I was originally going to have one PM conversation per VIP, but then I forgot to enforce that rule during turn 1 when Kara Lythene had a round dozen PM conversations. I think the best way to handle it now is based on the VIP descriptions.
If the VIP is described exclusively as a diplomat, they may have as many conversations as they like.
If the VIP is described as an orator, they may have up to 3 PM conversations per turn.
If the VIP is described as a spy or a figurehead leader, they may have up to two PM conversations per turn.
All other VIPs may have one PM conversation per turn.
I think that would be reasonable, don't you?
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Thinking about this, I'm thinking maybe the diplomat one is somewhat overpowered. Seems like everyone could just invest in 1 cheap diplomat VIP, then everyone has PM messages forever.
Thinking about this, I'm thinking maybe the diplomat one is somewhat overpowered. Seems like everyone could just invest in 1 cheap diplomat VIP, then everyone has PM messages forever.
Hmm. Yeah, maybe infinite PMs is kind of cheesy. Shall we say 6, then? VIPs described as diplomats are less than useful for anything else, so they have to have some major PM buffs to make up for it.
Hmm. Then I'm not sure if I should keep Dekan as a Diplomat. He is supposed to be good at other things as well as diplomacy... so maybe he'd be 'Administrator'. This is difficult ;)
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She's Shona Han. Disappearing for a hundred years just means she's had a hundred years to plan. Trying to find out what happened to her is just going to draw her attention.
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Then it's a good thing Greystone can KICK REASON TO THE CURB AND GO BEYOND THE IMPOSSIBLE!
[Classified Idea]... Wait? Why the heck would I share this idea with everyone. I can do this myself.
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Magical Emperor Monkey. You have my vote.
I learned two things about Montgomery that day... ...The first was that his men would follow him off a cliff. The second was that he would lead them there.
PM's non-regarding, isn't a diplomat exactly as useful as an administrator or warrior? Provided you use them in the right way, they'll provide your faction with equally useful benefits.
Giving the Diplomat more PM's makes them more useful than any of the other types of VIP.
PM's non-regarding, isn't a diplomat exactly as useful as an administrator or warrior? Provided you use them in the right way, they'll provide your faction with equally useful benefits.
Giving the Diplomat more PM's makes them more useful than any of the other types of VIP.
I would actually think the same thing. That all VIPs are equal to start with. So if you start giving one additional messages then it has to become less useful in other areas than an equivalent VIP of a different type. And so diplomats become less useful because they have multiple messages, not the other way around.
Diplomat sounds like a fairly powerful VIP - there are still a number of NPCs, who can be swayed by honeyed words.
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Magical Emperor Monkey. You have my vote.
I learned two things about Montgomery that day... ...The first was that his men would follow him off a cliff. The second was that he would lead them there.
Okay, then. I can see this is going to need to be overhauled again. At this point, I'm thinking maybe we should just go back to one PM conversation per VIP.
Okay, then. I can see this is going to need to be overhauled again. At this point, I'm thinking maybe we should just go back to one PM conversation per VIP.
Yes, but then the factions with lots of weak VIP's get more PM's than the factions with a couple powerful VIP's.
Honestly, if they're using their ability to get lots of messages, they're not doing anything else, so how good they are at other stuff is basically moot.
And logically, they should be worse at other stuff, because they have an advantage in one area.
Yes, but then the factions with lots of weak VIP's get more PM's than the factions with a couple powerful VIP's.
That would be the downside to having better/fewer VIPs, yes.
Hmm.
All right, at the moment we've got a handful of possible systems we could use: 1 PM per VIP, PMs based on VIP descriptions, PMs based on VIP power, or possibly PMs based on VIP level (which reminds me, razovor, I forgot to mention in your EoT that Commander Bran leveled up). I can see advantages and disadvantages to each.
Thinking about this, I'm thinking maybe the diplomat one is somewhat overpowered. Seems like everyone could just invest in 1 cheap diplomat VIP, then everyone has PM messages forever.
I absolutely agree.
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TW: Broken City
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Lord Founder needs no pants to face the beasts of the world, to descend into the darkest pits of the Earth and ascend above the divine clouds!
She's Shona Han. Disappearing for a hundred years just means she's had a hundred years to plan. Trying to find out what happened to her is just going to draw her attention.
Quote:
Then it's a good thing Greystone can KICK REASON TO THE CURB AND GO BEYOND THE IMPOSSIBLE!
Ooh, sorry. I've been keeping track of people messaging me by searching the IC thread for "Heladuit Court," you misspelled Heladuit so it didn't come up. I'll edit a response in.
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“Not a promise, not an oath, or a malediction or a curse,” I said, sounding calm, probably inaudible in the midst of the screaming. “Inevitable. Wasn’t that how she put it? I told them. Warned them.”
-Taylor Hebert. Yes, I'm a proud Skittle.
Well, I guess it depends on your perspective. Gangs are supposed to be groups that commit violent or illegal acts. I've certainly killed people, but we'd claim they were all unfortunate but necessary deaths. Since we act with the ...vague authority of the council, we also haven't broken any laws.
Except of course that currently there is no real authority in the city no matter what the council calls itself. So there aren't actually any laws to break.
Except of course that currently there is no real authority in the city no matter what the council calls itself. So there aren't actually any laws to break.
Of course. Authority is just a social construct. But if enough people support it, it carries weight.
Speaking of which, I need to PM you sometime. I have no idea whether I've reached my limit yet though, so it may be next turn.
Yeah which is the current problem isn't it. I haven't seen any indication that enough people do support the council. If anything a lot of people seem to be supporting the blackfist which kind of lends them the authority.
I don't see anyone supporting the blackfist. They have three neighbourhoods, and no-one speaks in their support in public. Everyone is either against them, or stays neutral.
It seems to me the support for the Champions and lack of such for Blackfists has more to do with network of alliances between factions, then whether there were any criminal actions involved.
I do agree with ArcaneStomper - the Council hasn't done anything so far. I don't think it even registers with the city populous, that it exists.
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Magical Emperor Monkey. You have my vote.
I learned two things about Montgomery that day... ...The first was that his men would follow him off a cliff. The second was that he would lead them there.
Yeah I've seen a bunch of leaders posting their negative reactions to the Blackfist. But I haven't seen any sort of popular movement to that effect or in support of the council. And the Blackfist do control multiple neighborhoods which means a lot of people do support them.
Yes. Because the Blackfists have gained control over all those places by popular mandate and not by, for example, slaughtering the prison guards, who were just doing their jobs.
P.S. And can't say I've done no wrong, when speaking ill of others.
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Magical Emperor Monkey. You have my vote.
I learned two things about Montgomery that day... ...The first was that his men would follow him off a cliff. The second was that he would lead them there.
Last edited by Thelonius : 08-08-2012 at 09:34 AM.