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Old 09-20-2012, 10:36 AM   Top  -  End  -  #661
ArcaneStomper
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Default Re: Total War: Broken City OOC

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Originally Posted by Eldan View Post
I cleared out a political prison and freed prisoners who were forced to kill each other for entertainment. The only thing making me a bad guy is my own bad PR.

And I'm loving it
Well that and the fact that people getting that entertainment were the common people of the city. You basically shut down their favorite sport, and replaced it with a watered down weaker one. Zemalac himself said you nearly lost rep for that.

Edit: Ninja'd by the GM.

Last edited by ArcaneStomper : 09-20-2012 at 10:38 AM.
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Old 09-20-2012, 10:44 AM   Top  -  End  -  #662
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I'm not debating that. I should perhaps clarify that what I'm writing here is a good part official party line and not necessarily OOC truth.

Yeah, it was a prison for hardened criminals, and yeah, the blood sport was popular. But I have to justify my actions somehow, don't I
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Old 09-20-2012, 10:47 AM   Top  -  End  -  #663
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I'm not debating that. I should perhaps clarify that what I'm writing here is a good part official party line and not necessarily OOC truth.

Yeah, it was a prison for hardened criminals, and yeah, the blood sport was popular. But I have to justify my actions somehow, don't I
Fair enough. It does sort of make sense that the Blackfist would be like "Why don't people love us?" after shutting down what they thought of as barbaric blood sports.

I should also note that Empty Blood is making steady progress at turning football back into the bloody fights of the old Harrowing Fields.
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Old 09-20-2012, 10:49 AM   Top  -  End  -  #664
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What would one get for reinstating the fights?
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Old 09-20-2012, 10:54 AM   Top  -  End  -  #665
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Fair enough. It does sort of make sense that the Blackfist would be like "Why don't people love us?" after shutting down what they thought of as barbaric blood sports.

I should also note that Empty Blood is making steady progress at turning football back into the bloody fights of the old Harrowing Fields.
They are, but there's a reason I ddivided football into leagues. My thought is that it's still better when they only slaughter people who volunteered for it. Plus, any energy expended on the field they won't be used for actual murder.
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Old 09-20-2012, 10:55 AM   Top  -  End  -  #666
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Default Re: Total War: Broken City OOC

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Fair enough. It does sort of make sense that the Blackfist would be like "Why don't people love us?" after shutting down what they thought of as barbaric blood sports.

I should also note that Empty Blood is making steady progress at turning football back into the bloody fights of the old Harrowing Fields.
They are, but there's a reason I ddivided football into leagues. My thought is that it's still better when they only slaughter people who volunteered for it. Plus, any energy expended on the field they won't be used for actual murder.
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“Not a promise, not an oath, or a malediction or a curse,” I said, sounding calm, probably inaudible in the midst of the screaming. “Inevitable. Wasn’t that how she put it? I told them. Warned them.”
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Old 09-20-2012, 10:56 AM   Top  -  End  -  #667
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Fair enough. It does sort of make sense that the Blackfist would be like "Why don't people love us?" after shutting down what they thought of as barbaric blood sports.

I should also note that Empty Blood is making steady progress at turning football back into the bloody fights of the old Harrowing Fields.
They are, but there's a reason I ddivided football into leagues. My thought is that it's still better when they only slaughter people who volunteered for it. Plus, any energy expended on the field they won't be used for actual murder.
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“Not a promise, not an oath, or a malediction or a curse,” I said, sounding calm, probably inaudible in the midst of the screaming. “Inevitable. Wasn’t that how she put it? I told them. Warned them.”
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Old 09-20-2012, 12:36 PM   Top  -  End  -  #668
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Default Re: Total War: Broken City OOC

How much of our trade is with the warlords, and how much just happens to pass through warlord territory?
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Old 09-20-2012, 12:38 PM   Top  -  End  -  #669
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How much of our trade is with the warlords, and how much just happens to pass through warlord territory?
Unless we've got a booming arms market, I'd imagine most of our trade would go to the south, where there's more then a couple dozen people who would want to buy what we have to offer.
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Old 09-20-2012, 12:41 PM   Top  -  End  -  #670
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Unless we've got a booming arms market, I'd imagine most of our trade would go to the south, where there's more then a couple dozen people who would want to buy what we have to offer.
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Old 09-20-2012, 12:52 PM   Top  -  End  -  #671
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The main trading that goes on is taking in raw materials from the warlords and turning them info manufactured goods in the Smokeyards, which are then sold back to the warlords. There is some minor trade with the Protectorate of the Blood and the Illarym Empire, as well as Waterman merchants (who like to get trade routes to everywhere).
There is also now trade with Warlords in tailor work and jewelry.

So yeah. Kill trade with Warlords. Smokeyard factories shut down. We've got massive unemployment, no money for all those schools, hospitals and public works or even coal and wood to keep us warm in the winter.

Why do you think I'm so dead set against Wardens gaining control over Traitor's Bridge, ever since I've heard their ''the only way to deal with Warlords is with steel'' speech.
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Last edited by Thelonius : 09-20-2012 at 12:54 PM.
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Old 09-20-2012, 12:57 PM   Top  -  End  -  #672
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Ah, well I stand corrected then I suppose.
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Old 09-20-2012, 12:59 PM   Top  -  End  -  #673
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Default Re: Total War: Broken City OOC

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How much of our trade is with the warlords, and how much just happens to pass through warlord territory?
There is a lot of trade with the warlords or other small powers in the Shattered Lands. A lot of the trade in Sav Altulas is taking in raw materials from the wild lands around it, turning them into manufactured goods in the Smokeyards, and then selling them back to the bandits and warlords. While there is some trade with the Empire to the south, in general it is Altulans importing Imperial goods rather than the other way around, as Illarym manufacturing is generally of higher quality (or at least is seen to be so). The Protectorate of the Blood to the north occasionally buys things from the city, but the nation is so xenophobic that trade is limited, both by tradition and tariffs. There would be plenty of trade with the Kingdom of Merdallan if anyone could find a reasonable route through the mountains, as that land is close to the Shattered Lands in technological style (lots of raw materials, not much manufacturing). And of course there are factors from the Merchant's Water everywhere.

The warlords themselves spend a lot of time raiding caravans, but they also protect and supply the labor for the lumber camps, mining towns, clay pits and other resource-extraction operations that keep the furnaces in the Smokeyards burning. The trouble comes when they decide to raid a caravan sponsored by another warlord, or decide that this little coal mine might look better under different banners. This usually sparks off a small war between the different bandit factions, and it hurts the Altulan economy when expected shipments don't arrive.

On top of that, there is also the small luxuries market that certain parties in the city have been cultivating, where warlord lieutenants and others have been coming to the city to buy Heladuit clothing and Silversmith jewelery.

EDIT: Ninja'd by Thel. This is pretty much the same thing I told him a while ago when he was trying to figure out how the city economy worked.
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Last edited by Zemalac : 09-20-2012 at 01:00 PM.
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Old 09-20-2012, 01:03 PM   Top  -  End  -  #674
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There would be plenty of trade with the Kingdom of Merdallan if anyone could find a reasonable route through the mountains, as that land is close to the Shattered Lands in technological style (lots of raw materials, not much manufacturing).
Which is why I have been pushing SGA to fund Merchant Airship fleet. Merdallan was actually the first new trading partner I had in mind (well, Verdan as well, because I've got contacts with them).
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Old 09-20-2012, 01:10 PM   Top  -  End  -  #675
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That is actually more civilized than I expected the warlords to be. I mean the term warlords can cover a lot of ground, and I though they were more on the organized bandits side rather than the small proto kingdoms side which they apparently are.
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Old 09-20-2012, 01:16 PM   Top  -  End  -  #676
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That is actually more civilized than I expected the warlords to be. I mean the term warlords can cover a lot of ground, and I though they were more on the organized bandits side rather than the small proto kingdoms side which they apparently are.
Same here actually, I hear warlords and I suppose I think of something like China during the civil war. proto-kingdoms make more sense considering how long the Shattered Lands have been shattered I suppose.
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Old 09-20-2012, 01:22 PM   Top  -  End  -  #677
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Warlords are like that. Give them another hundred years, a leader who leaves it to a comptent kid of his/hers/it's, and you'll have new nobles Also called Barons/Princes/Married into several of the cities noble fractions
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Old 09-20-2012, 01:23 PM   Top  -  End  -  #678
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That is actually more civilized than I expected the warlords to be. I mean the term warlords can cover a lot of ground, and I though they were more on the organized bandits side rather than the small proto kingdoms side which they apparently are.
Both ends of that spectrum exist. The four big ones (Agia Lonecutter, Maximilian Greeves, Cord Witchbrother and Sakel-Doge) are on the protokingdoms end, but between them they don't control even close to all of the Shattered Lands. However, the mines and good lumbering areas tend to be seized by the bigger warlords because 1) They are large targets and tempting for someone with an army, 2) They have the resources to get the labor and move the end product, and 3) They know they can trade this stuff to Sav Altulas in exchange for all the stuff they need--swords, armor and guns, yes, but also pots, ovens, barrels, saddles, pocketknives, wheels, behemoth, and a host of other things that they either can't or don't want to make themselves.

Meanwhile, every organized bandit gang and minor tinpot bully-boy out there is trying to raid these caravans, as well as every one of the other major warlords. And that's for the warlords' caravans. Imperial caravans, without companies of dragoons or some other protection, don't stand a chance. Which is where the Wardens came in.
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Old 09-20-2012, 01:24 PM   Top  -  End  -  #679
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Warlords are like that. Give them another hundred years, a leader who leaves it to a comptent kid of his/hers/it's, and you'll have new nobles Also called Barons/Princes/Married into several of the cities noble fractions
Oh probably. The Sorceress probably could have united a pretty substantial petty kingdom based around the city if she had bothered. And quite a few of the factions would probably do the same if they unified the city.
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Old 09-20-2012, 01:33 PM   Top  -  End  -  #680
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Default Re: Total War: Broken City OOC

Of course now that Wardens are busy with the city, Mercantile Guild has been doing their former job in protecting those caravans...
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Old 09-20-2012, 01:43 PM   Top  -  End  -  #681
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Ya, them Merchants can't shoot or stab all them warlords and bandits, so they have to deal with them another way. Also, better add "Deserting their dutys in the name of self intrest" to the charges list
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Old 09-20-2012, 01:54 PM   Top  -  End  -  #682
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I have considered dereliction of duty charge... but Wardens are not serving any government and thus free to do what they wish. Self-Interest vs. City Interest is pretty much the basis of the Treason charge.
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Old 09-20-2012, 04:19 PM   Top  -  End  -  #683
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I am totally going to start quoting the Federalist Papers (specifically FP 10) in this game. It is surprisingly relevant.
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Old 09-20-2012, 05:05 PM   Top  -  End  -  #684
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i cant even begin to describe the amount of resources i have put into taming the shattered-lands but to no avail.

the wardens could have helped me but they seem to have been busy fighting small scale wars within the city. although i must thank them for bring Mr. Neilson to the city...
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Old 09-20-2012, 05:37 PM   Top  -  End  -  #685
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I'm waiting to hear from the Silversmith Guild regarding my bushiness proposal.
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Old 09-20-2012, 09:09 PM   Top  -  End  -  #686
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Did my last post disappear or something? no-one seems to have replied to it..
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Old 09-21-2012, 06:04 AM   Top  -  End  -  #687
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I must commend Murska's roleplaying his faction.

In most games, I've played with Murska, we were at odds with each other. I believe it's because we are too similar in our ambition to win and skill in coalition making.

As for playing styles, completely opposite. I find Murska focused, effective and overwhelming the enemies through sheer power.

Myself, I'm opportunistic, always looking for the best angle and jumping from project to project. I prefer to win with style and ''clever'' schemes (which I admit is usually far less effective then Murska's approach, but I find it more fun).

Well, anybody else wish to share their thoughts?
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Old 09-21-2012, 10:29 AM   Top  -  End  -  #688
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I must commend Murska's roleplaying his faction.

In most games, I've played with Murska, we were at odds with each other. I believe it's because we are too similar in our ambition to win and skill in coalition making.

As for playing styles, completely opposite. I find Murska focused, effective and overwhelming the enemies through sheer power.

Myself, I'm opportunistic, always looking for the best angle and jumping from project to project. I prefer to win with style and ''clever'' schemes (which I admit is usually far less effective then Murska's approach, but I find it more fun).

Well, anybody else wish to share their thoughts?

I'm enjoying the two of you immensely, its a lot of fun to watch the interfactional conflict.

At the moment I'm focusing on playing my factions in the spirit in which they were created. Do you know how easy it would be to use the power of the EBSA to screw with EVERYONE? But, its not what the EBSA would do- they legitimately want to help.

To me, at the moment, its more fun to be handicapped by morality at the moment as long as its in character.

(Not implying that either of your factions are not in character, just the way I'm playing )
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Old 09-21-2012, 11:50 AM   Top  -  End  -  #689
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I've revised my opinion of the Wardens, since this conflict has started. Now I feel the really deserve a couple more points of Feared reputation.

Edit: Really Zelmac, have you seen those guys? I think the people of Spicers Circle are pissing themselves, whenever a Warden patrol passes by.

Edit-Edit: Wardens. They are the Law.
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Last edited by Thelonius : 09-21-2012 at 11:53 AM.
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Old 09-21-2012, 12:04 PM   Top  -  End  -  #690
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I've revised my opinion of the Wardens, since this conflict has started. Now I feel the really deserve a couple more points of Feared reputation.

Edit: Really Zelmac, have you seen those guys? I think the people of Spicers Circle are pissing themselves, whenever a Warden patrol passes by.

Edit-Edit: Wardens. They are the Law.
Unacceptable. ()
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