand than I thought.
Ayup. That's why they haven't done much but consolidate their grip on the docks and Factories South for a while now (and also why I've been replying to their messages). Iceman was having computer issues and couldn't keep up with the game. Unfortunate, but it happens.
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Old 09-11-2012, 11:10 PM   Top  -  End  -  #525
puppyavenger
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Default Re: Total War: Broken City OOC

Quote:
Originally Posted by Zemalac View Post
Ayup. That's why they haven't done much but consolidate their grip on the docks and Factories South for a while now (and also why I've been replying to their messages). Iceman was having computer issues and couldn't keep up with the game. Unfortunate, but it happens.
It's also why I got to take over Factories south via fiat.
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Old 09-12-2012, 04:58 AM   Top  -  End  -  #526
Thelonius
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Default Re: Total War: Broken City OOC

A lot of PMs. Did I miss a rule change on communications or are all those VIP supported?
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Old 09-12-2012, 05:02 AM   Top  -  End  -  #527
Eldan
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Default Re: Total War: Broken City OOC

I was wondering about that, yeah.
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Old 09-12-2012, 06:55 AM   Top  -  End  -  #528
puppyavenger
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Quote:
Originally Posted by Thelonius View Post
A lot of PMs. Did I miss a rule change on communications or are all those VIP supported?

I might be misunderstanding, but I thought one VIP could attend as many PM conversations as wanted in a turn? It doesn't take a month to talk o a guy after al.

If I'm wrong I'll fix that right away
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Last edited by puppyavenger : 09-12-2012 at 07:03 AM.
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Old 09-12-2012, 06:59 AM   Top  -  End  -  #529
Imperial Psycho
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Default Re: Total War: Broken City OOC

Nope. One PM Conversation per VIP. It's not so much a fluff restriction as crunch. Having message reading mechanics become rather pointless if every conversation can be in PMs, no?

Hmm, perhaps the number of PMs could be linked to the VIP stat..

There were some plans to have different VIPs able to have different numbers of conversations, but as far as I know they haven't been implemented.
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Old 09-12-2012, 07:04 AM   Top  -  End  -  #530
puppyavenger
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Ah, alright then, I've got some editing to do.
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Old 09-12-2012, 10:51 AM   Top  -  End  -  #531
Eldan
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Default Re: Total War: Broken City OOC

Have I mentioned that I love propaganda yet?
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Old 09-12-2012, 10:53 AM   Top  -  End  -  #532
Ragnar Lodbroke
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Default Re: Total War: Broken City OOC

To be honest, me too.

It's proving to be more fun than I thought it would be.
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Old 09-12-2012, 11:32 AM   Top  -  End  -  #533
Thelonius
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Default Re: Total War: Broken City OOC

Linking PMs to VIP stat is a nice idea. Each PM just substracts, say +5 bonus from VIP's action during the turn, with one free PM. Also, if VIP is preforming a diplomatic action, it allows PM and doesn't substruct from the action's efficiency. People just need to keep track of the number of PMs they sent and list them in EoT. Yeah, that'll happen.

On propaganda:

I know. I played as propagandist, anti-technology faction and loved it, the first time I played in a TW game. Since then propaganda has always been my friend. You are lucky, Vasari doesn't take active stance in the politics, though in the light of the vicious political wars happening he might be forced to make a stand, if only to protect his interests.
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Old 09-12-2012, 11:40 AM   Top  -  End  -  #534
puppyavenger
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Default Re: Total War: Broken City OOC

Propaganda Wars are very fun to watch

So quick question from the ignorant, who is actually on the council? And is it the only even semi-formal organization around?
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Old 09-12-2012, 11:42 AM   Top  -  End  -  #535
Ragnar Lodbroke
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Default Re: Total War: Broken City OOC

There were at least seven factions.

House Wallen is one, the EBSA, the Champions, I don't remember if the Wardens or some other mil faction, The Merchants, the Doctor, and another.

I kind of lost track.
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Old 09-12-2012, 11:53 AM   Top  -  End  -  #536
Greystone
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Default Re: Total War: Broken City OOC

Law is just as fun!
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She's Shona Han. Disappearing for a hundred years just means she's had a hundred years to plan. Trying to find out what happened to her is just going to draw her attention.

Quote:
Then it's a good thing Greystone can KICK REASON TO THE CURB AND GO BEYOND THE IMPOSSIBLE!
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Old 09-12-2012, 12:04 PM   Top  -  End  -  #537
Ragnar Lodbroke
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Default Re: Total War: Broken City OOC

That has to be the first time anyone ever said that ever.
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Old 09-12-2012, 12:08 PM   Top  -  End  -  #538
Ragnar Lodbroke
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Default Re: Total War: Broken City OOC

That has to be the first time anyone ever said that ever.
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Old 09-12-2012, 12:10 PM   Top  -  End  -  #539
Grimsage Matt
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Default Re: Total War: Broken City OOC

I have fun in law class, a lot of it is funny.

Also, the Technists guild have released their own phamplet. We're doing the whole, "We are a machine cult, lets compare the city and the people to a mechanical system" thing.

Edit; And niow waiting for the backlash by comparing everyone to mechanical systems. Have a feeling my Rep will take a hit. On the plus side, I compared nobles to pipes
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Last edited by Grimsage Matt : 09-12-2012 at 12:18 PM.
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Old 09-12-2012, 12:18 PM   Top  -  End  -  #540
Zemalac
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Default Re: Total War: Broken City OOC

As I said in a PM to Greystone, my personal rule for legal systems of D&D cities is that they should never make any kind of sense. Not all of the people who were laying down the laws were entirely sane, and others were influenced by cultural norms that have fallen out of practice in the intervening centuries. There are a lot of laws that flat out contradict each other, and other laws that are simply weird (just as an example, Trial by Theater, or the regulations on the livestock sex trade). Consul Blizzardmarch, as a dedicated lawyer VIP, happens to be one of the few people in the city who actually understands the legal code, which lets the EBSA do some interesting things, fluff-wise. I think the only other faction who actually has a legal VIP is the Heladuit Court, with Meridia being their formal representative at trials and whatnot.
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